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Nov 14 2020

broman added a member for DayZ Modding: broman.
Nov 14 2020, 11:22 PM
Zedmag added a comment to T155040: Proxy's on Proxy's on Vehicles..

This has also plagued one of my up coming mods as well.. this feature works on ANY other base class EXCEPT anything inherited from Car. Can this be a script inheritance issue? In my mod, when you attach the base item to the car in ANY slot.. its attachments are not visible, however oyu can still target and interact with said attachments....

Nov 14 2020, 8:42 PM · DayZ Modding, DayZ
Spurgle created T155040: Proxy's on Proxy's on Vehicles..
Nov 14 2020, 8:37 PM · DayZ Modding, DayZ
Arkensor added a comment to T154417: Define ALL config objects in scripted class.

I would not expect something to happen quickly in this regard.

Nov 14 2020, 9:49 AM · DayZ Modding, DayZ
Zedmag added a comment to T154417: Define ALL config objects in scripted class.

Is there ANY progress on this issue.. mods are becoming more and more conflicting with each other for this VERY reason...

Nov 14 2020, 12:17 AM · DayZ Modding, DayZ

Nov 9 2020

Geez changed the status of T154927: [TOOLS] Object builder: result from FBX import into object builder dayz leads to a model with skinning weights totally wrong from New to Assigned.
Nov 9 2020, 12:07 PM · DayZ Modding, DayZ
Geez changed the status of T154937: change the functions OnInputForRemote and OnInputFromServer from New to Assigned.
Nov 9 2020, 11:36 AM · DayZ Modding, DayZ
Croc3ll_ added a member for DayZ Modding: Croc3ll_.
Nov 9 2020, 7:01 AM
Croc3ll_ created T154938: Object in hands .
Nov 9 2020, 6:57 AM · DayZ Modding, DayZ
komer created T154937: change the functions OnInputForRemote and OnInputFromServer.
Nov 9 2020, 6:23 AM · DayZ Modding, DayZ

Nov 8 2020

SgtMajorTrip added a comment to T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".

Hi Gamertag SgtMajorTrip I can't Access offical server DE 5635 First person only server do you know why or can you help an fix it Xbox

Nov 8 2020, 5:54 AM · DayZ Modding, DayZ
bl3ut3n added a comment to T154927: [TOOLS] Object builder: result from FBX import into object builder dayz leads to a model with skinning weights totally wrong.

I tested with multiples models

Nov 8 2020, 3:39 AM · DayZ Modding, DayZ
bl3ut3n created T154927: [TOOLS] Object builder: result from FBX import into object builder dayz leads to a model with skinning weights totally wrong.
Nov 8 2020, 3:38 AM · DayZ Modding, DayZ

Nov 7 2020

Kizeko added a comment to T151736: AimChange and other bugs.

functions partially worked up to version 1.8, and in version 1.8 they completely broke functions.
although in patch 1.8 they wrote that they fixed it, Expansion also had a theme, but they idiots did not see that the functions did not work, and so on.
idiots wrote the countdown, but could not check the functions.

in patch 1.8 it was written that it was fixed
Added: Ability to set aimChange for non-player entities
Fixed: Spawning projectiles fired by non-player entities https://feedback.bistudio.com/T149517

but in fact that nifiga does not work, I will even say more, it has become even more inoperative.

In addition to this report, I wrote in the off-forum, as well as in the personal messages of ImpulZ and Sumrak, as a result, everyone ignored me.
and keep in mind that the game is for Ukraine, the game costs a lot of money compared to other countries

for a whole year they cannot fix 2 small functions, I am not saying that they do not add anything to modding at all,

promised a major patch in 1.10, but in fact it turned out to be a dummy

Nov 7 2020, 2:19 PM · DayZ Modding, DayZ
komer added a comment to T151736: AimChange and other bugs.

functions partially worked up to version 1.8, and in version 1.8 they completely broke functions.
although in patch 1.8 they wrote that they fixed it, Expansion also had a theme, but they idiots did not see that the functions did not work, and so on.
idiots wrote the countdown, but could not check the functions.

