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May 10 2016

ChrisAcrobat added a comment to T75620: Clipping gunshot sounds with G35 7.1 Surround Headset.

Possible duplicate of #14676.

May 10 2016, 7:40 AM · Arma 3
cancerouspete added a comment to T75620: Clipping gunshot sounds with G35 7.1 Surround Headset.

Have you checked or tried adjusting the Playback Format in Advanced tab of windows sound? There were others that had a similar stutter/choppy in MP (including me) for multiple sound sources - that ended up being a result of the format being set too high, thus putting huge demand on the cpu

May 10 2016, 7:40 AM · Arma 3
gutsnav added a comment to T75620: Clipping gunshot sounds with G35 7.1 Surround Headset.

In general there really aren't many surround sound options for this game :/

May 10 2016, 7:40 AM · Arma 3
SeriousToni edited Steps To Reproduce on T75620: Clipping gunshot sounds with G35 7.1 Surround Headset.
May 10 2016, 7:40 AM · Arma 3
Bohemia updated subscribers of T75620: Clipping gunshot sounds with G35 7.1 Surround Headset.
May 10 2016, 7:40 AM · Arma 3
SeriousToni added a comment to T75620: Clipping gunshot sounds with G35 7.1 Surround Headset.

I don't think that this has something to do with options - it is more like a bug / maybe an excessive demand?? This needs to be fixed as many gamers use the G35 headset.

May 10 2016, 7:40 AM · Arma 3
papyrabbit08 added a comment to T75619: Multiples bugs in the first episod Survive.

Maxwell blocking is fixed

May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75620: Clipping gunshot sounds with G35 7.1 Surround Headset: Arma 3.
May 10 2016, 7:40 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T75619: Multiples bugs in the first episod Survive.
May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75619: Multiples bugs in the first episod Survive: Arma 3.
May 10 2016, 7:40 AM · Arma 3
linebacker53 added a comment to T75618: No subtitles and radio subtitles displayed on screen.

Thanks for your advice Krisstal. You're right. The problem has been solved as soon as I have disabled the "streamfriendly UI".
I suppose that I have enabled it accidentaly too.

May 10 2016, 7:40 AM · Arma 3
linebacker53 added a comment to T75618: No subtitles and radio subtitles displayed on screen.

Not a bogue.

May 10 2016, 7:40 AM · Arma 3
linebacker53 edited Steps To Reproduce on T75618: No subtitles and radio subtitles displayed on screen.
May 10 2016, 7:40 AM · Arma 3
Krisstal added a comment to T75618: No subtitles and radio subtitles displayed on screen.

have you tried to disable the "steamfriendly UI" option in the configuration?
i accidently enabled it for a while, and i had my chatbox etc not displayed either in Multiplayer or Campaign/Scenarioes

May 10 2016, 7:40 AM · Arma 3
L3TUC3 added a comment to T75618: No subtitles and radio subtitles displayed on screen.

Could you mark this as closed please?

May 10 2016, 7:40 AM · Arma 3
oukej added a comment to T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed).

Thank you for the report!

int.ref.: 4392

May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75618: No subtitles and radio subtitles displayed on screen: Arma 3.
May 10 2016, 7:40 AM · Arma 3
izaiak added a comment to T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed).

Upvoted ! Where is the ejection seat ? :)

May 10 2016, 7:40 AM · Arma 3
T-Bone added a comment to T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed).

Nowadays it's a standard for every supersonic military jet to have ejectable seats! (Otherwise it's a jet for corn pollination) Regarding L-159, look on a picture http://upload.wikimedia.org/wikipedia/commons/1/12/CIAF_2009_Alca_L-159_2.jpg
Do you see that beige colored block behind the seat? This tells us that the seat is ejectable!

May 10 2016, 7:40 AM · Arma 3
AD2001 added a comment to T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed).

Fair enough.
/upvoted

May 10 2016, 7:40 AM · Arma 3
AD2001 added a comment to T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed).

Does the L-159 have ejection seats in real life?

May 10 2016, 7:40 AM · Arma 3
Bohemia updated subscribers of T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed).
May 10 2016, 7:40 AM · Arma 3
T-Bone edited Steps To Reproduce on T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed).
May 10 2016, 7:40 AM · Arma 3
gutsnav added a comment to T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed).

This would be sweet :D it would substantially improve jet gameplay.

May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed): Arma 3.
May 10 2016, 7:40 AM · Arma 3
amandla36 added a comment to T75616: AH-99 Blackfoot AH Bug.

My apologies. Duplicate of 0016284.

