I’m Zeusing a mission tonight. I prefer my men to have all their Loadouts at hand....
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Jul 30 2019
It's posted on several places that BI is to blame for this issue. I suggest waiting for them to fix it instead of putting in a lot of time and effort yourself ;)
Das problem ist ein unfertiges Dlc was zu früh rausgebracht ist wo man noch nichtmals die Kampange Spielen kann da in jeder mission in contract fehler sind wie z.b. das scannen der anomalie (schwebender Baum)
Hi,
thanks for the report. We will look on it.
Nope, this is still not implemented. Seems like such a simple thing, just give us analog axes to map for cyclic pitch and roll.
Just a small update.
I did everything that was given on this page as a might fix. Arma 3 common exit codes
Did it all 1 by 1, so i tried a fix before moving on to the next one.
The issue has been found, and is caused by the enoch radio protocol overwriting every other configured language protocol, we have escalated the issue to BI to fix it on their side by properly patching the voicetypes instead of overwriting them. If for some reason whatsoever this fails on their side, we will push a GM patch that patches the enoch radio protocol.
We have tried this other people. I don’t know why, but it does not work for everyone.
We probably need to wait for the Mods to update or BI to return to load loadouts that miss items.
Or remake them... I rather roll back my Arma and export every single one of them. It is more then 50 Loadouts.
Jul 29 2019
Here is another crash log for this same issue:
In T142694#1920945, @Astaroth wrote:Hi,
could you please attach your logs? Guide how to do it is here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Thanks
Hi,
could you please attach your logs? Here is guide how to do it: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Thanks
This also happend to me today, while flying around Levonia in a chopper put in through the editor, no other units where on the map, and I was in the singleplayer editor,
flight time was around 10 minutes.
Hi, sadly it doesn't happen all the time but randomly. Usually when some vechicle takes damage.
I can't say if its an audio buffer issue or some value (damage?) going out of range.
Found out how to reproduce it and its by fully uninstalling the game and reinstalling gives me BAD LR range Error and after it closes the launcher it repeats the process of not starting at all
Cannot reproduce.
Hi,
could you please provide more info where you have problem with scanning(screenshots, video, steps to reproduce)? Could you please report issues in english if possible?
Thanks.
Hi,
could you please attach your logs? Guide how to do it is here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Thanks
Hi,
these errors are usually caused by gpu drivers or unstable overclock of graphic card and we are not able to solve it in any way. You can find multiple different solutions how to fix this issue if you add DXGI_ERROR_DEVICE_REMOVED into google search.
Hi,
could you please attach your logs? Here is guide how to do it: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Thanks.
In T142697#1920635, @kajschak wrote:In T142697#1920513, @celticalliance wrote:Right. I did not know this yet. I just did and saw it is related to Task Force Radio, something I didn't think was the case.
@kajschak do you mean running it in a mission on server level? We have never tried using ACE Arsenal so wouldn't know how to add it. Also, does ACE Arsenal allow us to load loadouts made with BI Arsenal?
Do you have ACE Running on your Server and Achilles for Zeus? In that case, place down a Supply Box as Zeus, go to „Systems“ then just type Arsenal and it will show you the option „Add ACE Arsenal“. This comes with ACE, but Achilles, or most other Zeus Enhancing Mods are very good to have and create better Content for your players.
And yes it allows to acces BI Arsenal Loadouts. The ACE Arsenal has the option „Loadouts“.
Hi,
thanks for the report. We will look on it.
Hi,
are you able reproduce this issue? Logs don't show anything useful. Thx for more info.
Yes. it's the alien root found on the way. It's close to place where you got task Finding Eddie.
In T82570#1673461, @madpat3 wrote:it seems, that at least for the darter , it doesn't delete last waypoint. set a waypoint for the darter via terminal. see how it begins to travel to it. then delete the waypoint. see, that it's still flying towards the already deleted waypoint.
@Lex: better?
This seems to be a common problem for AI, which I pointed out on this ticket https://feedback.bistudio.com/T127626 .
