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May 10 2016

Bohemia added a comment to T75214: Campaign Menu Overview Image.

Please - can we sort this little niggling issue? :)

May 10 2016, 7:30 AM · Arma 3
Bohemia added a comment to T75214: Campaign Menu Overview Image.

I'd like to see this one resolved.

May 10 2016, 7:30 AM · Arma 3
Bohemia added a comment to T75214: Campaign Menu Overview Image.

Love to get this gem fixed!

May 10 2016, 7:30 AM · Arma 3
Bohemia added a comment to T75214: Campaign Menu Overview Image.

+1

May 10 2016, 7:30 AM · Arma 3
Unknown Object (User) added a comment to T75214: Campaign Menu Overview Image.

wait, is this an ArmA 2 or ArmA 3 related problem?

May 10 2016, 7:30 AM · Arma 3
Bohemia updated subscribers of T75214: Campaign Menu Overview Image.
May 10 2016, 7:30 AM · Arma 3
Bohemia added a comment to T75214: Campaign Menu Overview Image.

Arma 3 problem - no overview image in the campaign screen. http://forums.bistudio.com/showthread.php?171551-Creating-a-Campaign

May 10 2016, 7:30 AM · Arma 3
Bohemia edited Steps To Reproduce on T75214: Campaign Menu Overview Image.
May 10 2016, 7:30 AM · Arma 3
Bohemia added a comment to T75214: Campaign Menu Overview Image.

I'd like to see this one sorted - or at least some info from the Devs on how it can be done properly.

May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75214: Campaign Menu Overview Image: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75213: Double-Tab keybindings fire regardless of modifier being pressed: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Goomer edited Steps To Reproduce on T75213: Double-Tab keybindings fire regardless of modifier being pressed.
May 10 2016, 7:30 AM · Arma 3
redstone added a comment to T75212: Increase power line visiblity.

Yes, you're right. We add this for our plans.

May 10 2016, 7:30 AM · Arma 3
Bohemia updated subscribers of T75212: Increase power line visiblity.
May 10 2016, 7:30 AM · Arma 3
Bohemia updated subscribers of T75213: Double-Tab keybindings fire regardless of modifier being pressed.
May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75212: Increase power line visiblity: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Goomer edited Steps To Reproduce on T75212: Increase power line visiblity.
May 10 2016, 7:30 AM · Arma 3
Goomer added a comment to T75211: Headgear blocking scope on Zafir.

This bug only seems to occur when prone. Going into your inventory while looking through the scope will also always block the view completely. Having NVGoggles equipped does not make a difference.
Aside from the inventory, the headger is shoved in and out of the screen by the spastic idle-animation.

May 10 2016, 7:30 AM · Arma 3
RobertHammer added a comment to T75211: Headgear blocking scope on Zafir.

Interesting bug - also there is other a bug aswell that the head is looking down instead to the scope :/

May 10 2016, 7:30 AM · Arma 3
redstone added a comment to T75211: Headgear blocking scope on Zafir.

Unable to repro in current stable version. (1.08.113494)

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75211: Headgear blocking scope on Zafir.

Strange, I thought helmets weren't even rendered in first person.

May 10 2016, 7:30 AM · Arma 3
Goomer added a comment to T75211: Headgear blocking scope on Zafir.

I know right?

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75211: Headgear blocking scope on Zafir.

Could NVGs be causing it?

May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75211: Headgear blocking scope on Zafir: Arma 3.
May 10 2016, 7:30 AM · Arma 3
JackusCTB edited Steps To Reproduce on T75210: Soldier doesn't physically insert new warhead when reloading any rocket launcher..
May 10 2016, 7:30 AM · Arma 3
Bohemia updated subscribers of T75211: Headgear blocking scope on Zafir.
May 10 2016, 7:30 AM · Arma 3
Goomer edited Steps To Reproduce on T75211: Headgear blocking scope on Zafir.
May 10 2016, 7:30 AM · Arma 3
MadDogX added a comment to T75210: Soldier doesn't physically insert new warhead when reloading any rocket launcher..

Duplicate of #8252.

May 10 2016, 7:30 AM · Arma 3
JackusCTB added a comment to T75209: Error in PCML optic when ADS.

Can be marked as "Resolved" in 27/01 114607 exe.

