Possible duplicate of #14676.
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Arma 3 Activity
May 10 2016
Have you checked or tried adjusting the Playback Format in Advanced tab of windows sound? There were others that had a similar stutter/choppy in MP (including me) for multiple sound sources - that ended up being a result of the format being set too high, thus putting huge demand on the cpu
In general there really aren't many surround sound options for this game :/
I don't think that this has something to do with options - it is more like a bug / maybe an excessive demand?? This needs to be fixed as many gamers use the G35 headset.
Maxwell blocking is fixed
Thanks for your advice Krisstal. You're right. The problem has been solved as soon as I have disabled the "streamfriendly UI".
I suppose that I have enabled it accidentaly too.
Not a bogue.
have you tried to disable the "steamfriendly UI" option in the configuration?
i accidently enabled it for a while, and i had my chatbox etc not displayed either in Multiplayer or Campaign/Scenarioes
Could you mark this as closed please?
Thank you for the report!
int.ref.: 4392
Upvoted ! Where is the ejection seat ? :)
Nowadays it's a standard for every supersonic military jet to have ejectable seats! (Otherwise it's a jet for corn pollination) Regarding L-159, look on a picture http://upload.wikimedia.org/wikipedia/commons/1/12/CIAF_2009_Alca_L-159_2.jpg
Do you see that beige colored block behind the seat? This tells us that the seat is ejectable!
Fair enough.
/upvoted
Does the L-159 have ejection seats in real life?
This would be sweet :D it would substantially improve jet gameplay.
My apologies. Duplicate of 0016284.
Duplicate of 0016284
Interesting, did not know that before. I will have to try it. If it works, there should be no need for the additional commands.
Thank you Killzone_Kid, nice one.
Magazines, Weapons and Items are always dropped inside weaponholder, usually "GroundWeaponHolder" but on death to "WeaponHolderSimulated". You can either delete the whole weaponholder or remove individual items from it with cargo related commands.
Ticket closed.
The WeaponHolders can be accessed without any problems with either the nearestObject, nearestObjects or allMissionObjects commands. Problematic is only the performance, when used with a larger radius.
Duplicate of Issue ID #0016994 - according to the comments, possibly fixed in the latest dev build.
retested, seems fixed, no idea when
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Have you tried to equip and unequip your explosives?
So I tried to place an explosive charge using the mission editor and it seems the same issue is arising I cannot place any type of explosives on the ground, they remain in my inventory
check if any other people with dev branch is having the same problem.
You shouldn't play campaigns or play at all with dev branch, its made just for testing and bug fixing.
Well the reason why I play with the development branch is mainly because I don't mind helping to test and give feedback for the bugs I find. It helps the game grow as long as the developers take the time to listen to their customers which seems to be the case most of the time with BIS. Secondly it's not easy to find other individuals who are experiencing the same issue because so e players can be quite antisocial
Having the same issue.
I am using the dev branch of the game and am trying to play the actual campaign but when I attempt to place the explosive on the Blackfoot wreck it does not respond to me placing the charge and the charge continues to remain within my inventory. The mission is apart of the actual game campaign under survive. So it looks like BIS screwed something up when they released the latest update because I never experienced the issue before.
why the insults? you haven't stated that it wont let you place explosives at all, you made it seems like if the mission wouldn't go on after you placed the explosives.
just put the satchel close to the chopper, implying that you had actually picked satchels up when planning the mission.
try this again on other missions with the satchel or with the editor, if it happends mission-only, its a big mission scripting error, if not, many people will be having the same problem and can confirm it too, besides being a much major problem. (in case they are using arma 3 dev update)
When I said will not respond to me placing the explosives does not imply I placed them then tried to detonate them it implies that it will not even let me place the explosives on the wreck. And as far as the insult I am sorry if I included you but joeobrien was my intended target because he assumes I came from CoD, the guy doesn't know me and I hate the CoD series with a passion. So I apologize to you sir.
I will make this as clear as possible, with the explosives in my bag after clearing the area of all OpFor and when I am ordered to place the explosives on the Blackfoot wreckage I move my mouse wheel to highlight the option of putting the explosive on the ground I then proceed to place the charge on the wreck after making the gesture of placing the charge on the ground it still remains in my vest and not in the intended area for which it is meant. I then attempt to place the explosive on different locations on the wreck and get the same results I then attempt to revert to the beginning and get the same result then I proceed to delete my campaign save and restart the campaign from the beginning and yet the same issue arises. This issue seems to have come after the updates because on my previous play through when I had it on my old computer I was able to successfully play through the first campaign episode completely and with no issue. Now if that does not provide enough information to be as clear as possible then I don't know what to say.
Huh. I guess if you're coming from COD or something, you're used to explosives detonating by themselves after 15 seconds or so.
Hey dipshits just to let you know 1. I hate CoD, worst game ever created and 2. How the hell am I suppose to detonate the damn explosives if it won't even allow me to place them on the ground. So before you open your mouths learn to read the whole damn issue because you both just made yourselves look like idiots.
you have to detonate them....
Closing as duplicate of #0001819.
Duplicate of 0001819
low hanging fruit for any dev who wants to tweak the texture of this to fix the bug.
It's time to fix this old bug, destroy immersion of medics!
Pretty hard to believe something as simple as this hasn't been fixed. Arma is lacking gore, and there's not even proper blood.
The problem also occurs when blood pool is illuminated by sunlight. See http://www.imagebam.com/image/ebcc96375240988.
And videos in this post: http://forums.bistudio.com/showthread.php?186747-Blood-pool-removed&p=2844159&viewfull=1#post2844159
fixed in 1.12 stable
Mass-close of resolved tickets not updated in last two weeks.
Naturally. I just think it's good practice to give feedback on the dev branch, otherwise the developers will be fixing issues blindly until they roll everything into stable.
fixed in stable today
I updated my report. Latest dev branch version released today seems to solve the problem. Also tested and confirmed your problem in current 1.10, and it seems fixed as well.
Can you confirm and report back if resolved?
Confirm issue appears to be fixed in dev branch. I suspect it will roll onto Stable when Zeus comes out.
Its not resolved until its in stable branch though because dev branch updates don't always make it to stable (see fatigue and any myriad of other changes)
except breathing. when you look around with alt-key while breathing loud the sound stays in the direction youre standing and doesnt move with your head
Probably closely related to my report: 0016993
Improvements seen in the latest dev branch. Hoping a solution will make it into 1.11.