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May 21 2022

silencerx updated the task description for T165048: Various Item Functions Require Double-Click-Holding.
May 21 2022, 8:42 PM · DayZ
silencerx updated the task description for T165048: Various Item Functions Require Double-Click-Holding.
May 21 2022, 8:41 PM · DayZ
silencerx updated subscribers of T165048: Various Item Functions Require Double-Click-Holding.

We're speaking of 1.17 right?

It's pretty a consistent experience, like the common dayz player can get used to the action that becomes available, requiring a twice left click to start.
(Like for ex, you finish harvesting a long stick from a bush, you slide it from Vicinity to hands, and as soon as it appears in hands, you left click. Even though the prompt offers the option, it doesn't register, requiring yet another left click, even though the option of splitting to sticks has been there for already by now about 15 seconds or so maybe a bit less.)

Pretty common indeed for many actions to sometimes require another click.

desync or not? who knows

May 21 2022, 8:40 PM · DayZ
silencerx updated the task description for T165156: Various Doors Incorrectly Emit Location of Sound .
May 21 2022, 6:23 AM · DayZ
silencerx created T165156: Various Doors Incorrectly Emit Location of Sound .
May 21 2022, 6:22 AM · DayZ
silencerx updated the task description for T165048: Various Item Functions Require Double-Click-Holding.
May 21 2022, 3:11 AM · DayZ
silencerx renamed T165048: Various Item Functions Require Double-Click-Holding from Items Require Double-Click-Holding to Wring Out to Various Item Functions Require Double-Click-Holding.
May 21 2022, 3:06 AM · DayZ

May 20 2022

silencerx updated the task description for T165048: Various Item Functions Require Double-Click-Holding.
May 20 2022, 1:03 AM · DayZ
silencerx updated the task description for T165048: Various Item Functions Require Double-Click-Holding.
May 20 2022, 1:02 AM · DayZ
silencerx renamed T165048: Various Item Functions Require Double-Click-Holding from Items Require Double-Clicking to Wring Out to Items Require Double-Click-Holding to Wring Out.
May 20 2022, 1:02 AM · DayZ
silencerx created T165048: Various Item Functions Require Double-Click-Holding.
May 20 2022, 1:02 AM · DayZ
silencerx created T165047: MRE Heater Only Heats 2nd Food Slot.
May 20 2022, 12:42 AM · DayZ

Apr 5 2022

silencerx created T164082: Inconsistent Persistence for Leather Backpack.
Apr 5 2022, 6:51 PM · DayZ
silencerx added a comment to T164021: Laying Down Next to Trees Launch Body.

Also, I don't see what a video would do for investigating the bug. Another player can vouch for one of the incidents where this occurred.

Apr 5 2022, 3:31 AM · DayZ

Apr 4 2022

silencerx added a comment to T164021: Laying Down Next to Trees Launch Body.

Hello silencerx.
Can you please provide us with a video of the issue occurring?
Regards,
Geez

Apr 4 2022, 4:04 PM · DayZ

Mar 31 2022

silencerx created T164021: Laying Down Next to Trees Launch Body.
Mar 31 2022, 1:43 PM · DayZ

Mar 1 2022

silencerx added a comment to T163554: Inventory Breaks During Fights.

No clue as to the exact circumstances. Feels like a Desync issue (where the gamecode can't handle very quickly in allowing access to recently unconscious/killed players' newly accessible inventory together with your own), as it sometimes resolves after a few minutes, but sometimes I just have to logout to fix it.

Mar 1 2022, 10:04 PM · DayZ
silencerx updated the task description for T163554: Inventory Breaks During Fights.
Mar 1 2022, 4:59 PM · DayZ
silencerx created T163554: Inventory Breaks During Fights.
Mar 1 2022, 4:58 PM · DayZ

Feb 21 2022

silencerx updated the task description for T163452: Player Statistics Are Not Real.
Feb 21 2022, 11:33 PM · DayZ
silencerx created T163452: Player Statistics Are Not Real.
Feb 21 2022, 11:33 PM · DayZ

Feb 20 2022

silencerx added a comment to T158198: Inventory problem: Knife not returning into position (boots) after weapon swap.

