I've seen similar behaviour for two players - driver sees ["Driver"] for himself and [] for passenger. While passenger sees ["Driver"] for driver and ["Cargo",[whatever]] for himself.
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May 10 2016
Thank you for reporting, but this report is duplicate of 16808.
Duplicate of 16870.
Should mention this happens in MP and SP (editor)
Has been fixed, no idea when. Repro checks out, closing
I think this issue has been covered on a lot of other tickets, perhaps close this one and up vote another - I reckon that's why you have some down votes...
"Is it because they have some kind of armor ?"
I would just politely tell you why your problem is present, but that question made you look...... so stupid......
This is still an issue with 1.40. Here's a demonstreation video: http://youtu.be/98_r7n4bmds
Turning with the "Turn left" and "Turn right" keys while running is exactly as fast as mouse turning while running into objects.
When standing still, key-turn speed returns to normal. Whereas mouse-turn speed stays the same when running or standing still, and NOT running into objects.
Safe mode has caused groups to use a column formation since Arma (1).
Looks a lot like intended behavior. "Issue" is still there on Exe Rev. 114484 21/01/2014. The problem with Formations is that they differ a lot depending on heading. Column and Line may essentially be the same thing depending on heading.
I'm assuming that the column formation they're using in safe mode is so the AI can move along the roadside in a safe manner without being run over by vehicles, or intended for similar behavior.
Just tried the attached mission file on the current devbranch, as long as the behavior is set to "Careless" or "Safe" they are using a "FILE" formation, not a line.
Interesting find, upvoted.
I'm sure this is not intended in any way.
What I'm trying to do is have a unit on a path patrolling in the basic manner, walking upright with guns down in a Staggered Column formation. This is currently not possible because of this issue. The AI will walk upright with guns down only in a Column/File formation.
I think you are a little confused about what this is..
I heard about this because some times ago I was making benchmark of my new pc and on famous benchmark site this MVP is forbidden because it gain you a boost without overclocking your hardware..
You can also check on youtube, it's full of comparison and don't know where you find your 30 to 33 fps. Btw this software IS WORKING, it only need a little care of somethink, some glitch sometimes, don't know why. I'm not a noob to arma, I haven't touch viewdistance and so on, I put myself on Stratis via editor and started the game with and without this. Didn't touch anything..
Btw I know and you know that with this engine there's nothing to do even spending resources to optimize it.. It need to be rebuild from the ground. I just try everything to make this game more stable ( fps -> gameplay ).
You are free to do what you want =)
sorry, but I just don't think, this is a good idea.
everytime, I hear a company claiming to have developed the magic-algorithm, I have my doubts. They claim to increase Performance, temperature and powerusage on all devices from ATI/AMD to nvidia, who have both put huge amounts of research into opengl, directx, cuda and opencl, and are working on it patch after patch?
They claim 300% ! performance improvement, WOW!
When reviews actually put it down to around 10% (if they get it running)
http://www.hardwaresecrets.com/article/Virtu-Universal-MVP-Review/1548
So in other words, the 30 fps get raised to 33. You say you jumped from 30 to 80? Maybe you had other factors influencing the result.
so when I try to look a bit deeper into the company, I can't help, but dislike it.
- their ways of telling how magic is being done felt not convincing (subjective).
- the supposed 300% fps boost turned out to be far less in reality.
- damn those privacy policies! I've seen some really bad ones, but at least they show them.
Here you get a reference to the U.S.-EU SAFE HARBOR privacy policies.
http://lucidlogix.com/privacy-and-legal-info/
which are by no means perfect, but when I look up the actual registrations
http://safeharbor.export.gov/list.aspx
lucidlogix.com or lucid are nowhere to be found, so they couldn't even register their company for Save Harbor?
- What's with those discounts? 70$ -> 26$ or 90$ -> 41$ and no discount deadline?
http://lucidlogix.com/buy-now/
looks like some bs marketing strategy to me, where you just pretend your product is much more worth than the price today ... or tomorrow, or next week ... or whenever.
I still have some respect for BI and would not like to see them spend resources to optimize for third party driver software instead of optimizing the original game.
? Everyone with a modern cpu got this... You only need a cpu with integrated gpu ( intel hd series ) and a dedicated gpu.. It's not a so strange technology =)
I don't feel spending development time on this would be a good use of resources, it only helps people with that particular piece of technology. All 3 of them.
