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May 10 2016

Rok added a comment to T73398: Showcase "Night" Scenario.

It's a game difficulty option. In Veteran and Elite difficulty you have only one save per scenario (+autosaves).

Maybe it should be made possible to choose "Unlimited saves" in those difficulty levels too. Especially when you can use "Save & Exit" anyways.

May 10 2016, 6:41 AM · Arma 3
Trimmer edited Steps To Reproduce on T73398: Showcase "Night" Scenario.
May 10 2016, 6:41 AM · Arma 3
Doktor added a comment to T73397: Constant BSOD within a few minutes of playing.

I tried different settings - went all the way to low detail, and it crashed within a few minutes.

I also tried deleting the game and redownloading. I have attached new error logs including mdmp files.

May 10 2016, 6:41 AM · Arma 3
Adam added a comment to T73397: Constant BSOD within a few minutes of playing.

issue is fixed. If you the issue again please create a new ticket.

May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73398: Showcase "Night" Scenario: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Astaroth added a comment to T73397: Constant BSOD within a few minutes of playing.

Do you have some .mdmp or .bidmp files or only .rpt files?

May 10 2016, 6:41 AM · Arma 3
Doktor added a comment to T73397: Constant BSOD within a few minutes of playing.

Sorry, I couldn't find any mdmp or bidmp files. If there is anything you need me to try and generate more log files, happy to do it.

May 10 2016, 6:41 AM · Arma 3
Astaroth added a comment to T73397: Constant BSOD within a few minutes of playing.

Did you try play on different graphic settings? Try start with low overall graphic setting, if you will not have this issue, so then try better settings, until you will have this issue. We need locate which setting causes this issue. Thank you.

May 10 2016, 6:41 AM · Arma 3
Doktor added a comment to T73397: Constant BSOD within a few minutes of playing.

Followup - I tried the development build, and I get the same crash with similar error messages in it.

May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73397: Constant BSOD within a few minutes of playing: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Blackshine666 added a comment to T73396: physx crash.

same here

May 10 2016, 6:41 AM · Arma 3
Doktor edited Steps To Reproduce on T73397: Constant BSOD within a few minutes of playing.
May 10 2016, 6:41 AM · Arma 3
Astaroth added a comment to T73396: physx crash.

Thank you for reporting, but this report is duplicate of http://feedback.arma3.com/view.php?id=15009

May 10 2016, 6:41 AM · Arma 3
mad1986 edited Steps To Reproduce on T73396: physx crash.
May 10 2016, 6:41 AM · Arma 3
Bohemia updated subscribers of T73395: APPCRASH PhysX3_x86.dll.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73396: physx crash: Arma 3.
May 10 2016, 6:41 AM · Arma 3
Astaroth added a comment to T73395: APPCRASH PhysX3_x86.dll.

Thank you for reporting, but this report is duplicate of http://feedback.arma3.com/view.php?id=15009

May 10 2016, 6:41 AM · Arma 3
docbrown edited Steps To Reproduce on T73395: APPCRASH PhysX3_x86.dll.
May 10 2016, 6:41 AM · Arma 3
Bohemia added a project to T73395: APPCRASH PhysX3_x86.dll: Arma 3.
May 10 2016, 6:41 AM · Arma 3
MadDogX added a comment to T73394: Ammo without weapon causes game grash.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:41 AM · Arma 3
Astaroth added a comment to T73394: Ammo without weapon causes game grash.

I need .rpt file too. arma3_2013-09-28_22-34-29.rpt Can you attach this .rpt file too.

Did you have this crash in multiplayer or singleplayer? Are you able reproduce this crash only in editor? Thank you for more info.

May 10 2016, 6:41 AM · Arma 3
keV edited Steps To Reproduce on T73394: Ammo without weapon causes game grash.
May 10 2016, 6:40 AM · Arma 3
Bohemia added a project to T73393: MLRS Launcher ... all rockets exit from the same launch tube: Arma 3.
May 10 2016, 6:40 AM · Arma 3
Bohemia added a project to T73394: Ammo without weapon causes game grash: Arma 3.
May 10 2016, 6:40 AM · Arma 3
solrac42 edited Steps To Reproduce on T73393: MLRS Launcher ... all rockets exit from the same launch tube.
May 10 2016, 6:40 AM · Arma 3
Bohemia added a project to T73392: Showcase "Night" Scenario: Arma 3.
May 10 2016, 6:40 AM · Arma 3
Trimmer edited Steps To Reproduce on T73392: Showcase "Night" Scenario.
May 10 2016, 6:40 AM · Arma 3
AD2001 added a comment to T73392: Showcase "Night" Scenario.

