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May 10 2016

Iceman added a comment to T79036: where can i find zeus training stages, bootcamp MP missions?.

You can start a multiplayer session and one of the missions in the list will be Bootcamp.
Play > Multiplayer > Choose LAN/Internet > Bootcamp

May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79036: where can i find zeus training stages, bootcamp MP missions?: Arma 3.
May 10 2016, 9:07 AM · Arma 3
cheech added a comment to T79035: K.I.A. Achievement not received.

Steam wasnt offline. But today i went back in Multiplayer, after that i tried again and got it.. with correct achievement date in the past!
ah, and i changed language from german to english before.

---solved---

May 10 2016, 9:07 AM · Arma 3
Bohemia added a comment to T79035: K.I.A. Achievement not received.

Have you been online and connected to Steam?

Sometimes Steam switches to offline mode for a few seconds and if you´re in offline mode at the right moment (e.g. when receiving an Achievement), you wont get it.

Have you tried receiving the Achievement when being shot now?

May 10 2016, 9:07 AM · Arma 3
cheech edited Steps To Reproduce on T79035: K.I.A. Achievement not received.
May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79035: K.I.A. Achievement not received: Arma 3.
May 10 2016, 9:07 AM · Arma 3
cheech added a comment to T79034: First Deployment Achievement not received.

today i went back in Multiplayer, after that i tried again and got it.. with correct achievement date in the past!
ah, and i changed language from german to english before.

---sOLVED---

May 10 2016, 9:07 AM · Arma 3
cheech edited Steps To Reproduce on T79034: First Deployment Achievement not received.
May 10 2016, 9:07 AM · Arma 3
cheech added a comment to T79033: Achievement for Epilogue A not received.

Got It!
i have changed language from german to english before. then i used "revert" NOT "replay" (replay wont work) to play the paradise found mission.

and then another mission appears right after the paradise found. i havent saw this until now!

---solved---

May 10 2016, 9:07 AM · Arma 3
cheech edited Steps To Reproduce on T79033: Achievement for Epilogue A not received.
May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79034: First Deployment Achievement not received: Arma 3.
May 10 2016, 9:07 AM · Arma 3
ColonelMolerat added a comment to T79032: Multiplayer bootcamp scenario, Altis - Training modules not named properly.

That's weird.
I'm not using any mods, and I've verified the game cache.
I've just tried again, and the problem persists.
I've added a screenshot so you can see the issue exactly.
(For some reason, the background has gone completely white in the screenshot, but you can see still see the important info)

May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79033: Achievement for Epilogue A not received: Arma 3.
May 10 2016, 9:07 AM · Arma 3
SilentSpike added a comment to T79032: Multiplayer bootcamp scenario, Altis - Training modules not named properly.

I've also experienced this

May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79032: Multiplayer bootcamp scenario, Altis - Training modules not named properly: Arma 3.
May 10 2016, 9:07 AM · Arma 3
Iceman added a comment to T79032: Multiplayer bootcamp scenario, Altis - Training modules not named properly.

Hello,
they display correctly for me. Are you using any mods? Also, could you verify your game cache?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Thanks for the info.

May 10 2016, 9:07 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T79032: Multiplayer bootcamp scenario, Altis - Training modules not named properly.
May 10 2016, 9:07 AM · Arma 3
Killswitch added a comment to T79031: *.rpt log is not created on Dedicated Server under Linux (Debian6).

Duplicate of #0019945.

May 10 2016, 9:07 AM · Arma 3
Bohemia updated subscribers of T79031: *.rpt log is not created on Dedicated Server under Linux (Debian6).
May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79031: *.rpt log is not created on Dedicated Server under Linux (Debian6): Arma 3.
May 10 2016, 9:07 AM · Arma 3
Chairborne added a comment to T79031: *.rpt log is not created on Dedicated Server under Linux (Debian6).

UPVOTED! 1+!

May 10 2016, 9:07 AM · Arma 3
Soldat_Ryan edited Steps To Reproduce on T79031: *.rpt log is not created on Dedicated Server under Linux (Debian6).
May 10 2016, 9:07 AM · Arma 3
Fireball added a comment to T79030: German translations in launcher are incorrect..

Last time I checked, this was resolved.

May 10 2016, 9:07 AM · Arma 3
Bohemia added a comment to T79030: German translations in launcher are incorrect..