May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75210: Soldier doesn't physically insert new warhead when reloading any rocket launcher.: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Fireball added a comment to T75209: Error in PCML optic when ADS.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:30 AM · Arma 3
JackusCTB added a comment to T75209: Error in PCML optic when ADS.

Copy!

May 10 2016, 7:30 AM · Arma 3
JackusCTB edited Steps To Reproduce on T75209: Error in PCML optic when ADS.
May 10 2016, 7:30 AM · Arma 3
JackusCTB added a comment to T75209: Error in PCML optic when ADS.

Still not fixed in build 114544.
The relative changelog claims:
"Repaired PCML reticle"
http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2605777&viewfull=1#post2605777

May 10 2016, 7:30 AM · Arma 3
redstone added a comment to T75209: Error in PCML optic when ADS.

This should be repaired in the following dev update...

May 10 2016, 7:30 AM · Arma 3
Bohemia updated subscribers of T75209: Error in PCML optic when ADS.
May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75209: Error in PCML optic when ADS: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Killzone_Kid added a comment to T75208: Massive FPS drop on client with server owned vehicles [VIDEO].

Other things to note:

water spalshes when tanks land on the ground
dust from tracks while in the air
enableSimulationGlobal false; sometimes fails

May 10 2016, 7:30 AM · Arma 3
Dwarden added a comment to T75208: Massive FPS drop on client with server owned vehicles [VIDEO].

afaik not yet fully fixed, DnA comment:
http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2637941&viewfull=1#post2637941

please close when done fully

May 10 2016, 7:30 AM · Arma 3
Killzone_Kid added a comment to T75208: Massive FPS drop on client with server owned vehicles [VIDEO].

@dazhbog

Rather than making a mission, I am going to paste the code you can just copypaste to your init.sqf.

It will spawn 20 tanks and after 45 seconds move them to your client and after 45 seconds will delete them.

Run this test on Stratis. Run it several times each time restarting the dedicated server. I found that results differ quite a bit each run. The big fps drop on client did not happen every time but it did happen again after a few tries.

if (!isDedicated) then {
player setDir 20.639;
player setPos [2697.19,5738.93,0.00203514];
ps = player;
publicVariable "ps";
onEachFrame {

		hintSilent format [
			"fps: %1\nfpsmin: %2\nlocalVeh: %3/20\nremoteVeh: %4/20",
			round diag_fps,
			round diag_fpsmin,
			{local _x} count vehicles,
			{!local _x && _x isKindOf "Tank"} count vehicles
		];

};

KK_fnc_FX = {
    private "_veh";
    _veh = _this select 0;
    _vel = _this select 1;
    for "_i" from 1 to 100 do {
        drop [
            ["\A3\data_f\ParticleEffects\Universal\Universal", 16, 7, 48],
            "",
            "Billboard",
            0, 
            1 + random 0.5,
            [0, -2, 1.5],
            [-20 + random 40, -20 + random 40, -15 + _vel],
            1,
            0.05,
            0.04,
            0, 
            [0.5, 10 + random 20],
            [
                [0,0,0,1],
                [0,0,0,0.3],
                [1,1,1,0.1],
                [1,1,1,0.03],
                [1,1,1,0.01],
                [1,1,1,0.003],
                [1,1,1,0.001],
                [1,1,1,0]
            ],
            [1],
            0.1,
            0.1,
            "",
            "",
            _veh,
            random 360,
            true,
            0.1
        ];
    };
};
"#FX" addPublicVariableEventHandler {_this select 1 spawn KK_fnc_FX};

