Page MenuHomeFeedback Tracker
Feed Advanced Search

Jul 23 2022

BIS_fnc_KK added a comment to T166790: Magazine Weight Not Reflected By Number of Bullets, and mag weights generally too low to begin with, anyway..

The load value of inventory things is not the weight of the item it is like volumetric weight, so it is not as simple as dividing max value and value remaining.

Jul 23 2022, 11:54 PM · Arma 3
BIS_fnc_KK claimed T166783: Specific objects's attributes with on-"Simple Object" and off-"Enable Simulation" not working on dedi server.
Jul 23 2022, 7:36 PM · Arma 3

Jul 22 2022

BIS_fnc_KK added a comment to T166766: Vehicles(!) with "createAsSimpleObject=1;" move little down at mission start.

There is a script that sets simple object params from vehicle config, you can compare that. AFAIK the data was gathered manually by one of the designers

Jul 22 2022, 7:09 PM · Arma 3

Jul 21 2022

BIS_fnc_KK changed the status of T166632: BuildingChanged returns true for isRuin when you destroy glass from New to Feedback.
Jul 21 2022, 1:07 PM · Arma 3
BIS_fnc_KK added a comment to T166632: BuildingChanged returns true for isRuin when you destroy glass.

rev 149726

Jul 21 2022, 1:06 PM · Arma 3

Jul 18 2022

BIS_fnc_KK added a comment to T166632: BuildingChanged returns true for isRuin when you destroy glass.

NOOOOOOOOOOOOOOOOOOOOOO

Jul 18 2022, 11:53 AM · Arma 3
BIS_fnc_KK claimed T166632: BuildingChanged returns true for isRuin when you destroy glass.
Jul 18 2022, 11:52 AM · Arma 3

Jul 7 2022

BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

rev 149660 added support for mission and music EHs

Jul 7 2022, 5:18 PM · Arma 3
BIS_fnc_KK changed the status of T118270: Asset-Browser search is case sensitiv if the first letter an umlaut from Confirmed Internally to Feedback.
Jul 7 2022, 11:35 AM · Arma 3
BIS_fnc_KK added a comment to T118270: Asset-Browser search is case sensitiv if the first letter an umlaut.

Should be fixed in 149656

Jul 7 2022, 11:34 AM · Arma 3
BIS_fnc_KK changed the status of T118270: Asset-Browser search is case sensitiv if the first letter an umlaut from Need More Info to Confirmed Internally.
Jul 7 2022, 8:22 AM · Arma 3
BIS_fnc_KK claimed T118270: Asset-Browser search is case sensitiv if the first letter an umlaut.
Jul 7 2022, 8:22 AM · Arma 3
BIS_fnc_KK changed the status of T118270: Asset-Browser search is case sensitiv if the first letter an umlaut from Confirmed Internally to Need More Info.
Jul 7 2022, 7:38 AM · Arma 3
BIS_fnc_KK updated subscribers of T118270: Asset-Browser search is case sensitiv if the first letter an umlaut.

@R3vo 3den or CT_TREE search in general?

Jul 7 2022, 7:38 AM · Arma 3

Jul 6 2022

BIS_fnc_KK closed T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle as Resolved.
Jul 6 2022, 8:31 PM · Arma 3
BIS_fnc_KK changed the status of T166230: [Feature Request] New scripting commands for validating event handlers from New to Feedback.
Jul 6 2022, 5:01 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Rev. 149655 https://community.bistudio.com/wiki/getEventHandlerInfo
Let me know if more EH types should be included and why

Jul 6 2022, 5:01 PM · Arma 3
BIS_fnc_KK closed T71744: Cicadas (tree crickets) should be audible only in summer months as Resolved.
Jul 6 2022, 4:12 PM · Arma 3

Jul 5 2022

BIS_fnc_KK changed the status of T166399: setRain (RainParticles) and rainParams issues on Dedicated Server from Need More Info to Feedback.
Jul 5 2022, 8:41 PM · Arma 3
BIS_fnc_KK added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

https://community.bistudio.com/wiki/BIS_fnc_setRain

Jul 5 2022, 8:40 PM · Arma 3
BIS_fnc_KK placed T162775: Error messages using attributes in Eden Editor up for grabs.
Jul 5 2022, 11:04 AM · Arma 3
BIS_fnc_KK added a comment to T162775: Error messages using attributes in Eden Editor.

