The actual effort was tiny thanks to Your splendid description, most of the effort was wasted on some paranoid double-thinking that it would require localization and stuff :(
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May 10 2016
Will do, thanks for the effort!
Heck, I got it wrong all the time, I am sorry :(
I have added the new ammo, could You, please, check it again tomorrow with the update of dev version of the game if it works as You intended? Thanks a lot.
Judging by a downvote I feel I need to explain this ticket better.
First of all this addition will not affect existing demo charge behaviour in any way. This is a separate class derived from existing class. You will not be able to add it to inventory and use it in game. The only way of being able to use it is to create it with script command, hence the name _scripted.
Creating of this class literally takes 3 lines of code and 3 seconds of developer time but it gives mission maker great flexibility working with C4. For instance, it is currently next to impossible to make a series of C4 charges to explode in sequence. With this new addition this task would be a piece of cake to achieve. This is because in order to remote detonate a charge it must be physically placed by a unit, which makes it very difficult to achive with scripting.
I hope I made enough sense here to convince you in the need for this class.
Try validating your Steam game cache and removing any mods you have.
http://rapidshare.com/share/56A13CEF32AD7176D0258825E46B192E
for the info required
Thank you for reporting, but this report is duplicate of http://feedback.arma3.com/view.php?id=15009
We need dxdiag and files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.
I saw a similar message with the Infantry (SP) scenario from Steam Workshop, on the Mission Completed screen at the end. [dev 1.03.110573] So the issue affects not just official showcases.
Thank you for reporting, but this report is duplicate of http://feedback.arma3.com/view.php?id=15009
The damage model needs some work. Especially the terrible damage "bleeding" between hitboxes.
If you get hit in the arm your chest and even your head will take damage and vice versa.
@Helari :
It's to keep Doom spirit :)
You guys also have not seen the M855A1 rounds now deployed standard to Afghanistan, they outperform a standard 7.62 but in a 5.56 config, they do not have any lead but use a copper jacket instead and the accuracy and stopping power are greatly increased in this armour piercing round.This round ships with intent on use in standard issue rifles such as the current m16 and m4.and yes the round is standard issue not some special thing so id bet this will cut thru a typical vest like warm butter
Currently 5.56 and 7.62 rounds do not penetrate standard issue body armor in the US Armed Forces. Though there is a high probability of 7.62 breaking ribs with body armor on.
Done a bit of research and yeah, I stand corrected. 7.62 can be stopped with armour plates. Downvoted. However, I do feel suppressors make weapons too weak. To be honest - there are a lot variables here!
Surely that depends upon the range Icy? A 7.62mm round? What's your source? I'm not saying you're wrong but - I'm very surprised! I thought you'd get penetration with that, and broken ribs with a 5.56mm? Perhaps we could have an Arma field day and try it all out! :p
Same here,it's only when close up to the plane. AMD Radeon 7850 here btw
Duplicate of http://feedback.arma3.com/view.php?id=14984
Same here but it seems to be a LOD problem because it's only like this from up close and slowly fades with distance gained/zoomed out.
Already reported, though I can't find the ticket.
Same here (also running 327.23 Nvidia drivers and GTX 770).
http://pilvigalleria.inc.fi:443/imgs/arma3%202013-09-27%2016-17-55-059.jpg
Thank you for reporting, but this report is duplicate of http://feedback.arma3.com/view.php?id=15009
Please create new reports for other PhysX crashes. One report for one crash with description what happened in game before crash and with crashdumps of course. Thank you.
give the left handed full-auto please
3 times today. This is BS.
Right in the middle of the action, or just as I have all gear and lots of cash this shit CTD. Do something about it!
Yup. Acquiring crash dumps within Windows 8 is stupidly difficult. I have a habit of simply ignoring crashes in Windows, as it's much much easier to grab the data on a Linux box.
