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Nov 29 2016

mickeymen updated the task description for T121644: Deployment animation In Arma3 is missing..
Nov 29 2016, 7:51 AM · Arma 3
mickeymen updated the task description for T121644: Deployment animation In Arma3 is missing..
Nov 29 2016, 7:51 AM · Arma 3
mickeymen created T121644: Deployment animation In Arma3 is missing..
Nov 29 2016, 7:50 AM · Arma 3

Nov 24 2016

mickeymen added a comment to T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..

Hi @Lex, not sure what exactly you wanted to show, but thanks for this video.
I want again explain the problem through your video.
With a span of 0:16 to 0:19 in your video, the player can't use a Crouch.
But, If the switching weapons will from a standing position,then the player can Crouch at any time to change weapons!

Nov 24 2016, 6:35 PM · Arma 3
mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Nov 24 2016, 3:14 PM · Arma 3
mickeymen renamed T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player. from Durring switching weapon from prone position to Launcher (3-4 second), the Crouch-command not works! to During switching weapon from prone position to Launcher (3-4 second), the Crouch-not works..
Nov 24 2016, 3:12 PM · Arma 3

Nov 22 2016

mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Nov 22 2016, 6:43 PM · Arma 3
mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Nov 22 2016, 6:41 PM · Arma 3
mickeymen edited Steps To Reproduce on T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Nov 22 2016, 6:40 PM · Arma 3
mickeymen edited Steps To Reproduce on T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Nov 22 2016, 6:39 PM · Arma 3
mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Nov 22 2016, 6:38 PM · Arma 3
mickeymen created T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Nov 22 2016, 6:36 PM · Arma 3
mickeymen updated the task description for T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Nov 22 2016, 10:39 AM · Arma 3
mickeymen renamed T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers) from After update 1.64 the player not able go prone before stones (invisible barriers) to Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Nov 22 2016, 10:37 AM · Arma 3
mickeymen updated the task description for T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Nov 22 2016, 10:34 AM · Arma 3
mickeymen added a comment to T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).

Hi all! Who else will mark this ticket with his presence?
This bug should be fixed as soon as possible, because this bug can break the normal gameplay

Nov 22 2016, 10:32 AM · Arma 3
mickeymen added a comment to T120347: RESOLVED.

Hi, I can't use dev because I have some mods.
(problem appear without mods also)
anyway I will expect fixes in 1.66, thanks for answer

Nov 22 2016, 10:28 AM · Arma 3
mickeymen updated the task description for T120347: RESOLVED.
Nov 22 2016, 12:47 AM · Arma 3
mickeymen renamed T120347: RESOLVED from After update 1.64 the voice of the player character, is too quiet. to After update 1.64 I have a problems with sounds of speech..
Nov 22 2016, 12:45 AM · Arma 3

Nov 15 2016

mickeymen added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

Its pretty strange its still not fixed

Nov 15 2016, 2:32 PM · Arma 3

Nov 11 2016

mickeymen added a comment to T119268: APEX: Language of player, not has proper language (new factions).

@Bis, you sell Apex DLC with this shameful bug since the release. already for four months! Any player who bought Arma Apex, cannot play normal for factions - OPFOR PACIFIC, SINDYCAT, POLICE. Why you don't care about it I can't understand.

Nov 11 2016, 11:15 AM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Nov 11 2016, 11:01 AM · Arma 3
mickeymen updated the task description for T120612: AI-Commander of tanks, cannot finish his voice command. (stuck record).
Nov 11 2016, 10:59 AM · Arma 3

Nov 9 2016

mickeymen renamed T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers) from After update 1.64 the player not able go prone before stone [video examples] to After update 1.64 the player not able go prone before stones (invisible barriers).
Nov 9 2016, 2:38 PM · Arma 3
mickeymen added a comment to T117123: RESOLVED.

I use stable, Thanks in advance

Nov 9 2016, 2:26 PM · Arma 3
mickeymen updated the task description for T83738: Still there is no proper death-animation for crews of quad-bike, attack-boat and all static weapons gunners!.
Nov 9 2016, 11:26 AM · Arma 3
mickeymen added a comment to T83738: Still there is no proper death-animation for crews of quad-bike, attack-boat and all static weapons gunners!.

#00180

The development team is now fully focusing on a clean sweep of the game. This means that for the next couple of weeks we're solely fixing bugs, focusing on performance and minor, yet long-standing issues, and polishing the game

Nov 9 2016, 11:21 AM · Arma 3

Nov 8 2016

mickeymen added a comment to T78536: CLOSED.

