Houses and walls should produce more bounce or reduce impact speed.
Right thoughts, I too would like to have this working so...
Houses and walls should produce more bounce or reduce impact speed.
Right thoughts, I too would like to have this working so...
Jumping tanks... I hope that the output of DLC Tanks the @Bis, will end this extremely unpleasant problem thoroughly.
+ 1 Adjustable height for bipods - in this case this is what the doctor prescribed!
I'm not watching this problem, Sometimes I see a ricochets! But I'm using ACE3. Maybe that's the reason!? Tank shells no longer pass through the houses.
+ 1
+1 , also related to my ancient issue - https://feedback.bistudio.com/T82601
This is dublicate of MY OLD ISSUE - https://feedback.bistudio.com/T119297
A year and a half no one paid attention to it.
@ Lex If you uses dev version, try check MBT-52 Kuma. The tank-engine was changed,
@shukari It seems that we are talking about different things. I do not see any relationship. I'm talking only about ability of interruption the treatment action.
"new Apex healing system" - what this?
24-07-2017
EXE rev. 142417 (game)
EXE rev. 142417 (launcher)
Size: ~90 MB (depends on Apex ownership)
BIS please correct this shamefull sragdoll
In the ACE3 mod this mine also not works - https://www.youtube.com/watch?v=3RN-A2kLg34&feature=youtu.be
At 1.72 the problem is not solved.
Hmmm. I did not even try. Of course I can try, but the purpose of this ticket is to make the BIS correct its own mistakes ...
Actually it seems to be possible in certain ways. Ask the EUTW crew they have a system that makes stats and it can log even different weapons on a vehicle.
How many additional years, the user needs to endure this shamefull bug? Personally, I'm tired of ignoring. In some cases, the game can not determine which weapon killed the player. This also applies to stationary weapons, vehicles!