Crash here, dumps added (arma3_2013-10-05_05-14-21.zip)
Version 1.02.110654
Fault time: 2013/10/05 05:51:16
Fault address: 00F43467 01:00B42467 F:\games\Steam\steamapps\common\Arma 3\arma3.exe
file: dpWastelandv2_4_4 (__CUR_MP)
world: Stratis
Prev. code bytes: 0F 84 F4 01 00 00 8B 45 00 8B 50 18 8B CD FF D2
Fault code bytes: 8B 00 8B 16 3B C3 74 0B 8B C8 BF 01 00 00 00 F0
Registers:
EAX:00000030 EBX:00000000
ECX:41D99788 EDX:00F3C8B0
ESI:01DDC264 EDI:00000003
CS:EIP:0023:00F43467
SS:ESP:002B:01DDC23C EBP:41D99788
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206
Fix works but NOT AT 100% I usually have messages from players about physx crashes. of course not so often as before hotfix. but this problem still persists
Version 1.02.110654
Fault time: 2013/10/04 00:39:50
Fault address: 68FB21CB 01:001511CB C:\my\Steam\SteamApps\common\Arma 3\PhysX3_x86.dll
file: co40_Altis_Domination!_Blufor_2_99l_HUD_6_02 (__CUR_MP)
world: Altis
Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60
Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4
And dont say that the server has another version becouse i am an server admin and i updated server to 1.02 hotfixed before crash
Make it beta again? (Iam sorry, I cant resist the bitching)
Yes just happened ingame again.. Seems its not a 100%fix..
I dont know how to find or upload the data you need unfortunately
Edit: Just happened again now a couple of hours later
To SaOk:
Could you please test your mission in latest DEV:
version 1.03.110747
It should be fixed now (hopefully). There was problem with parachutes in MP.
@SaOk, it might be that the server you were playing on was still using the pre-hotfix game.
Big thanks, :) at least so far it seems to be fixed. Played around half hour without problems (before crashed always inside 10 minutes).
Seems like it worked.
Only 1 CTD when the server restarted (this did not happen before the 27/9 patch)
FINALLY, able to play again
Thanks will do
To add for my issue above, just tested the mission with friend (stable branch) and once I drove truck to light fence the game crashed instantly for him (he was in cargo) and his server.exe (rented server) crashed minute later. My game stayed up with lost connection to the server.
Edit: The vehicle was spawned in server side.
Ditto. Had this crash flying the AH-9 last night within a basic editor session, then immediately upgraded to developer version and found no crashes when flying the AH-9.
Think it's solved. Hot fix soon for multiplayers living in hell with this bug soon?
Wish they would reference the Bug Numbers more often within the developer changelogs. I would have been subscribed to this bug several days earlier if I had known the bug number of the bug developers were trying to track down!
Hotfix for the stable branch is up (1.02.110654). Test pls.
Seems like the crashes are gone. I switched to the dev branch today and had not a single (physx related) crash in MP! Server was olut wasteland and we blew up LOTS of vehicles, just for testing purpose ofc ;)
Still crashing, opened new ticked as requested:
http://feedback.arma3.com/view.php?id=15183
No issues from my side last night, was smooth.
Please open new tickets for repeated crashes at this point.
I'm just going to put this out there..
I know a lot of people are saying vehicles/explosions/whatever are causing their PhysX3 crash. I'm getting the exact same crash (started happening with the last patch) and have exhibited the same issue with explosions etc, but it's far more random than just explosions in my experience. I crash when sweeping my mouse side to side while out in the wilderness - away from any vehicles or explosions. Happens after the same 5-20 minutes. I'll start posting minidumps if that helps. (And no, I have not been on dev builds)
For us, testing with 6 AH-9 at the same time on a host, it was stable tonight.