In Dev of the version the problem isn't reproduced

Nov 8 2016, 12:50 PM · Arma 3

Oct 18 2016

mickeymen updated the task description for T120612: AI-Commander of tanks, cannot finish his voice command. (stuck record).
Oct 18 2016, 6:42 PM · Arma 3
mickeymen updated the task description for T120612: AI-Commander of tanks, cannot finish his voice command. (stuck record).
Oct 18 2016, 6:36 PM · Arma 3
mickeymen updated the task description for T120612: AI-Commander of tanks, cannot finish his voice command. (stuck record).
Oct 18 2016, 6:34 PM · Arma 3
mickeymen updated the task description for T120612: AI-Commander of tanks, cannot finish his voice command. (stuck record).
Oct 18 2016, 6:31 PM · Arma 3
mickeymen updated the task description for T120612: AI-Commander of tanks, cannot finish his voice command. (stuck record).
Oct 18 2016, 6:30 PM · Arma 3
mickeymen created T120612: AI-Commander of tanks, cannot finish his voice command. (stuck record).
Oct 18 2016, 6:25 PM · Arma 3

Oct 14 2016

mickeymen added a comment to T78536: CLOSED.

I say, leave this bug unfixed.

Oct 14 2016, 12:36 AM · Arma 3

Oct 13 2016

mickeymen edited Steps To Reproduce on T120553: CLOSED.
Oct 13 2016, 11:40 AM · Arma 3
mickeymen renamed T120553: CLOSED from EDEN(Spectacor mode), any faction will have, additional Blufor icons, if player wil use "BIS_fnc_ambientAnimCombat" to EDEN(Spectator mode), any faction will have, additional Blufor icons, if player wil use "BIS_fnc_ambientAnimCombat".
Oct 13 2016, 11:39 AM · Arma 3
mickeymen updated the task description for T120553: CLOSED.
Oct 13 2016, 11:37 AM · Arma 3
mickeymen updated the task description for T120553: CLOSED.
Oct 13 2016, 11:37 AM · Arma 3
mickeymen updated the task description for T120553: CLOSED.
Oct 13 2016, 11:36 AM · Arma 3
mickeymen created T120553: CLOSED.
Oct 13 2016, 11:35 AM · Arma 3

Oct 12 2016

mickeymen added a comment to T78536: CLOSED.

This bug ignored more than two years!
Instead of solving this problem, after the update 1.60 was added a the simular bug - https://feedback.bistudio.com/T117123
Now the automaticaly stand up has not one, but two reasons, for which a player can be killed in the most opportune moment.

Oct 12 2016, 11:37 PM · Arma 3

Oct 8 2016

mickeymen added a comment to T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).

@Lex thanks, for info.

Oct 8 2016, 1:12 PM · Arma 3
mickeymen renamed T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers) from After update 1.64 in some cases the Player not able go prone near stone [video examples] to After update 1.64 the player not able go prone before stone [video examples].
Oct 8 2016, 12:26 AM · Arma 3

Oct 7 2016

mickeymen renamed T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers) from After update 1.64 in some cases the Player not able go prone near stone [video example] to After update 1.64 in some cases the Player not able go prone near stone [video examples].
Oct 7 2016, 3:14 PM · Arma 3
mickeymen added a comment to T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).

Hi! Maybe somebody from feedback, will mark this ticket and assign any status finally. The mentally normal player should not see thisshit:
https://www.youtube.com/watch?v=_UVuXNPPafs&feature=youtu.be

Oct 7 2016, 3:13 PM · Arma 3

Oct 6 2016

mickeymen updated the task description for T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Oct 6 2016, 7:33 PM · Arma 3
mickeymen renamed T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers) from After update 1.64 in often cases the Player not able go prone near stone [video example] to After update 1.64 in some cases the Player not able go prone near stone [video example].
Oct 6 2016, 7:31 PM · Arma 3
mickeymen updated the task description for T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Oct 6 2016, 7:30 PM · Arma 3
mickeymen updated the task description for T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Oct 6 2016, 7:27 PM · Arma 3
mickeymen edited Steps To Reproduce on T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Oct 6 2016, 7:24 PM · Arma 3
mickeymen updated the task description for T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Oct 6 2016, 7:23 PM · Arma 3
mickeymen updated the task description for T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Oct 6 2016, 7:21 PM · Arma 3
mickeymen updated the task description for T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Oct 6 2016, 7:20 PM · Arma 3
mickeymen created T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Oct 6 2016, 7:19 PM · Arma 3

Oct 5 2016

mickeymen added a comment to T120347: RESOLVED.

Hi @ScottAlsworth, I'm not sure I understood you correctly. I do not understand what it means - (text in white)

Oct 5 2016, 3:16 PM · Arma 3
mickeymen added a comment to T120347: RESOLVED.

Stable or Dev?

I use only stable version

Oct 5 2016, 11:09 AM · Arma 3
mickeymen updated the task description for T120347: RESOLVED.
Oct 5 2016, 8:44 AM · Arma 3
mickeymen updated the task description for T120347: RESOLVED.
Oct 5 2016, 8:42 AM · Arma 3
mickeymen added a comment to T120347: RESOLVED.

I Changed my settings from 7.1 dynamic to stereo settings, like it became better a bit.
But the voice still isn't good. When it the player's character to say, the first part of the proposal, which he says sounds a bit quieter and as if in the left headphone, and the second part of the sentence already sounds louder, but already in the right headphone. At the same time, the voices of the my subordinates, still have a somewhat larger volume, than the voice of the player.