Nov 7 2020, 9:57 AM · DayZ Modding, DayZ
komer added a comment to T151736: AimChange and other bugs.

if you just need to change stance watch this
/*
STANCEIDX_ERECT,
STANCEIDX_CROUCH,
STANCEIDX_PRONE,
STANCEIDX_RAISEDERECT,
STANCEIDX_RAISEDCROUCH,
STANCEIDX_RAISEDPRONE
*/
//code
HumanCommandMove command = m_botPlayer.GetCommand_Move();
if(command)command.ForceStance(DayZPlayer.STANCEIDX_RAISEDERECT);

Nov 7 2020, 9:54 AM · DayZ Modding, DayZ

Nov 6 2020

Kizeko added a comment to T151736: AimChange and other bugs.

Geez, I would like to clarify, should we expect a fix for this issue in version 1.10?

Nov 6 2020, 10:11 PM · DayZ Modding, DayZ
kestreleon added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

@Geez
Any news when this update will be pushed?
It's still an issue

Nov 6 2020, 2:18 PM · DayZ Modding, DayZ

Nov 5 2020

Hunterz added a comment to T150034: Mods descriptions in main menu missing.

Please update wiki, there is also need add overview entry into config.cpp of mod, then will start this feature. Also regarding localization there are need update of wiki. Use strings like $STR_yourmodname_overview and add it to stringtable.csv. Then everything started working.

Nov 5 2020, 6:55 PM · DayZ Modding, DayZ
Geez changed the status of T154855: Incorrect documentation for string::Split method from New to Assigned.
Nov 5 2020, 12:21 PM · DayZ Modding, DayZ
broman added a comment to T154832: Capability to read strings from serverDZ.cfg.

@Arkensor It is already possible to read from the file with methods provided by CommunityFramework as seen here. It would be just more convienient to have it built-in alongside the already existing method

Nov 5 2020, 12:49 AM · DayZ Modding, DayZ
broman created T154855: Incorrect documentation for string::Split method.
Nov 5 2020, 12:46 AM · DayZ Modding, DayZ

Nov 4 2020

markkoky44 added a comment to T154832: Capability to read strings from serverDZ.cfg.

New patch 1.10 has added the ability to read from the globlas.xml, you could make use of that.

Nov 4 2020, 11:11 AM · DayZ Modding, DayZ
Arkensor added a comment to T154832: Capability to read strings from serverDZ.cfg.

The problem with the server.cfg is that it contains sensitive data that malicious mods could access. Such as Rcon access and admin password.

Nov 4 2020, 9:15 AM · DayZ Modding, DayZ
broman created T154832: Capability to read strings from serverDZ.cfg.
Nov 4 2020, 6:30 AM · DayZ Modding, DayZ
AWG added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Hello everyone.
The issue with Can't find variable 'DEFAULT' has been fixed internally and will be fixed on Steam in one of the upcoming updates.
Regards,
Geez

Nov 4 2020, 3:33 AM · DayZ Modding, DayZ

Nov 3 2020

Geez changed the status of T154794: Game crashes when trying to open with mods from New to Need More Info.

Hello Wiiing.
If this is related to a specific mod and the vanilla game works without any issues, then the issue has to be sorted out by the mod creator.
Regards,
Geez

Nov 3 2020, 10:23 AM · DayZ Modding, DayZ

Nov 2 2020

komer updated the task description for T154802: function of getting the name of doors and ladders.
Nov 2 2020, 9:07 PM · DayZ Modding, DayZ
komer created T154802: function of getting the name of doors and ladders.
Nov 2 2020, 9:01 PM · DayZ Modding, DayZ
Wiiing changed Operating System from os:w7 to os:w10x64 on T154794: Game crashes when trying to open with mods.
Nov 2 2020, 3:49 PM · DayZ Modding, DayZ
Wiiing created T154794: Game crashes when trying to open with mods.
Nov 2 2020, 3:48 PM · DayZ Modding, DayZ
Geez changed the status of T154785: Optics can't be retextured? from New to Assigned.
Nov 2 2020, 3:43 PM · DayZ Modding, DayZ
designful created T154785: Optics can't be retextured?.
Nov 2 2020, 1:35 AM · DayZ Modding, DayZ

Oct 29 2020

Geez closed T151990: ItemTransmitter.EnableBroadcast doesn't work as Resolved.

