When the Combat Gas Mask (GasMask) health level changes, the EEHealthLevelChanged doesn't get called.
Tested with
modded class Clothing { override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone) { super.EEHealthLevelChanged(oldLevel, newLevel, zone); Print("EEHealthLevelChanged"); } }
And diagnostic executable to change health level via the context menu