};
if (isServer) then {

KK_fnc_paraDrop = {
    private ["_class","_para","_paras","_p","_veh","_vel","_time"];
    _class = format [
        "%1_parachute_02_F", 
        toString [(toArray faction _this) select 0]
    ];
    _para = createVehicle [_class, [0,0,0], [], 0, "FLY"];
    _para setDir getDir _this;
    _para setPos getPos _this;
    _paras =  [_para];
    _this attachTo [_para, [0,2,0]];
    {
        _p = createVehicle [_class, [0,0,0], [], 0, "FLY"];
        _paras set [count _paras, _p];
        _p attachTo [_para, [0,0,0]];
        _p setVectorUp _x;
    } count [
        [0.5,0.4,0.6],[-0.5,0.4,0.6],[0.5,-0.4,0.6],[-0.5,-0.4,0.6]
    ];
    0 = [_this, _paras] spawn {
        _veh = _this select 0;
        waitUntil {getPos _veh select 2 < 4};
        _vel = velocity _veh;
        detach _veh;
        _veh setVelocity _vel;
        missionNamespace setVariable ["#FX", [_veh, _vel select 2]];
        publicVariable "#FX";
        playSound3D [
            "a3\sounds_f\weapons\Flare_Gun\flaregun_1_shoot.wss",
            _veh
        ];
        {
            detach _x;
            _x disableCollisionWith _veh;   
        } count (_this select 1);
        _time = time + 5;
        waitUntil {time > _time};
        {
            if (!isNull _x) then {deleteVehicle _x};
        } count (_this select 1);
    };
};

0 spawn {

		waitUntil {!isNil "ps"};
		ps enableSimulationGlobal false;
		for "_i" from 1 to 20 do {
			_tank = "I_MBT_03_cannon_F" createVehicle [0,0,0];
			_tank setDir random 360;
			_tank setPos [2697.19 - random 200 + 100, 5738.93 + random 100, 150];
			_tank call KK_fnc_paraDrop;
			uiSleep 3;
		};
		sleep 45;
		{_x setOwner owner ps} forEach vehicles;
		ps enableSimulationGlobal true;
		sleep 45;
		{deleteVehicle _x} forEach vehicles;

};
};

May 10 2016, 7:30 AM · Arma 3
dazhbog added a comment to T75208: Massive FPS drop on client with server owned vehicles [VIDEO].

Should be fixed in 115784. Pls test when it hits the dev branch (should be tomorrow).

May 10 2016, 7:30 AM · Arma 3
FrankHH added a comment to T75208: Massive FPS drop on client with server owned vehicles [VIDEO].

Fixed according to the dev branch. Another step towards better FPS, nice one BIS

May 10 2016, 7:30 AM · Arma 3
dazhbog added a comment to T75208: Massive FPS drop on client with server owned vehicles [VIDEO].

42 to 30 is a pretty big difference for 14 tanks. Can you attach the test mission so we can investigate?

May 10 2016, 7:30 AM · Arma 3
Killzone_Kid added a comment to T75208: Massive FPS drop on client with server owned vehicles [VIDEO].

I don't know if this could be called fixed.

Yes it is true, the server owned vehicles do not cause FPS drop neither on client no on the server now. However if I transfer ownership to my client, I get instant FPS drop on the client now. If I delete all vehicles I get FPS rise.

I spawned 14 tanks on the server, FPS on the client was around 42, server 50. Then I transferred all 14 tanks to my client, FPS on client gone down to 30, server was still 50.

After a few minutes, FPS on client went up to 38, but the picture still felt a bit jittery. After deleting all vehicles FPS went back to around 42 and screen jitter has gone too.

May 10 2016, 7:30 AM · Arma 3
Bohemia updated subscribers of T75208: Massive FPS drop on client with server owned vehicles [VIDEO].
May 10 2016, 7:30 AM · Arma 3
Windies added a comment to T75208: Massive FPS drop on client with server owned vehicles [VIDEO].

Sounds like an issue with the simulation of entities across the network. Did you try it with squads of AI for instance? Is it just vehicles or is it any simulated entity across the network?

May 10 2016, 7:30 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75208: Massive FPS drop on client with server owned vehicles [VIDEO].
May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75208: Massive FPS drop on client with server owned vehicles [VIDEO]: Arma 3.
May 10 2016, 7:30 AM · Arma 3
tyl3r99 added a comment to T75207: give us back our lamps and base lights in the editor.

cant that be fixed then? then we have our lights back

May 10 2016, 7:30 AM · Arma 3
tyl3r99 added a comment to T75207: give us back our lamps and base lights in the editor.

using the addon mentioned above... works great guys get it

May 10 2016, 7:30 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T75207: give us back our lamps and base lights in the editor.
May 10 2016, 7:30 AM · Arma 3
F2kSel added a comment to T75207: give us back our lamps and base lights in the editor.