I think it could be that the programming in the game performs a swap instead of returning the pistol / knife to their holster / sheath. I've noticed that when I encounter this bug, the handgun is in the space where the larger item used to be.

Feb 20 2022, 11:57 PM · DayZ

Feb 10 2022

silencerx added a comment to T163112: Equipment Names Clip Through Right Side.

Apologies, had modified this when I noticed similar behavior on Left-Side, but forgot that my Left-Side view is modded.
Right-Side is still affected by this on unmodded client.

Feb 10 2022, 1:44 AM · DayZ
silencerx renamed T163112: Equipment Names Clip Through Right Side from Equipment Names Clip Through Right Side, Vicinity Tables Clip Through Left Side to Equipment Names Clip Through Right Side.
Feb 10 2022, 1:43 AM · DayZ
silencerx updated the task description for T163112: Equipment Names Clip Through Right Side.
Feb 10 2022, 1:42 AM · DayZ
silencerx edited Additional Information on T163112: Equipment Names Clip Through Right Side.
Feb 10 2022, 1:42 AM · DayZ
silencerx updated the task description for T163112: Equipment Names Clip Through Right Side.
Feb 10 2022, 1:42 AM · DayZ
silencerx renamed T163112: Equipment Names Clip Through Right Side from Equipment Names Clip Through Right Side to Equipment Names Clip Through Right Side, Vicinity Tables Clip Through Left Side.
Feb 10 2022, 1:41 AM · DayZ

Feb 4 2022

silencerx created T163112: Equipment Names Clip Through Right Side.
Feb 4 2022, 5:59 PM · DayZ

Feb 2 2022

silencerx updated subscribers of T139479: Lights not rendering when using eye zoom or scopes to look them in the distance.
Feb 2 2022, 4:12 PM · DayZ
silencerx added a comment to T139479: Lights not rendering when using eye zoom or scopes to look them in the distance.

Oh goodness, when is this going to be fixed? It really messes up the gameplay when you see something lit up from afar then can't spot it when you zoom in closer. I've been having this issue for a long time, but it looks like the issue goes back at least to 2019.

Feb 2 2022, 4:10 PM · DayZ

Jan 27 2022

silencerx added a comment to T158198: Inventory problem: Knife not returning into position (boots) after weapon swap.

Yeah, I sounds like items which go into specialized slots designed for them (backpack radios, chest holster pistols, boot knives) in general all share this bug. The bug probably also applies to grenades and glowsticks.

Jan 27 2022, 1:38 AM · DayZ

Jan 26 2022

silencerx added a comment to T158198: Inventory problem: Knife not returning into position (boots) after weapon swap.

I have also noticed this. It is an incredibly dangerous bug to happen in the midst of a firefight, and should be fixed. Steps to reproduce:

Jan 26 2022, 4:57 PM · DayZ
silencerx added a comment to T162909: Memory Leak.

All applications are closed except what is required to run Windows 10 and DayZ (Steam). The OS simply takes up that the remainder of the available memory. This is not really the issue. The issue is that DayZ appears to be allocating memory and then *not* releasing it in certain circumstances. As I noted above, the behavior of the game shows that it deallocates memory correctly in certain circumstances, but not in others. This behavior has nothing to do with system specs.

Jan 26 2022, 3:50 PM · DayZ
silencerx added a comment to T162909: Memory Leak.

I've experienced this on an community server which has no mods - it does have server-side customizations (loot spawn and stamina modifiers):
#1|FRESHSPAWNS |EU|1PP|Vanilla|More Loot|No Mods|More Stamina
91.189.179.58:2302

Jan 26 2022, 6:20 AM · DayZ

Jan 24 2022

silencerx updated the task description for T162909: Memory Leak.
Jan 24 2022, 6:54 PM · DayZ
silencerx created T162909: Memory Leak.
Jan 24 2022, 6:43 PM · DayZ

Mar 7 2021

silencerx updated the task description for T157012: Buried Items Become Unburied / Unearthed.
Mar 7 2021, 10:13 PM · DayZ

Mar 4 2021

silencerx added a comment to T157012: Buried Items Become Unburied / Unearthed.

Every type I've come across so far: Wooden Crates, Drybag Backpack, Drysack, Protective Case
Yes, the items were still in the containers.

