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Mar 13 2024

Geez closed T179874: Crash with custom skeleton zombies/mutants client only as Resolved.

Hello d146ales.
There is a script call to GetBonePositionWS with invalid index on the infected from a players CommandHandler
Regards,
Geez

Mar 13 2024, 1:41 PM · DayZ Modding, DayZ

Mar 12 2024

d146ales created T179874: Crash with custom skeleton zombies/mutants client only.
Mar 12 2024, 11:41 PM · DayZ Modding, DayZ
LBmaster added a comment to T177251: Feature Request: Proper support for Softdependencies.

I just checked again, becaus I saw other mods using somthing like

class CfgAddons {
    class PreloadBanks {};
    class PreloadAddons {
        class dayz {
            list[] = {
                "Other_Mod_Name"
            };
        };
    };
};
Mar 12 2024, 3:57 PM · DayZ Modding, DayZ
Geez changed the status of T179832: VideoWidget from New to Reviewed.

Hello virusomanvs.
Currently we are going over this internally. No decision as to if this will be possible or not yet.
Regards,
Geez

Mar 12 2024, 11:03 AM · DayZ Modding, DayZ
Geez changed the status of T179833: Suggestion to add ToBase64String and FromBase64String methods to Serializer class. from New to Feedback.
Mar 12 2024, 10:53 AM · DayZ Modding, DayZ
inkihh added a comment to T169368: Option Export and Import items to binary.

This would be awesome

Mar 12 2024, 8:48 AM · DayZ Modding, DayZ

Mar 11 2024

VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Hello everyone.
Sounds like what you want to be using is HumanInputController.OverrideRaise. Here is some example code that works:

modded class PlayerBase
{
	override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)
Mar 11 2024, 6:08 PM · DayZ Modding, DayZ
T3Z created T179833: Suggestion to add ToBase64String and FromBase64String methods to Serializer class..
Mar 11 2024, 11:36 AM · DayZ Modding, DayZ
virusomanvs created T179832: VideoWidget.
Mar 11 2024, 11:08 AM · DayZ Modding, DayZ
Geez changed the status of T179797: Barrel_ColorBase initializes RainProcurementHandler in ctor, not in Init() from New to Feedback.
Mar 11 2024, 9:32 AM · DayZ Modding, DayZ

Mar 10 2024

3Vaker added a comment to T140729: Overriding Map Widgets.

Still relevant btw

Mar 10 2024, 8:28 AM · DayZ Modding, DayZ
InclementDab added a comment to T179797: Barrel_ColorBase initializes RainProcurementHandler in ctor, not in Init().

This is causing the most headache, MissionBaseWorld.Cast

Mar 10 2024, 6:53 AM · DayZ Modding, DayZ
InclementDab created T179797: Barrel_ColorBase initializes RainProcurementHandler in ctor, not in Init().
Mar 10 2024, 6:49 AM · DayZ Modding, DayZ

Mar 8 2024

BABIKOFF added a comment to T179557: Allow the config InventorySlotsOffsets to be controllable via script.

yes, this is a really urgent problem, it needs to be fixed

Mar 8 2024, 9:46 PM · DayZ Modding, DayZ
SiberianWorker added a comment to T179557: Allow the config InventorySlotsOffsets to be controllable via script.

I think it's a good idea and we need to

Mar 8 2024, 9:34 PM · DayZ Modding, DayZ
ArtemDozhd added a comment to T179557: Allow the config InventorySlotsOffsets to be controllable via script.

I agree, it would be very useful

Mar 8 2024, 8:25 PM · DayZ Modding, DayZ
Kramtsov added a comment to T179557: Allow the config InventorySlotsOffsets to be controllable via script.

It would be great if you add the ability to change the offset for any slots. Thank you!

Mar 8 2024, 8:07 PM · DayZ Modding, DayZ
Regard added a comment to T179297: Crash Server.


The problem persisted

Mar 8 2024, 5:24 PM · DayZ Modding, DayZ

Mar 7 2024

Nytlenc added a comment to T168235: Server debugging isn't working.

@Geez ???

Mar 7 2024, 1:37 PM · DayZ Modding, DayZ
Geez changed the status of T179707: Unexpected behavior of FindFile() on Linux from New to Assigned.
Mar 7 2024, 11:37 AM · DayZ Modding, DayZ
Geez added a comment to T179297: Crash Server.

