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Mar 28 2023

SaMatra created T171238: Options to cut or fit ui2texture displays when rendering them into non-1:1 textures.
Mar 28 2023, 4:52 PM · Arma 3
SaMatra added a comment to T170754: Aspect ratio issues with UI2Texture.

Repro adjusted with big visible text on the map:

	testcenter = getPosWorld player;
Mar 28 2023, 3:11 PM · Arma 3
SaMatra added a comment to T170754: Aspect ratio issues with UI2Texture.


It looks a bit stretched/squished in the center display too. But not as much as the others

Yeah, this is a long going bug in the game, since at least Arma 2, probably even Arma 1 or even OFP. I think its caused by messing with your FOV in .Arma3Profile by changing either fovTop or fovLeft and if they're not 4:3 and 3:4, map icons become squished. Here is how I have it at 1080p with

fovTop=0.75;
fovLeft=1.3333334;
Mar 28 2023, 2:33 PM · Arma 3

Mar 27 2023

SaMatra edited Additional Information on T171217: Remote Designators fire lasers slightly misaligned with the view point.
Mar 27 2023, 4:35 PM · Arma 3
SaMatra created T171217: Remote Designators fire lasers slightly misaligned with the view point.
Mar 27 2023, 4:34 PM · Arma 3
SaMatra created T171216: Karts have animated LandContact points.
Mar 27 2023, 4:02 PM · Arma 3
SaMatra added a comment to T171194: Very Strange Problem .

Check parameters, maybe you have your mods listed there in "Mods" or "Server-side Mods"

Mar 27 2023, 10:13 AM · Arma 3
SaMatra added a comment to T171207: remoteControl issues: no getter and stuck remote control.

Related ticket to close once this one is done: T128006

Mar 27 2023, 7:14 AM · Arma 3
SaMatra added a comment to T82060: UAVControl only reports a single unit.
Since Arma 3 v1.96 this command returns both driver and gunner units if the UAV is controlled by 2 players.

Can be set as resolved.

Mar 27 2023, 7:07 AM · Arma 3
SaMatra added a comment to T171207: remoteControl issues: no getter and stuck remote control.

Found a hack to fix stuck remote control trough UAV terminal:

Mar 27 2023, 7:04 AM · Arma 3
SaMatra created T171207: remoteControl issues: no getter and stuck remote control.
Mar 27 2023, 6:53 AM · Arma 3

Mar 19 2023

SaMatra added a comment to T170985: Locking map buildings in multiplayer is not reliable.

I recently had an issue where buildings failed to receive scripted (HandleDamage-returned) damage for JIP players. I chose some building far from the action, damaged it, restarted the game, rejoined and it had wrong damage numbers. My guess was that game mixes up which entity should get which damages, maybe it does it the same with variables. It was pretty reproducible last time I observed it, I'll make a ticket some time.

Mar 19 2023, 4:20 PM · Arma 3
SaMatra added a comment to T171059: Set Markers Above command request.

Does deleting and re-creating the marker again helps to bring it to foreground?

Mar 19 2023, 10:03 AM · Arma 3
SaMatra added a comment to T171060: ctrlSetScale has no effect on CT_CONTROLS_GROUP.

On a side note, log function shows group have fade and scale close to 0.5 but not exactly. They're fine on next frame, looks like ctrlCommited return true one frame before animation actually finishes.

Mar 19 2023, 8:50 AM · Arma 3
SaMatra edited Steps To Reproduce on T171060: ctrlSetScale has no effect on CT_CONTROLS_GROUP.
Mar 19 2023, 8:49 AM · Arma 3
SaMatra created T171060: ctrlSetScale has no effect on CT_CONTROLS_GROUP.
Mar 19 2023, 8:45 AM · Arma 3
SaMatra added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

To fix this issue, display your texture in normal UI somewhere before using it inside ui2texture. I have the ticket about this exact issue @ https://feedback.bistudio.com/T170766

Mar 19 2023, 8:13 AM · Arma 3

Mar 18 2023

SaMatra added a comment to T170808: Forcing lower mipmaps for UI pictures.

The use case is displaying high resolution textures in small sizes to avoid ugly aliasing.

Mar 18 2023, 10:08 AM · Arma 3
SaMatra added a comment to T170808: Forcing lower mipmaps for UI pictures.

What about having it as procedural texture?

Mar 18 2023, 9:49 AM · Arma 3

Mar 17 2023

SaMatra added a comment to T170985: Locking map buildings in multiplayer is not reliable.

Please let us know how it went, I had similar issues with streaming objects, yet to make a repro and ticket so I'm very interested in your case.

Mar 17 2023, 8:06 AM · Arma 3
SaMatra created T171032: Expand terrainIntersect* commands to allow for ignoring sea.
Mar 17 2023, 8:01 AM · Arma 3

Mar 14 2023

SaMatra added a comment to T170985: Locking map buildings in multiplayer is not reliable.