When starting the game you can read
"Bitte beenden sie Arma 3 weiterhin mit der Trägerrakete.", which translates to
"Please keep exiting Arma 3 with the carrier rocket." instead of
"Please exit Arma 3 in order to continue using the launcher".
You could use
"Bitte schließen sie Arma 3 um den Launcher weiter zu benutzen."
instead.

I would translate it:
"Bitte schließen Sie Arma 3, um zum Launcher zurückzukehren"
Engl.: "Please exit Arma3 to return to the Launcher"

I mean: The launcher is nevertheless running in the background all the time ;-)

May 10 2016, 9:07 AM · Arma 3
pops added a comment to T79030: German translations in launcher are incorrect..

Classic babelfish'ed. My favorite is, once you started the game the launcher reads: "Please continue to close Arma 3 with the carrier rocket." In German: "Bitte beenden Sie Arma 3 weiterhin mit der Trägerrakete." No idea what that's supposed to mean. :)

Also I'd suggest a different translation for the -noworld launch parameter: "Deaktiviert die Hintergrundszenerie im Hauptmenü." Translated: "Deactivates the background scenery in the main menu."

May 10 2016, 9:07 AM · Arma 3
Humay added a comment to T79030: German translations in launcher are incorrect..

That does seem like a better translation to me. I changed the report.

May 10 2016, 9:07 AM · Arma 3
R3vo added a comment to T79030: German translations in launcher are incorrect..

I totally agree. The german translation is rediculous. Next time, hire someone who knows his job, or ask the community for help. I would have been glad to help.

kind regards R3vo

May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79030: German translations in launcher are incorrect.: Arma 3.
May 10 2016, 9:07 AM · Arma 3
Humay edited Steps To Reproduce on T79030: German translations in launcher are incorrect..
May 10 2016, 9:07 AM · Arma 3
Bohemia updated subscribers of T79030: German translations in launcher are incorrect..
May 10 2016, 9:07 AM · Arma 3
Koala added a comment to T79029: no texture on weapon.

Please give us more informations (maybe for upvotes):
Write down, what kind of weapon (weapon name) and give us alternative links of the pictures, because nobody (except the developers and you) can't see them.

May 10 2016, 9:07 AM · Arma 3
amooei added a comment to T79029: no texture on weapon.

links for pics:

https://dc687.4shared.com/img/Bq-EpyL4ce/s3/1485961ed18/2014-09-08_00001.jpg
https://dc705.4shared.com/img/ItXi-4Fece/s3/14859621fe0/2014-09-08_00002.jpg

weapon is mx black and scope not sure what was name.

May 10 2016, 9:07 AM · Arma 3
amooei edited Steps To Reproduce on T79029: no texture on weapon.
May 10 2016, 9:07 AM · Arma 3
PSK_Whiplash added a comment to T79028: Unarmed Ghosthawk.

It would be a great , take the guns out and add more seats = profit .

May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79029: no texture on weapon: Arma 3.
May 10 2016, 9:07 AM · Arma 3
Jaffa added a comment to T79028: Unarmed Ghosthawk.

Even simply removing the guns would be enough for this helicopter, although seats in place of the guns would also be useful.

May 10 2016, 9:07 AM · Arma 3
armatech added a comment to T79028: Unarmed Ghosthawk.

gotta say i would love a transport version of this also

May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79028: Unarmed Ghosthawk: Arma 3.
May 10 2016, 9:07 AM · Arma 3
lukesinclair edited Steps To Reproduce on T79028: Unarmed Ghosthawk.
May 10 2016, 9:07 AM · Arma 3
Bohemia updated subscribers of T79027: dotarget AI are responding extremely slowly.
May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79027: dotarget AI are responding extremely slowly: Arma 3.
May 10 2016, 9:07 AM · Arma 3
SaMatra added a comment to T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector).

Thanks for reply. I updated my previous comment with more details.

May 10 2016, 9:07 AM · Arma 3
SaMatra added a comment to T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector).

During one of the tests we had 100k desync\desync chain just by respawning simultaneously. Some helicopters\vehicles were destroyed about 5 minutes prior to it though. Is this situation related to helicopterUpdate too? Unfortunately we did not manage to reproduce it later but desync was clearly happening right after we all died. What is interesting is that 5 of us died at the same time sometimes 1 body sank underground, sometimes 2 bodies, sometimes none, it definitely looked like something is wrong with remains collector.

May 10 2016, 9:07 AM · Arma 3
George_ added a comment to T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector).