May 10 2016, 7:40 AM · Arma 3
amandla36 edited Steps To Reproduce on T75616: AH-99 Blackfoot AH Bug.
May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75616: AH-99 Blackfoot AH Bug: Arma 3.
May 10 2016, 7:40 AM · Arma 3
Bigbigcheese added a comment to T75616: AH-99 Blackfoot AH Bug.

Duplicate of 0016284

May 10 2016, 7:40 AM · Arma 3
caliban55 added a comment to T75615: Request commands to detect items and delete items from non CfgVehicles classes.

Interesting, did not know that before. I will have to try it. If it works, there should be no need for the additional commands.

Thank you Killzone_Kid, nice one.

May 10 2016, 7:40 AM · Arma 3
Killzone_Kid added a comment to T75615: Request commands to detect items and delete items from non CfgVehicles classes.

Magazines, Weapons and Items are always dropped inside weaponholder, usually "GroundWeaponHolder" but on death to "WeaponHolderSimulated". You can either delete the whole weaponholder or remove individual items from it with cargo related commands.

May 10 2016, 7:40 AM · Arma 3
caliban55 edited Steps To Reproduce on T75615: Request commands to detect items and delete items from non CfgVehicles classes.
May 10 2016, 7:40 AM · Arma 3
caliban55 added a comment to T75615: Request commands to detect items and delete items from non CfgVehicles classes.

Ticket closed.

The WeaponHolders can be accessed without any problems with either the nearestObject, nearestObjects or allMissionObjects commands. Problematic is only the performance, when used with a larger radius.

May 10 2016, 7:40 AM · Arma 3
flack70 added a comment to T75614: AI Don't Lower Weapon in Safe Mode.

Duplicate of Issue ID #0016994 - according to the comments, possibly fixed in the latest dev build.

May 10 2016, 7:40 AM · Arma 3
Bohemia updated subscribers of T75613: AI is lagging/moonwalking.
May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75615: Request commands to detect items and delete items from non CfgVehicles classes: Arma 3.
May 10 2016, 7:40 AM · Arma 3
Bohemia edited Steps To Reproduce on T75614: AI Don't Lower Weapon in Safe Mode.
May 10 2016, 7:40 AM · Arma 3
Bohemia updated subscribers of T75614: AI Don't Lower Weapon in Safe Mode.
May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75614: AI Don't Lower Weapon in Safe Mode: Arma 3.
May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75612: MP: addItem is triggered everytime someone JIPs if written in the init box of a unit: Arma 3.
May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75613: AI is lagging/moonwalking: Arma 3.
May 10 2016, 7:40 AM · Arma 3
Bohemia updated subscribers of T75612: MP: addItem is triggered everytime someone JIPs if written in the init box of a unit.
May 10 2016, 7:40 AM · Arma 3
Laxemann edited Steps To Reproduce on T75612: MP: addItem is triggered everytime someone JIPs if written in the init box of a unit.
May 10 2016, 7:40 AM · Arma 3
Bobby6k edited Steps To Reproduce on T75613: AI is lagging/moonwalking.
May 10 2016, 7:40 AM · Arma 3
Bohemia updated subscribers of T75610: Engine On Effect is not synced for JIP.
May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75611: Crash by rain: Arma 3.
May 10 2016, 7:40 AM · Arma 3
Killzone_Kid added a comment to T75610: Engine On Effect is not synced for JIP.

retested, seems fixed, no idea when

May 10 2016, 7:40 AM · Arma 3
Spion edited Steps To Reproduce on T75611: Crash by rain.
May 10 2016, 7:40 AM · Arma 3
Fireball added a comment to T75610: Engine On Effect is not synced for JIP.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75610: Engine On Effect is not synced for JIP: Arma 3.
May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75609: death bug in free fall: Arma 3.
May 10 2016, 7:40 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75610: Engine On Effect is not synced for JIP.
May 10 2016, 7:40 AM · Arma 3
acat0970 edited Steps To Reproduce on T75609: death bug in free fall.
May 10 2016, 7:40 AM · Arma 3
Xarieq added a comment to T75608: Blackfoot Down.

Have you tried to equip and unequip your explosives?

May 10 2016, 7:40 AM · Arma 3
Bohemia updated subscribers of T75609: death bug in free fall.
May 10 2016, 7:40 AM · Arma 3
Johnnykal89 added a comment to T75608: Blackfoot Down.

So I tried to place an explosive charge using the mission editor and it seems the same issue is arising I cannot place any type of explosives on the ground, they remain in my inventory

May 10 2016, 7:40 AM · Arma 3
Unknown Object (User) added a comment to T75608: Blackfoot Down.

check if any other people with dev branch is having the same problem.

You shouldn't play campaigns or play at all with dev branch, its made just for testing and bug fixing.

May 10 2016, 7:40 AM · Arma 3
Johnnykal89 added a comment to T75608: Blackfoot Down.

