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Apr 27 2021
Works! Can be closed.
Works! Can be closed.
Apr 20 2021
Apr 18 2021
Apr 1 2021
Seems to be fixed in 2.02.147514 prof
Mar 21 2021
This issue is caused by ACE3.
Seems to be fixed in 2.02.
Mar 17 2021
Seems fixed in 2.03 prof
Mar 16 2021
Fixed/improved
Sorry for the late reply. This still happens in 2.02. @BIS_fnc_KK
Mar 10 2021
Mar 6 2021
Mar 4 2021
Works on stable. Ticket can be closed.
Feb 27 2021
duplicate of T124710
Feb 26 2021
Feb 25 2021
No clue why there is chromatic aberration. Blur would probably fit better.
Feb 24 2021
Tested, fixed in 2.02.
Feb 23 2021
Fixed in 2.02 stable
Feb 22 2021
Feb 20 2021
Feb 16 2021
Duplicate of T156414
Feb 15 2021
I checked all the commands listed above and they are mostly done.
Feb 10 2021
Feb 4 2021
The command works, the function doesn't.
This still happens in 2.03.147201.
Feb 3 2021
Fix was added in EXE rev. 147201 (game). Change to feedback please 😃
Jan 30 2021
Jan 25 2021
Same for "ChemicalDetector_01_base_F" call BIS_fnc_itemType
Jan 7 2021
_display = findDisplay 313 createDisplay "RscDisplayEmpty";
_edit = _display ctrlCreate ["RscEdit", 645];
_edit ctrlSetPosition [0,0,1,0.04];
_edit ctrlSetBackgroundColor [0,0,0,1];
_edit ctrlCommit 0;
_lb = _display ctrlCreate ["RscListBox", -1];
_lb ctrlSetFont "EtelkaMonospacePro";
_lb ctrlSetFontHeight 0.03;
_lb ctrlSetPosition [0,0.06,1,0.94];
_lb ctrlSetBackgroundColor [0,0,0,1];
_lb ctrlCommit 0;
_classes = "true" configClasses (configFile >> "CfgVehicles");
for "_i" from 0 to 5000 do
{
_lb lbAdd configName selectRandom _classes;
};
lbSort _lb;
};
Change Idc of edit control to whatever is the idcSearch and excute it in Eden Editor
Dec 21 2020
Dec 11 2020
Dec 10 2020
tvExpandAll
tvSortAll
tvSortByValueAll
They are fast enough for all use-cases. Sorting a list with 100k entries takes like no time at all
Dec 9 2020
Can be closed. Command was not documented on the biki.
Dec 8 2020
Perhaps
Dec 7 2020
Dec 5 2020
Dec 3 2020
Very similar to {T154837: Multi line text controls becomes slower the more text is in it}
Not working in 2.01.147002. (See repro)
disableSerialization; private _ctrlMenuStrip = findDisplay 313 displayCtrl 120;
Fix confirmed.
Fix confirmed.
Fix confirmed.
Here's a workaround until the issue is fixed:
Dec 1 2020
Does this issue also happen without mods? Can you post the log file? To find the log files see https://community.bistudio.com/wiki/Crash_Files
Nov 30 2020
Repro:
- Create a new mission and save it
- Execute
"3DEN" call BIS_fnc_exportGUIBaseClasses
in the debug console
- Open scenario folder and create a description.ext, copy the content from clipboard into it and save it
- Save the mission in Eden Editor and reload it
Nov 29 2020
For consistency, shouldn't all playXXX commands then support a path?
Nov 28 2020
Can confirm!
Nov 26 2020
Nov 25 2020
Nov 24 2020
For listbox as requested from @dedmen
Nov 23 2020
Added in 2.01. Can be closed.
Nov 21 2020
vehicle enableAutomaticGearbox false;
be a better name?
Nov 20 2020
Can confirm. The farther the cursor is aways from the arrow, the more noticeable the "jump" is.
Yeah, as da12thMonkey mentioned, bullet rendering is not really fixable via some model tweaks - some engine solution would be needed
as far as I know, BXBX "fixed" at some point in A3 rendering of bullets on infantry weapons
and that fix involved rendering of bullets behind the weapon - previously they would be rendered as a top layer
Nov 19 2020
Still the case in 2.01
Fixed in 2.01.146950
Nov 18 2020
- Fixed all missing properties
- Disabled moving of the GUI since it was causing some glitches
- Replaced debugLog with working diag_log
- Fixed all missing config properties
- Disabled moving of the GUI since it was causing some bugs
- Replaced debugLog with working diag_log
Nov 17 2020
Just add
sizeEx = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
to