Yeah, great summary...

This issue is about the dynamic lights not casting shadows, which would be too performance costly.

May 10 2016, 6:40 AM · Arma 3
Bohemia updated subscribers of T73391: Ejecting from moving helicopter causing weird velocity change bug.
May 10 2016, 6:40 AM · Arma 3
Bohemia added a project to T73391: Ejecting from moving helicopter causing weird velocity change bug: Arma 3.
May 10 2016, 6:40 AM · Arma 3
HaydenG edited Steps To Reproduce on T73391: Ejecting from moving helicopter causing weird velocity change bug.
May 10 2016, 6:40 AM · Arma 3
SuicideKing added a comment to T73390: CRASHING EVERY 5 TO 30 MINUTES ONLY AFTER THE 1.02 PATCH!.

Hmmm i didn't test the new patch that long, but it was ok...

May 10 2016, 6:40 AM · Arma 3
Astaroth added a comment to T73390: CRASHING EVERY 5 TO 30 MINUTES ONLY AFTER THE 1.02 PATCH!.

Thank you for reporting, but this report is duplicate of http://feedback.arma3.com/view.php?id=15009

May 10 2016, 6:40 AM · Arma 3
RedX edited Steps To Reproduce on T73390: CRASHING EVERY 5 TO 30 MINUTES ONLY AFTER THE 1.02 PATCH!.
May 10 2016, 6:40 AM · Arma 3
AD2001 added a comment to T73389: T-100 Varsuk MBT needs co-axial MG, preferably 50 calibre..

Duplicate of #0013917.

May 10 2016, 6:40 AM · Arma 3
Bohemia added a project to T73390: CRASHING EVERY 5 TO 30 MINUTES ONLY AFTER THE 1.02 PATCH!: Arma 3.
May 10 2016, 6:40 AM · Arma 3
InstaGoat added a comment to T73389: T-100 Varsuk MBT needs co-axial MG, preferably 50 calibre..

What'd be great would be a ballistically matched MG, like they had in british tanks in the cold war. To sight the main gun, fire a burst from the MG, and if you hit, follow up with the big gun.

May 10 2016, 6:40 AM · Arma 3
Bohemia edited Steps To Reproduce on T73389: T-100 Varsuk MBT needs co-axial MG, preferably 50 calibre..
May 10 2016, 6:40 AM · Arma 3
Bohemia added a project to T73389: T-100 Varsuk MBT needs co-axial MG, preferably 50 calibre.: Arma 3.
May 10 2016, 6:40 AM · Arma 3
Astaroth added a comment to T73388: Game crash in multiplayer after few minutes..

Thank you for reporting, but this report is duplicate of http://feedback.arma3.com/view.php?id=15009

May 10 2016, 6:40 AM · Arma 3
ClusterIT added a comment to T73388: Game crash in multiplayer after few minutes..

ADDED ALL THE DUMPS
here the windows crash report:

Problem signature:
   Problem Event Name: APPCRASH
   Application Name: arma3.exe
   Application Version: 1.2.110.424
   Application Timestamp: 52440456
   Fault Module Name: PhysX3_x86.dll
   Fault Module Version: 3.2.4.1
   Fault Module Timestamp: 5164246f
   Exception Code: c0000005
   Exception Offset: 000dedb7
   OS Version: 6.1.7601.2.1.0.256.48
   Locale ID: 1040
   Additional Information 1: 0a9e
   Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
   Additional Information 3: 0a9e
   Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

May 10 2016, 6:40 AM · Arma 3
ClusterIT added a comment to T73388: Game crash in multiplayer after few minutes..

added DxDiag.

