Something like this:
class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo
{
triggerWhenDestroyed = 1;
};
What it does is it allows the mission maker to create a stick of C4
c4 = "DemoCharge_Remote_Ammo_Scripted" createVehicle _position;
and detonate it without any hassle and basal
c4 setDamage 1;
Come on, it would only take 3 seconds for a dev to add this and will make so many mission makers happier.