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May 10 2016

DarkDruid added a comment to T79589: Helicopter showcase.

Hi, I am not able to reproduce this issue. Are you still able to reproduce it? Do you use any mods? Thanks

May 10 2016, 9:27 AM · Arma 3
Frager added a comment to T79589: Helicopter showcase.

@Shields ,i didnt mention that i am on the arma 3 dev build,i am on the stable build,and everyday i check dev changelog

May 10 2016, 9:27 AM · Arma 3
Shields added a comment to T79589: Helicopter showcase.

Sure you don't have the development build of arma 3?

May 10 2016, 9:27 AM · Arma 3
deanosbeano added a comment to T79588: Accuracy to Decimal.

Looks like the game is using single precision found the problem on a duplicate 0018538

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79589: Helicopter showcase: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Frager edited Steps To Reproduce on T79589: Helicopter showcase.
May 10 2016, 9:27 AM · Arma 3
ocf81 added a comment to T79588: Accuracy to Decimal.

Yeah, the engine should really bump the precision on the numbers used in scripts and do a conversion if this gets translated to the graphic environment.

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79588: Accuracy to Decimal: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Bohemia updated subscribers of T79588: Accuracy to Decimal.
May 10 2016, 9:27 AM · Arma 3
deanosbeano edited Steps To Reproduce on T79588: Accuracy to Decimal.
May 10 2016, 9:27 AM · Arma 3
Unknown Object (User) added a comment to T79587: Game Suddenly Quits without Errors on Loading a multyplayer match..
May 10 2016, 9:27 AM · Arma 3
pusteblume added a comment to T79587: Game Suddenly Quits without Errors on Loading a multyplayer match..

I got the same problem.

dmp: http://puu.sh/dnRHU/d0f20ae057.rpt

  • This is the only file i got.

Thanks for the help!

May 10 2016, 9:27 AM · Arma 3
Iceman added a comment to T79587: Game Suddenly Quits without Errors on Loading a multyplayer match..

Hey, are there not any other files? I'm talking about bidmp and mdmp, which are crucial for analyzing crashes. Thanks.

May 10 2016, 9:27 AM · Arma 3
Frager added a comment to T79587: Game Suddenly Quits without Errors on Loading a multyplayer match..

upload a crashdump so they can fix ur problem
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.
copied

May 10 2016, 9:27 AM · Arma 3
Networkz added a comment to T79587: Game Suddenly Quits without Errors on Loading a multyplayer match..

Dumps have been found and Uploaded. Thank you for the help.

May 10 2016, 9:27 AM · Arma 3
Networkz edited Steps To Reproduce on T79587: Game Suddenly Quits without Errors on Loading a multyplayer match..
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79587: Game Suddenly Quits without Errors on Loading a multyplayer match.: Arma 3.
May 10 2016, 9:27 AM · Arma 3
captainhat edited Steps To Reproduce on T79586: Arma 3 loading screen appears when the game gets a small laggspike (Multiplayer/LAN).
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79586: Arma 3 loading screen appears when the game gets a small laggspike (Multiplayer/LAN): Arma 3.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79585: Bugs and improvements to helicopter destruction: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79585: Bugs and improvements to helicopter destruction.
May 10 2016, 9:26 AM · Arma 3
d3nn16 edited Steps To Reproduce on T79584: 3 small issues with respawn functions.
May 10 2016, 9:26 AM · Arma 3
Foxtrot edited Steps To Reproduce on T79583: Lightbars on Vehicles with no option to turn on.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79584: 3 small issues with respawn functions: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79583: Lightbars on Vehicles with no option to turn on: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Mlswe added a comment to T79582: download updaten! I was running the game, when you are inside the game, "Charge Screnen" forward every 10 seconds! ran a check.

when i start A2/A3 its minimize .. i can hear the shots are firing but i cant open up the screen

May 10 2016, 9:26 AM · Arma 3
Iceman added a comment to T79582: download updaten! I was running the game, when you are inside the game, "Charge Screnen" forward every 10 seconds! ran a check.

Hello,

thank you for your report and files. It seems that your problem is that DirectX crashes. This may be from various reasons, such as outdated DirectX, outdated drivers, overclocked CPU or GPU [by manufacturer or user] and many more.

Sadly, there is nothing that can be done from our side. I linked this problem to bug number #0000579, where you can read useful tips in comments. Also, please check out the forums page for another useful tips:
http://forums.bistudio.com/showthread.php?147598-Endless-DXGI_ERROR_DEVICE_REMOVED-Crashes

Sorry for the inconvenience, have a nice day.

May 10 2016, 9:26 AM · Arma 3
Mlswe edited Steps To Reproduce on T79582: download updaten! I was running the game, when you are inside the game, "Charge Screnen" forward every 10 seconds! ran a check.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79582: download updaten! I was running the game, when you are inside the game, "Charge Screnen" forward every 10 seconds! ran a check: Arma 3.
May 10 2016, 9:26 AM · Arma 3
oukej added a comment to T79580: AI team mates fall behind in running because of raised weapons.