Hello everyone.
The EnableBroadcast/EnableReceive has been implemented and will appear in the next experimental patch.
Regards,
Geez

Oct 29 2020, 10:45 AM · DayZ Modding, DayZ

Oct 27 2020

Jacob_Mango added a comment to T154622: More modding control over vehicles, as to create a vehicle handbrake (Sorry not bug related).

Doesn't work @komer for anything but gear changing. Even when following the instructions provided from a duplicate feedback tracker link

Oct 27 2020, 1:29 PM · DayZ Modding, DayZ
Geez changed the status of T154637: 1.10: Vignette's added to PPEffects are now always pulsating from New to Assigned.
Oct 27 2020, 11:44 AM · DayZ Modding, DayZ

Oct 26 2020

komer added a comment to T151736: AimChange and other bugs.

modded class DayZPlayerImplement
{
override bool HeadingModel(float pDt, SDayZPlayerHeadingModel pModel)
{
Print("this "+this+" m_fHeadingAngle " +pModel.m_fHeadingAngle); approximate values ​​for comparison -0 or 1.44 or -1.33 or 4.15
Print("this "+this+" GetHeadingAngle " +GetInputController().GetHeadingAngle());
approximate values ​​for comparison 0 or -1.44 or 1.33 or -4.15
// all of the above functions can return the result above the value of Math.PI, that is, 3.14
return super.HeadingModel(pDt,pModel);
}
}

Oct 26 2020, 10:53 PM · DayZ Modding, DayZ
ukulelekid713 added a comment to T154507: JSON Deserialization of map fails if first member in value class is not a string..

@Jacob_Mango, it's complete garbage, and most if not all modders haven't used it and continued to use the buggy shit we have had for years. I don't feel like anyone wishes to have a completely new system, just fix the serializer, or find a new one.

Oct 26 2020, 10:16 PM · DayZ Modding, DayZ
wouter.commandeur created T154637: 1.10: Vignette's added to PPEffects are now always pulsating.
Oct 26 2020, 8:47 PM · DayZ Modding, DayZ
komer added a comment to T154622: More modding control over vehicles, as to create a vehicle handbrake (Sorry not bug related).

looked here?
dta\scripts\3_Game\Vehicles\Car.c
class CarController

Oct 26 2020, 6:05 PM · DayZ Modding, DayZ
Geez changed the status of T154626: Gamecrash without error with TextListboxWidget's GetItemData from New to Assigned.
Oct 26 2020, 3:55 PM · DayZ Modding, DayZ
LBmaster created T154626: Gamecrash without error with TextListboxWidget's GetItemData.
Oct 26 2020, 11:00 AM · DayZ Modding, DayZ
Dizzykills created T154622: More modding control over vehicles, as to create a vehicle handbrake (Sorry not bug related).
Oct 26 2020, 8:24 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T154507: JSON Deserialization of map fails if first member in value class is not a string..

They probably are intending you to use the new JSONApi from now on.

Oct 26 2020, 2:47 AM · DayZ Modding, DayZ

Oct 25 2020

ukulelekid713 updated subscribers of T154507: JSON Deserialization of map fails if first member in value class is not a string..

@Geez, this has been an issue for years and also the same with json file size limits. Please give us an update as we have already went through this process of marking it assigned and waited years. Please and thank you, friend.

Oct 25 2020, 9:09 PM · DayZ Modding, DayZ

Oct 24 2020

antihax added a comment to T154507: JSON Deserialization of map fails if first member in value class is not a string..

This looks related to https://feedback.bistudio.com/T142843

Oct 24 2020, 6:02 PM · DayZ Modding, DayZ

Oct 23 2020

komer added a comment to T149517: Weapon Issues for AI.