Thank you for mission. The server was flooded by helicopterUpdate messages, because once the helicopter got destroyed, the fuel started to leak. That was causing the change of fuel level and invoked a new helicopterUpdate message to server/clients with new fuel level. I've adjusted the priority of the fuel change, so it's should not cause updateMessage spam.

r. 127116

May 10 2016, 9:07 AM · Arma 3
George_ added a comment to T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector).

It's hard to tell, this one was obviously wrong and spamed server with messages but it's possible that there are similar cases with different messages (we've found similar problem that influenced only missions with sync. tasks).

There is a burst of messages when somebody is respawning (creating new unit, adding inventory items etc.) it's possible that it's giving a server hard time when there are multiple players respawning at the same time.

I'll check closely what is sent during the respawn.

May 10 2016, 9:07 AM · Arma 3
F2kSel edited Steps To Reproduce on T79027: dotarget AI are responding extremely slowly.
May 10 2016, 9:07 AM · Arma 3
SaMatra edited Steps To Reproduce on T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector).
May 10 2016, 9:07 AM · Arma 3
Bohemia updated subscribers of T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector).
May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector): Arma 3.
May 10 2016, 9:07 AM · Arma 3
Fireball added a comment to T79025: Bootcamp mission 4 'Rising Tensions' does not load.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:07 AM · Arma 3
Chappers added a comment to T79025: Bootcamp mission 4 'Rising Tensions' does not load.

I have tried it and it works like a dream!

Thanks so much Iceman for the fast response and resolution, this is definitely the best support experience I have had. Thank you and Bohemia Interactive again for making it so!

May 10 2016, 9:07 AM · Arma 3
Iceman added a comment to T79025: Bootcamp mission 4 'Rising Tensions' does not load.

Hello,
we found a problem and applied a fix, it will be distributed in next update. In the meantime you can switch to Steam Dev version to continue playing.
You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

May 10 2016, 9:07 AM · Arma 3
Chappers added a comment to T79025: Bootcamp mission 4 'Rising Tensions' does not load.

I have tried both things, but to no avail unfortunately. my files are validated and running it as admin does nothing (I am also on the admin account of my PC, if its worth mentioning)

The first campaign mission crashes. I've already filed a feedback ticket (number 0020666)

Thanks for your effort

May 10 2016, 9:07 AM · Arma 3
Iceman added a comment to T79025: Bootcamp mission 4 'Rising Tensions' does not load.

Hello, could you please upload your newest rpt file?
C:\Users\<Name>\AppData\Local\Arma 3\

May 10 2016, 9:07 AM · Arma 3
Chappers added a comment to T79025: Bootcamp mission 4 'Rising Tensions' does not load.

Uploaded now

May 10 2016, 9:07 AM · Arma 3
Iceman added a comment to T79025: Bootcamp mission 4 'Rising Tensions' does not load.

Hello,
could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

After then, please try to run your Arma as an admin. Do the previous missionsor campaign run well for you?
Thank you.

May 10 2016, 9:07 AM · Arma 3
Chappers edited Steps To Reproduce on T79025: Bootcamp mission 4 'Rising Tensions' does not load.
May 10 2016, 9:07 AM · Arma 3
Bohemia updated subscribers of T79025: Bootcamp mission 4 'Rising Tensions' does not load.
May 10 2016, 9:07 AM · Arma 3
Chappers added a comment to T79024: Game crash upon radio of lost comms with Kavala in Drawdown 2035 mssion.

Yep, the new dev version fixed this so you can change it to resolved if you want :)

Thanks

May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79025: Bootcamp mission 4 'Rising Tensions' does not load: Arma 3.
May 10 2016, 9:07 AM · Arma 3
Chappers added a comment to T79024: Game crash upon radio of lost comms with Kavala in Drawdown 2035 mssion.

On-site uploader doesn't seem to like uploading right now so here's a dropbox link

https://dl.dropboxusercontent.com/u/77857104/arma3_2014-09-09_15-54-38.rar

Sorry I dont have more than one crashdump, I'll try and make the crash happen more and send you more

May 10 2016, 9:07 AM · Arma 3
Iceman added a comment to T79024: Game crash upon radio of lost comms with Kavala in Drawdown 2035 mssion.

Thank you for the files, I have sent them to analysis. If you can reproduce it and create more, please do not hesitate to attach them as well.

