Makes the object more difficult to mod, since we can't disable it.
Could you move it to Init, like player variables? Thank you
void Barrel_ColorBase() { m_BarrelOpener = new Timer(); m_Openable = new OpenableBehaviour(false); m_RainProcurement = new RainProcurementManager(this); //legacy reasons m_RainProcComponent = new RainProcurementComponentBarrel(this); m_HalfExtents = Vector(0.30,0.85,0.30); RegisterNetSyncVariableBool("m_Openable.m_IsOpened"); RegisterNetSyncVariableBool("m_IsSoundSynchRemote"); RegisterNetSyncVariableBool("m_IsPlaceSound"); }