You would write that these functions still do not work. it looks like the topic has been created but you are not tracking
here is the news of patch 1.08
Added: Ability to set aimChange for non-player entities
Fixed: Spawning projectiles fired by non-player entities https://feedback.bistudio.com/T149517

Oct 23 2020, 1:12 PM · DayZ Modding, DayZ
Geez changed the status of T154510: class TextWidget has no method to "GetText" from New to Assigned.
Oct 23 2020, 10:31 AM · DayZ Modding, DayZ
Geez changed the status of T154507: JSON Deserialization of map fails if first member in value class is not a string. from New to Assigned.
Oct 23 2020, 10:30 AM · DayZ Modding, DayZ
antihax created T154510: class TextWidget has no method to "GetText".
Oct 23 2020, 12:15 AM · DayZ Modding, DayZ
antihax edited Steps To Reproduce on T154508: Operator issues with while.
Oct 23 2020, 12:05 AM · DayZ Modding, DayZ
antihax created T154508: Operator issues with while.
Oct 23 2020, 12:05 AM · DayZ Modding, DayZ

Oct 22 2020

antihax created T154507: JSON Deserialization of map fails if first member in value class is not a string..
Oct 22 2020, 11:55 PM · DayZ Modding, DayZ

Oct 21 2020

Jacob_Mango added a comment to T154417: Define ALL config objects in scripted class.

Doing this will save hassle with backwards compatibility in the future @Hunterz as the devs add more classes slowly

Oct 21 2020, 1:47 PM · DayZ Modding, DayZ
Geez closed T149789: server wont start - error in scripts - Can't find variable 'DEFAULT' as Resolved.

Hello everyone.
The issue with Can't find variable 'DEFAULT' has been fixed internally and will be fixed on Steam in one of the upcoming updates.
Regards,
Geez

Oct 21 2020, 12:27 PM · DayZ Modding, DayZ
Geez changed the status of T154417: Define ALL config objects in scripted class from New to Assigned.
Oct 21 2020, 10:27 AM · DayZ Modding, DayZ
Hunterz added a comment to T154417: Define ALL config objects in scripted class.

I think not good idea change some already defined behavior. When I talked with Sumrak, they told me that BI want maintain backward compatibility.

Oct 21 2020, 7:18 AM · DayZ Modding, DayZ
Benedikz added a comment to T154417: Define ALL config objects in scripted class.

Definitely an issue, maybe even bigger issue into the future. I agree.

Oct 21 2020, 1:35 AM · DayZ Modding, DayZ
Zedmag added a comment to T154417: Define ALL config objects in scripted class.

Its not really an issue of modders being lazy.
we as creators need a base format we can all build off of.
having 20 diff mods, with the same class define would be ridiculous to have 20 diff #defines and #ifDefs just for one class object. you cant ask modders to do this.
i understand creating a scripted class would be alot, but its WAY less than the compile limit of 2158 or whatever its. it could just be all the standard already defined plus all the buildings. House and HouseNoDestruct. in one fail swoop, ALL modders with defined class objects would just need to switch to 'modded class' and its done.

Oct 21 2020, 1:18 AM · DayZ Modding, DayZ

Oct 19 2020

Arkensor added a comment to T154417: Define ALL config objects in scripted class.

This is indeed an issue since most modders are too lazy to think about cross-compatibility. I am not sure what the best solution would be.
Having all Cfg entries as script classes might not work out well in terms of startup time and performance. There are quit a lot of them.

Oct 19 2020, 2:42 PM · DayZ Modding, DayZ
Geez added a comment to T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".

Would you help me? I am in the same situation, I can not enter even a server, official or not, for the same problem, I downloaded genere 3 times and nothing

Steam: https://steamcommunity.com/id/mysthogann/

Oct 19 2020, 1:22 PM · DayZ Modding, DayZ
cdatakill added a comment to T154417: Define ALL config objects in scripted class.

This is definitely becoming a big issue :Z

Oct 19 2020, 12:57 PM · DayZ Modding, DayZ
Lewk added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Hello All.
There appears to be a limit of 2140 defined classes in the modding interface.

Using the following script and nodejs i generate a c file with 2140 empty classes.
If i build a mod with this inside and run the server with no other mods i get the dreaded "scripts/4_World/classes\useractionscomponent\actiontargets.c(726): Can't find variable 'DEFAULT'"
If i remove a single class, it works just fine.

const MAX_CLASSES = 2140;
const fs = require('fs');
fs.writeFileSync("output.c", "");
for(let i=1;i<=MAX_CLASSES;i++){
	fs.appendFileSync("output.c", "class some"+i+"class {}\n");
}
Oct 19 2020, 12:30 PM · DayZ Modding, DayZ
MysThogann added a comment to T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".