If you are referring to this update (PC Stable 1.24 Update 2 - Version 1.24.157551 (Release on 29.02.2024)), then yes the problem persisted, and continues to this day

Mar 7 2024, 10:29 AM · DayZ Modding, DayZ
Regard added a comment to T179297: Crash Server.

If you are referring to this update (PC Stable 1.24 Update 2 - Version 1.24.157551 (Release on 29.02.2024)), then yes the problem persisted, and continues to this day

Mar 7 2024, 3:45 AM · DayZ Modding, DayZ

Mar 6 2024

WoozyMasta updated the task description for T179707: Unexpected behavior of FindFile() on Linux.
Mar 6 2024, 10:00 PM · DayZ Modding, DayZ
WoozyMasta added a comment to T179707: Unexpected behavior of FindFile() on Linux.

also does not find files if something is installed after the glob template, for example:

Mar 6 2024, 8:53 PM · DayZ Modding, DayZ
WoozyMasta updated the task description for T179707: Unexpected behavior of FindFile() on Linux.
Mar 6 2024, 8:36 PM · DayZ Modding, DayZ
WoozyMasta updated the task description for T179707: Unexpected behavior of FindFile() on Linux.
Mar 6 2024, 8:35 PM · DayZ Modding, DayZ
WoozyMasta edited Steps To Reproduce on T179707: Unexpected behavior of FindFile() on Linux.
Mar 6 2024, 8:09 PM · DayZ Modding, DayZ
WoozyMasta created T179707: Unexpected behavior of FindFile() on Linux.
Mar 6 2024, 8:08 PM · DayZ Modding, DayZ
Geez added a comment to T179297: Crash Server.

Hello again Regard, can you please let us know if the issue persists once the second hotfix of 1.24 releases?
Thank you.

Mar 6 2024, 11:23 AM · DayZ Modding, DayZ
Geez changed the status of T179673: Extend Read / Write context from New to Feedback.
Mar 6 2024, 11:02 AM · DayZ Modding, DayZ
Nate_LapT created T179692: Servers not recognizing signed pbo's since 1.24.
Mar 6 2024, 7:51 AM · DayZ Modding, DayZ

Mar 5 2024

VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Apparently we won't get an answer)))

Mar 5 2024, 7:35 PM · DayZ Modding, DayZ
vadymbabii edited Steps To Reproduce on T179673: Extend Read / Write context.
Mar 5 2024, 1:47 PM · DayZ Modding, DayZ
vadymbabii edited Steps To Reproduce on T179673: Extend Read / Write context.
Mar 5 2024, 12:55 PM · DayZ Modding, DayZ
vadymbabii updated the task description for T179673: Extend Read / Write context.
Mar 5 2024, 12:55 PM · DayZ Modding, DayZ

Mar 4 2024

vadymbabii created T179673: Extend Read / Write context.
Mar 4 2024, 11:26 PM · DayZ Modding, DayZ
Geez changed the status of T179557: Allow the config InventorySlotsOffsets to be controllable via script from New to Feedback.
Mar 4 2024, 11:03 AM · DayZ Modding, DayZ
Geez changed the status of T179652: Allow Debug draw shapes to be used outside of debug mode from New to Feedback.
Mar 4 2024, 10:46 AM · DayZ Modding, DayZ
TheAdmiral added a member for DayZ Modding: TheAdmiral.
Mar 4 2024, 4:46 AM
JakeLamotta added a comment to T179297: Crash Server.

Im having the same issue, the timestamp and pop is right with my crashes aswell.

Mar 4 2024, 4:30 AM · DayZ Modding, DayZ

Mar 3 2024

TheAdmiral created T179652: Allow Debug draw shapes to be used outside of debug mode .
Mar 3 2024, 11:05 PM · DayZ Modding, DayZ
warloardblak added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Please fix this bug... Please..

Mar 3 2024, 3:41 PM · DayZ Modding, DayZ
Starxick created T179633: Change the Truck_01_Gear_SoundSet with a new Sound file.
Mar 3 2024, 1:54 PM · DayZ Modding, DayZ

Mar 2 2024

Regard added a comment to T179297: Crash Server.

Mar 2 2024, 10:03 PM · DayZ Modding, DayZ

Mar 1 2024

ItsATreee added a comment to T179557: Allow the config InventorySlotsOffsets to be controllable via script.