This has been fixed by the new stamina system.

May 10 2016, 9:26 AM · Arma 3
TutSi added a comment to T79580: AI team mates fall behind in running because of raised weapons.

Agree /fixed.

May 10 2016, 9:26 AM · Arma 3
Lotus edited Steps To Reproduce on T79581: Jip "Join In Progress" is broken -> Desync vehicle (Car).
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79581: Jip "Join In Progress" is broken -> Desync vehicle (Car): Arma 3.
May 10 2016, 9:26 AM · Arma 3
mickeymen added a comment to T79580: AI team mates fall behind in running because of raised weapons.

related to http://feedback.arma3.com/view.php?id=22100

May 10 2016, 9:26 AM · Arma 3
TutSi added a comment to T79580: AI team mates fall behind in running because of raised weapons.

In a infantry simulator game, this should be number 1 to fix,and this is repored since year, since version 1.32 (we have 1.52 now). Thats only my opinion.

May 10 2016, 9:26 AM · Arma 3
joostSidy added a comment to T79580: AI team mates fall behind in running because of raised weapons.

This is not my experience, AI definitely seek more cover in Combat mode en they scan better for enemies, for instance behind them. They will also move with me (as their leader), even if it's a bit on the slow side.

But this ticket is not about that, it is about longer range covering of ground, say 500m for instance. The ai will get a bit stuck in aiming down the sights while moving which is not appropriate in that situation.

May 10 2016, 9:26 AM · Arma 3
joostSidy added a comment to T79580: AI team mates fall behind in running because of raised weapons.

I just discovered that the problem has something to do with moving in formation. As long as they're in formation, they run with rifle low, with the occasional peeking through the scope, very good. When they are behind, they get a bit confused and start raising rifle a lot or constantly, then they get tired and slow and get even more behind which results in very slow progress.

May 10 2016, 9:26 AM · Arma 3
joostSidy edited Steps To Reproduce on T79580: AI team mates fall behind in running because of raised weapons.
May 10 2016, 9:26 AM · Arma 3
benreeper added a comment to T79580: AI team mates fall behind in running because of raised weapons.

With the way the AI reacts when in Aware and Combat, there is fundamentally no difference in the two modes. They basically become too afraid to move, even with max courage.

May 10 2016, 9:26 AM · Arma 3
Bohemia updated subscribers of T79580: AI team mates fall behind in running because of raised weapons.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79580: AI team mates fall behind in running because of raised weapons: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79579: Servers do not load maps in the voting screen.: Arma 3.
May 10 2016, 9:26 AM · Arma 3
TGBlack edited Steps To Reproduce on T79579: Servers do not load maps in the voting screen..
May 10 2016, 9:26 AM · Arma 3
oukej added a comment to T79578: AI is not alerted when unit on same side is killed with silent weapon.

This should now be fixed in the dev branch. Thank you for helping us improve the game!

May 10 2016, 9:26 AM · Arma 3
mrflay added a comment to T79578: AI is not alerted when unit on same side is killed with silent weapon.

Related to:

0013494: AI knows about all units of the same side in the direction it is facing (within spotting distance)
http://feedback.arma3.com/view.php?id=13494

0013493: AI is alerted immediately when a unit it knowsabout is killed
http://feedback.arma3.com/view.php?id=13493

May 10 2016, 9:26 AM · Arma 3
mrflay edited Steps To Reproduce on T79578: AI is not alerted when unit on same side is killed with silent weapon.
May 10 2016, 9:26 AM · Arma 3
Bohemia updated subscribers of T79578: AI is not alerted when unit on same side is killed with silent weapon.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79578: AI is not alerted when unit on same side is killed with silent weapon: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Fireball added a comment to T79577: Entering Multiplayer Crashes on searching.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:26 AM · Arma 3
Iceman added a comment to T79577: Entering Multiplayer Crashes on searching.

Hello,
from the crashdumps it is clear that your game crashes because of corrupted memory allocator in Windows. There is unfortunately nothing which can be done by us. I'd suggest repairing/reinstalling your system.
Sorry for inconveniences, have a nice day.

May 10 2016, 9:26 AM · Arma 3
xLOCOx added a comment to T79577: Entering Multiplayer Crashes on searching.

Anything I can do more to speed things up???

May 10 2016, 9:26 AM · Arma 3
xLOCOx edited Steps To Reproduce on T79577: Entering Multiplayer Crashes on searching.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79577: Entering Multiplayer Crashes on searching: Arma 3.
May 10 2016, 9:26 AM · Arma 3
TurtleImpaler edited Steps To Reproduce on T79576: Windows 10 Testing.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79576: Windows 10 Testing: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79575: Game crashes after entering MP browser: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Dehlaw edited Steps To Reproduce on T79575: Game crashes after entering MP browser.
May 10 2016, 9:26 AM · Arma 3
Killzone_Kid added a comment to T79574: Zeus - Setting owner to #adminLogged does not currently work on dedicated servers..