Would you help me? I am in the same situation, I can not enter even a server, official or not, for the same problem, I downloaded genere 3 times and nothing

Oct 19 2020, 4:25 AM · DayZ Modding, DayZ
Liven added a comment to T154417: Define ALL config objects in scripted class.

Be carefull, look at the end of this post : https://feedback.bistudio.com/T149789
Too many classes seems to lead to 'DEFAULT' error.

Oct 19 2020, 1:20 AM · DayZ Modding, DayZ

Oct 18 2020

Zedmag created T154417: Define ALL config objects in scripted class.
Oct 18 2020, 11:43 PM · DayZ Modding, DayZ

Oct 15 2020

Geez closed T152005: priority.txt not editable during runtime as Resolved.

Hello everyone.
This issue has been resolved internally and will be resolved on Steam in one of the future updates.
Regards,
Geez

Oct 15 2020, 11:24 AM · DayZ Modding, DayZ

Oct 14 2020

J4YpL4Y added a comment to T153698: Disable new Flag Pole System.

Can someone clarify this for me. FlagRefreshMaxDuration is the time the flag takes to lower before items starts lifetime decay.
FlagRefreshFrequency and this is what exactly. The time gets added to the above to a max of ?

Oct 14 2020, 4:32 PM · DayZ Modding, DayZ
Geez changed the status of T154310: Missing Selections : VodkaBottles & from New to Assigned.
Oct 14 2020, 11:46 AM · DayZ Modding, DayZ

Oct 13 2020

BuGs created T154310: Missing Selections : VodkaBottles & .
Oct 13 2020, 6:07 PM · DayZ Modding, DayZ
Gews added a comment to T154296: Cars will not go faster than 320 km/h.

That's interesting, and does this 320 km/h limit affect Expansion planes and helicopters as well? Hopefully this is a temporary measure until the underlying issue is fixed.

Oct 13 2020, 8:01 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T154296: Cars will not go faster than 320 km/h.

Probably a workaround fix against this issue https://feedback.bistudio.com/T150534

Oct 13 2020, 4:40 AM · DayZ Modding, DayZ

Oct 12 2020

Gews created T154296: Cars will not go faster than 320 km/h.
Oct 12 2020, 1:23 PM · DayZ Modding, DayZ
Geez changed the status of T154252: Switch: fall-trough case's can't have a body from New to Assigned.
Oct 12 2020, 11:24 AM · DayZ Modding, DayZ
Geez changed the status of T154251: Object Builder Path issues from New to Assigned.
Oct 12 2020, 11:24 AM · DayZ Modding, DayZ
Geez closed T154262: Deagle Pistol Grip not a named selection as Resolved.

Hello TheEmperorFox and thank you for the report.
This is going to be fixed in the next big update.
Regards,
Geez

Oct 12 2020, 11:12 AM · DayZ Modding, DayZ

Oct 10 2020

TheEmperorFox created T154262: Deagle Pistol Grip not a named selection.
Oct 10 2020, 6:54 PM · DayZ Modding, DayZ

Oct 9 2020

antihax created T154252: Switch: fall-trough case's can't have a body.
Oct 9 2020, 11:33 PM · DayZ Modding, DayZ
LBmaster updated the task description for T154251: Object Builder Path issues.
Oct 9 2020, 10:51 PM · DayZ Modding, DayZ
LBmaster updated the task description for T154251: Object Builder Path issues.
Oct 9 2020, 10:51 PM · DayZ Modding, DayZ
LBmaster created T154251: Object Builder Path issues.
Oct 9 2020, 10:44 PM · DayZ Modding, DayZ

Oct 8 2020

Arkensor added a comment to T154054: Request for Enscript behavior confirmation.