May 10 2016, 6:40 AM · Arma 3
Bohemia updated subscribers of T73387: AI Armored platoon consistenly getting stuck for trivial movement across terrain.
May 10 2016, 6:40 AM · Arma 3
ClusterIT edited Steps To Reproduce on T73388: Game crash in multiplayer after few minutes..
May 10 2016, 6:40 AM · Arma 3
Bohemia added a project to T73387: AI Armored platoon consistenly getting stuck for trivial movement across terrain: Arma 3.
May 10 2016, 6:40 AM · Arma 3
Bohemia added a project to T73388: Game crash in multiplayer after few minutes.: Arma 3.
May 10 2016, 6:40 AM · Arma 3
_William edited Steps To Reproduce on T73387: AI Armored platoon consistenly getting stuck for trivial movement across terrain.
May 10 2016, 6:40 AM · Arma 3
Tankbuster edited Steps To Reproduce on T73386: Link cannot be resolved RPT Spam.
May 10 2016, 6:40 AM · Arma 3
DarkWanderer added a comment to T73385: AI fires at enemy camo nets.

I'm not arguing for the sake of arguing or because I don't want to be wrong.

You're doing exactly that, Killzone_Kid ;) Sometimes it is better to admit your mistake than keeping arguing because of fear to look stupid...
Which is exactly what happens when you ignore direct questions ;)

May 10 2016, 6:40 AM · Arma 3
Bohemia added a project to T73386: Link cannot be resolved RPT Spam: Arma 3.
May 10 2016, 6:40 AM · Arma 3
zGuba added a comment to T73385: AI fires at enemy camo nets.

Shoot first, ask questions later approach isn't working out well in this situation. If I wanted AI to fire at empty camo net, I would have placed invisible target for it to shoot at.

Of course, we can always take in account that tents, sandbags and camo nets can return fire, but personally I wouldn't expect them to do so.

May 10 2016, 6:40 AM · Arma 3
B00tsy added a comment to T73385: AI fires at enemy camo nets.

Killzone, place some ammo boxes on the map and see how the opposite side do not fire at ammo boxes... yet they go completely nuts when they see a camo net and stop listening to orders from the team/squad leader and choose to fire at the nest over AI troops. That should be a good hint that this is a bug. Also in arma2 AI did not fire at nets nor other military objects.

I personally think that new nets should be made from scratch instead of these copy/paste nets from arma2. The vehicle covers can not even be used for vehicles, because the arma3 military vihicles are to high for the nets. If you place a panther (or whatever) under the vehicle cover, the cover brakes down on the floor. they are useless for their purpose thus.

Stang69 made a good point. The covers should be classed as 'empty' side and not a faction side. (both sides have identical nets anyway, they are just classed different.

May 10 2016, 6:40 AM · Arma 3
Killzone_Kid added a comment to T73385: AI fires at enemy camo nets.

@Gekkibi I will reply to this. I explained what the problem was, but you choose to ignore it. Let me repeat it. It is the speed with which camo nets are destroyed, which leads to the extensive waste of ammo. AI will shoot at enemy until it is dead or they ran out of ammo. I wouldn't be surprised you can destroy camo net with one round IRL. Anyway, this is my last response to you, you've earned it.

May 10 2016, 6:40 AM · Arma 3
Gekkibi added a comment to T73385: AI fires at enemy camo nets.

@KillZone
How much camo nets can take damage is irrelevant if AI will keep shooting _AT_ the camo nets instead what's inside of them... Camo nets themselves should never be a target. If there's a vehicle inside the camo net then AI should target THAT instead of the camo net (and after that the damage issue starts to be a problem).

May 10 2016, 6:40 AM · Arma 3
Gekkibi added a comment to T73385: AI fires at enemy camo nets.

@Stang69

I'm hoping we could still have different colors for different factions (so a total of 9 camo nets are required).

May 10 2016, 6:40 AM · Arma 3
Stang69 added a comment to T73385: AI fires at enemy camo nets.

Voted Up

Just a few thoughts,
A. maybe make camo nets NOT assigned to a faction, just camo net 0,1,2.
B. ban members from the feedback tracker if they dont abide by certain behaviour criteria....we could only wish.

May 10 2016, 6:40 AM · Arma 3
Gekkibi added a comment to T73385: AI fires at enemy camo nets.

I indeed can tolerate other opinions as long as they are either backed up with evidence or solid arguments are used.

Now, while we're at it, could you give me a source showing me that real-life military shoots at camo nets, no matter what's inside of it, or could you start to use solid arguments why AI should keep wasting their ammo and ignore other contacts? No? Thought so...

