Hello d146ales.
There is a script call to GetBonePositionWS with invalid index on the infected from a players CommandHandler
Regards,
Geez
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Mar 13 2024
Mar 12 2024
I just checked again, becaus I saw other mods using somthing like
class CfgAddons { class PreloadBanks {}; class PreloadAddons { class dayz { list[] = { "Other_Mod_Name" }; }; }; };
Hello virusomanvs.
Currently we are going over this internally. No decision as to if this will be possible or not yet.
Regards,
Geez
This would be awesome
Mar 11 2024
In T179349#2573141, @Geez wrote:Hello everyone.
Sounds like what you want to be using is HumanInputController.OverrideRaise. Here is some example code that works:modded class PlayerBase { override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)
Mar 10 2024
Still relevant btw
Mar 8 2024
yes, this is a really urgent problem, it needs to be fixed
I think it's a good idea and we need to
I agree, it would be very useful
It would be great if you add the ability to change the offset for any slots. Thank you!
The problem persisted
Mar 7 2024
@Geez ???
In T179297#2578678, @Regard wrote:If you are referring to this update (PC Stable 1.24 Update 2 - Version 1.24.157551 (Release on 29.02.2024)), then yes the problem persisted, and continues to this day
If you are referring to this update (PC Stable 1.24 Update 2 - Version 1.24.157551 (Release on 29.02.2024)), then yes the problem persisted, and continues to this day
Mar 6 2024
also does not find files if something is installed after the glob template, for example:
Hello again Regard, can you please let us know if the issue persists once the second hotfix of 1.24 releases?
Thank you.
Mar 5 2024
Apparently we won't get an answer)))
Mar 4 2024
Im having the same issue, the timestamp and pop is right with my crashes aswell.
Mar 3 2024
Please fix this bug... Please..
Mar 2 2024
Mar 1 2024
I will second this. The ability to offset Shoulder and Melee slots allows me to position large objects such as pikes, polearms, shields, instruments, etc. This is awesome in creating quality objects that are immersive for the player. I would love to have to option to extend this offset system to all slots.
Hello Regard.
This looks like a memory issue. Can you please send more dumps?
Hello Tkdani03.
BattlEye is responsible for hack detection and ban distribution. Also closing this ticket as it does not contain any valid information as of now.
Feb 29 2024
It would be very good if you make the OverrideRaise(HumanInputControllerOverrideType.ONE_FRAME, true) function work not only on the client, but also on the server
Feb 28 2024
will the normal operation of DayZPlayerConstants.STANCEIDX_RAISED and the like be fixed?
I still have a question: will the normal operation of DayZPlayerConstants.STANCEIDX_RAISED and the like be fixed?
It looks like vanilla string table loads last.
Already got you
It looks like DayZPlayerConstants.STANCEIDX_RAISED and the like can no longer be used((
Feb 27 2024
interesting behavior of the function
the function runs on the server
only on the client side.
In T179349#2573141, @Geez wrote:Hello everyone.
Sounds like what you want to be using is HumanInputController.OverrideRaise. Here is some example code that works:modded class PlayerBase { override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) { HumanInputController hic = GetInputController(); float movementSpeed; vector movementDirection; hic.GetMovement(movementSpeed, movementDirection); // Only raise if player is moving if (movementSpeed > 0) { hic.OverrideRaise(HumanInputControllerOverrideType.ONE_FRAME, true); } super.CommandHandler(pDt, pCurrentCommandID, pCurrentCommandFinished); } }
Hello everyone.
Sounds like what you want to be using is HumanInputController.OverrideRaise. Here is some example code that works:
Feb 26 2024
Hello designful.
This will return back to pre 1.24 state for the time being, but we are working towards increasing the vertex limit per model.
Regards,
Geez
Feb 25 2024
int unit_Raised;
void Raised()
{
HumanAnimInterface hai = m_Unit.GetAnimInterface(); if (!hai) return; unit_Raised = hai.BindVariableBool( "Raised" ); if (!m_Unit.IsRaised()) m_Unit.AnimSetBool(unit_Raised, true);
}
I confirm that after trying to raise your hands, this state is immediately reset
Feb 24 2024
Feb 22 2024
This is still an issue and would seem to be a very simple change to resolve.