Well the reason why I play with the development branch is mainly because I don't mind helping to test and give feedback for the bugs I find. It helps the game grow as long as the developers take the time to listen to their customers which seems to be the case most of the time with BIS. Secondly it's not easy to find other individuals who are experiencing the same issue because so e players can be quite antisocial

May 10 2016, 7:40 AM · Arma 3
wheelow added a comment to T75608: Blackfoot Down.

Having the same issue.

May 10 2016, 7:40 AM · Arma 3
Johnnykal89 added a comment to T75608: Blackfoot Down.

I am using the dev branch of the game and am trying to play the actual campaign but when I attempt to place the explosive on the Blackfoot wreck it does not respond to me placing the charge and the charge continues to remain within my inventory. The mission is apart of the actual game campaign under survive. So it looks like BIS screwed something up when they released the latest update because I never experienced the issue before.

May 10 2016, 7:40 AM · Arma 3
Unknown Object (User) added a comment to T75608: Blackfoot Down.

why the insults? you haven't stated that it wont let you place explosives at all, you made it seems like if the mission wouldn't go on after you placed the explosives.

just put the satchel close to the chopper, implying that you had actually picked satchels up when planning the mission.

May 10 2016, 7:40 AM · Arma 3
Unknown Object (User) added a comment to T75608: Blackfoot Down.

try this again on other missions with the satchel or with the editor, if it happends mission-only, its a big mission scripting error, if not, many people will be having the same problem and can confirm it too, besides being a much major problem. (in case they are using arma 3 dev update)

May 10 2016, 7:40 AM · Arma 3
Johnnykal89 added a comment to T75608: Blackfoot Down.

When I said will not respond to me placing the explosives does not imply I placed them then tried to detonate them it implies that it will not even let me place the explosives on the wreck. And as far as the insult I am sorry if I included you but joeobrien was my intended target because he assumes I came from CoD, the guy doesn't know me and I hate the CoD series with a passion. So I apologize to you sir.

May 10 2016, 7:40 AM · Arma 3
Johnnykal89 added a comment to T75608: Blackfoot Down.

I will make this as clear as possible, with the explosives in my bag after clearing the area of all OpFor and when I am ordered to place the explosives on the Blackfoot wreckage I move my mouse wheel to highlight the option of putting the explosive on the ground I then proceed to place the charge on the wreck after making the gesture of placing the charge on the ground it still remains in my vest and not in the intended area for which it is meant. I then attempt to place the explosive on different locations on the wreck and get the same results I then attempt to revert to the beginning and get the same result then I proceed to delete my campaign save and restart the campaign from the beginning and yet the same issue arises. This issue seems to have come after the updates because on my previous play through when I had it on my old computer I was able to successfully play through the first campaign episode completely and with no issue. Now if that does not provide enough information to be as clear as possible then I don't know what to say.

May 10 2016, 7:40 AM · Arma 3
JoeOBrien added a comment to T75608: Blackfoot Down.

Huh. I guess if you're coming from COD or something, you're used to explosives detonating by themselves after 15 seconds or so.

May 10 2016, 7:40 AM · Arma 3
Johnnykal89 added a comment to T75608: Blackfoot Down.

Hey dipshits just to let you know 1. I hate CoD, worst game ever created and 2. How the hell am I suppose to detonate the damn explosives if it won't even allow me to place them on the ground. So before you open your mouths learn to read the whole damn issue because you both just made yourselves look like idiots.

May 10 2016, 7:40 AM · Arma 3
Unknown Object (User) added a comment to T75608: Blackfoot Down.

you have to detonate them....

May 10 2016, 7:40 AM · Arma 3
Bohemia updated subscribers of T75608: Blackfoot Down.
May 10 2016, 7:40 AM · Arma 3
Bohemia updated subscribers of T75607: Server created "Land_Tyre_F" moves when "Land_Tyre_F" is created on client [VIDEO].
May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75607: Server created "Land_Tyre_F" moves when "Land_Tyre_F" is created on client [VIDEO]: Arma 3.
May 10 2016, 7:40 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75607: Server created "Land_Tyre_F" moves when "Land_Tyre_F" is created on client [VIDEO].
May 10 2016, 7:40 AM · Arma 3
Johnnykal89 edited Steps To Reproduce on T75608: Blackfoot Down.
May 10 2016, 7:40 AM · Arma 3
Bohemia updated subscribers of T75606: Add Rating/Score Module not working!.
May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75608: Blackfoot Down: Arma 3.
May 10 2016, 7:40 AM · Arma 3
4554551N edited Steps To Reproduce on T75605: changing of weapon will stop the character.
May 10 2016, 7:40 AM · Arma 3
Deadfast added a comment to T75605: changing of weapon will stop the character.

