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[Feature Request] Please allow use #ifdef DAYZ_1_23 to config.cpp too
Closed, ResolvedPublic

Description

During major game changes will be very useful even edit config.cpp according changes.

My usecase is for example incompatible animgraph changes between game updates.

example:

		class enfAnimSys
		{
			meshObject="dz\characters\bodies\player_testing.xob";
			#ifdef DAYZ_1_23
			graphName="TalkingNPC\models\animations\NPC\player_main.agr";
			defaultInstance="TalkingNPC\models\animations\NPC\player_main.asi";
			#else
			graphName="AnotherPath\player_main.agr";
			defaultInstance="AnotherPath\player_main.asi";
			#endif
			skeletonName="player_testing.xob";
			startNode="MasterControl";
		};

using this I can publish mod before game update and it will automatically adjust changes

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General

Event Timeline

Hunterz created this task.Nov 12 2023, 7:05 PM
Geez changed the task status from New to Assigned.Nov 13 2023, 10:37 AM
Geez closed this task as Resolved.Nov 14 2023, 12:52 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello Hunterz.
According to the devs this is not possible to do.