Should be fixed with next data update

Jul 5 2022, 11:04 AM · Arma 3

Jul 4 2022

BIS_fnc_KK claimed T162775: Error messages using attributes in Eden Editor.
Jul 4 2022, 4:45 PM · Arma 3

Jul 3 2022

BIS_fnc_KK added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

So I tested more, the rainParams on the dedicated server is not empty array as you claimed. It can be manually broadcast to the client. The params are not meant to be changed and they do not change therefore the game is not syncing them. I am not sure if I want to do anything about it, the syncing can be done by script. The rain intensity does sync across network so intensity of snow will change too and for jip

Jul 3 2022, 4:56 PM · Arma 3
BIS_fnc_KK changed the status of T166399: setRain (RainParticles) and rainParams issues on Dedicated Server from New to Need More Info.
Jul 3 2022, 4:42 PM · Arma 3
BIS_fnc_KK added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

I cannot confirm this, here is diag_log of rainParams from dedicated

Jul 3 2022, 4:42 PM · Arma 3
BIS_fnc_KK added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

Yeah I am not sure I understand what you refer to

Jul 3 2022, 4:41 PM · Arma 3
BIS_fnc_KK claimed T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.
Jul 3 2022, 4:13 PM · Arma 3

Jul 1 2022

BIS_fnc_KK added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

perhaps you want the side of https://community.bistudio.com/wiki/getAssignedCuratorUnit

Jul 1 2022, 11:24 PM · Arma 3
BIS_fnc_KK claimed T166230: [Feature Request] New scripting commands for validating event handlers.
Jul 1 2022, 2:26 PM · Arma 3

Jun 30 2022

BIS_fnc_KK closed T166326: Incorrect return type in command info for getTerrainInfo as Resolved.
Jun 30 2022, 9:18 AM · Arma 3
BIS_fnc_KK added a comment to T166326: Incorrect return type in command info for getTerrainInfo.

rev 149621

Jun 30 2022, 9:17 AM · Arma 3

Jun 29 2022

BIS_fnc_KK added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

Destruction for this has animation but not ruin to spawn, and EH was tied to ruin. Now it fires with objNull for ruin

Jun 29 2022, 8:27 AM · Arma 3

Jun 27 2022

BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Doesn’t work like that. Anyway if dedmen won’t grab it remind me beginning of july

Jun 27 2022, 11:20 AM · Arma 3

Jun 26 2022

BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

no, the use case is extremely limited and niche for the whole new command and all eh implementation afterward, besides you can already get next id by adding/removing any eh. Knowing if eh exists is much more useful

Jun 26 2022, 6:48 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Get next event handler ID:

Jun 26 2022, 8:59 AM · Arma 3

Jun 23 2022

BIS_fnc_KK added a comment to T165916: Mic Issues.

Hi, unfortunately you haven’t posted any information about make and model of your headset, or anything that could help troubleshooting your issue.

Jun 23 2022, 2:11 AM · Arma 3

Jun 22 2022

BIS_fnc_KK changed the status of T163762: [Request] snowflake texture for use with rainParams from New to Feedback.
Jun 22 2022, 6:53 PM · Arma 3
BIS_fnc_KK added a comment to T163762: [Request] snowflake texture for use with rainParams.

next dev "\A3\Data_f\snowflake16_ca.paa"

Jun 22 2022, 6:53 PM · Arma 3
BIS_fnc_KK changed the status of T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F from New to Feedback.
Jun 22 2022, 4:53 PM · Arma 3
BIS_fnc_KK added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

Should be fixed in 149592

Jun 22 2022, 4:53 PM · Arma 3
BIS_fnc_KK claimed T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.
Jun 22 2022, 12:38 PM · Arma 3

Jun 20 2022

BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

it cannot be. some objects may not be intended to fall by mission designer (weapon holders excluded as this is game generated every time someone drops stuff in houses) Sandbags are not game generated, you are free to take care of clean up too

Jun 20 2022, 8:45 AM · Arma 3
BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

Great post it on wiki

Jun 20 2022, 8:32 AM · Arma 3

Jun 19 2022

BIS_fnc_KK closed T165990: [BUG] setLightDayLight seems not to be taking effect. as Resolved.
Jun 19 2022, 11:13 PM · Arma 3
BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

Weaponholders should fall down since 149572

Jun 19 2022, 11:12 PM · Arma 3
BIS_fnc_KK closed T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed. as Resolved.
Jun 19 2022, 9:27 AM · Arma 3

Jun 17 2022

BIS_fnc_KK changed the status of T75506: "agents" array always starts and ends with NULL - team member from Need More Info to Feedback.
Jun 17 2022, 9:53 AM · Arma 3
BIS_fnc_KK changed the status of T75506: "agents" array always starts and ends with NULL - team member from Assigned to Need More Info.
Jun 17 2022, 9:53 AM · Arma 3
BIS_fnc_KK added a comment to T75506: "agents" array always starts and ends with NULL - team member.

fixed in 149567

Jun 17 2022, 9:53 AM · Arma 3
BIS_fnc_KK added a comment to T75506: "agents" array always starts and ends with NULL - team member.