Does this happen for JIP players and not players who were on the server at the moment of "setVariable" use?

Mar 14 2023, 10:34 AM · Arma 3

Mar 13 2023

SaMatra added a comment to T170961: purchase. King of the hill by Sa-Matra.

@Sergey_rus42 What is your UID? Also, sights are per weapon, you probably bought it for certain weapon.

Mar 13 2023, 1:58 AM · Arma 3

Mar 12 2023

SaMatra added a comment to T170808: Forcing lower mipmaps for UI pictures.

Another attribute name idea, same property name, different values:
mipmap='#2'
mipmap='32px'
mipmap='0.04'
or usemip or just mip as original idea had it.

Mar 12 2023, 2:10 AM · Arma 3

Mar 10 2023

SaMatra created T170918: A scripting command to preload map view at specified position and scale.
Mar 10 2023, 3:44 AM · Arma 3

Mar 6 2023

SaMatra created T170835: Setting and getter for CT_PICTURE's tileW and tileH.
Mar 6 2023, 2:05 PM · Arma 3

Mar 5 2023

SaMatra added a comment to T170808: Forcing lower mipmaps for UI pictures.

mipmap='2'
mipmaph='32'
mipmapui='0.04'
More name ideas

Mar 5 2023, 6:17 PM · Arma 3
SaMatra updated the task description for T170808: Forcing lower mipmaps for UI pictures.
Mar 5 2023, 2:02 PM · Arma 3
SaMatra created T170808: Forcing lower mipmaps for UI pictures.
Mar 5 2023, 1:10 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

This error also happens if you try displaying .paa pictures without mipmaps inside inner ui2texture display.

Mar 5 2023, 10:00 AM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

Temporary workaround without need to draw inner display anywhere on UI:

Mar 5 2023, 6:32 AM · Arma 3
SaMatra created T170799: UI2Texture needs mipmaps.
Mar 5 2023, 6:23 AM · Arma 3

Mar 3 2023

SaMatra created T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.
Mar 3 2023, 2:11 PM · Arma 3
SaMatra created T170754: Aspect ratio issues with UI2Texture.
Mar 3 2023, 3:40 AM · Arma 3

Mar 2 2023

SaMatra added a comment to T162304: Ability to have attachTo only be local or new function .

I also had a need for such feature and found a hacky workaround. The way to solve it is to attach through a intermediary local object (createVehicleLocal)

Mar 2 2023, 4:11 AM · Arma 3

Mar 1 2023

SaMatra added a comment to T170431: ARRAY createHashMapFromArray CODE.

Yes its all already possible, its a question of convenience of doing it with a single command.

Mar 1 2023, 1:03 PM · Arma 3

Feb 28 2023

SaMatra created T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.
Feb 28 2023, 2:40 PM · Arma 3

Feb 27 2023

SaMatra added a comment to T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.

Example:

_group addEventHandler ["UnitKilled", {
	params ["_group", "_unit"];
	if(units _group findIf {alive _x} < 0) then {
		// Everyone is dead
	};
}];
Feb 27 2023, 10:02 AM · Arma 3
SaMatra added a comment to T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.

Samatra, there is already a killed EH.

This is about an event handler only firing when all units in a group are dead.. Needed for AI groups in Co-op missions for example.

Currently you have to constantly iterate over all units of a group to check if all units are down.

So virtually like the empty group EH which only fires when all units in a group are deleted.

Feb 27 2023, 9:56 AM · Arma 3
SaMatra added a comment to T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.

I'd suggest "UnitKilled" event handler instead. There you can check if everyone is dead as well doing something on individual unit death.

Feb 27 2023, 7:36 AM · Arma 3
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.

Cant tell what is scripted and what is vanilla on that video. Can you make an Eden repro showing the problem?

Feb 27 2023, 3:50 AM · Arma 3

Feb 26 2023

SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.

It cannot be just fixed as it may break missions where people used workarounds

Feb 26 2023, 5:56 PM · Arma 3
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.
Feb 26 2023, 5:46 PM · Arma 3
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.

I think that drawEllipse/drawRectangle shapes not being rotated along with the map is a bug. These are map shapes, no display shapes and their coordinates and dimensions should be relative to the map. I'll have a fix in the mission but this should be addressed on engine level if you ask me.

