For any agent right? No matter if animal or unit?
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Dec 30 2020
Dec 26 2020
Dec 18 2020
Everyone else so far told me its working though? Testing on dev branch or profiling branch?
Feedback status means the issue was fixed and we are waiting for positive/negative feedback. Either confirming the fix worked, or reporting that it didn't.
Dec 17 2020
Still no repro in internal build, your script repro doesn't work, both objects stay active. And I can hear both tracks playing overlapping.
I don't know what to do here.
Your Report doesn't say anything about crashes/errors/freezes.
Nothing to go on in there.
"the game reports an error, automatically closes, and displays an error."
what error? Neither of your report files report a crash or error.
Crashdump doesn't make sense, or doesn't really show what the problem is. Can't do much on this.
Does this still happen in 2.00
Looks like your game data is corrupted. Verify your game files via Steam.
repro script doesn't work because you only have single level of items.
_tree tvAdd [[0], "Item 2"];
Dec 16 2020
unrelated to this, #if actually landed.
__has_include is a great idea! thanks.
The second report only had a 4 months old .mdmp in it.
The first one looks like a random memory corruption crash. Please make a new ticket if it still happens on 2.00
Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Your game data is corrupted.
"armor_f_enoch.ebo.a3.bisign" is bad. verify files over steam and it'll fix it.
Please follow: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Graphics card somehow disconnected, or the driver force disconnected the game.
Something in the graphics card driver, or a problem with the card.
15:56:10 Page file free 7 MiB (7667712 B)
your page file got full. I think you should have atleast as much page file space as you have RAM or VRAM, you only had 9GB page file configured.
last dump has no info, something messed up the dump.
Dump before that doesn't seem to make sense, besides maybe random memory corruption.
Is this still happening in 2.00?
Very big confuse.
But also questioning why you are still running 32bit Arma?
is there a example of displays that change the cursor?
I prefer config entry for that :u
It hides them so you don't see it, but the terrain objects are all still there, you just can't see them.
Im report sind keine fehler gelistet. Wenns keine probleme verursacht kann mans wohl einfach ignorieren.
@Sekra same exception code doesn't mean same issue.
Your issue is different but also already fixed.
Memory corruption fixes months ago
Still an issue? looks like corrupted files
Please read and follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
in order to provide enough information for us to do anything to help with your issue.
intel graphics I think. igd10umd64.dll. ive seen that already today. nothing I can do there.
Memory corruption, has been fixed
Actually just remembered, yes fixed. Was only temporary issue only on dev branch
Some memory corruption. I apparently fixed that somehow but I don't remember what i did, but I didn't see this crash in the last two months
both of these messages can just be clicked away by pressing "OK". What is actually preventing you from playing?
And why is it a major issue and you can't play, while you said you cannot reproduce the issue?
Crash in Nvidia graphics drivers. Nothing I can do here.
looks like random memory corruption
Arma launcher exception is not a game crash.
Please provide a example config where the new "water" controller is used.
Well these are some weird errors.
Remove these startparameters, they are nonsense
-maxmem=14000 -maxvram=8192
you mean in main menu?
does it happen repeatedly? looks to be a random fluke.
not enough info. See no problem in RPT.
Don't know what "doesn't launch" means.
Don't know what "Actual Window Manager" means.
There is no Arma 3 on xbox
Still broken on current dev-branch?
back compat, not possible
Repro script would be helpful :)
"Server Crash During Mission" is crash because AI group didn't have a group leader.. don't know why that happens but seen that more and more recently, ill investigate
"Second Crash During Mission" is corrupted texture file in terrain data.
"Crash During Mission on Nov 4" no mdmp, can't see whats going on
"Crash During Mission on Nov 3" same, no mdmp
what is the bug or feature request or what here? What is this ticket supposed to tell me?
That the wiki is wrong and wrote AGL instead of AGLS?
Its not supposed to support objNull
https://community.bistudio.com/wiki/parseSimpleArray
Please read and follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
This one is pretty hard to figure out without repro. maybe we can do some extra logging for it on a custom build.
A blast from the past, haven't seen this crash in a long time.
I think we talked about that a year back, AI reloading crash.
First one is crash in igd10umd64.dll, from the name I'd assume its intel graphics?
I don't have that file and its not on microsoft symbol servers so dunno what happened there.
You got the message popup
backwards compat. no.
use a #include if you want to.
Please read and do this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I got an Errorreport if it helps to solve the problem i can send it later on
it is required to figure out what's wrong. Can't do anything without.
There will need to be a second expression for when the connection is removed, as you will need to detach.
and it will need to correctly work with editor undo
How would you set attributes onto the connection?
Would aka attach offset and stuff?
or should it just keep the transform it had before and just stay relative to the object its attached to?
And if you want to not have infinite recursion loop and server freeze/crash.
you need to ignore the code inside the eventhandler. which means cheaters will just add such an eventhandler to exec their code and be done.
flatten command