Well, the nulls are not related to the agents in any way, they are the result of poor condition filtering

Jun 17 2022, 9:36 AM · Arma 3

Jun 16 2022

BIS_fnc_KK changed the status of T165990: [BUG] setLightDayLight seems not to be taking effect. from New to Need More Info.
Jun 16 2022, 11:16 PM · Arma 3
BIS_fnc_KK added a comment to T165990: [BUG] setLightDayLight seems not to be taking effect..

But it works during day, just checked. Try VR and use "#lightreflector" instead as it gives more directional light so you can see boundaries better in daylight. Set it false and it is gone. Set it true and it is back. Dont know what you expect. BTW portable light when placed is on. Use https://community.bistudio.com/wiki/switchLight to turn it on off

Jun 16 2022, 11:14 PM · Arma 3

Jun 15 2022

BIS_fnc_KK changed the status of T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles from New to Feedback.
Jun 15 2022, 11:14 AM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

Added alt syntax in 149541 https://community.bistudio.com/wiki/allowCrewInImmobile

Jun 15 2022, 11:14 AM · Arma 3

Jun 14 2022

BIS_fnc_KK changed the status of T165862: [Feature Request] New syntax for `resize` from New to Feedback.
Jun 14 2022, 11:03 AM · Arma 3
BIS_fnc_KK added a comment to T165862: [Feature Request] New syntax for `resize`.

Well, lucky you, there was a method in the engine. Added in 149528

Jun 14 2022, 9:18 AM · Arma 3

Jun 13 2022

BIS_fnc_KK changed the status of T78917: onUnload handler of rscTitles nested classes is never called from Assigned to Feedback.
Jun 13 2022, 11:26 AM · Arma 3
BIS_fnc_KK added a comment to T78917: onUnload handler of rscTitles nested classes is never called.

Should be fixed in 149513

Jun 13 2022, 11:26 AM · Arma 3
BIS_fnc_KK changed the status of T78917: onUnload handler of rscTitles nested classes is never called from Need More Info to Assigned.
Jun 13 2022, 8:57 AM · Arma 3
BIS_fnc_KK changed the status of T78917: onUnload handler of rscTitles nested classes is never called from Reviewed to Need More Info.
Jun 13 2022, 8:39 AM · Arma 3
BIS_fnc_KK added a comment to T78917: onUnload handler of rscTitles nested classes is never called.
Jun 13 2022, 8:39 AM · Arma 3
BIS_fnc_KK claimed T78917: onUnload handler of rscTitles nested classes is never called.
Jun 13 2022, 7:23 AM · Arma 3
BIS_fnc_KK claimed T165862: [Feature Request] New syntax for `resize`.
Jun 13 2022, 7:13 AM · Arma 3

Jun 7 2022

BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

Physx objects and corpses are not deleted, they are unfrozen so they fall down with building rubble. non physx objects don’t fall down and there is no good default solution so mission makers could script one for themselves

Jun 7 2022, 10:15 AM · Arma 3
BIS_fnc_KK claimed T165723: Suggestions For RvExtension.
Jun 7 2022, 10:11 AM · Arma 3

Jun 6 2022

BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

Sorry, no deletion planned, too risky and could be undesirable. You will just have to add it by script in BuildingChanged event handler

Jun 6 2022, 8:44 PM · Arma 3

Jun 1 2022

BIS_fnc_KK claimed T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 1 2022, 5:45 PM · Arma 3

May 26 2022

BIS_fnc_KK claimed T75506: "agents" array always starts and ends with NULL - team member.
May 26 2022, 1:10 PM · Arma 3
BIS_fnc_KK added a comment to T75506: "agents" array always starts and ends with NULL - team member.

Are these nulls needed, used anywhere? Can just exclude them from return

May 26 2022, 1:09 PM · Arma 3

May 25 2022

BIS_fnc_KK added a comment to T73168: Ragdoll bodies do not interact with environment.

and what does stop you from trying it out?

May 25 2022, 8:08 PM · Arma 3

May 24 2022

BIS_fnc_KK claimed T163762: [Request] snowflake texture for use with rainParams.
May 24 2022, 4:38 PM · Arma 3
BIS_fnc_KK changed the status of T64553: Weather conditions / seasons (snow etc.) from Reviewed to Feedback.
May 24 2022, 11:41 AM · Arma 3
BIS_fnc_KK placed T163762: [Request] snowflake texture for use with rainParams up for grabs.
May 24 2022, 11:41 AM · Arma 3
BIS_fnc_KK added a comment to T64553: Weather conditions / seasons (snow etc.).

