The load value of inventory things is not the weight of the item it is like volumetric weight, so it is not as simple as dividing max value and value remaining.
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Jul 23 2022
Jul 22 2022
There is a script that sets simple object params from vehicle config, you can compare that. AFAIK the data was gathered manually by one of the designers
Jul 21 2022
rev 149726
Jul 18 2022
NOOOOOOOOOOOOOOOOOOOOOO
Jul 7 2022
rev 149660 added support for mission and music EHs
Should be fixed in 149656
@R3vo 3den or CT_TREE search in general?
Jul 6 2022
Rev. 149655 https://community.bistudio.com/wiki/getEventHandlerInfo
Let me know if more EH types should be included and why
Jul 5 2022
Should be fixed with next data update
Jul 4 2022
Jul 3 2022
So I tested more, the rainParams on the dedicated server is not empty array as you claimed. It can be manually broadcast to the client. The params are not meant to be changed and they do not change therefore the game is not syncing them. I am not sure if I want to do anything about it, the syncing can be done by script. The rain intensity does sync across network so intensity of snow will change too and for jip
I cannot confirm this, here is diag_log of rainParams from dedicated
Yeah I am not sure I understand what you refer to
Jul 1 2022
perhaps you want the side of https://community.bistudio.com/wiki/getAssignedCuratorUnit
Jun 30 2022
rev 149621
Jun 29 2022
Destruction for this has animation but not ruin to spawn, and EH was tied to ruin. Now it fires with objNull for ruin
Jun 27 2022
Doesn’t work like that. Anyway if dedmen won’t grab it remind me beginning of july
Jun 26 2022
no, the use case is extremely limited and niche for the whole new command and all eh implementation afterward, besides you can already get next id by adding/removing any eh. Knowing if eh exists is much more useful
Get next event handler ID:
Jun 23 2022
Hi, unfortunately you haven’t posted any information about make and model of your headset, or anything that could help troubleshooting your issue.
Jun 22 2022
next dev "\A3\Data_f\snowflake16_ca.paa"
Should be fixed in 149592
Jun 20 2022
it cannot be. some objects may not be intended to fall by mission designer (weapon holders excluded as this is game generated every time someone drops stuff in houses) Sandbags are not game generated, you are free to take care of clean up too
Great post it on wiki
Jun 19 2022
Weaponholders should fall down since 149572
Jun 17 2022
fixed in 149567
Well, the nulls are not related to the agents in any way, they are the result of poor condition filtering
Jun 16 2022
But it works during day, just checked. Try VR and use "#lightreflector" instead as it gives more directional light so you can see boundaries better in daylight. Set it false and it is gone. Set it true and it is back. Dont know what you expect. BTW portable light when placed is on. Use https://community.bistudio.com/wiki/switchLight to turn it on off
Jun 15 2022
Added alt syntax in 149541 https://community.bistudio.com/wiki/allowCrewInImmobile
Jun 14 2022
Well, lucky you, there was a method in the engine. Added in 149528
Jun 13 2022
Should be fixed in 149513
Jun 7 2022
Physx objects and corpses are not deleted, they are unfrozen so they fall down with building rubble. non physx objects don’t fall down and there is no good default solution so mission makers could script one for themselves
Jun 6 2022
Sorry, no deletion planned, too risky and could be undesirable. You will just have to add it by script in BuildingChanged event handler
Jun 1 2022
May 26 2022
Are these nulls needed, used anywhere? Can just exclude them from return
May 25 2022
and what does stop you from trying it out?
May 24 2022
RainParticles and setRain now both have ability to simulate snow. The last bit of immersion is muting birds and insects sounds during snow would be updated with next data update
should be fixed with next update
May 23 2022
Should be added in 149393
Could you provide repro? i.e. hpp version that is not possible to create by script?
May 22 2022
'title' attribute for <img> and <a> tags should be added in 149379
Well, happens there is a less painful way
May 21 2022
since 149378 added optional 'forceMiddle' param: https://community.bistudio.com/wiki/CT_SHORTCUTBUTTON#TextPos
Please file bug report with creators of KOTH, if it is a bug with the game, let them make a ticket with vanilla repro
May 20 2022
The radar error should be fixed in 149377
Cannot be fixed in the engine due to backward compatibility, but rendering could be switched with optional config param