Hi Geez,
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Nov 21 2023
Hello auxOlives.
The crash is related to the modded content you are running. Specifically there is a problem with some weapon that is attached to some clothing.
Thank you, we will investigate with BattlEye.
Nov 20 2023
Nov 19 2023
Nov 18 2023
Tracing the openat() system call using strace during the execution of the server shows that the cfggameplay.json file isn't opened at all:
Nov 17 2023
After adding enableCfgGameplayFile = 1; to my serverDZ.cfg and making changes to cfggameplay.json, I also found that these setting never took effect. So I tried a few tests:
Nov 14 2023
Hello Hunterz.
According to the devs this is not possible to do.
@Geez please have a look at this
Nov 13 2023
THIS WORKED THANK YOU SO MUCH!
Unfortunately there is nothing we can suggest at the moment.
Apologies ,mixed this up with DayZ Editor, will forward this and let you know.
Nov 12 2023
I would like to update this.
I've had a good friend of mine test this further, and it turns out that we can reroute the stages to another area folder and still pack, however for prefixing, settings such as: Ambient, Diffuse, Forced Diffuse, Emissive, Specular and Specular Power, does not get changed and stays their original values.
When unpacking the packed prefixed addon, the settings are saved, but the game just doesn't read those values.
I hope this note helps narrow things down.
Nov 11 2023
How do I find this creator?
Is this something that is being worked on? I know you guys have a list a mile long but it would be nice to know if there is a future fix in the works.
Nov 10 2023
I need purple wheels. Please allow this.
Nov 9 2023
The mdmp is from a 1.22.156718 Server, but it also happens on the latest version and has been a problem in older versions too
Or when going even further, you could implement a whole FileApi to subscribe to file changes with a callback to the reload any changed configs so for example
class FileApi {
A method to be able to query basic file structure variables like, name, last modified, date created, size.
Within one method resulting in a callback instance create that holds onto such parameters:
Hello Vertacrew.
Please contact [email protected] directly.
Also, please use the playstation section next time as you have created this ticket as modding ticket - however, this does not have anything to do with modding.
Selling discount code as “Packalized”
Operating system invalid / ps5 user, not a pc player.
Nov 8 2023
Hello xXSteelWolf3Xx.
DayZ Tools is not an official utility but fan made mod. You have to contact the mod creator in regards to any issues with the mod.
Nov 7 2023
the CarHorn mod I have created: https://steamcommunity.com/workshop/filedetails/discussion/1748971864 geometry dash scratch , there is a strange bug that I am trying to resolve. I am thinking is a core issue at this point, because I cannot seem to find any logical reason for it otherwise. Basically when a vehicle takes damage enough to cause the damage sound to be played, any "toot horn" will play the horn sound as well as the crash sound (Example.
Nov 6 2023
Nov 4 2023
Nov 2 2023
Hello derekmatheus1997.
Please contact BattlEye directly at https://www.battleye.com/support/ as they are responsible for ban administration.
SUA CONTA (MICKEYCRY1311)
ID Steam: 76561198357277496
help alguem pode me auxiliar nao cheguei nem a jogar
SUA CONTA (MICKEYCRY1311)
ID Steam: 76561198357277496
Nov 1 2023
Oct 31 2023
@Geez thanks for the update and also making this happen are you able to let me know where the location is, as we couldn’t remember where he last logged out. Will we be notified when it is added or we will just see it once it’s added thanks again.
Hello, it is. It will however not make it to 1.23 update. It should appear in one of the upcoming updates after 1.23 stable
Oct 29 2023
Hey @Geez I just wanted to check to see if this memorial is going ahead?
Oct 23 2023
Oct 22 2023
Oct 20 2023
Yeah sorry I probably posted it in the wrong place I just wanted it to be seen and then re directed at best, that’s great we have the location are we able to request something nice as the memorial like a big cross or statue of a soldier or something?
In T176352#2516014, @Benimbz wrote:He was on PlayStation console I don’t think we use steam
Oct 19 2023
He was on PlayStation console I don’t think we use steam
Oct 18 2023
Hello again.
We do require a Steam ID of the player (link to his account) and a some sort of pointer to a recent day where the user played, so we could identify his position in the logs.
You can DM us on twitter directly.
Hello Benimbz.
I have forwarded the request to the responsible people.
Oct 16 2023
Hello Instincx.
This issue has been resolved for the 1.23 stable update.
Oct 14 2023
Minor cosmetic change
Oct 13 2023
Oct 12 2023
Yes please this would help so much!
Please
Oct 11 2023
Bumping this with the expected changes.
This would be of great help!
Oct 10 2023
Same problem.
I'm creating an admin tool controlled by ingame chat. When i'm trying to spectate another player, camera moves to his position, works in free mode, but i can't see even that player (don't talking about all other stuff), because network bubble is still on my character's position.
Hope to get solution. Thanks.
Oct 9 2023
The RTP log only displays the last loaded MOD, which is not the cause of the crash
******************************************************************************* * * * Exception Analysis * * * *******************************************************************************
Hello Liven and DaGreekGeek.
Oct 7 2023
CRASH LOGS
Oct 6 2023
damn. still nothing :|
Fixed - I was missing
Yup; was hoping to find out what had changed? Its my mod; and has worked for many many updates
for me personally it would be enough to just be able to manipulate the players network bubble position through the PlayerIdentity class with something like proto native void SetNetworkBubblePosition(vector position); to overwrite the position to a certain location as like the player would stand there to see items and players around (must be called by the server obviously). and a proto native bool ResetNetworkBubblePosition(), which returns true if the position was overwritten or false if the position was not overwrittien (Also maybe add a method to get the current location and get if it's currently overwritting without having to disable it, but they don't seem to be that needed). Also the PlayerBase of the player remains at it's old position and should still be synced with the server to prevent any issues arrising when deleting the PlayerBase of the player, because he is out of the range of the network bubble. It would also be cool if the VON location would be changed to the same location to allow interacting with other players like the admin is at this position