I will second this. The ability to offset Shoulder and Melee slots allows me to position large objects such as pikes, polearms, shields, instruments, etc. This is awesome in creating quality objects that are immersive for the player. I would love to have to option to extend this offset system to all slots.

Mar 1 2024, 8:16 PM · DayZ Modding, DayZ
TheAdmiral created T179557: Allow the config InventorySlotsOffsets to be controllable via script.
Mar 1 2024, 7:43 PM · DayZ Modding, DayZ
Geez changed the status of T179297: Crash Server from New to Need More Info.

Hello Regard.
This looks like a memory issue. Can you please send more dumps?

Mar 1 2024, 11:10 AM · DayZ Modding, DayZ
Geez closed T179533: Please ban him as Resolved.

Hello Tkdani03.
BattlEye is responsible for hack detection and ban distribution. Also closing this ticket as it does not contain any valid information as of now.

Mar 1 2024, 10:10 AM · DayZ Modding, DayZ
Tkdani03 created T179533: Please ban him .
Mar 1 2024, 7:46 AM · DayZ Modding, DayZ

Feb 29 2024

VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

It would be very good if you make the OverrideRaise(HumanInputControllerOverrideType.ONE_FRAME, true) function work not only on the client, but also on the server

Feb 29 2024, 4:39 PM · DayZ Modding, DayZ

Feb 28 2024

nlaak added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

will the normal operation of DayZPlayerConstants.STANCEIDX_RAISED and the like be fixed?

Feb 28 2024, 9:17 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

I still have a question: will the normal operation of DayZPlayerConstants.STANCEIDX_RAISED and the like be fixed?

Feb 28 2024, 7:56 PM · DayZ Modding, DayZ
sysrover added a comment to T179444: Can not change vanilla stringtable.csv from my mod.

It looks like vanilla string table loads last.

Feb 28 2024, 6:17 PM · DayZ Modding, DayZ
jobbg added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Already got you

Feb 28 2024, 1:55 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

It looks like DayZPlayerConstants.STANCEIDX_RAISED and the like can no longer be used((

Feb 28 2024, 1:43 PM · DayZ Modding, DayZ
sysrover created T179444: Can not change vanilla stringtable.csv from my mod.
Feb 28 2024, 5:44 AM · DayZ Modding, DayZ

Feb 27 2024

nlaak added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

interesting behavior of the function
the function runs on the server

Feb 27 2024, 9:33 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 27 2024, 9:20 PM · DayZ Modding, DayZ
nlaak added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

only on the client side.

Feb 27 2024, 8:48 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 27 2024, 7:47 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 27 2024, 7:46 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Hello everyone.
Sounds like what you want to be using is HumanInputController.OverrideRaise. Here is some example code that works:

modded class PlayerBase
{
	override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)
	{
		HumanInputController hic = GetInputController();

		float movementSpeed;
		vector movementDirection;
		hic.GetMovement(movementSpeed, movementDirection);

		// Only raise if player is moving
		if (movementSpeed > 0)
		{
			hic.OverrideRaise(HumanInputControllerOverrideType.ONE_FRAME, true);
		}

		super.CommandHandler(pDt, pCurrentCommandID, pCurrentCommandFinished);
	}
}
Feb 27 2024, 12:51 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 27 2024, 12:48 PM · DayZ Modding, DayZ
Geez added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Hello everyone.
Sounds like what you want to be using is HumanInputController.OverrideRaise. Here is some example code that works:

Feb 27 2024, 11:48 AM · DayZ Modding, DayZ
Geez changed the status of T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove from New to Reviewed.
Feb 27 2024, 11:48 AM · DayZ Modding, DayZ

Feb 26 2024

Geez added a comment to T179385: Buldozer Poly Limit Change.

