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MP: addItem is triggered everytime someone JIPs if written in the init box of a unit
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Description

The title says everything, see the steps to reproduce.

Details

Legacy ID
4193267292
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

Needed:
Dedi/Local Hosted MP game
Two playable units, A and B

• In the init of unit A (via Editor):
this addItem "FirstAidKit";

♦ Now start the mission, you'll see that one first aid kit
was added to unit A.

Things are getting interesting in the next step:
JIP with player B. Observation: player A now has two first aid kits because on the JIP of player B, player A's init was executed again or so.

It seems as if the same thing goes for the "hint" command.

Additional Information

No DEV. It's important that especially ITEMS added via the init box of a unit are getting duplicated upon JIP.

Event Timeline

Laxemann edited Steps To Reproduce. (Show Details)Feb 9 2014, 4:46 PM
Laxemann edited Additional Information. (Show Details)
Laxemann set Category to Engine.
Laxemann set Reproducibility to Always.
Laxemann set Severity to None.
Laxemann set Resolution to Open.
Laxemann set Legacy ID to 4193267292.May 7 2016, 5:55 PM