Duplicate #21163

May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79574: Zeus - Setting owner to #adminLogged does not currently work on dedicated servers.: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Killzone_Kid added a comment to T79573: Weapon does not raise when crouched..

Duplicate of #21141

May 10 2016, 9:26 AM · Arma 3
MulleDK19 added a comment to T79573: Weapon does not raise when crouched..

Duplicate of http://feedback.arma3.com/view.php?id=21029

May 10 2016, 9:26 AM · Arma 3
WinterborneTE edited Steps To Reproduce on T79574: Zeus - Setting owner to #adminLogged does not currently work on dedicated servers..
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79573: Weapon does not raise when crouched.: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Fireball added a comment to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:26 AM · Arma 3
COREFury edited Steps To Reproduce on T79573: Weapon does not raise when crouched..
May 10 2016, 9:26 AM · Arma 3
BIS_cooper added a comment to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.

hi, the issue should be fixed now. The fix will be included in next arma 3 tools update.

May 10 2016, 9:26 AM · Arma 3
djotacon added a comment to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.

I made a complete search on my entire hard disk and I cant find this file: "Publisher.rpt"

In the logs of \Arma 3 Tools\Logs there's no such file either.

May 10 2016, 9:26 AM · Arma 3
BIS_cooper added a comment to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.

hi,

ok, you have your steam library elsewere. At least this part of the path should exists somewhere in you pc: SteamApps\common\Arma 3
Tools\Logs\Publisher.rpt. Location of the steam library dir could be found in Arma 3 Tools properties in Steam client. Run/open Steam -> library -> tools->arma 3 tools -> right click -> properties -> local files tab -> browse local files. explorer will open and you should be able to find Logs dir with Publisher.rpt file.

Thx

May 10 2016, 9:26 AM · Arma 3
djotacon added a comment to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.

c:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Tools\

this path doesnt exist.

May 10 2016, 9:26 AM · Arma 3
BIS_cooper added a comment to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.

Hi,
could you please upload log file?
Should be located here: c:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Tools\Logs\Publisher.rpt

Thank you.

May 10 2016, 9:26 AM · Arma 3
djotacon edited Steps To Reproduce on T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79571: Sample helicopter model.cfg lists wrong model name: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Varanon edited Steps To Reproduce on T79571: Sample helicopter model.cfg lists wrong model name.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79570: Three Visual Glitches: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Killzone_Kid added a comment to T79569: Structures show up incorrectly in multiplayer.

Is playing with your friends the main factor here or does this happen on others servers too?

May 10 2016, 9:26 AM · Arma 3
Bohemia edited Steps To Reproduce on T79570: Three Visual Glitches.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79569: Structures show up incorrectly in multiplayer: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Zas edited Steps To Reproduce on T79569: Structures show up incorrectly in multiplayer.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Any news on a fix for this? :) Or does anyone have any ideas for some sort of workaround?

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Ok - so it's still not working on Dev either.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Someone please assign this. please, please!

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Has anyone got this working yet? ORBAT and saved games = broken!

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Going to try this out on Dev branch tomorrow - you never know, may have already been fixed?

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Going to attempt an addon with the ORBAT config in - should make a difference!

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Any chance of assigning? ORBAT's pretty broken.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

I agree. Unfortunately it seems, for now, ORBAT is out of commission. At least it is if you need to save the mission at some point!

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Ok, so I've actually succeeded in creating an ORBATcfg.FSM which works - however, the load mission bug is still failing. It seems it can't find the textures, whereas on the first time playing, it works fine. Apparently, it doesn't matter if you define the ORBAT in the description.ext or via an FSM, it's not being read in-game after a mission load.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Still not working for me. can they assign this one?

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

I would suppose the reason BI's ORBAT works is because it's hardcoded? Eg. It's part of the game. Unless you defined your ORBAT as part of a mod I don't think it'll work on loading your mission. This really should be fixed - effectively, the ORBAT system isn't working for mission makers.

May 10 2016, 9:26 AM · Arma 3
R_Marx added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

I have noticed this problem. Upvoted.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

The modules appear on the map but they disappear when you click on them, really weird. Almost as though the description isn't getting read properly.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

ORBAT markers disappear on mission load when defined through the description ext. Not sure if similar happens through an fsm.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

I wonder if a loadMission eventhandler could fix the issue somehow? Not sure how one would define the path again in the ORBAT module though...

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

ORBAT markers are still disappearing on mission loads - does anybody know of a workaround?

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Any update or news on this one? :)

May 10 2016, 9:26 AM · Arma 3
Bohemia updated subscribers of T79568: Custom ORBAT Markers Disappear on Mission Load.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Please assign this. I can't get my custom Orbats to show after loads :(

May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79568: Custom ORBAT Markers Disappear on Mission Load: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Flight1700 added a comment to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.

This mess is not merely limited to advanced flight model. It happens always, whether the helo is crewed or empty. Very annoying, should be assigned as major.

May 10 2016, 9:26 AM · Arma 3