You can start a multiplayer session and one of the missions in the list will be Bootcamp.
Play > Multiplayer > Choose LAN/Internet > Bootcamp
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May 10 2016
Steam wasnt offline. But today i went back in Multiplayer, after that i tried again and got it.. with correct achievement date in the past!
ah, and i changed language from german to english before.
---solved---
Have you been online and connected to Steam?
Sometimes Steam switches to offline mode for a few seconds and if you´re in offline mode at the right moment (e.g. when receiving an Achievement), you wont get it.
Have you tried receiving the Achievement when being shot now?
today i went back in Multiplayer, after that i tried again and got it.. with correct achievement date in the past!
ah, and i changed language from german to english before.
---sOLVED---
Got It!
i have changed language from german to english before. then i used "revert" NOT "replay" (replay wont work) to play the paradise found mission.
and then another mission appears right after the paradise found. i havent saw this until now!
---solved---
That's weird.
I'm not using any mods, and I've verified the game cache.
I've just tried again, and the problem persists.
I've added a screenshot so you can see the issue exactly.
(For some reason, the background has gone completely white in the screenshot, but you can see still see the important info)
I've also experienced this
Hello,
they display correctly for me. Are you using any mods? Also, could you verify your game cache?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Thanks for the info.
Duplicate of #0019945.
UPVOTED! 1+!
Last time I checked, this was resolved.
When starting the game you can read
"Bitte beenden sie Arma 3 weiterhin mit der Trägerrakete.", which translates to
"Please keep exiting Arma 3 with the carrier rocket." instead of
"Please exit Arma 3 in order to continue using the launcher".
You could use
"Bitte schließen sie Arma 3 um den Launcher weiter zu benutzen."
instead.
I would translate it:
"Bitte schließen Sie Arma 3, um zum Launcher zurückzukehren"
Engl.: "Please exit Arma3 to return to the Launcher"
I mean: The launcher is nevertheless running in the background all the time ;-)
Classic babelfish'ed. My favorite is, once you started the game the launcher reads: "Please continue to close Arma 3 with the carrier rocket." In German: "Bitte beenden Sie Arma 3 weiterhin mit der Trägerrakete." No idea what that's supposed to mean. :)
Also I'd suggest a different translation for the -noworld launch parameter: "Deaktiviert die Hintergrundszenerie im Hauptmenü." Translated: "Deactivates the background scenery in the main menu."
That does seem like a better translation to me. I changed the report.
I totally agree. The german translation is rediculous. Next time, hire someone who knows his job, or ask the community for help. I would have been glad to help.
kind regards R3vo
Please give us more informations (maybe for upvotes):
Write down, what kind of weapon (weapon name) and give us alternative links of the pictures, because nobody (except the developers and you) can't see them.
links for pics:
https://dc687.4shared.com/img/Bq-EpyL4ce/s3/1485961ed18/2014-09-08_00001.jpg
https://dc705.4shared.com/img/ItXi-4Fece/s3/14859621fe0/2014-09-08_00002.jpg
weapon is mx black and scope not sure what was name.
It would be a great , take the guns out and add more seats = profit .
Even simply removing the guns would be enough for this helicopter, although seats in place of the guns would also be useful.
gotta say i would love a transport version of this also
Thanks for reply. I updated my previous comment with more details.
During one of the tests we had 100k desync\desync chain just by respawning simultaneously. Some helicopters\vehicles were destroyed about 5 minutes prior to it though. Is this situation related to helicopterUpdate too? Unfortunately we did not manage to reproduce it later but desync was clearly happening right after we all died. What is interesting is that 5 of us died at the same time sometimes 1 body sank underground, sometimes 2 bodies, sometimes none, it definitely looked like something is wrong with remains collector.
Thank you for mission. The server was flooded by helicopterUpdate messages, because once the helicopter got destroyed, the fuel started to leak. That was causing the change of fuel level and invoked a new helicopterUpdate message to server/clients with new fuel level. I've adjusted the priority of the fuel change, so it's should not cause updateMessage spam.
r. 127116
It's hard to tell, this one was obviously wrong and spamed server with messages but it's possible that there are similar cases with different messages (we've found similar problem that influenced only missions with sync. tasks).
There is a burst of messages when somebody is respawning (creating new unit, adding inventory items etc.) it's possible that it's giving a server hard time when there are multiple players respawning at the same time.
I'll check closely what is sent during the respawn.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
I have tried it and it works like a dream!
Thanks so much Iceman for the fast response and resolution, this is definitely the best support experience I have had. Thank you and Bohemia Interactive again for making it so!
Hello,
we found a problem and applied a fix, it will be distributed in next update. In the meantime you can switch to Steam Dev version to continue playing.
