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Bugs and improvements to helicopter destruction
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Description

Bugs

  1. If fire and smoke finished, they will resume again for JIP players. Basically JIP will start the effect again and again.
  2. "After explosion decal" on the ground does not exist for JIP that makes it look quite strange.

Improvements

  1. Fire is burning for too long, unnecessary and it eats into PC resources.
  2. Fire origin is too high above the ground, It would be ideal if it started from under the heli wreck, it looks better. This could be noticed in wrecks burning upside down, the effect looks more realistic.
  3. Would be better if burning would stop in 2 stages, fire stops first, then smoke stops after a while.
  4. I am pretty sure it is possible to set time when effect started in a variable in object namespace and therefore sync the effect completely for all JIP players, by starting a timer and deleting effect when time is up on every client simultaneously.

Details

Legacy ID
3541522830
Severity
None
Resolution
Open
Reproducibility
Always
Category
Particles

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Particles.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 3541522830.May 7 2016, 7:38 PM