Closing as duplicate of #0001819.

May 10 2016, 7:40 AM · Arma 3
SpectreRSG edited Steps To Reproduce on T75606: Add Rating/Score Module not working!.
May 10 2016, 7:40 AM · Arma 3
Bigbigcheese added a comment to T75605: changing of weapon will stop the character.

Duplicate of 0001819

May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75606: Add Rating/Score Module not working!: Arma 3.
May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75604: GamerOSD support needed [WILL FIX A LOT OF PROBLEMS IF SUPPORT WILL INTERREST]: Arma 3.
May 10 2016, 7:40 AM · Arma 3
austin_medic added a comment to T75603: illuminated blood on the ground loses its color.

low hanging fruit for any dev who wants to tweak the texture of this to fix the bug.

May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75605: changing of weapon will stop the character: Arma 3.
May 10 2016, 7:40 AM · Arma 3
Toysoldier added a comment to T75603: illuminated blood on the ground loses its color.

It's time to fix this old bug, destroy immersion of medics!

May 10 2016, 7:40 AM · Arma 3
Radek edited Steps To Reproduce on T75604: GamerOSD support needed [WILL FIX A LOT OF PROBLEMS IF SUPPORT WILL INTERREST].
May 10 2016, 7:40 AM · Arma 3
Bohemia updated subscribers of T75604: GamerOSD support needed [WILL FIX A LOT OF PROBLEMS IF SUPPORT WILL INTERREST].
May 10 2016, 7:40 AM · Arma 3
Tinter added a comment to T75603: illuminated blood on the ground loses its color.

Pretty hard to believe something as simple as this hasn't been fixed. Arma is lacking gore, and there's not even proper blood.

May 10 2016, 7:40 AM · Arma 3
Krudanze edited Steps To Reproduce on T75603: illuminated blood on the ground loses its color.
May 10 2016, 7:40 AM · Arma 3
Bohemia updated subscribers of T75603: illuminated blood on the ground loses its color.
May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75603: illuminated blood on the ground loses its color: Arma 3.
May 10 2016, 7:40 AM · Arma 3
OMAC added a comment to T75603: illuminated blood on the ground loses its color.

The problem also occurs when blood pool is illuminated by sunlight. See http://www.imagebam.com/image/ebcc96375240988.

And videos in this post: http://forums.bistudio.com/showthread.php?186747-Blood-pool-removed&p=2844159&viewfull=1#post2844159

May 10 2016, 7:40 AM · Arma 3
Dwarden added a comment to T75602: Player can't move when placed into water with a non-water gun.

fixed in 1.12 stable

May 10 2016, 7:40 AM · Arma 3
Fireball added a comment to T75602: Player can't move when placed into water with a non-water gun.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:40 AM · Arma 3
Valcea added a comment to T75602: Player can't move when placed into water with a non-water gun.

Naturally. I just think it's good practice to give feedback on the dev branch, otherwise the developers will be fixing issues blindly until they roll everything into stable.

May 10 2016, 7:40 AM · Arma 3
sproyd added a comment to T75602: Player can't move when placed into water with a non-water gun.

fixed in stable today

May 10 2016, 7:40 AM · Arma 3
Valcea added a comment to T75602: Player can't move when placed into water with a non-water gun.

I updated my report. Latest dev branch version released today seems to solve the problem. Also tested and confirmed your problem in current 1.10, and it seems fixed as well.
Can you confirm and report back if resolved?

May 10 2016, 7:40 AM · Arma 3
sproyd added a comment to T75602: Player can't move when placed into water with a non-water gun.

Confirm issue appears to be fixed in dev branch. I suspect it will roll onto Stable when Zeus comes out.

May 10 2016, 7:40 AM · Arma 3
sproyd added a comment to T75602: Player can't move when placed into water with a non-water gun.

Its not resolved until its in stable branch though because dev branch updates don't always make it to stable (see fatigue and any myriad of other changes)

May 10 2016, 7:40 AM · Arma 3
Krudanze added a comment to T75601: cicadas sound not allocated to a place in the world but to a player.

except breathing. when you look around with alt-key while breathing loud the sound stays in the direction youre standing and doesnt move with your head

May 10 2016, 7:40 AM · Arma 3
Valcea added a comment to T75602: Player can't move when placed into water with a non-water gun.

Probably closely related to my report: 0016993

Improvements seen in the latest dev branch. Hoping a solution will make it into 1.11.

May 10 2016, 7:40 AM · Arma 3
Bohemia added a project to T75602: Player can't move when placed into water with a non-water gun: Arma 3.
May 10 2016, 7:40 AM · Arma 3