In T164521#2307664, @BIS_fnc_KK wrote:An alternate syntax for the existing allGroups
not possible, nulars can have only 1 syntax
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May 20 2022
May 20 2022
Leopard20 renamed T165117: [Feature Request] Forcing object animation from [Feature Request] Focing object animation to [Feature Request] Forcing object animation.
May 17 2022
May 17 2022
May 7 2022
May 7 2022
Leopard20 changed Severity from severity:none to severity:feature on T164731: [Feature Request] New syntax for switchMove.
Apr 30 2022
Apr 30 2022
Leopard20 renamed T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings from [Feature Request] New variant of vehicles command: allVehicles to [Feature Request] New variant of vehicles command: allVehicles/buildings.
Apr 28 2022
Apr 28 2022
Mission is unavailable
Sorry. Uploaded the mission on FT.
Leopard20 edited Steps To Reproduce on T164570: setUnitRank is not JIP compatible for players that respawn.
Apr 27 2022
Apr 27 2022
Leopard20 renamed T164570: setUnitRank is not JIP compatible for players that respawn from setUnitRank is not JIP compatible to setUnitRank is not JIP compatible for players that respawn.
Apr 23 2022
Apr 23 2022
Apr 22 2022
Apr 22 2022
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Apr 21 2022
Apr 21 2022
In T164321#2300081, @AMark wrote:I didn't see anything on that page that can help.
So did you make sure you have installed DirectX 11 and VC++ 2013 Redist packages, and verified the game data via Steam?
Where could I find a list of all the required drivers?
You just need the normal drivers needed for running a game. The GPU and Audio drivers are probably all you need.
Your new Windows is probably missing some software needed to launch the game.
Make sure you have installed all drivers (GPU, etc.), DirectX and VC++ 2013 Redist package.
Apr 16 2022
Apr 16 2022
Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Apr 14 2022
Apr 14 2022
Leopard20 updated the task description for T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.
Apr 11 2022
Apr 11 2022
In T164110#2296504, @dedmen wrote:That's behavior not combat mode...
Not in engine.
In T164110#2296495, @dedmen wrote:It only triggers if the Combat Mode changes automatically. It doesn't trigger if you do it via commanding menu or scripting commands (e.g grp setCombatMode "BLUE" or grp setCombatMode "RED" doesn't trigger)
setCombatMode doesn't set the combat mode, it sets the "Semaphore"
CombatMode is combatBehaviour/setCombatBehaviour/setBehaviourStrong commandThis is so confusing....
Apr 9 2022
Apr 9 2022
Apr 7 2022
Apr 7 2022
Cannot reproduce in vanilla. You're probably using a mod that breaks it.
Apr 6 2022
Apr 6 2022
Leopard20 renamed T164110: Group Event Handlers feedback from [Tweak Request] KnowsAboutChanged group EH should preferably only trigger for valid targets to Group Event Handlers feedback.
In T164086#2294737, @LSValmont wrote:Resolved, or wontResolve?
Apr 4 2022
Apr 4 2022
Apr 1 2022
Apr 1 2022
Leopard20 edited Steps To Reproduce on T164036: BIS_fnc_addStackedEventHandler uses format to compile a new code, thus fails with long codes.
Leopard20 edited Steps To Reproduce on T164036: BIS_fnc_addStackedEventHandler uses format to compile a new code, thus fails with long codes.
Mar 31 2022
Mar 31 2022
You can't close it yourself. It will be closed by the devs once the bug is fixed.
In T164024#2293268, @TokyoCowboy wrote:Sorry, this seems to be a CBA issue.
Mar 30 2022
Mar 30 2022
In T151907#2292766, @dedmen wrote:If added, diag_getTerrainGrid should be removed
Your game/OS data might be corrupted. Try the potential solutions mentioned here:
https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit
Mar 29 2022
Mar 29 2022
Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Mar 21 2022
Mar 21 2022
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Shameless bump. I also remade and reworded the ticket entirely.
Leopard20 renamed T151907: [Feature Request] New scripting command: getTerrainInfo from [Feature Request] New scripting command (or config value) for reading the terrain cellSize? to [Feature Request] New scripting command: getTerrainInfo.
Mar 16 2022
Mar 16 2022
Mar 15 2022
Mar 15 2022
@simao1234
Read this page.
https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
The code for legacy 2.06 is: Arma3Legacy206
Mar 10 2022
Mar 10 2022
Leopard20 updated the task description for T163688: inputAction doesn't work in dialogs (returns 0).
Mar 8 2022
Mar 8 2022
Mar 7 2022
Mar 7 2022
Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Leopard20 renamed T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces from [Feature Request] Return selection name in lineIntersectsSurfaces to [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Mar 4 2022
Mar 4 2022
Mar 3 2022
Mar 3 2022
Leopard20 updated the task description for T163583: [Feature Request] New scripting command: getGeometryMass.
Feb 28 2022
Feb 28 2022
What is the problem? Your rpt (log files) are from several months ago, and there's no error or anything relevant in them.
Feb 24 2022
Feb 24 2022
Feb 23 2022
Feb 23 2022
Feb 22 2022
Feb 22 2022
Leopard20 added a comment to T163413: drawLaser command not showing the beam along vertical directions.
And direction going precisely up/down together with normal up vector just doesn't work.
What if you simply do something like:
if (dir.x == 0 && dir.y == 0) { up = {1,0,0}; }
? Does changing the up manually not fix it?
Feb 21 2022
Feb 21 2022
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 20 2022
Feb 20 2022
Leopard20 updated the task description for T163413: drawLaser command not showing the beam along vertical directions.
Feb 19 2022
Feb 19 2022
Leopard20 updated the task description for T163413: drawLaser command not showing the beam along vertical directions.
Duplicate of T154293
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
There has to be some script side filtering anyways, as the event reports changes in knowledge about friendly and enemy units/vehicles. Its not only about enemy targets. Even civilian groups are receiving events about "targets".
So? Friendly units are targets too. I never said "enemies". Plus a simple side check is nothing compared to a config check to detect what the object actually is.
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
As all the non vehicle objects are already detected fully on first sight, they will be only reported once, so even in the current state the performance problem is not as much of an issue as it first seemed.
You still have to filter them out yourself in SQF, which is relatively slow. You're only thinking of those non vehicle objects, but your filter will still be in effect for actual targets too.
If the EH trigger is pre-filtered you don't have to do anything. The EH will only trigger for actual targets.
Feb 18 2022
Feb 18 2022
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
Yeah but my point was more from a performance POV than mere inconvenience.
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
In T161515#2281542, @dedmen wrote:They don't check. 4.0 is max value, thats special, they are not checking.
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