Hello designful.
This will return back to pre 1.24 state for the time being, but we are working towards increasing the vertex limit per model.
Regards,
Geez

Feb 26 2024, 1:19 PM · DayZ Modding, DayZ
Geez changed the status of T179385: Buldozer Poly Limit Change from New to Reviewed.
Feb 26 2024, 11:08 AM · DayZ Modding, DayZ
designful created T179385: Buldozer Poly Limit Change.
Feb 26 2024, 5:29 AM · DayZ Modding, DayZ

Feb 25 2024

VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

int unit_Raised;

void Raised()
{

		HumanAnimInterface hai = m_Unit.GetAnimInterface();
		if (!hai) return;
		
		unit_Raised = hai.BindVariableBool( "Raised" );
		
		if (!m_Unit.IsRaised())
			m_Unit.AnimSetBool(unit_Raised, true);

}

Feb 25 2024, 8:19 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

I confirm that after trying to raise your hands, this state is immediately reset

Feb 25 2024, 8:07 PM · DayZ Modding, DayZ

Feb 24 2024

nlaak created T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 24 2024, 2:07 PM · DayZ Modding, DayZ

Feb 22 2024

RedFalcon added a comment to T171716: Vehicle parts models with bad texture path references.

This is still an issue and would seem to be a very simple change to resolve.

Feb 22 2024, 10:06 PM · DayZ Modding, DayZ
Regard created T179297: Crash Server.
Feb 22 2024, 6:02 PM · DayZ Modding, DayZ

Feb 21 2024

Geez merged Restricted Maniphest Task into T179190: function MakeScreenshot does not work.
Feb 21 2024, 12:42 PM · DayZ Modding, DayZ
Geez closed T179190: function MakeScreenshot does not work as Resolved.

Hello DrZiLLo.
This has been removed intentionally and there are currently no ambitions to return it for now.
Regards,
Geez

Feb 21 2024, 12:41 PM · DayZ Modding, DayZ

Feb 20 2024

Geez added a comment to T179100: Cheaters on the server.

@Geez Hi,
can you please clarify if there is any update on this investigate?
Thanks!

Feb 20 2024, 4:14 PM · DayZ Modding, DayZ
Moruachok added a comment to T179100: Cheaters on the server.

@Geez Hi,
can you please clarify if there is any update on this investigate?
Thanks!

Feb 20 2024, 2:05 PM · DayZ Modding, DayZ

Feb 19 2024

DrZiLLo created T179190: function MakeScreenshot does not work.
Feb 19 2024, 7:41 PM · DayZ Modding, DayZ
TheDevilsKnock added a comment to T177818: A request from all Modders.
As an artist myself I would find it extremely painful to see my model used in some cheat assetflip to make a quick buck.
Feb 19 2024, 3:38 PM · DayZ Modding, DayZ
AkiDaWolf added a comment to T177818: A request from all Modders.

Probably wouldn't matter to BI, but I'd ask the original artists who created these models if they're alright with it. As an artist myself I would find it extremely painful to see my model used in some cheat assetflip to make a quick buck. Sure, the people who want unbinarized models will find a way, but openly releasing them just makes that way more accessible. Not a fan personally, unless the artists agree to it.

Feb 19 2024, 2:41 PM · DayZ Modding, DayZ
Geez changed the status of T179174: string corruption when using string.Replace function from New to Assigned.
Feb 19 2024, 12:38 PM · DayZ Modding, DayZ
Geez added a comment to T179176: Por favor colocar os servidores sp da plataforma Xbox MT por favor .

Please, stop creating multiple tickets in regards to the same topic. Also, please use English language only when reporting issues into the feedback tracker.

Feb 19 2024, 12:24 PM · DayZ
Geez merged task T179176: Por favor colocar os servidores sp da plataforma Xbox MT por favor into Restricted Maniphest Task.
Feb 19 2024, 12:23 PM · DayZ
Alberto added a comment to T179176: Por favor colocar os servidores sp da plataforma Xbox MT por favor .

Coloca os servidores sp da plataforma Xbox MT por favor a maioria dos players jogam com MT obrigado

Feb 19 2024, 1:53 AM · DayZ
Alberto created T179176: Por favor colocar os servidores sp da plataforma Xbox MT por favor .
Feb 19 2024, 1:52 AM · DayZ

Feb 18 2024

LBmaster added a comment to T179174: string corruption when using string.Replace function.

It not only happens when I get the string in there with the CopyFromClipboard, but also when doing something like string str = "..." and put all the data with escaped quotes in there.

Feb 18 2024, 5:53 PM · DayZ Modding, DayZ
LBmaster created T179174: string corruption when using string.Replace function.
Feb 18 2024, 5:46 PM · DayZ Modding, DayZ

Feb 17 2024

Riddick_2K added a comment to T177818: A request from all Modders.