Feb 21 2024
Hello DrZiLLo.
This has been removed intentionally and there are currently no ambitions to return it for now.
Regards,
Geez
Feb 20 2024
In T179100#2569079, @Moruachok wrote:@Geez Hi,
can you please clarify if there is any update on this investigate?
Thanks!
@Geez Hi,
can you please clarify if there is any update on this investigate?
Thanks!
Feb 19 2024
In T177818#2568733, @AkiDaWolf wrote:As an artist myself I would find it extremely painful to see my model used in some cheat assetflip to make a quick buck.
Probably wouldn't matter to BI, but I'd ask the original artists who created these models if they're alright with it. As an artist myself I would find it extremely painful to see my model used in some cheat assetflip to make a quick buck. Sure, the people who want unbinarized models will find a way, but openly releasing them just makes that way more accessible. Not a fan personally, unless the artists agree to it.
Please, stop creating multiple tickets in regards to the same topic. Also, please use English language only when reporting issues into the feedback tracker.
Coloca os servidores sp da plataforma Xbox MT por favor a maioria dos players jogam com MT obrigado
Feb 18 2024
It not only happens when I get the string in there with the CopyFromClipboard, but also when doing something like string str = "..." and put all the data with escaped quotes in there.
Feb 17 2024
I'm not a first-time player, I started in 2020 but, also due to the pandemic, I already have a few thousand hours of play. Of these, many manage and modify a private Vanilla server. Then, after a few years, I decided to get myself on a modded server. It was also public for a while with Nitrado (terrible service that I let lapse). As far as I'm concerned, the worst aspect of mods is the obligation to manage them through the "jail" of the "Workshop". They pass it off as "a convenience for users", in reality it is a small dictator who imposes his will on everyone. Once upon a time, video game mods were distributed directly by modders as standalone "files". When you had it, you used it. You were under no obligation to change or update it. You couldn't wake up in the morning and find your server messed up because the mod is no longer there, or it was updated (and you had NO problem with that mod). And in DayZ they also use a lot of mods... it's a fixed and constant "pain in the ass"... and without any real use for players and server managers. And don't tell me that "updates are always necessary for the stability of the game", or it means that you only understand computer science "in words". In reality, in IT more than in many other aspects of life, the rule is that: "You don't change the team that wins". The Workshop is the exact opposite. This, for me, as a modded player and server manager, is the "main devil to defeat"... without taking anything away from the main point which, in essence, I agree with... but it is a question of "priority" in focusing on the "negative aspects" (or which could be greatly improved) of the DayZ modding environment.
These are my 5 cents.
P.S.
Sorry for my bad English but I must use Google.
Feb 14 2024
Thank you, we will investigate with BattlEye.
Feb 13 2024
So ive never found anything that was genuinely impossible to retexture, but everything mentioned here definitely does not work with the usual methods. I havent tried toe SSG82 yet, but every other gun mentioned needs a couple annoying workarounds to get a new texture, it would be so much easier and a better end result if all models came with a hiddenselection that allowed full modification of the displayed texture (and by extension, the .rvmat). The P1 stands out as a notable exception as being the most uniquely resistant to new textures, its difficult to get the colors you want on it, though pretty easy to make it either all pink or all cyan, im just trying to get camo patterns on it starting with snow. This is my best result so far and proof that its possible to do without modifying the .p3d or model.cfg.
Hello PadRock.
Please contact the creators of the mod as there is nothing we can do as we did not create the mod.
Have you reached out to the creators of VPP admin tools? This seems like something that you need to reach out to them for
Feb 12 2024
@Nate_LapT you can extract coords of new placed buildings and put them in init.c (google it, it's not hard), and the method will work for you. As far as I know this is the only way to add custom navmesh, but I may be wrong.
Feb 11 2024
YESS