Feb 26 2023, 12:56 PM · Arma 3

Feb 19 2023

SaMatra renamed T170535: inAreaArray variant to return indexes: inAreaArrayIndexes from inAreaArrayIndexes to inAreaArray variant to return indexes: inAreaArrayIndexes.
Feb 19 2023, 2:27 PM · Arma 3
SaMatra created T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.
Feb 19 2023, 2:26 PM · Arma 3

Feb 17 2023

SaMatra updated the task description for T170480: An option to allow swapping seats with "live" dead players.
Feb 17 2023, 4:58 PM · Arma 3
SaMatra created T170480: An option to allow swapping seats with "live" dead players.
Feb 17 2023, 4:54 PM · Arma 3

Feb 16 2023

SaMatra created T170431: ARRAY createHashMapFromArray CODE.
Feb 16 2023, 11:02 AM · Arma 3
SaMatra created T170425: unitIsUAV returns false for UAV units.
Feb 16 2023, 7:45 AM · Arma 3

Feb 15 2023

SaMatra updated the task description for T170382: Random consecutive mission restarts after mission end. (And possibly increased network traffic).
Feb 15 2023, 2:09 PM · Arma 3
SaMatra edited Additional Information on T170382: Random consecutive mission restarts after mission end. (And possibly increased network traffic).
Feb 15 2023, 2:04 PM · Arma 3
SaMatra created T170382: Random consecutive mission restarts after mission end. (And possibly increased network traffic).
Feb 15 2023, 2:04 PM · Arma 3

Dec 27 2022

SaMatra added a comment to T167434: A command to return value from hashmap by key and calculate default value only if key is missing.

Did a brief testing, works good.

Dec 27 2022, 10:38 AM · Arma 3
SaMatra added a comment to T167414: getDirVisual alternative syntax.

Tested, works great!

Dec 27 2022, 10:14 AM · Arma 3
SaMatra added a comment to T167311: A command to check if two variables reference same array or hashmap.

Did some testing, works as expected so far.

Dec 27 2022, 10:05 AM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Tested seemingly all possible scenarios, including MP cases, new alt syntaxes all work perfectly, no issues found.

Dec 27 2022, 9:33 AM · Arma 3
SaMatra added a comment to T167380: A command to return WeaponHolderSimulated link to the dead body.

Did some tests, including MP with different locality, no issues found. Works good!

Dec 27 2022, 8:47 AM · Arma 3
SaMatra added a comment to T167359: Custom radio channels label localization.

Did some short tests, works great so far, no issues in MP with JIP players.

Dec 27 2022, 8:44 AM · Arma 3
SaMatra added a comment to T167324: Add unused black Carryall Backpack.

Looks great in game under different lighting, fits other vanilla content great, as expected with it being part of original vanilla content.

Dec 27 2022, 8:30 AM · Arma 3

Nov 14 2022

SaMatra updated the task description for T167324: Add unused black Carryall Backpack.
Nov 14 2022, 4:27 PM · Arma 3

Sep 11 2022

SaMatra created T167473: deleteVehicleCrew doesn't work.
Sep 11 2022, 4:19 PM · Arma 3

Sep 8 2022

SaMatra created T167434: A command to return value from hashmap by key and calculate default value only if key is missing.
Sep 8 2022, 11:17 AM · Arma 3

Sep 7 2022

SaMatra added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

nils for out of bounds _index might not be really needed as there is

vehicle magazinesTurret [turretPath, includeEmpty]

to get empty magazines so you can find the count yourself.

Sep 7 2022, 3:35 PM · Arma 3
SaMatra added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

Maybe its time to finally fix this command. Lets be honest, 99% of usages of this command are to get currently loaded magazine. Who needs *random* magazine ammo count? Lets make this command prioritize loaded magazines.

Sep 7 2022, 3:33 PM · Arma 3

Sep 6 2022

SaMatra created T167414: getDirVisual alternative syntax.
Sep 6 2022, 5:33 PM · Arma 3

Sep 2 2022

SaMatra added a comment to T167311: A command to check if two variables reference same array or hashmap.

An idea for a better name for the command: isEqualRef to be in line with existing isEqualTo

Sep 2 2022, 10:00 AM · Arma 3
SaMatra created T167380: A command to return WeaponHolderSimulated link to the dead body.
Sep 2 2022, 8:24 AM · Arma 3

Aug 31 2022

SaMatra updated the task description for T167359: Custom radio channels label localization.
Aug 31 2022, 9:23 AM · Arma 3
SaMatra created T167359: Custom radio channels label localization.
Aug 31 2022, 8:29 AM · Arma 3

Aug 28 2022

SaMatra created T167324: Add unused black Carryall Backpack.
Aug 28 2022, 5:53 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

What I propose after more tests:

Aug 28 2022, 12:49 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

So in total:

  1. You can have LDs working in seats without any units in them as long as there is unit somewhere in the vehicle (and turret is local to them maybe?)
  2. You can have LTs from both turret LD and personal LD, but turret LD will delete after a bit.
Aug 28 2022, 12:46 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

This is what I thought, that only current target matters therefore whatever unit tracking now is what should be returned, for simplicity and consistency, no?