Version 1.03.110653
Fault time: 2013/10/02 21:01:07
Fault address: 0F2E21CB 01:001511CB C:\Program Files (x86)\Steam\steamapps\common\Arma 3\PhysX3_x86.dll
file: A3_Wasteland (__CUR_MP)
world: Altis
Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60
Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4
Registers:
EAX:00000000 EBX:508A29E0
ECX:57B2AC80 EDX:863794A0
ESI:4F794E04 EDI:5AA4F680
CS:EIP:0023:0F2E21CB
SS:ESP:002B:01DEBAA4 EBP:01DEBAB8
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246
note: Minidump has been generated into the file http://feedback.arma3.com/file_download.php?file_id=6244&type=bug
Sent one more dumps (arma3_2013-10-02_20-00-19), this time I hosted locally
(without server.exe). After fast travelling I saw AI team-mate dropping to ground, his parachute snipping very fast around. Once it hitted ground, game crashed.
Issue is improved, but not fully fixed it seems. For me server.exe still crashes, but game didnt so far (both on same machine), while testing my own COOP mission else working smooth and error free. Attached the dumps (arma3server_2013-10-02_18-24-29.7z).
Version 1.03.110653
Fault time: 2013/10/02 18:27:46
Fault address: 69A0A749 01:00109749 G:\Steam\SteamApps\common\Arma 3\PhysX3_x86.dll
file: COOPWholeLottaAltis (__cur_mp)
world: Altis
Prev. code bytes: C8 83 E1 1F BB 01 00 00 00 D3 E3 8B F0 C1 EE 05
Fault code bytes: 85 1C B7 75 64 8B 4D F4 8B 0C 8A 8B 75 E4 3B 34
Registers:
EAX:7FFFFFFF EBX:80000000
ECX:0000001F EDX:0AB3DBF0
ESI:03FFFFFF EDI:3AD7FC00
CS:EIP:0023:69A0A749
SS:ESP:002B:0DCCF82C EBP:0DCCF860
DS:002B ES:002B FS:0053 GS:002B
Flags:00010207
Edit: Mission can downloaded here if needed: https://www.dropbox.com/s/zb7xlzhtp3tk3b7/COOPWholeLottaAltis.7z
Crashes often when using fast travel (shift+4), where whole team use locally spawned parachutes. Not crashing everytime, but very often.
Thanks, good to know. Will test also more if that was just more random rare crash. Before it crahes usually in 10 minutes after moving to defend random camp (after defend event triggering). AI team-member were dieing a lot and parachuteing back if it was related to that. 3 times I lost first audio from left side and then minute or two after that game always crashed.
SaOk:
According to your crash dump it seems to be a different issue (which we will look into as well). We tried to repro in your mission using fast traveling but no luck so far - it was stable.
Good work, thanks for the effort.
As with others is happening frequently to myself and friends in MP, sometimes as individuals, but now more often affecting groups of players simultaneously e.g. during squad play, though not everyone in game. A common pattern is the crash appears to happen during moments of major in-game activity, and (as noted elsewhere) nearby explosions often seem to be involved, suspect they may even be a trigger?
Good news, good news :).
A fix has been uploaded to the steam dev branch (version 1.03.110653) and if everything will be smooth it will get to the stable branch tomorrow.
Test, test, test.
Small coop on dedicated server, 5 players, several crashes always one player killed for the rest game crashes whilst the killed player stays in game and no crash. We are all close together so must be the explosion type of situation as reported, files uploaded.
Uploaded 5 dumps of crash from several MP modes. Hope it helps
Yeah, worst patch ever. I hope they can fix soon, it really kills gameplay in multiplayer wasteland
I beat your record! i have today 11 crash! YhUhuuu
Six times so far today
edit; total ctd 9 times today
SO where is the fix??
Still happening, just happened.. again
no, it still CTD!
Has this issue been resolved yet?
Dev's have found the issue, they are just confirming that fix is working properly :)
Same here with the stable 110424 version. CTD, game still runs in the background, have to use Task manager to close the game. No PhysX error message though, but still I think my issue is related to this one.
I included the RPT, BIDMP and DXDIAG files.