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Paradroping vehicles causes them to smoke (MP only) [VIDEO]
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Description

If you try to paradrop Kuma it starts smoking while at it. No damage is done and this only happens in MP. In editor everything works properly.

http://www.youtube.com/watch?v=gm6_kGsVqUM

NOTE: tank and paradrop have to be initiated on the server side. I you do it on client side no smoke appears.

Details

Legacy ID
1438711214
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce

start test mission on dedicated server
log in and execute on the server side:

_tank = "I_MBT_03_cannon_F" createVehicle [0,0,0];
_para = createVehicle ["I_parachute_02_F", playerServer modeltoworld [0,50,0], [], 0, "FLY"];
_tank attachTo [_para, [0,2,0]];

(where playerServer is your player instance on the server probably (allUnits select 0))

look up and observe smoking Kuma

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Multiplayer.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 1438711214.May 7 2016, 5:44 PM
Bohemia added a subscriber: AD2001.Jan 13 2014, 8:15 PM

This also happens with other vehicles not limited to Kuma

I've noticed something else. The vehicle leaves track marks on the ground while it is actually on parachute, so that smoke could well be dust from tracks because the engine thinks the vehicle is in fact moving on the ground while on parachute.

Also horizontal velocity is proportionate to the amount of dust, the stronger the wind, the more horizontal velocity the more dust appears.