Aug 28 2022, 12:42 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

So when player is tuned out and using personal LD it would return that target and if turned in and using vehicle LD it would return that target, sounds consistent?

Aug 28 2022, 12:28 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Here is repro to have two laser targets at once which this change to scripting command won't cover:

Aug 28 2022, 12:23 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Right now:
laserTarget playerOnFoot => Target if laser designator is fired
laserTarget playerInVehicle => Always null
laserTarget vehicle => Target if primary turret designator is fired

Aug 28 2022, 12:11 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Just tested that, it is indeed a case, you can have both laser designator on a turret, then turn out and use your own laser designator, both laser targets will exist at the same time and only one will be accessible after proposed changes to the command.

Aug 28 2022, 12:06 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

If we are to change original command behavior, then I would also make laserTarget iterate through turrets to find first laser target, so you can safely execute it on Strider and return laser target from commander.

Aug 28 2022, 11:57 AM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Yes, this will make all laser targets accessible.

Aug 28 2022, 11:47 AM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

What about querying a particular unit in the vehicle, does it work for different gunners with laser targeting devices in the same vehicle?

No it doesn't, laserTarget always returns null when executed on a unit that's on in turret with enabled laser designator.

Aug 28 2022, 11:18 AM · Arma 3
SaMatra changed Severity from severity:none to severity:feature on T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 10:17 AM · Arma 3
SaMatra updated the task description for T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 10:07 AM · Arma 3
SaMatra created T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 10:03 AM · Arma 3
SaMatra created T167311: A command to check if two variables reference same array or hashmap.
Aug 28 2022, 8:31 AM · Arma 3
SaMatra added a comment to T162441: "str" command triggers "Circular reference found in HashMap" warning.

Fixed as of 2.10, please set to resolved.

Aug 28 2022, 8:15 AM · Arma 3

Aug 27 2022

SaMatra edited Additional Information on T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).
Aug 27 2022, 1:46 PM · Arma 3
SaMatra created T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).
Aug 27 2022, 1:46 PM · Arma 3

Jun 15 2022

SaMatra added a comment to T150204: Add command to get machine time and date.

@SaMatra please make a new request - otherwise this will get missed

Jun 15 2022, 5:10 PM · Arma 3

Jun 14 2022

SaMatra added a comment to T150204: Add command to get machine time and date.

Would be great if systemTime accepted time offset argument so we can easily display server time. The idea is following: Get how much your time is offset from the server and feed the number of hours as arguments into the command. Yes, you can calculate all that with SQF, but when you need to display timer constantly, this eats a bit of CPU time when it could be handled by the engine very efficiently.

<Array> = systemTime <Number>
Jun 14 2022, 1:13 PM · Arma 3

Jun 11 2022

SaMatra added a comment to T78917: onUnload handler of rscTitles nested classes is never called.

Still needs a fix

Jun 11 2022, 12:29 PM · Arma 3

Mar 18 2022

SaMatra added a comment to T163751: Custom profile namespaces.

Sure, this can work.

Mar 18 2022, 7:16 AM · Arma 3
SaMatra added a comment to T163751: Custom profile namespaces.

Are new commands isMissionProfileNamespaceLoaded, missionProfileNamespace and saveMissionProfileNamespace result of this ticket? If so, how are they connected to the mission itself? Through the mission filename? If so, then it won't fit for our purposes because we use different mission filenames for different communities (to avoid mission re-download when switching servers) like:
KingOfTheHill_by_Sa-Matra_for_CODE4.Altis.pbo
KingOfTheHill_by_Sa-Matra_for_ARMASU.Altis.pbo
but we need a namespace accessible between these different mission files but within our mission's "universe".

Mar 18 2022, 4:45 AM · Arma 3

Mar 17 2022

SaMatra edited Additional Information on T163751: Custom profile namespaces.
Mar 17 2022, 2:24 AM · Arma 3

Mar 16 2022

SaMatra updated the task description for T163751: Custom profile namespaces.
Mar 16 2022, 9:47 AM · Arma 3
SaMatra updated the task description for T163751: Custom profile namespaces.
Mar 16 2022, 9:31 AM · Arma 3
SaMatra created T163751: Custom profile namespaces.
Mar 16 2022, 9:30 AM · Arma 3

Dec 21 2021

SaMatra edited Steps To Reproduce on T162441: "str" command triggers "Circular reference found in HashMap" warning.
Dec 21 2021, 6:57 AM · Arma 3
SaMatra updated the task description for T162441: "str" command triggers "Circular reference found in HashMap" warning.
Dec 21 2021, 6:56 AM · Arma 3
SaMatra created T162441: "str" command triggers "Circular reference found in HashMap" warning.
Dec 21 2021, 6:54 AM · Arma 3