May 10 2016, 9:07 AM · Arma 3
Iceman added a comment to T79024: Game crash upon radio of lost comms with Kavala in Drawdown 2035 mssion.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79024: Game crash upon radio of lost comms with Kavala in Drawdown 2035 mssion: Arma 3.
May 10 2016, 9:07 AM · Arma 3
Chappers edited Steps To Reproduce on T79024: Game crash upon radio of lost comms with Kavala in Drawdown 2035 mssion.
May 10 2016, 9:07 AM · Arma 3
EvroMalarkey added a comment to T79023: Simulation manager module doesn't work on dedicated server.

It seems that in fn_moduleSimulationManager.fsm there are missing hideObjectGlobal and enableSimulationGlobal

May 10 2016, 9:07 AM · Arma 3
EvroMalarkey added a comment to T79023: Simulation manager module doesn't work on dedicated server.

can confirm that it's fixed in 1.34

May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79023: Simulation manager module doesn't work on dedicated server: Arma 3.
May 10 2016, 9:07 AM · Arma 3
Bohemia updated subscribers of T79023: Simulation manager module doesn't work on dedicated server.
May 10 2016, 9:07 AM · Arma 3
EvroMalarkey edited Steps To Reproduce on T79023: Simulation manager module doesn't work on dedicated server.
May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79022: "Show all" Button for Virtual Arsenal: Arma 3.
May 10 2016, 9:07 AM · Arma 3
Astavinu edited Steps To Reproduce on T79022: "Show all" Button for Virtual Arsenal.
May 10 2016, 9:07 AM · Arma 3
Iceman added a comment to T79021: ..

Hello,
could you please try to run Arma without any mods and parameters (noLogs is preventing creating crash logs) and then upload crashdumps of the crash (crashdump is rpt + bidmp + mdmp file with same name)?

May 10 2016, 9:07 AM · Arma 3
Drakeziel added a comment to T79022: "Show all" Button for Virtual Arsenal.

Are you meaning, to easily equip ammo for a different weapon other than your own, and not dropping all of your mags when you choose a different weapon? I think that issue is already being discussed and it may be an option to configure in your own settings.

May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79021: .: Arma 3.
May 10 2016, 9:07 AM · Arma 3
Khurtan edited Steps To Reproduce on T79021: ..
May 10 2016, 9:07 AM · Arma 3
Khurtan added a comment to T79021: ..
May 10 2016, 9:07 AM · Arma 3
CaptainGalaxy added a comment to T79021: ..

I had the same issue. Killer Network Manager caused it for me so I installed a new version.

May 10 2016, 9:07 AM · Arma 3
Bohemia updated subscribers of T79021: ..
May 10 2016, 9:07 AM · Arma 3
r6751 added a comment to T79020: View will not stay in third person. Always switches to first person..

Yes my Enter[NUM] is working. I don't know how to "rebind" a key.

May 10 2016, 9:07 AM · Arma 3
Bohemia added a comment to T79020: View will not stay in third person. Always switches to first person..

Just for exclusion: Is your "Enter[NUM]" Key ok?

May 10 2016, 9:07 AM · Arma 3
Koala added a comment to T79020: View will not stay in third person. Always switches to first person..

Ok, try to rebind your key for the third person and look, if the problem still occurs.

May 10 2016, 9:07 AM · Arma 3
r6751 added a comment to T79020: View will not stay in third person. Always switches to first person..

I am playing in regular difficulty. I have made no custom difficulty settings.

I am able to switch to third person but it reverts back to single within seconds of the change.

May 10 2016, 9:07 AM · Arma 3
Koala added a comment to T79020: View will not stay in third person. Always switches to first person..

Are you able to shortly switch to third person and after that it switches back, or generally it does not work?

Maybe you play on difficulty "Elite", or you have disabled your third person view in the custom difficulty settings?

May 10 2016, 9:07 AM · Arma 3
Bohemia updated subscribers of T79020: View will not stay in third person. Always switches to first person..
May 10 2016, 9:07 AM · Arma 3
r6751 edited Steps To Reproduce on T79020: View will not stay in third person. Always switches to first person..
May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79020: View will not stay in third person. Always switches to first person.: Arma 3.
May 10 2016, 9:07 AM · Arma 3
Bohemia edited Steps To Reproduce on T79019: Airboarding of vehicles in aircrafts and larger/composite map.
May 10 2016, 9:07 AM · Arma 3
Defunkt added a comment to T79018: FEATURE: Mod-profiles in Arma3-Launcher.