You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client
I have tried both things, but to no avail unfortunately. my files are validated and running it as admin does nothing (I am also on the admin account of my PC, if its worth mentioning)
The first campaign mission crashes. I've already filed a feedback ticket (number 0020666)
Thanks for your effort
Hello, could you please upload your newest rpt file?
C:\Users\<Name>\AppData\Local\Arma 3\
Uploaded now
Hello,
could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
After then, please try to run your Arma as an admin. Do the previous missionsor campaign run well for you?
Thank you.
Yep, the new dev version fixed this so you can change it to resolved if you want :)
Thanks
On-site uploader doesn't seem to like uploading right now so here's a dropbox link
https://dl.dropboxusercontent.com/u/77857104/arma3_2014-09-09_15-54-38.rar
Sorry I dont have more than one crashdump, I'll try and make the crash happen more and send you more
Thank you for the files, I have sent them to analysis. If you can reproduce it and create more, please do not hesitate to attach them as well.
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
It seems that in fn_moduleSimulationManager.fsm there are missing hideObjectGlobal and enableSimulationGlobal
can confirm that it's fixed in 1.34
Hello,
could you please try to run Arma without any mods and parameters (noLogs is preventing creating crash logs) and then upload crashdumps of the crash (crashdump is rpt + bidmp + mdmp file with same name)?
Are you meaning, to easily equip ammo for a different weapon other than your own, and not dropping all of your mags when you choose a different weapon? I think that issue is already being discussed and it may be an option to configure in your own settings.
I had the same issue. Killer Network Manager caused it for me so I installed a new version.
Yes my Enter[NUM] is working. I don't know how to "rebind" a key.
Just for exclusion: Is your "Enter[NUM]" Key ok?
Ok, try to rebind your key for the third person and look, if the problem still occurs.
I am playing in regular difficulty. I have made no custom difficulty settings.
I am able to switch to third person but it reverts back to single within seconds of the change.
Are you able to shortly switch to third person and after that it switches back, or generally it does not work?
Maybe you play on difficulty "Elite", or you have disabled your third person view in the custom difficulty settings?
I use the ArmA 3 Launcher a lot now. It does almost everything I need but converting the Mods field to a dropdown and adding save/delete buttons to amend a list of presets for this parameter really would complete it.
- Local mods are can be added to Launcher in same way as Steam mods and can be included in mod profiles.
- Launcher / BattlEye integration is now being tested internally (but there is no acceptance check).
- Mods that require update are now being marked with icon.
Thank you for ideas, keep them coming. I'll pass them on to our designer and to our Battle Eye expert.
As to the Addons page, we’re already working on a major update for a few weeks now. We’re reworking the Addon page to seamlessly support both local addons as well as addons from the Steam Workshop. These are massive changes to the Launcher’s core functionality and we want them thoroughly tested in-house before we make them public, so bear with us.
There is a "Last update" field in the addon detail and an update notification for Steam addons, but better notifications and status indicators are also on our task list.
Stay tuned and enjoy playing Arma 3 in the meanwhile.
Hi!
I´m really happy I found something you guys can work on and hopefully integrate.
What came to my mind additionally:
- Check of BattleEye-Version and, if needed, update of it via Launcher
- Battle-Eye-acceptance-Checker for installed Mods and AddOns:
To be honest I know quite a lot guys, includig myself, who are often a little bit excited to try and play mods (especially graphic-mods/enhancements like SweetFX and co) because of receiving a possibly false-positive founding of BattleEye and therefore losing all our beloved Arma-games.
This is why an acceptance-check of installed data at the Arma-startup with an pop-Up-Notificatio if something is dubious would be great.
Players/Modders could react to malfunctions of their mods and scripts and therefore remove them
(I know cheating is annoying, but banning innocent players who then have to prove they did nothing (noone believes a player fighting for unbanning!) is even more annoying....)
- in the Addons-Ribbon:
One column/point with the release-deate of the current installed Addon would be nice. Malfunctions when playing the same scenarios with friends because of a not-udpated Addon could be identified by release-date of the specific content. Now there is just the "all up2date" message.
Hope you can work with this issues :)
Hi,
thank you for your feedback. We are working on better support of local addons and mods in the Launcher. First we will start with single addons, mods will come later. There's no ETA at this time.
If you have other ideas, feel free to post them here, we'll be happy to look into them.
"RPGs or AGMs are what is going to kill the crew, not the vehicle itself."
I think, if the car or light armored vehicle will get hit from a Missile launcher or Anti-Tank mine, then he always should have a explosion, but in other variants of attack, I would agree with you.
"We already have many of the effects described in this ticket (broken windows, smoking engine, damage textures)"
Today in Arma3 Weak damage effects. It is not enough. New effects will be needed, because the player needs to see the vehicle damage, if the player does not see the vehicle explosion.
Yep. Unless you get the fuel on you, you'll likely get away with minor injuries and no eyebrows.