Hopefully this (and Bipods) will see some love in the Marksman DLC, since it wasn't addressed for release.
Duplicate of #290.
@AD2001 Of course I trust you. I check the Dev changelog everyday to see if they added, tweaked something important.
Don't get me wrong from my posts: for me smoothness comes first than eye candy but you can't deny that issues like these are not important as well.
They are trying to optimize the game, to edit useless calculation but hey, the game is still bad optimized. In the general topic a guy even said that the new dev update looked more slugghis than the stable branch.
http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog/page20
Why don't you just look at them yourself?
@JackusCTB I think he just cherry picked few points from Change Log to make it look like the performance and bug fixes are overwhelming.
@AD2001 Oh really? I see quite a lot of "increased damage this", "reduced damage this", "AI tweak" and not much of "bug fixed", "performance improved".
They should fix both things. Polishing is always good.
^
Only one simple question: you are stating that ArmA III is well optimized, aren't you?
14-01-2014: "Added several safety checks to prevent unnecessary AI calculations"
15-01-2014: "Merged and used some optimization of collision detections from DayZ"
Nope, can't see any optimization.
14-01-2014: "Fixed: Crash caused by wrong vertex data in specific objects"
15-01-2014: "Mk20 rifle has correct zeroing steps of iron sights"
16-01-2014: "Fixed: 3rd person mortar view
Fixed: MLRS not shooting at given position
Fix for low skill AI turret gunners shooting at impossible-to-hit targets
Fixed: Possible issues with cinema border function being called badly"
17-01-2014: "Swimming soldiers stop levitating / swimming on land
Fixed: Creation of duplicate post process effect handles after saved game is loaded"
Nope, they didn't fix any bugs, either.
I wonder when they will start finishing the reload animations for grenade and missile launchers. Maybe never, seeing as these unfinished animations are here since the alpha.
They like to ignore basic features like these, which are implemented in other games since 2005. If you look closely, they only care to fix crash and performance issues. The funny thing is the game is very badly optimized.
AD2001 - irony huh when dev performance is worse than stable thats funny
also these animations are missing since when Alpha started so thats a long time dont you think?
"Oh, those BIS guys are idiots! They try to fix crashes and improve performance when they could be giving us eye candy. Shame on them!"
Yeah - passengers sort of turn into zombies. Have you seen what happens when a helicopter gets shot down and you're in it? No one looks alarmed at all.
I remember dev build where you could destroy those big sandbags with sustained fire from .50cal ...ah the good times.
I don't know, but apparently they reduced the damage of satchels AND demo charges because of that ticket.
I remember knocking down trees with a single claymore while the game was still in alpha, so they probably changed something.
It's not a matter of reduced damage. Explosives do ZERO damage to trees. Nothing. Nada. Explosives need to do SOME type of damage to trees. Right now, it's ZERO.
Even if it takes a lot of explosives to knock down a tree, there should be some amount of damage done.
This was brought up back in the alpha, http://feedback.arma3.com/view.php?id=5316 , but was never acknowledged.
I dont think it has anything to do with vryoffbtdrummr's ticket as hes talking about over powered explosive charges and buildings, not satchels and indestructible trees.
http://feedback.arma3.com/view.php?id=14849
It's vryoffbtdrummr's fault.
Ah, great stuff MulleDK19 - I'm sure that will sort it!
Works fine for me?
http://i.imgur.com/dmXtlvZ.jpg
Just make sure your image is either JPG or PAA.
The path is relative to the game folder.
So, if your campaign description.ext is located at
Arma 3\Campaigns\Campaign1\description.ext
And your image is located at
Arma 3\Campaigns\Campaign1\cmp_overview.jpg
Your campaign class needs
overviewPicture = "Campaigns\Campaign1\cmp_overview.jpg";
Appears to be working.
Patience - I'm sure BIS will sort it soon! :)
Seriously, why is this still not working?
I have no idea why it works for BIS on their official campaign - perhaps all we need is an up-to-date wiki on how the campaign arrangement works?
Still no news on this? It might not even need a fix? Just an explanation!
Hopefully someone from the community might be able to help. I've tried countless times to get this to work and no luck. Sure it must be a bug.
I don't think so Kaz, as far as I'm aware a lot of people are struggling with this.
I've noticed this is an issue. Not sure if I'm doing wrong or whatever?
Looking at it again I think that it is certainly a bug.