May 10 2016, 6:40 AM · Arma 3
Killzone_Kid added a comment to T73385: AI fires at enemy camo nets.

Whatever, kid... ;)

Well this is not nice of you to assume I'm a kid just because of my username. Asshole comment carefully hidden behind a smiley aside, what is your problem with my point of view? Can you tolerate different points of view? It is not like because I think that AI should engage enemy camo nets will stop developer from looking into this issue. Or maybe deep down you know I'm right somewhere and afraid the developer can see this too? Nah, of course not.

May 10 2016, 6:40 AM · Arma 3
Gekkibi added a comment to T73385: AI fires at enemy camo nets.

*sigh* I said earlier that camo nets are used for other than high-value targets! Are you seriously going to spend 30 sabot, 10 HE and some thousands round of coax ammo so you can destoy enemys food supplies..?
Whatever, kid... ;)
Go to army and start shooting some camo nets & get a promotion for your excellent service...

May 10 2016, 6:40 AM · Arma 3
Killzone_Kid added a comment to T73385: AI fires at enemy camo nets.

There's absolutely ZERO reason to engage a camo net that ... you don't know what's under it

I think I'm just going to stop taking what you say seriously.

May 10 2016, 6:40 AM · Arma 3
kgino1045 added a comment to T73385: AI fires at enemy camo nets.

Surely I can't play with this kid or man

May 10 2016, 6:40 AM · Arma 3
Gekkibi updated subscribers of T73385: AI fires at enemy camo nets.

@KillZone Kid
We have two easy options:

  • AI will engage camo nets
  • AI will not engage camo nets

Not engaging will be much better alternative, because that's what humans would do. There's absolutely ZERO reason to engage a camo net that doesn't have anything inside or a camo net that you don't know what's under it. No soldier in real life would start to shoot AT camo net. Read my earlier post to know why. After that we have two other options:

  • AI will react to camo nets
  • AI will not react to camo nets

Of course it would be better if AI would react to camo nets and start to scan the general direction where he saw the nets. However, same goes for burning camp fires, empty vehicles, open doors, 9001 inventory objects put out of place (cargo containers in the middle of a forest for example). Unfortunately it's an impossibility, and to be honest not relevant to this ticket.

May 10 2016, 6:40 AM · Arma 3
Killzone_Kid added a comment to T73385: AI fires at enemy camo nets.

I'm not arguing for the sake of arguing or because I don't want to be wrong. I believe there is a sound reason for AIs to engage camo nets which I explained at least twice already. Making AIs completely ignore camo nets no matter what is wrong. If AIs were to engage enemy camo nets and destroy them promptly there would be no problem. The problem is that AI is determined to destroy camo nets but camo nets just don't die.

BTW downvote is not mine.

May 10 2016, 6:40 AM · Arma 3
Killzone_Kid added a comment to T73385: AI fires at enemy camo nets.

So you want AIs behave like humans but don't really want them to behave like humans. I get it, camo nets should be ignored even though humans will not ignore them.

@Xeno surely you mean sarcasm tags not irony

May 10 2016, 6:40 AM · Arma 3
Gekkibi added a comment to T73385: AI fires at enemy camo nets.

If "not shooting" is ignoring, then yes: AI should definitely ignore them. Humans won't fire at them, neither should AI.

You're trying to be clever with your words. Not working. Human players will also react if they see a burning campfire in the middle of a forest. It could be an enemy camp, and extreme caution should be used when approaching one. What will the AI do? Well, if the waypoint goes past the camp, so will the AI group. You can never take every single thing into concideration. It's an impossibility to make AI as smart as (some) humans can be. But even if it's an impossibility, it doesn't mean they should do stupid s*** like firing at camo nets until they run out of ammo.

Admit you were wrong, stand corrected and let us all move on. :P

May 10 2016, 6:40 AM · Arma 3
Gekkibi added a comment to T73385: AI fires at enemy camo nets.

Answer d: report it to your superior if relevant. Inform your gunner that you have spotted an enemy camo net, but can't see what's under it. If you can't see what's under it why on earth you should order the gunner to fire there (read what I posted earlier)?