RainParticles and setRain now both have ability to simulate snow. The last bit of immersion is muting birds and insects sounds during snow would be updated with next data update

May 24 2022, 11:40 AM · Arma 3
BIS_fnc_KK claimed T163762: [Request] snowflake texture for use with rainParams.
May 24 2022, 11:36 AM · Arma 3
BIS_fnc_KK changed the status of T162775: Error messages using attributes in Eden Editor from New to Feedback.
May 24 2022, 12:43 AM · Arma 3
BIS_fnc_KK added a comment to T162775: Error messages using attributes in Eden Editor.

should be fixed with next update

May 24 2022, 12:43 AM · Arma 3

May 23 2022

BIS_fnc_KK changed the status of T160326: Feature Request - Add ability to set icons to diary records as it was implemented for subjects. from New to Feedback.
May 23 2022, 4:48 PM · Arma 3
BIS_fnc_KK added a comment to T160326: Feature Request - Add ability to set icons to diary records as it was implemented for subjects..

Should be added in 149393

May 23 2022, 4:48 PM · Arma 3
BIS_fnc_KK claimed T160326: Feature Request - Add ability to set icons to diary records as it was implemented for subjects..
May 23 2022, 2:14 PM · Arma 3
BIS_fnc_KK changed the status of T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf? from Need More Info to Assigned.
May 23 2022, 11:04 AM · Arma 3
BIS_fnc_KK claimed T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
May 23 2022, 11:03 AM · Arma 3
BIS_fnc_KK changed the status of T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf? from New to Need More Info.
May 23 2022, 10:26 AM · Arma 3
BIS_fnc_KK added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.

Could you provide repro? i.e. hpp version that is not possible to create by script?

May 23 2022, 10:25 AM · Arma 3
BIS_fnc_KK closed T165228: Can't execute player setUnitRecoilCoefficient 0 as Resolved.
May 23 2022, 9:51 AM · Arma 3
BIS_fnc_KK closed T165154: Feature request: IncomingMissile event handler _projectile parameter. as Resolved.
May 23 2022, 12:23 AM · Arma 3

May 22 2022

BIS_fnc_KK changed the status of T156361: Tooltips for IMG briefing tag. from Assigned to Feedback.
May 22 2022, 11:49 PM · Arma 3
BIS_fnc_KK added a comment to T156361: Tooltips for IMG briefing tag..

'title' attribute for <img> and <a> tags should be added in 149379

May 22 2022, 11:48 PM · Arma 3
BIS_fnc_KK added a comment to T156361: Tooltips for IMG briefing tag..

Well, happens there is a less painful way

May 22 2022, 10:16 AM · Arma 3
BIS_fnc_KK reopened T156361: Tooltips for IMG briefing tag. as "Assigned".
May 22 2022, 10:15 AM · Arma 3

May 21 2022

BIS_fnc_KK changed the status of T165085: RscShortcutButton lacks automatic text centering from New to Feedback.
May 21 2022, 9:42 PM · Arma 3
BIS_fnc_KK added a comment to T165085: RscShortcutButton lacks automatic text centering.

since 149378 added optional 'forceMiddle' param: https://community.bistudio.com/wiki/CT_SHORTCUTBUTTON#TextPos

May 21 2022, 9:42 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

Please file bug report with creators of KOTH, if it is a bug with the game, let them make a ticket with vanilla repro

May 21 2022, 12:07 AM · Arma 3

May 20 2022

BIS_fnc_KK added a comment to T162775: Error messages using attributes in Eden Editor.

The radar error should be fixed in 149377

May 20 2022, 7:50 PM · Arma 3
BIS_fnc_KK claimed T162775: Error messages using attributes in Eden Editor.
May 20 2022, 7:29 PM · Arma 3
BIS_fnc_KK changed the status of T164820: RscShortcutButton rendering problems from New to Feedback.
May 20 2022, 6:36 PM · Arma 3
BIS_fnc_KK added a comment to T164820: RscShortcutButton rendering problems.

Cannot be fixed in the engine due to backward compatibility, but rendering could be switched with optional config param

May 20 2022, 6:36 PM · Arma 3
BIS_fnc_KK claimed T165085: RscShortcutButton lacks automatic text centering.
May 20 2022, 12:29 PM · Arma 3
BIS_fnc_KK claimed T164820: RscShortcutButton rendering problems.
May 20 2022, 11:07 AM · Arma 3