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FEATURE: Mod-profiles in Arma3-Launcher
Closed, ResolvedPublic

Description

First of all:
I hope this hasn´t ben asked for in another issue reported so far!

It would be great to be able to create several MOD-Profiles in the Arma 3 launcher.
For now every mod has to be selected/deleted separately (via folder or with the "@mod"-stuff) to add it in the parameter-line-up (Parameter - Basis - Mods).
This is very uncomfortable when switching between different game-types and servers which allow only certain mods.

My idea:
Add a save/select-mods-button next to the folder-selection-button so that people can save/edit/delete their created mod-parameter-setup and choose an already existing one.

This would really improve the usability for the Launcher as now you have to delete the whole mod-line when playing on a no-mods-allowed server and later have to add all mods again when playing on another one.

Details

Legacy ID
2527774352
Severity
None
Resolution
Fixed
Reproducibility
N/A
Category
Launcher

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Sep 8 2014, 11:22 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Launcher.
Bohemia set Reproducibility to N/A.
Bohemia set Severity to None.
Bohemia set Resolution to Fixed.
Bohemia set Legacy ID to 2527774352.May 7 2016, 7:24 PM
Bohemia edited a custom field.

Hi,
thank you for your feedback. We are working on better support of local addons and mods in the Launcher. First we will start with single addons, mods will come later. There's no ETA at this time.

If you have other ideas, feel free to post them here, we'll be happy to look into them.

Bohemia added a subscriber: Bohemia.May 7 2016, 7:24 PM

Hi!

I´m really happy I found something you guys can work on and hopefully integrate.

What came to my mind additionally:

  • Check of BattleEye-Version and, if needed, update of it via Launcher
  • Battle-Eye-acceptance-Checker for installed Mods and AddOns:

To be honest I know quite a lot guys, includig myself, who are often a little bit excited to try and play mods (especially graphic-mods/enhancements like SweetFX and co) because of receiving a possibly false-positive founding of BattleEye and therefore losing all our beloved Arma-games.
This is why an acceptance-check of installed data at the Arma-startup with an pop-Up-Notificatio if something is dubious would be great.
Players/Modders could react to malfunctions of their mods and scripts and therefore remove them
(I know cheating is annoying, but banning innocent players who then have to prove they did nothing (noone believes a player fighting for unbanning!) is even more annoying....)

  • in the Addons-Ribbon:

One column/point with the release-deate of the current installed Addon would be nice. Malfunctions when playing the same scenarios with friends because of a not-udpated Addon could be identified by release-date of the specific content. Now there is just the "all up2date" message.

Hope you can work with this issues :)

Thank you for ideas, keep them coming. I'll pass them on to our designer and to our Battle Eye expert.

As to the Addons page, we’re already working on a major update for a few weeks now. We’re reworking the Addon page to seamlessly support both local addons as well as addons from the Steam Workshop. These are massive changes to the Launcher’s core functionality and we want them thoroughly tested in-house before we make them public, so bear with us.

There is a "Last update" field in the addon detail and an update notification for Steam addons, but better notifications and status indicators are also on our task list.

Stay tuned and enjoy playing Arma 3 in the meanwhile.

Defunkt added a subscriber: Defunkt.May 7 2016, 7:24 PM

I use the ArmA 3 Launcher a lot now. It does almost everything I need but converting the Mods field to a dropdown and adding save/delete buttons to amend a list of presets for this parameter really would complete it.

  • Local mods are can be added to Launcher in same way as Steam mods and can be included in mod profiles.
  • Launcher / BattlEye integration is now being tested internally (but there is no acceptance check).
  • Mods that require update are now being marked with icon.