Here's a real life quiz for you: image you are a squad leader and you spot an enemy camp. No matter what you order your subordinates to do, they just keep firing at the camo nets...

May 10 2016, 6:40 AM · Arma 3
Gekkibi added a comment to T73385: AI fires at enemy camo nets.

@Killzone_Kid
I used camonets during my military service for breaking the silhouette of the station's radio antenna, comms vehicle and our tent, but also used it for some crates and water canisters. Those supplies sure are extremely high-valued targets and should be engaged instead of enemy infantry...

This is a silly bug and has absolutely zero correlation with the reality. Camonet doesn't mean it's a high-value target, especially when there are direct threats nearby as well... What matteris is what's inside of it. A heap of supplies? Ignore it. Manned IFV? Engage!

May 10 2016, 6:40 AM · Arma 3
Xeno added a comment to T73385: AI fires at enemy camo nets.

I would tell my gunner to waste all the tank ammunition, that's what tank commanders do IRL too.
Please use irony tags whereever you want.

It's a bug and like many other bugs it yet again takes ages to get it fixed.

May 10 2016, 6:40 AM · Arma 3
Killzone_Kid added a comment to T73385: AI fires at enemy camo nets.

Here is a quiz for ya all. Imagine you are a tank commander (IRL), you spotted enemy camo net. You are 100% sure it is the enemy camo net. You cannot see what is under, because it is masked by the net, you cannot send a recon to gather intel. What do you do?

a. Rush and roll over it like an idiot
b. Ignore it
c. Fire at it

May 10 2016, 6:40 AM · Arma 3
the_Demongod added a comment to T73385: AI fires at enemy camo nets.

I don't understand how it is even a question... it is a f**king CAMOUFLAGE NET. It poses absolutely no threat to anybody. In fact, it is just as useful to your team as it is the opposing team. If the vehicles see someone hiding behind the net, it would be logical to shoot at it. What they do now is about as logical as a tank shooting every time they see grass or bushes, to kill any potential hiding infantry.

May 10 2016, 6:40 AM · Arma 3
B00tsy added a comment to T73385: AI fires at enemy camo nets.

sigh..

May 10 2016, 6:40 AM · Arma 3
StJimmy added a comment to T73385: AI fires at enemy camo nets.

Yeah mmilitary really likes to spend some grenades on those nets when they just could drive over them...

May 10 2016, 6:40 AM · Arma 3
Killzone_Kid added a comment to T73385: AI fires at enemy camo nets.

AI shooting at enemy assets is not a bug. AI not being able to destroy enemy cammo net promptly probably is.

May 10 2016, 6:40 AM · Arma 3
B00tsy added a comment to T73385: AI fires at enemy camo nets.

Killzone 'kid', it is obviously not normal that they go mental at nets, even more if they give it a priority over killing hostile AI and that they ignore 'no target' orders if you tell the AI to stop.

Just like in ArmA 2 they should leave buildings/objects alone and shoot at AI, I don't think the camo net will shoot back.

May 10 2016, 6:40 AM · Arma 3
DarkWanderer added a comment to T73385: AI fires at enemy camo nets.

They are ENEMY camo nets. AI will shoot them until they are destroyed it is logical. Why they dont get destroyed sooner is another question.

Again, will YOU be shooting at empty camo net?

May 10 2016, 6:40 AM · Arma 3
B00tsy added a comment to T73385: AI fires at enemy camo nets.

Killzone, it is a bug. Don't go making up a story on how it is supposed to be this way while it is not.

May 10 2016, 6:40 AM · Arma 3
Killzone_Kid added a comment to T73385: AI fires at enemy camo nets.

Camo net is probably high value target, otherwise why enemy would want to hide something of no value, it is understandable from strategic point of view.

Also camo net is not a container, how does AI know it is empty? It is a vehicle and it is enemy and it sole purpouse is to conceal military assets

May 10 2016, 6:40 AM · Arma 3
Killzone_Kid added a comment to T73385: AI fires at enemy camo nets.

why are you putting enemy cammo nets and expect AI to ignore them?

May 10 2016, 6:40 AM · Arma 3
Killzone_Kid added a comment to T73385: AI fires at enemy camo nets.

They are ENEMY camo nets. AI will shoot them until they are destroyed it is logical. Why they dont get destroyed sooner is another question.

