In T166554#2338485, @Bob_Murphy wrote:Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
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Jul 14 2022
Jul 14 2022
The radio module is well outside my mission area. As you can see in the video, the rounds drop before the dialogue is finished. The code in the description.ext is the code from above, and it's worked just fine until yesterday. Opening a new mission and putting down a radio module and not customizing the description.ext in any way, of course, works perfectly.
Jul 13 2022
Jul 13 2022
Please note that these weapons have a melee mode as well.
So when no ammunition is visible, you are in that mode and can hit with the buttstock.
This is as designed. :)
Nevertheless, thank you for your ticket.
Bob_Murphy moved T166436: AI using 9P111 Malyutka does not engage vehicles from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T166546: Gunsights on F-100 and MiG-19 seem to auto-zero from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T166563: Frames Drop In "The Bra" from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Please note that we are not in the position to fix issues with mods by 3rd parties.
Hence we unfortunately can not do anything about that.
Please contact the mod creators regarding that.
Thank you very much for your understanding.
Bob_Murphy moved T166560: 1918 Bar bipod deployment sound is wrong from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T166554: M1 Garand's sight doesn't have animation while zeroing from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T166553: M2 carbine's 30 rounds magazine causes broken texture from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T166551: Doors on UH-1D Dust-off have option to open/close, but the action menu button does not animate them. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T166550: Voice protocol of INDFOR Asian factions. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T166573: M203 Grenade launcher has wrong zero from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Bob_Murphy moved T166565: M203 zeroing seems off from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T166566: Radio Module Setup Changes from Backlog to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Bob_Murphy moved T166570: F-100D not configured for Master Arm module from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T166571: M14 compatibility with M14A1 bipod from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T166572: UH-1D Bushranger Twin M60's (Only one firing) from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T166544: UH-1D Iroquois Bushranger (vn_b_air_uh1d_03_06) from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Duplicate of https://feedback.bistudio.com/T166565
VWWrath added a comment to T166551: Doors on UH-1D Dust-off have option to open/close, but the action menu button does not animate them..
I've noticed the same issue, the doors work fine on the UH-1B dustoff though
I've found the same. For me: zeroing the weapon to 300m gives a range of 100m, anything less than 300m and the round will drop short, potentially injuring the player.
What's your module editor setup?
Jul 12 2022
Jul 12 2022
Jul 5 2022
Jul 5 2022
Jun 26 2022
Jun 26 2022
Jun 22 2022
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Jun 12 2022
Jun 12 2022
SPITP51 edited Steps To Reproduce on T165857: AI fighting in the ricefields east of Hue and in Ba Ria makes the game unplayable..
Jun 11 2022
Jun 11 2022
Bumping as this is still an issue
May 7 2022
May 7 2022
Apr 29 2022
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Apr 5 2022
Apr 5 2022
Hey Neuromancer,
Thank you again for the feedback.
Apr 1 2022
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Mar 14 2022
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Mar 6 2022
Hi!!
I have made some more tests to try to help you with the diagnosis.
Please have in mind you have to be very patient to reproduce it. 90% of the time everything goes well, and then it happens. Sometimes it happens the first time you touchdown, sometimes it takes 30 minutes and dozens of touchdowns to see it happen.
I have spent more than one hour testing the helicopter in different terrains, and I have managed to see it happen in Gia Lam airbase (Cam Lao Nam), in the Altis airport, and in Tanoa. When in Tanoa, it happened on grass terrain.
So it doesn´t seem to depend on the type of terrain or the scenario. I would say it´s the helicopter itself.
Mar 5 2022
Mar 5 2022
Feb 23 2022
Feb 23 2022
Hello Georg,
Hello Nivek,
Hello Nivek,
due to our team not being able to reproduce this issue, we will close this ticket.
It seems to be the "typical Arma case" in which a killed AI ragdolls into an object and then knocking it over.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Bob_Murphy moved T162928: Land_vn_temple_ruin_01 Sound from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T162929: Land_vn_o_bunker_01 weapon switch levitation from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T163315: M16 Bolt Bug from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
due to not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
due to the fact that we can not apply a separate animation for the case that a person is sitting in a helicopter or have dynamic animations where for example the angle of the gripping would adjust, here we are limited by the fact that the normal hand animation can't be changed.
Thank you for reporting but unfortunately we can't do much about it.
Bob_Murphy moved T163287: D44 Divisional Gun sight picture blocked by barrel from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Feb 16 2022
Feb 16 2022
Feb 15 2022
Feb 15 2022
brendob47 updated the task description for T163287: D44 Divisional Gun sight picture blocked by barrel.
brendob47 updated the task description for T163287: D44 Divisional Gun sight picture blocked by barrel.
Feb 5 2022
Feb 5 2022
Jan 30 2022
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Bob_Murphy moved T162130: MP40 weight issue from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Jan 18 2022
Jan 18 2022
Bob_Murphy moved T162261: M91/30 3.5x Optic Issue from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T162377: F-4 Wizzo/RIO ejection bug from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Seems related to https://feedback.bistudio.com/T161292.
Bob_Murphy moved T162407: The Brightness of Ambient Light Cast From Rifle Muzzle Flash from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T162429: Night Mission Death Screen has night vision enabled by default from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T162453: Sniper and Marksman ball ammo shoots tracers? from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T162595: M1/M2 Carbine reloading animation bug (with video) from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Bob_Murphy moved T162605: The waves on the Maps "Cam Lao Nam" and "Khe Sanh" cant be modified / have always the same strength. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Jan 4 2022
Jan 4 2022
• treasurebox added a comment to T160776: F4s air-to-air locking capability seems wrong [UPDATE BETA].
Jan 3 2022
Jan 3 2022
Jan 2 2022
Jan 2 2022
Did some additional testing, M3 Carbine also has the same issue
For a more clear comparison, I took screenshots of the issue.
Rifle grenade version (not bugged): https://ibb.co/FDqYG9N
Normal version (bugged): https://ibb.co/Zhb4NfZ
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