In T165048#2313017, @alexsys wrote:We're speaking of 1.17 right?
It's pretty a consistent experience, like the common dayz player can get used to the action that becomes available, requiring a twice left click to start.
(Like for ex, you finish harvesting a long stick from a bush, you slide it from Vicinity to hands, and as soon as it appears in hands, you left click. Even though the prompt offers the option, it doesn't register, requiring yet another left click, even though the option of splitting to sticks has been there for already by now about 15 seconds or so maybe a bit less.)Pretty common indeed for many actions to sometimes require another click.
desync or not? who knows
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May 21 2022
May 21 2022
silencerx updated the task description for T165048: Various Item Functions Require Double-Click-Holding.
silencerx updated the task description for T165048: Various Item Functions Require Double-Click-Holding.
silencerx updated the task description for T165156: Various Doors Incorrectly Emit Location of Sound .
silencerx updated the task description for T165048: Various Item Functions Require Double-Click-Holding.
silencerx renamed T165048: Various Item Functions Require Double-Click-Holding from Items Require Double-Click-Holding to Wring Out to Various Item Functions Require Double-Click-Holding.
May 20 2022
May 20 2022
silencerx updated the task description for T165048: Various Item Functions Require Double-Click-Holding.
silencerx updated the task description for T165048: Various Item Functions Require Double-Click-Holding.
silencerx renamed T165048: Various Item Functions Require Double-Click-Holding from Items Require Double-Clicking to Wring Out to Items Require Double-Click-Holding to Wring Out.
Apr 5 2022
Apr 5 2022
Also, I don't see what a video would do for investigating the bug. Another player can vouch for one of the incidents where this occurred.
Apr 4 2022
Apr 4 2022
In T164021#2293935, @Geez wrote:Hello silencerx.
Can you please provide us with a video of the issue occurring?
Regards,
Geez
Mar 31 2022
Mar 31 2022
Mar 1 2022
Mar 1 2022
No clue as to the exact circumstances. Feels like a Desync issue (where the gamecode can't handle very quickly in allowing access to recently unconscious/killed players' newly accessible inventory together with your own), as it sometimes resolves after a few minutes, but sometimes I just have to logout to fix it.
Feb 21 2022
Feb 21 2022
Feb 20 2022
Feb 20 2022
silencerx added a comment to T158198: Inventory problem: Knife not returning into position (boots) after weapon swap.
I think it could be that the programming in the game performs a swap instead of returning the pistol / knife to their holster / sheath. I've noticed that when I encounter this bug, the handgun is in the space where the larger item used to be.
Feb 10 2022
Feb 10 2022
Apologies, had modified this when I noticed similar behavior on Left-Side, but forgot that my Left-Side view is modded.
Right-Side is still affected by this on unmodded client.
silencerx renamed T163112: Equipment Names Clip Through Right Side from Equipment Names Clip Through Right Side, Vicinity Tables Clip Through Left Side to Equipment Names Clip Through Right Side.
silencerx renamed T163112: Equipment Names Clip Through Right Side from Equipment Names Clip Through Right Side to Equipment Names Clip Through Right Side, Vicinity Tables Clip Through Left Side.
Feb 4 2022
Feb 4 2022
Feb 2 2022
Feb 2 2022
silencerx updated subscribers of T139479: Lights not rendering when using eye zoom or scopes to look them in the distance.
silencerx added a comment to T139479: Lights not rendering when using eye zoom or scopes to look them in the distance.
Oh goodness, when is this going to be fixed? It really messes up the gameplay when you see something lit up from afar then can't spot it when you zoom in closer. I've been having this issue for a long time, but it looks like the issue goes back at least to 2019.
Jan 27 2022
Jan 27 2022
silencerx added a comment to T158198: Inventory problem: Knife not returning into position (boots) after weapon swap.
Yeah, I sounds like items which go into specialized slots designed for them (backpack radios, chest holster pistols, boot knives) in general all share this bug. The bug probably also applies to grenades and glowsticks.
Jan 26 2022
Jan 26 2022
silencerx added a comment to T158198: Inventory problem: Knife not returning into position (boots) after weapon swap.
I have also noticed this. It is an incredibly dangerous bug to happen in the midst of a firefight, and should be fixed. Steps to reproduce:
All applications are closed except what is required to run Windows 10 and DayZ (Steam). The OS simply takes up that the remainder of the available memory. This is not really the issue. The issue is that DayZ appears to be allocating memory and then *not* releasing it in certain circumstances. As I noted above, the behavior of the game shows that it deallocates memory correctly in certain circumstances, but not in others. This behavior has nothing to do with system specs.
I've experienced this on an community server which has no mods - it does have server-side customizations (loot spawn and stamina modifiers):
#1|FRESHSPAWNS |EU|1PP|Vanilla|More Loot|No Mods|More Stamina
91.189.179.58:2302
Jan 24 2022
Jan 24 2022
Mar 7 2021
Mar 7 2021
Mar 4 2021
Mar 4 2021
Every type I've come across so far: Wooden Crates, Drybag Backpack, Drysack, Protective Case
Yes, the items were still in the containers.