They also removed nearly all the invisible targets and most have been removed totally so can't be spawned.

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75207: give us back our lamps and base lights in the editor.

They removed them because there were issue with overlapping dynamic lights.

May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75207: give us back our lamps and base lights in the editor: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Fireball added a comment to T75206: Ifrit GMG and HMG turrets use BLUFOR instead of OPFOR textures.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:30 AM · Arma 3
pettka added a comment to T75206: Ifrit GMG and HMG turrets use BLUFOR instead of OPFOR textures.

Thanks a lot for a great observation skill, I have fixed the issue just as it has been suggested. Could You, please, test it out in dev branch later on today and close the issue if it is OK?

May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75206: Ifrit GMG and HMG turrets use BLUFOR instead of OPFOR textures: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Nimrod edited Steps To Reproduce on T75206: Ifrit GMG and HMG turrets use BLUFOR instead of OPFOR textures.
May 10 2016, 7:30 AM · Arma 3
akp added a comment to T75205: FIA trucks have wrong texture.

Fixed.

May 10 2016, 7:30 AM · Arma 3
akp added a comment to T75205: FIA trucks have wrong texture.

It's been fixed, thank you. :^)

May 10 2016, 7:30 AM · Arma 3
pettka added a comment to T75205: FIA trucks have wrong texture.

I have fixed the issue, thanks a lot for letting us know. Could You, please, try it out in today's dev version and close this issue if it is OK?

May 10 2016, 7:30 AM · Arma 3
Adam added a comment to T75204: Multiple floating bushes and small trees west of Abdera (Altis).

Fixed on devbranch.

May 10 2016, 7:30 AM · Arma 3
akp edited Steps To Reproduce on T75205: FIA trucks have wrong texture.
May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75205: FIA trucks have wrong texture: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75204: Multiple floating bushes and small trees west of Abdera (Altis): Arma 3.
May 10 2016, 7:30 AM · Arma 3
Killzone_Kid added a comment to T75203: Paradroping vehicles on land sometimes creates water splash [VIDEO].

Not limited to Kuma, happens with other vehicles too. I started on new server, first person to join and it happened almost every single time. It is very random, sometimes might not happen at all for awhile

May 10 2016, 7:30 AM · Arma 3
Killzone_Kid added a comment to T75203: Paradroping vehicles on land sometimes creates water splash [VIDEO].

After 2 edits to the geometry of cargo parachute announced on change log, the water splash on land is still happening.

May 10 2016, 7:30 AM · Arma 3
Harzach edited Steps To Reproduce on T75204: Multiple floating bushes and small trees west of Abdera (Altis).
May 10 2016, 7:30 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75203: Paradroping vehicles on land sometimes creates water splash [VIDEO].
May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75203: Paradroping vehicles on land sometimes creates water splash [VIDEO]: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Bohemia updated subscribers of T75203: Paradroping vehicles on land sometimes creates water splash [VIDEO].
May 10 2016, 7:30 AM · Arma 3
Killzone_Kid added a comment to T75202: Paradroping vehicles causes them to smoke (MP only) [VIDEO].

This also happens with other vehicles not limited to Kuma

May 10 2016, 7:30 AM · Arma 3
Killzone_Kid added a comment to T75202: Paradroping vehicles causes them to smoke (MP only) [VIDEO].

I've noticed something else. The vehicle leaves track marks on the ground while it is actually on parachute, so that smoke could well be dust from tracks because the engine thinks the vehicle is in fact moving on the ground while on parachute.

Also horizontal velocity is proportionate to the amount of dust, the stronger the wind, the more horizontal velocity the more dust appears.

May 10 2016, 7:30 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75202: Paradroping vehicles causes them to smoke (MP only) [VIDEO].
May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75202: Paradroping vehicles causes them to smoke (MP only) [VIDEO]: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Bohemia updated subscribers of T75202: Paradroping vehicles causes them to smoke (MP only) [VIDEO].
May 10 2016, 7:30 AM · Arma 3
tarciop added a comment to T75201: Adjusted Stance shouldn´t change when reloading.

duplicate of #3537

May 10 2016, 7:30 AM · Arma 3
Tonci87 edited Steps To Reproduce on T75201: Adjusted Stance shouldn´t change when reloading.
May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75201: Adjusted Stance shouldn´t change when reloading: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Deadfast added a comment to T75201: Adjusted Stance shouldn´t change when reloading.