Mar 4 2021, 10:50 PM · DayZ

Feb 25 2021

silencerx changed Severity from severity:none to severity:major on T157012: Buried Items Become Unburied / Unearthed.
Feb 25 2021, 7:33 PM · DayZ
silencerx created T157012: Buried Items Become Unburied / Unearthed.
Feb 25 2021, 7:32 PM · DayZ

Jan 29 2021

silencerx created T156475: Hackers: Official US NY 6032.
Jan 29 2021, 3:15 AM · DayZ

May 10 2016

silencerx edited Steps To Reproduce on T99301: Nearby Swaying Trees Stutter when Changing View while using Binoculars.
May 10 2016, 10:42 PM · DayZ
silencerx added a comment to T98628: Steaks and/or Meat Not Available after Killing Cows.

Yep, this needs to be closed as NOT A BUG. Just saw a video of someone harvesting an animal with a knife after they shot it - this behavior wasn't clear in Silent Hamst3r's note above.

May 10 2016, 10:19 PM · DayZ
silencerx added a comment to T98628: Steaks and/or Meat Not Available after Killing Cows.

Yeah, I was thinking that was possibly the reason - just like with extracting wood and sticks from trees and bushes. It seems with killing an animal, one should be able to extract meat from carcass (eventually with additional implementation) regardless of how one kills it (with the exception of perhaps shooting the animal's body to hell with bullets).

May 10 2016, 10:19 PM · DayZ
silencerx edited Steps To Reproduce on T98628: Steaks and/or Meat Not Available after Killing Cows.
May 10 2016, 10:19 PM · DayZ
silencerx edited Steps To Reproduce on T89532: Character model disappears while walking amongst the rocks North of Guba..
May 10 2016, 5:00 PM · DayZ
silencerx added a comment to T89086: Character breaths hard / panting when zooming in (holding right mouse button) while standing / crouching / prone..

Not a bug. Works as designed.

May 10 2016, 4:45 PM · DayZ
silencerx added a comment to T89086: Character breaths hard / panting when zooming in (holding right mouse button) while standing / crouching / prone..

Cool, didn't know it was a feature. Thanks for taking the time. Closed.

May 10 2016, 4:45 PM · DayZ
silencerx added a comment to T89086: Character breaths hard / panting when zooming in (holding right mouse button) while standing / crouching / prone..

WTF, two downvotes without any explanation. Must be an old DayZ mod bug or something.

May 10 2016, 4:45 PM · DayZ
silencerx added a comment to T89086: Character breaths hard / panting when zooming in (holding right mouse button) while standing / crouching / prone..

WTF, a downvote without any explanation.

May 10 2016, 4:45 PM · DayZ
silencerx edited Steps To Reproduce on T89086: Character breaths hard / panting when zooming in (holding right mouse button) while standing / crouching / prone..
May 10 2016, 4:45 PM · DayZ
silencerx added a comment to T88578: A pair of hiking boots I put on were not attached to my players feet..

Since you're the author of this issue, you should be able to close it. On your screen for the issue, there should be a "Close" button next to "Edit" and "Monitor"

May 10 2016, 4:26 PM · DayZ
silencerx added a comment to T88578: A pair of hiking boots I put on were not attached to my players feet..

This is a duplicate of #0000265: "Uncomplete display of clothes"

May 10 2016, 4:26 PM · DayZ
silencerx added a comment to T88567: Game freezing briefly occasionally.

Duplicate of #0001803: "Client stutter"

May 10 2016, 4:25 PM · DayZ
silencerx added a comment to T88557: List of Bugs.

Duplicate. Please look up existing issues and upvote them instead.

May 10 2016, 4:25 PM · DayZ
silencerx set Category to category:environment on T88495: House Missing Floors.
May 10 2016, 4:23 PM · DayZ
silencerx set Category to category:other on T88385: Sky Flickers While Running Across Open Fields.
May 10 2016, 4:19 PM · DayZ
silencerx added a comment to T88333: In some houses i can open door on 1 floor from 2 floor..

Spend some extra time looking for your issue in the issue tracker before posting new ones like this.

May 10 2016, 4:17 PM · DayZ
silencerx added a comment to T88333: In some houses i can open door on 1 floor from 2 floor..