May 10 2016, 6:40 AM · Arma 3
DrDeathO5 added a comment to T73385: AI fires at enemy camo nets.

yep, nasty bug

May 10 2016, 6:40 AM · Arma 3
the_Demongod added a comment to T73385: AI fires at enemy camo nets.

As stupid and annoying as it is, it's pretty funny.

May 10 2016, 6:40 AM · Arma 3
DarkWanderer added a comment to T73385: AI fires at enemy camo nets.

@Killzone_Kid, so you're shooting at a camo net with everything you have? Every time you see it?

May 10 2016, 6:40 AM · Arma 3
supercereal4 added a comment to T73385: AI fires at enemy camo nets.

confirmed.

May 10 2016, 6:40 AM · Arma 3
Peter added a comment to T73384: Soldiers should be able to reammo static weapons.

Agreed +1

May 10 2016, 6:40 AM · Arma 3
Bohemia added a comment to T73384: Soldiers should be able to reammo static weapons.

there are no compatible magazines, but there should be a way to rearm them. e.g. with ammo trucks.

May 10 2016, 6:40 AM · Arma 3
Bohemia added a project to T73385: AI fires at enemy camo nets: Arma 3.
May 10 2016, 6:40 AM · Arma 3
B00tsy edited Steps To Reproduce on T73385: AI fires at enemy camo nets.
May 10 2016, 6:40 AM · Arma 3
Bohemia updated subscribers of T73385: AI fires at enemy camo nets.
May 10 2016, 6:40 AM · Arma 3
V-zwo_Null edited Steps To Reproduce on T73384: Soldiers should be able to reammo static weapons.
May 10 2016, 6:40 AM · Arma 3
Bohemia updated subscribers of T73384: Soldiers should be able to reammo static weapons.
May 10 2016, 6:40 AM · Arma 3
Bohemia added a project to T73384: Soldiers should be able to reammo static weapons: Arma 3.
May 10 2016, 6:40 AM · Arma 3
V-zwo_Null added a comment to T73384: Soldiers should be able to reammo static weapons.

Thats the problem @AD2001.

The static AT Titan uses "1Rnd_GAT_missiles". This is a complete other Ammo as for the mobile Titan Launcher.

May 10 2016, 6:40 AM · Arma 3
AD2001 added a comment to T73384: Soldiers should be able to reammo static weapons.

What magazines are compatible with static weapons?

May 10 2016, 6:40 AM · Arma 3
Bohemia updated subscribers of T73383: Ability to shoot the weapon out of someones hand.
May 10 2016, 6:40 AM · Arma 3
Gekkibi added a comment to T73383: Ability to shoot the weapon out of someones hand.

Not necessary before we have an option to brush our teeth too (not all things should be in Arma).

Is this possible in real life? Ya, kind of... Does it happen often? No, not really... What happens when you try to pick up the weapon in Arma? You try to find the right spot for 2 seconds? You scroll through your action menu for 2 seconds? You try to drag the item ot its right slot for 2 seconds. Now compare that to the real-life situation. This is why this shouldn't be in Arma; it's not possible to simulate it properly.

May 10 2016, 6:40 AM · Arma 3
SoldF edited Steps To Reproduce on T73383: Ability to shoot the weapon out of someones hand.
May 10 2016, 6:40 AM · Arma 3
Bohemia added a project to T73383: Ability to shoot the weapon out of someones hand: Arma 3.
May 10 2016, 6:40 AM · Arma 3
pettka added a comment to T73382: [FEATURE REQUEST] Create alternative C4 class with triggerWhenDestroyed = 1;.

Thanks a lot, closing.

May 10 2016, 6:40 AM · Arma 3
Killzone_Kid added a comment to T73382: [FEATURE REQUEST] Create alternative C4 class with triggerWhenDestroyed = 1;.

Couldn't find the new class in today's update. Keep my fingers crossed for tomo :)

May 10 2016, 6:40 AM · Arma 3
Killzone_Kid added a comment to T73382: [FEATURE REQUEST] Create alternative C4 class with triggerWhenDestroyed = 1;.

Muchas gracias amigo! Tuto splendissimo!

http://www.youtube.com/watch?v=kIV0YrWPXig

Can be closed now :)

May 10 2016, 6:40 AM · Arma 3