No error, because the variable can exist in the global namespace, in the class as a field and inside a function both as a parameter and as a variable declared in the body.
That is alright in other languages as well. (C#)

Oct 8 2020, 2:03 PM · DayZ Modding, DayZ
Geez changed the status of T154221: Enscript typedefs are resolved too late from New to Assigned.
Oct 8 2020, 11:20 AM · DayZ Modding, DayZ
komer added a comment to T151736: AimChange and other bugs.

Geez, I would like to clarify, should we expect a fix for this issue in version 1.10?

Oct 8 2020, 11:20 AM · DayZ Modding, DayZ
komer added a comment to T151736: AimChange and other bugs.

hlynge,This debug is designed to work offline on the client, it is not supported on the server side, to run on the server side you need to change the code for the server and add the missing code, but it doesn't matter, the problem is like on the client.

Oct 8 2020, 11:20 AM · DayZ Modding, DayZ
Arkensor updated the task description for T154221: Enscript typedefs are resolved too late.
Oct 8 2020, 11:19 AM · DayZ Modding, DayZ
Arkensor created T154221: Enscript typedefs are resolved too late.
Oct 8 2020, 11:19 AM · DayZ Modding, DayZ
Arkensor updated subscribers of T154221: Enscript typedefs are resolved too late.

@Geez how many more valid bug reports until I unlock the golden feedback tracker?

Oct 8 2020, 11:19 AM · DayZ Modding, DayZ
AWG added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Hello All.
There appears to be a limit of 2140 defined classes in the modding interface.

Using the following script and nodejs i generate a c file with 2140 empty classes.
If i build a mod with this inside and run the server with no other mods i get the dreaded "scripts/4_World/classes\useractionscomponent\actiontargets.c(726): Can't find variable 'DEFAULT'"
If i remove a single class, it works just fine.

const MAX_CLASSES = 2140;
const fs = require('fs');
fs.writeFileSync("output.c", "");
for(let i=1;i<=MAX_CLASSES;i++){
	fs.appendFileSync("output.c", "class some"+i+"class {}\n");
}
Oct 8 2020, 11:17 AM · DayZ Modding, DayZ
Geez changed the status of T154199: CrewEntryWS sometimes returns zero position in Actions from New to Assigned.
Oct 8 2020, 11:17 AM · DayZ Modding, DayZ
borizz.k added a comment to T154054: Request for Enscript behavior confirmation.

interesting
double variable declaration
in class and in function
and no error?

Oct 8 2020, 11:16 AM · DayZ Modding, DayZ
borizz.k updated the task description for T154198: DayZPhysics.RayCastBullet crash server with no crashlog.
Oct 8 2020, 11:14 AM · DayZ Modding, DayZ
borizz.k created T154198: DayZPhysics.RayCastBullet crash server with no crashlog.
Oct 8 2020, 11:13 AM · DayZ Modding, DayZ
borizz.k created T154199: CrewEntryWS sometimes returns zero position in Actions .
Oct 8 2020, 11:13 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T154181: Compiler gives up after an additional '26986' classes and '26986' global functions..

@Arkensor each template is a new class.

Oct 8 2020, 11:11 AM · DayZ Modding, DayZ
zysen added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Hello All.
There appears to be a limit of 2140 defined classes in the modding interface.

Oct 8 2020, 11:09 AM · DayZ Modding, DayZ
ukulelekid713 added a comment to T151990: ItemTransmitter.EnableBroadcast doesn't work.

Can they be implemented please? @Geez

Oct 8 2020, 11:06 AM · DayZ Modding, DayZ
Jacob_Mango created T154181: Compiler gives up after an additional '26986' classes and '26986' global functions..
Oct 8 2020, 11:06 AM · DayZ Modding, DayZ
Arkensor added a comment to T154181: Compiler gives up after an additional '26986' classes and '26986' global functions..

I disagree. This needs no "fix" and the limit is way above anything reasonable all modders combined could ever create.

Oct 8 2020, 11:06 AM · DayZ Modding, DayZ
Geez changed the status of T151990: ItemTransmitter.EnableBroadcast doesn't work from Assigned to Acknowledged.

Thank you for the report GrosTon1.
This is an issue we are aware of as EnableBroadcast/EnableReceive is currently not implemented.
Regards,
Geez

Oct 8 2020, 11:05 AM · DayZ Modding, DayZ