In T82570#1813470, @Chubbs wrote:In T82570#1664972, @Lex wrote:This is also not related to the problem stated in this ticket.
Communication is not in the problem, but in the UAV, which comprehensively receives the problem of control / use in all functions that the player does not receive when using the UAV. By the sum of the problems, the player cannot comfortably use the UAV in the game for many problems. I point to this connection.
Here is a RPT file created after crash to desktop.
that are locked
Has not disappeared here. The Item „novoice“ is still making issues and prevents Loadouts from being loaded in vanilla arma
Thanks for the confirmation.
Thanks for the confirmation.
0x00000001 - UNABLE TO INIT DXGI
strange, but now everything is working fine
Buckshot and slugs don't have specific assigned colours, it depends entirely on the manufacturer. For example, standard Remington 12 gauge shells are green, and standard Winchester 12 gauge shells are red, whether they contain buckshot, birdshot, or slugs. You could even buy various 12 gauge shells and make a rainbow from the collection.
Mysteriously my virtual arsenal problems have disappeared. Everything seems to be working correctly. Thanks to all. This can be closed.
I did manage To Fully Open The Launcher At One Point To Get A Error Measage About Something Range And It Crashed And Went Back To Doing What Is Stated Above I Dont Know How To Reproduce.
In T142697#1920513, @celticalliance wrote:Right. I did not know this yet. I just did and saw it is related to Task Force Radio, something I didn't think was the case.
@kajschak do you mean running it in a mission on server level? We have never tried using ACE Arsenal so wouldn't know how to add it. Also, does ACE Arsenal allow us to load loadouts made with BI Arsenal?
Jul 28 2019
After some more checking I have more information although I find it more puzzling than helpful.
another error in autosave occured at the last mission in arma 3 contact and this time i was glitched holding a rocket launcher and was unable to switch weapons. had to choose a different save which resulted in pretty much restarting the mission as this was 10 mins behind the error autosave.
Here is the crash log from when it happened today:
Thanks for the input kajschak...very helpful and info I didn’t know either. I did know there has been a long running problem with Task Force Radio causing VAS to be grayed out. When I mouse over my virtual arsenal box I get Loadout contains non-arsenal item ‘novoice’ for loads created on one server and Loadout contains non-arsenal item ‘B_assaultpack_wdl_bwrepair_F’ for loads created on another server.
Right. I did not know this yet. I just did and saw it is related to Task Force Radio, something I didn't think was the case.
Ah, that would be a solution for our modded server but I'm not sure if you can import BI Arsenal loadouts into ACE Arsenal when you are on the server?
If you move your mouse over the loadout, you will see which mods are missing. Sadly the loadouts are safes binarized so you cannot edit them manually. If you are running with ACE, the ace Arsenal allows you to load loadouts with issues.
An ACE Arsenal still works. The loadouts are greyed out, but can still be loaded. That indeed only works when using Mod.
You're welcome.
Thanks for the support celticalliance. Hope we both get better results than your forum post had. Clearly the DLC has broken something. I play Domination and thought that may have been cause but Xeno says it’s something BI has done.
Same issue here. Hope there is a workaround.
Same issue here. Would be nice to have some sort of workaround.
Played the campaign again and managed to get a bit further before the game crashed again.
Exit code: 0x00000001 - UNABLE_TO_INIT_DXGI
yo so i got the new contact dlc and during the second mission of exiting the shit pit and heading down the mountaIn i got killed cause i didn't think the AI would see me but anyway upon reloading my autosave my character was stuck in a forward only movement.
I now downloaded a mod and tried to play it but as i was configuring a load out of one soldier, the game crashed saying there was DX11 or something load error.
I have the error report saved should you need it
Tried verifying the integrity of game files and the game still crashed at the same point. halp pls
This is still occurring as of the latest update (Contact 1.94). It took a lot longer on Livonia before it happened, though.
Jul 27 2019
Problems only with active Contact DLC. Without everthing works fine.
Fixed.
It's fixed now :)