Feb 25 2021
Feb 25 2021
silencerx changed Severity from severity:none to severity:major on T157012: Buried Items Become Unburied / Unearthed.
Jan 29 2021
Jan 29 2021
May 10 2016
May 10 2016
silencerx edited Steps To Reproduce on T99301: Nearby Swaying Trees Stutter when Changing View while using Binoculars.
Yep, this needs to be closed as NOT A BUG. Just saw a video of someone harvesting an animal with a knife after they shot it - this behavior wasn't clear in Silent Hamst3r's note above.
Yeah, I was thinking that was possibly the reason - just like with extracting wood and sticks from trees and bushes. It seems with killing an animal, one should be able to extract meat from carcass (eventually with additional implementation) regardless of how one kills it (with the exception of perhaps shooting the animal's body to hell with bullets).
silencerx edited Steps To Reproduce on T89532: Character model disappears while walking amongst the rocks North of Guba..
silencerx added a comment to T89086: Character breaths hard / panting when zooming in (holding right mouse button) while standing / crouching / prone..
Not a bug. Works as designed.
silencerx added a comment to T89086: Character breaths hard / panting when zooming in (holding right mouse button) while standing / crouching / prone..
Cool, didn't know it was a feature. Thanks for taking the time. Closed.
silencerx added a comment to T89086: Character breaths hard / panting when zooming in (holding right mouse button) while standing / crouching / prone..
WTF, two downvotes without any explanation. Must be an old DayZ mod bug or something.
silencerx added a comment to T89086: Character breaths hard / panting when zooming in (holding right mouse button) while standing / crouching / prone..
WTF, a downvote without any explanation.
silencerx added a comment to T88578: A pair of hiking boots I put on were not attached to my players feet..
Since you're the author of this issue, you should be able to close it. On your screen for the issue, there should be a "Close" button next to "Edit" and "Monitor"
silencerx added a comment to T88578: A pair of hiking boots I put on were not attached to my players feet..
This is a duplicate of #0000265: "Uncomplete display of clothes"
Duplicate of #0001803: "Client stutter"
Duplicate. Please look up existing issues and upvote them instead.
Spend some extra time looking for your issue in the issue tracker before posting new ones like this.
This is a duplicate. Downvote.
silencerx edited Steps To Reproduce on T88087: Door thresholds block character if camera angle is high..
Yep, it looks a little ridiculous at times when you run and have multiple wounds outside your body - they sprout blood like a cloud billowing around you :)
silencerx edited Steps To Reproduce on T87757: Players continues swimming on beach until absolutely no water is left..
This happens tremendously more in the latest patch. Things I have observed:
- Vaulting while exiting a building will often prevent this.
- Sometimes I will open food not in my inventory (on the ground), and it will be teleported to the location where the user gets teleported back to.
- Sometimes I will drop something from my inventory and it will be teleported to the location where the user gets teleported back to.
- Sometimes I will be hit by a zombie that I cannot see. Turns out, the zombie is close to the location where I teleport back to and somehow "sees" my body at that previous location.
- This teleport location often is on the edges or frames of buildings - not necessarily just entrances, but walls that make up the building. As such, I've been teleported onto balconies before with no hope of escape.
This happens about 90% of the time I exit a building, and often only after 4-5 attempts (sometimes much, much more) I will be able to escape. It does not seem to depend on a timer, but rather perhaps the path that the player uses to exit the building.
Just echoing what the main poster has stated. I woke up after being unconscious and was able to eat beans, drink water, etc (see screenshot). Not sure if relevant to problem, but here is exactly what happened:
- I was already low on blood due to earlier zombie.
- A new zombie approached me, attacked me, caused me to start bleeding again.
- I hit it, killed it.
- I immediately went unconscious (probably from swinging the axe, I'm guessing).
- Screen was black for a few seconds.
- Woke up, could eat, and bandage myself, but couldn't stand.
Eventually, I just logged out, logged back in, and was able to move around again.
This appears to be fixed, at least for me in today's patch.
Nope, looks like I could reproduce it again, though not sure how. ^^^ Gonzo's suggestion works every time in resolving it.
Yep, and with bayonet attached to end of bolt rifle, if you have it holstered to your pack, it will periodically disappear when the player causes it to move in certain angles.
Duplicate of #0000265: "Uncomplete display of clothes"
I've got one. Posted!
My steps:
- Walk up to body.
- Open inventory.
- I believe that I dragged the raincoat from the dead body's inventory slot to my avatar directly.
- I continued on for a bit, and the coat just remained at my feet when I ran. After a few minutes, though, the raincoat went from the ground to my body.
Experienced the same. Arms reappeared after opening and closing a menu - possibly the inventory menu.
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