I use the ArmA 3 Launcher a lot now. It does almost everything I need but converting the Mods field to a dropdown and adding save/delete buttons to amend a list of presets for this parameter really would complete it.

May 10 2016, 9:07 AM · Arma 3
BISWizard added a comment to T79018: FEATURE: Mod-profiles in Arma3-Launcher.
  • Local mods are can be added to Launcher in same way as Steam mods and can be included in mod profiles.
  • Launcher / BattlEye integration is now being tested internally (but there is no acceptance check).
  • Mods that require update are now being marked with icon.
May 10 2016, 9:07 AM · Arma 3
BISWizard added a comment to T79018: FEATURE: Mod-profiles in Arma3-Launcher.

Thank you for ideas, keep them coming. I'll pass them on to our designer and to our Battle Eye expert.

As to the Addons page, we’re already working on a major update for a few weeks now. We’re reworking the Addon page to seamlessly support both local addons as well as addons from the Steam Workshop. These are massive changes to the Launcher’s core functionality and we want them thoroughly tested in-house before we make them public, so bear with us.

There is a "Last update" field in the addon detail and an update notification for Steam addons, but better notifications and status indicators are also on our task list.

Stay tuned and enjoy playing Arma 3 in the meanwhile.

May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79019: Airboarding of vehicles in aircrafts and larger/composite map: Arma 3.
May 10 2016, 9:07 AM · Arma 3
Bohemia added a comment to T79018: FEATURE: Mod-profiles in Arma3-Launcher.

Hi!

I´m really happy I found something you guys can work on and hopefully integrate.

What came to my mind additionally:

  • Check of BattleEye-Version and, if needed, update of it via Launcher
  • Battle-Eye-acceptance-Checker for installed Mods and AddOns:

To be honest I know quite a lot guys, includig myself, who are often a little bit excited to try and play mods (especially graphic-mods/enhancements like SweetFX and co) because of receiving a possibly false-positive founding of BattleEye and therefore losing all our beloved Arma-games.
This is why an acceptance-check of installed data at the Arma-startup with an pop-Up-Notificatio if something is dubious would be great.
Players/Modders could react to malfunctions of their mods and scripts and therefore remove them
(I know cheating is annoying, but banning innocent players who then have to prove they did nothing (noone believes a player fighting for unbanning!) is even more annoying....)

  • in the Addons-Ribbon:

One column/point with the release-deate of the current installed Addon would be nice. Malfunctions when playing the same scenarios with friends because of a not-udpated Addon could be identified by release-date of the specific content. Now there is just the "all up2date" message.

Hope you can work with this issues :)

May 10 2016, 9:07 AM · Arma 3
BISWizard added a comment to T79018: FEATURE: Mod-profiles in Arma3-Launcher.

Hi,
thank you for your feedback. We are working on better support of local addons and mods in the Launcher. First we will start with single addons, mods will come later. There's no ETA at this time.

If you have other ideas, feel free to post them here, we'll be happy to look into them.

May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79018: FEATURE: Mod-profiles in Arma3-Launcher: Arma 3.
May 10 2016, 9:07 AM · Arma 3
Bohemia added a project to T79017: Heavy FPS-Drop while Jet-MG-firing at the ground in dive-bombing: Arma 3.
May 10 2016, 9:07 AM · Arma 3
Bohemia edited Steps To Reproduce on T79018: FEATURE: Mod-profiles in Arma3-Launcher.
May 10 2016, 9:07 AM · Arma 3
Bohemia edited Steps To Reproduce on T79017: Heavy FPS-Drop while Jet-MG-firing at the ground in dive-bombing.
May 10 2016, 9:07 AM · Arma 3
mickeymen added a comment to T79016: Vehicle Damage Model Improvement Considerations.

"RPGs or AGMs are what is going to kill the crew, not the vehicle itself."

I think, if the car or light armored vehicle will get hit from a Missile launcher or Anti-Tank mine, then he always should have a explosion, but in other variants of attack, I would agree with you.

"We already have many of the effects described in this ticket (broken windows, smoking engine, damage textures)"

Today in Arma3 Weak damage effects. It is not enough. New effects will be needed, because the player needs to see the vehicle damage, if the player does not see the vehicle explosion.

May 10 2016, 9:07 AM · Arma 3
gutsnav added a comment to T79016: Vehicle Damage Model Improvement Considerations.

Yep. Unless you get the fuel on you, you'll likely get away with minor injuries and no eyebrows.

May 10 2016, 9:07 AM · Arma 3