Closing, duplicate of #3537.

May 10 2016, 7:30 AM · Arma 3
Dwarden added a comment to T75200: Server crash when client connects.

should be fixed , if crash happens in 1.12 or newer stable create new ticket

May 10 2016, 7:30 AM · Arma 3
Shadow_ASP edited Steps To Reproduce on T75200: Server crash when client connects.
May 10 2016, 7:30 AM · Arma 3
Bohemia updated subscribers of T75200: Server crash when client connects.
May 10 2016, 7:30 AM · Arma 3
Windies added a comment to T75199: Task Modules do not work on a dedicated server.

Should be fixed now

May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75200: Server crash when client connects: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Windies edited Steps To Reproduce on T75199: Task Modules do not work on a dedicated server.
May 10 2016, 7:30 AM · Arma 3
djotacon added a comment to T75199: Task Modules do not work on a dedicated server.

Another ticket with related issue.

http://feedback.arma3.com/view.php?id=17010

May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75199: Task Modules do not work on a dedicated server: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Shots added a comment to T75198: Major FPS drop from single-player to multiplayer.

Upgraded to

Display Devices

       Card name: NVIDIA GeForce GTX 760
    Manufacturer: NVIDIA
       Chip type: GeForce GTX 760
        DAC type: Integrated RAMDAC
      Device Key: Enum\PCI\VEN_10DE&DEV_1187&SUBSYS_847A1043&REV_A1
  Display Memory: 4038 MB
Dedicated Memory: 1990 MB
   Shared Memory: 2048 MB
    Current Mode: 1600 x 900 (32 bit) (59Hz)
    Monitor Name: Gateway HX2000
   Monitor Model: HX2000
      Monitor Id: GWY00CC
     Native Mode: 1600 x 900(p) (59.946Hz)
     Output Type: DVI
     Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

Driver File Version: 9.18.0013.3221 (English)

     Driver Version: 9.18.13.3221
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 12/19/2013 15:33:31, 18222008 bytes
        WHQL Logo'd: Yes

And still have issues with FPS on multiplayer. Gets bogged down and still has issues.

May 10 2016, 7:30 AM · Arma 3
Shots added a comment to T75198: Major FPS drop from single-player to multiplayer.

It was 7thCav Co40 Invade and Annex. I don't know the server specs, not mine. 38/40.

It is also just in general the FPS drop. Even not on that server I still sit at about 15-17 which is horrible when in relation to single-player I max at 35.

May 10 2016, 7:30 AM · Arma 3
Bohemia updated subscribers of T75197: Crouch-running has it's animations for crouch-running with your rifle lowered wrong/mixed up..
May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75198: Major FPS drop from single-player to multiplayer.

Was it the same mission in multiplayer and singleplayer? What were the server specs? How many people were in the server?

May 10 2016, 7:30 AM · Arma 3
Shots edited Steps To Reproduce on T75198: Major FPS drop from single-player to multiplayer.
May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75198: Major FPS drop from single-player to multiplayer: Arma 3.
May 10 2016, 7:30 AM · Arma 3
Bohemia added a project to T75197: Crouch-running has it's animations for crouch-running with your rifle lowered wrong/mixed up.: Arma 3.
May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75196: Crashing UAV Greyhawk causes friendly AI to shoot UAV Pilot as a team killer..

Why are you reporting this again?

May 10 2016, 7:30 AM · Arma 3
r8gato added a comment to T75196: Crashing UAV Greyhawk causes friendly AI to shoot UAV Pilot as a team killer..

Apparently, to annoy you?

May 10 2016, 7:30 AM · Arma 3
AlexVestin edited Steps To Reproduce on T75197: Crouch-running has it's animations for crouch-running with your rifle lowered wrong/mixed up..
May 10 2016, 7:30 AM · Arma 3
tyler2 added a comment to T75194: Antitank missiles hit the target even without completing the process lock.

Update: added types of missiles with this error

May 10 2016, 7:30 AM · Arma 3
Bohemia updated subscribers of T75195: AI can clip through some walls and shoot people on the other side of the wall..
May 10 2016, 7:30 AM · Arma 3