This is a duplicate. Downvote.

May 10 2016, 4:17 PM · DayZ
silencerx edited Steps To Reproduce on T88141: Can't Enter Doorways.
May 10 2016, 4:08 PM · DayZ
silencerx edited Steps To Reproduce on T88087: Door thresholds block character if camera angle is high..
May 10 2016, 4:06 PM · DayZ
silencerx edited Steps To Reproduce on T88082: Door Prompts Show up on Second Floor of Houses.
May 10 2016, 4:05 PM · DayZ
silencerx added a comment to T87854: Blood flying in the air.

Yep, it looks a little ridiculous at times when you run and have multiple wounds outside your body - they sprout blood like a cloud billowing around you :)

May 10 2016, 3:56 PM · DayZ
silencerx edited Steps To Reproduce on T87757: Players continues swimming on beach until absolutely no water is left..
May 10 2016, 3:52 PM · DayZ
silencerx added a comment to T87606: Character teleport to a previous spot.

This happens tremendously more in the latest patch. Things I have observed:

  • Vaulting while exiting a building will often prevent this.
  • Sometimes I will open food not in my inventory (on the ground), and it will be teleported to the location where the user gets teleported back to.
  • Sometimes I will drop something from my inventory and it will be teleported to the location where the user gets teleported back to.
  • Sometimes I will be hit by a zombie that I cannot see. Turns out, the zombie is close to the location where I teleport back to and somehow "sees" my body at that previous location.
  • This teleport location often is on the edges or frames of buildings - not necessarily just entrances, but walls that make up the building. As such, I've been teleported onto balconies before with no hope of escape.

This happens about 90% of the time I exit a building, and often only after 4-5 attempts (sometimes much, much more) I will be able to escape. It does not seem to depend on a timer, but rather perhaps the path that the player uses to exit the building.

May 10 2016, 3:46 PM · DayZ
silencerx added a comment to T87318: Awake from being unconscious - unable to get up.

Just echoing what the main poster has stated. I woke up after being unconscious and was able to eat beans, drink water, etc (see screenshot). Not sure if relevant to problem, but here is exactly what happened:

  1. I was already low on blood due to earlier zombie.
  2. A new zombie approached me, attacked me, caused me to start bleeding again.
  3. I hit it, killed it.
  4. I immediately went unconscious (probably from swinging the axe, I'm guessing).
  5. Screen was black for a few seconds.
  6. Woke up, could eat, and bandage myself, but couldn't stand.

Eventually, I just logged out, logged back in, and was able to move around again.

May 10 2016, 3:33 PM · DayZ
silencerx added a comment to T87125: Not able to switch walk/jogg with SHIFT.

This appears to be fixed, at least for me in today's patch.

May 10 2016, 3:18 PM · DayZ
silencerx added a comment to T87125: Not able to switch walk/jogg with SHIFT.

Nope, looks like I could reproduce it again, though not sure how. ^^^ Gonzo's suggestion works every time in resolving it.

May 10 2016, 3:18 PM · DayZ
silencerx added a comment to T87014: Attachments flickering/disappearing.

Yep, and with bayonet attached to end of bolt rifle, if you have it holstered to your pack, it will periodically disappear when the player causes it to move in certain angles.

May 10 2016, 3:13 PM · DayZ
silencerx added a comment to T86914: Invisible Limbs.

Duplicate of #0000265: "Uncomplete display of clothes"

May 10 2016, 3:08 PM · DayZ
silencerx added a comment to T86684: Uncomplete display of clothes.

I've got one. Posted!

May 10 2016, 2:32 PM · DayZ
silencerx added a comment to T86684: Uncomplete display of clothes.

My steps:

  1. Walk up to body.
  2. Open inventory.
  3. I believe that I dragged the raincoat from the dead body's inventory slot to my avatar directly.
  4. I continued on for a bit, and the coat just remained at my feet when I ran. After a few minutes, though, the raincoat went from the ground to my body.
May 10 2016, 2:32 PM · DayZ
silencerx added a comment to T86572: Arms disappeared when wearing gloves.

Experienced the same. Arms reappeared after opening and closing a menu - possibly the inventory menu.

May 10 2016, 1:55 PM · DayZ