thank you foe acknowledging my request
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
May 10 2016
Any progress on this? Would be a cool feature for asset creators!
Hello, please directly contact battleye here http://www.battleye.com/contact/
I have tried verifying the game cache and have also tried to disable all my firewalls, but none of those worked.
Still not fixed, could use some help.
Hello, try to verify the game cache and check if Arma / Battleye is not blocked by firewall. Thanks.
A month has gone by and not even a simple acknowledgement of the issue. Sad.
I believe you that it doesn't work in A2, but I only built the mission in A3 - after one of the game mode updates. The one where the AI could request transport after the helicopters DLC.
I was flying the mission with no errors and with everything working in the scripts, otherwise I wouldn't have come to report it.
When I'm back at a computer with some time I'll see if I can find the note that you can setVar/getVar on tasks, but ultimately its broken now/still and should be fixed.
I'm pretty sure you are confusing this with something else. Open Arma 2 OA and try it. Same syntax, same broken functionality. It has been like this for ages.
I was actively using it in an Arma 3 mission where it was working. That was in 2014 at some point, not sure exactly when because I've been away from A3 for awhile.
I'm pretty sure I even remember reading a note at some point about getVar/setVar being added for tasks, though I can't remember where.
Wiki doesnt say you can
task getVariable ARRAY
"though it did work that way before."
It didn't because it couldn't. Both Arma2 OA and Arma 3 have the following syntax for get/setvariable with task:
"b:TASK setvariable ARRAY"
"b:TASK getvariable STRING"
As you can see, it never had TASK getvariable ARRAY
Also, I just tested set/getvar in A2OA and it doesn't work there either. Basically this functionality is broken for a long time.
Ok, that's true the wiki doesn't say that getVariable against a task supports a default value, though it did work that way before.
But even using only the syntax that the wiki has, it's still broken:
testTask = player createSimpletask ["Test Task"];
testTask setVariable ["Test",1];
diag_log format["%1: %2",time,(testTask getVariable "Test")];
Output is as follows:
"7.904: <null>"
--
I'll update the Steps to Reproduce to use syntax the wiki says should work
+1 confirmed, its very hard to hear what they are saying.
EDIT:
Was this ticket reviewed?
Please, anyone, can anybody help me?! I've tried everything including Realtec HD audio manager options with surroundings, equalizer and nothingg, now its default....
Heh, i'm sure they will find a solution.
what he means is that the light seems to have a static texture. I know that problem but it will be low priority
Hey Adam the hero of the light. That was fast.
It is as it should be - image from NVG is allways grainy.
i tried, they never responded, however i found the solution. process hacker was preventing battleye from running. i uninstalled it and now it works fine.
Hello, you can contact BattlEye at this page for support: http://www.battleye.com/contact/
Hello GriffinL85,
did you managed to fix the issue?
Hello,
it seems that the installation of .NET Framework on your computer is corrupted. Please try to re-install .NET Framework 4.5.2 (http://www.microsoft.com/en-us/download/details.aspx?id=42642) or 4.6 (http://www.microsoft.com/en-us/download/details.aspx?id=48137). Please let me know if that helps you.
Confirmed, fixed in today's dev branch update. Thanks again.
As of today's dev build, this issue is still not fixed. Was the fix you mentioned pushed today or expected later?
It's not there yet
Confirmed. Array of of params 3+ elements stops command from executing, forget about the function. The command returns NOTHING, while under 3 it returns "" <<
Have you ever seen a command in Arma taking more than 2 parameters? :) They accept either none, one or two. In order to be able to send more parameters you make them an array.
"[1,2,3] remoteExec ["someCmd"]" does actually translate into "1 remoteExec 2,3". This is wrong syntax. If you check your rpt you should be able to see an error about remoteExec being called with a wrong number of arguments.
The right way to call it would be [1,[2,3]] remoteExec ["someCmd"] (or [[1,2],3]] / 1,2,3 depending on your command).
Im not calling command am I? Im calling FUNCTION so array should be treated as single argument on any length. I do understand what you mean, which is irrelevant regarding to custom functions because custom function IS NOT a command and takes only 1 argument. You can see how this is confusing already. Sorry Richard, your reply is just... meh.
My reply was targeting Killzone_Kid. He mentioned commands and forgetting about the function and got me confused there. I'm sorry for that.
We already have this issue fixed internally and it will be available in the dev branch as soon as possible. Thank you.
Excellent news, thank you for fixing this so quickly :)
Richard, if you would follow Steps To Reproduce you would clearly understand the problem.
If even that is unclear, then a repo mission could be made I guess.
remoteExec and remoteExecCall is essentially useless in many scenarios unless this is fixed before 1.50.
Yeah sorry, I meant remoteExec as command not commamd you pass to remoteExec
Confirmed. Array of of params 3+ elements stops command from executing, forget about the function. The command returns NOTHING, while under 3 it returns ""
Tested without CfgRemoteExec class
Also tested without CfgRemoteExec (mode 2).
Could you post your CfgRemoteExec as well, please? Thank you.
ye I got it in wrong order,
of course when the function is defined on server
then it should be callable on server from client via RE
if enabled (allowed) to run RE from client on server
(not sure about specific-password protection in that case)
must always think about the possible security risk involved
Currently you are still able to call any white listed functions on the server (regardless if they are defined client aide or not) but only if you provide 2 or less params in an array.
This will work:
[1,2] remoteExec ["serverfnc",2];
This will not:
[1,2,3] remoteExec ["serverfnc",2];
...using remoteExec obviously. It's not uncommon to have functions that are defined server side only that can be called by clients using BIS_fnc_MP for example.
You seem to have the wrong end of the stick. I want to call a function on the server machine from a client machine where the function does not exist.
Hello,
could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
After then, please try to run your Arma as an admin.
Hello, we are aware of the issue and are now currently investigating it.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
also could you please attach your DXdiag?
Update: Solved: New nvidia drivers and enabling page files on SSD fix the problem.
i enabled the page files handling now by system. Give it a try.
Short update: Since i enabled the page files for my SSD i got no error/crash today. But why we need this files ?
have you tried disabling aero effect in arma proprieties and when you exit reactivate it ?
enabling page file even if not suggested with 8-16 gb of ram ?
i uploaded the memory error screen. (German)
The warning tell me that my sytem is running out of RAM and i need to close Arma. but if i look into the task manager there are still 4 GB free.
Sure.. alredy tryed 3 different driver versions and runned Arma as Admin, but i still get a memory warning after a few min. If i ignore it, the game will crash.
Are you still experiencing the issue?
Update: Looks like an NVIDIA Driver problem.
Mr. Downvote... pls tell us wich drivers you are using... and not downvote it without comment.
Even if you place new sectors down without copy and pasting them - after unlocking a few sectors there is a massive frame rate drop for a few seconds when new sector is unlocked.