I'm not a first-time player, I started in 2020 but, also due to the pandemic, I already have a few thousand hours of play. Of these, many manage and modify a private Vanilla server. Then, after a few years, I decided to get myself on a modded server. It was also public for a while with Nitrado (terrible service that I let lapse). As far as I'm concerned, the worst aspect of mods is the obligation to manage them through the "jail" of the "Workshop". They pass it off as "a convenience for users", in reality it is a small dictator who imposes his will on everyone. Once upon a time, video game mods were distributed directly by modders as standalone "files". When you had it, you used it. You were under no obligation to change or update it. You couldn't wake up in the morning and find your server messed up because the mod is no longer there, or it was updated (and you had NO problem with that mod). And in DayZ they also use a lot of mods... it's a fixed and constant "pain in the ass"... and without any real use for players and server managers. And don't tell me that "updates are always necessary for the stability of the game", or it means that you only understand computer science "in words". In reality, in IT more than in many other aspects of life, the rule is that: "You don't change the team that wins". The Workshop is the exact opposite. This, for me, as a modded player and server manager, is the "main devil to defeat"... without taking anything away from the main point which, in essence, I agree with... but it is a question of "priority" in focusing on the "negative aspects" (or which could be greatly improved) of the DayZ modding environment.
These are my 5 cents.
P.S.
Sorry for my bad English but I must use Google.

Feb 17 2024, 5:43 AM · DayZ Modding, DayZ

Feb 14 2024

Geez closed T179100: Cheaters on the server as Resolved.

Thank you, we will investigate with BattlEye.

Feb 14 2024, 12:01 PM · DayZ Modding, DayZ
Moruachok updated the task description for T179100: Cheaters on the server.
Feb 14 2024, 11:53 AM · DayZ Modding, DayZ
Moruachok created T179100: Cheaters on the server.
Feb 14 2024, 11:47 AM · DayZ Modding, DayZ

Feb 13 2024

Smoblikat added a comment to T169365: Inability to Retexture Certain Weapons - Config.cpp, model.cfg & model changes.

So ive never found anything that was genuinely impossible to retexture, but everything mentioned here definitely does not work with the usual methods. I havent tried toe SSG82 yet, but every other gun mentioned needs a couple annoying workarounds to get a new texture, it would be so much easier and a better end result if all models came with a hiddenselection that allowed full modification of the displayed texture (and by extension, the .rvmat). The P1 stands out as a notable exception as being the most uniquely resistant to new textures, its difficult to get the colors you want on it, though pretty easy to make it either all pink or all cyan, im just trying to get camo patterns on it starting with snow. This is my best result so far and proof that its possible to do without modifying the .p3d or model.cfg.

Feb 13 2024, 3:53 PM · DayZ Modding, DayZ
Geez closed T179056: VPP Admin Tools as Resolved.

Hello PadRock.
Please contact the creators of the mod as there is nothing we can do as we did not create the mod.

Feb 13 2024, 10:12 AM · DayZ Modding, DayZ
RonDog added a comment to T179056: VPP Admin Tools.

Have you reached out to the creators of VPP admin tools? This seems like something that you need to reach out to them for

Feb 13 2024, 2:08 AM · DayZ Modding, DayZ

Feb 12 2024

PadRock created T179056: VPP Admin Tools.
Feb 12 2024, 2:59 PM · DayZ Modding, DayZ
JerseyD911 added a comment to T177818: A request from all Modders.
Feb 12 2024, 7:08 AM · DayZ Modding, DayZ
JerseyD911 added a comment to T177818: A request from all Modders.
Feb 12 2024, 7:07 AM · DayZ Modding, DayZ
JerseyD911 added a comment to T178678: Question: Navmesh with DayZ Editor or other methods.

@Nate_LapT you can extract coords of new placed buildings and put them in init.c (google it, it's not hard), and the method will work for you. As far as I know this is the only way to add custom navmesh, but I may be wrong.

Feb 12 2024, 6:56 AM · DayZ Modding, DayZ
elija6266 added a comment to T178678: Question: Navmesh with DayZ Editor or other methods.
Feb 12 2024, 6:35 AM · DayZ Modding, DayZ

Feb 11 2024

ChimneyLive added a comment to T177818: A request from all Modders.

YESS

Feb 11 2024, 4:15 PM · DayZ Modding, DayZ