Oct 5 2016, 8:41 AM · Arma 3

Oct 4 2016

mickeymen added a comment to T120347: RESOLVED.

This problem only my pain in the ass? No one else is suffering?
How to fix it finally?

Oct 4 2016, 12:50 PM · Arma 3

Oct 2 2016

mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 4:08 PM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 4:04 PM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 4:01 PM · Arma 3
mickeymen renamed T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this from When the player inside vehicle, Status "Damaged" missing. to When the player vehicle damaged, in the action menu status "Damaged" missing..
Oct 2 2016, 3:51 PM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 3:50 PM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 3:48 PM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 3:44 PM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 3:39 PM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 3:37 PM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 3:36 PM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 3:34 PM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 3:30 PM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 3:28 PM · Arma 3
mickeymen created T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Oct 2 2016, 3:26 PM · Arma 3

Sep 28 2016

mickeymen added a comment to T117123: RESOLVED.

Succesfully reproduce without trying.

Agree!

Sep 28 2016, 10:53 AM · Arma 3

Sep 26 2016

mickeymen added a comment to T119296: RESOLVED.

In the patch 1.64 this bug Ignored, still not fixed!

Sep 26 2016, 1:37 PM · Arma 3
mickeymen renamed T82261: Old problem: AI not able to execute the rearm/reloading command. from Old problem: AI not able to rearm/recharge from dead soldier, if it had exhausted its ammo reserves. to Old problem: AI not able to execute the rearm/reloading command..
Sep 26 2016, 1:29 PM · Arma 3
mickeymen added a comment to T82321: RESOLVED.

Somehow miraculously it was fixed. At least not observed after the apex

Sep 26 2016, 1:16 PM · Arma 3
mickeymen added a comment to T119848: Sprint, with pistol and crouched has not correct rhythm of steps..

In the patch 1.64 this bug Ignored, still not fixed!

Sep 26 2016, 1:07 PM · Arma 3
mickeymen added a comment to T119865: RESOLVED in 1.78.

In the patch 1.64 this bug Ignored, still not fixed!

Sep 26 2016, 1:06 PM · Arma 3
mickeymen added a comment to T117123: RESOLVED.

In the patch 1.64 this bug Ignored, still not fixed!

Sep 26 2016, 1:04 PM · Arma 3
mickeymen added a comment to T81162: The game does not show correctly which weapon killed the player..

This ticket is ignored for 1.5 year.
Now I'm using version 1.64. and my tank was destroyed.
Game information.
My killer - RIFLEMAN,
Weapons of my killer -MK20 (assault rifle)

Sep 26 2016, 1:02 PM · Arma 3

Sep 25 2016

mickeymen renamed T119310: APEX Update: Machinegun - LIM-85 almost no has recoil. (RESOLVED in 1.64) from APEX Update: Machinegun - LIM-85 almost no has recoil. to APEX Update: Machinegun - LIM-85 almost no has recoil. (RESOLVED in 1.64).
Sep 25 2016, 11:18 PM · Arma 3
mickeymen added a comment to T119310: APEX Update: Machinegun - LIM-85 almost no has recoil. (RESOLVED in 1.64).

In update 1.64 to LIM-85 recoil was added, so this issue can be closed.

Sep 25 2016, 11:17 PM · Arma 3

Sep 23 2016

mickeymen updated the task description for T119268: APEX: Language of player, not has proper language (new factions).
Sep 23 2016, 6:29 PM · Arma 3
mickeymen updated the task description for T120347: RESOLVED.
Sep 23 2016, 3:44 PM · Arma 3
mickeymen added a comment to T120347: RESOLVED.

Are you using 5.1 headset?

Before, I did not ask this question. Now, I went to audio settings of my PC.
Here written - I have a currently 7.1 dynamic.
Before the update 1.64. the voice of the character sounded wonderful. Now it is barely distinguishable, while the subordinate voices sound the same as before

Sep 23 2016, 3:39 PM · Arma 3
mickeymen added a comment to T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.

In the patch 1.64 this bug Ignored, still not fixed!

Sep 23 2016, 2:06 PM · Arma 3
mickeymen updated the task description for T120347: RESOLVED.
Sep 23 2016, 2:01 PM · Arma 3
mickeymen added a comment to T119268: APEX: Language of player, not has proper language (new factions).

OMG! After update 1.64 this shameful bug still not fixed!
Instead of correcting this mistake you BIS add a new bug associated with the voice of the player https://feedback.bistudio.com/T120347
This is the highest level of professionalism and the best example of how feedback should to work.

Sep 23 2016, 1:52 PM · Arma 3
mickeymen updated the task description for T120347: RESOLVED.
Sep 23 2016, 1:43 PM · Arma 3
mickeymen created T120347: RESOLVED.
Sep 23 2016, 1:42 PM · Arma 3

Sep 22 2016

mickeymen added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..
Sep 22 2016, 5:57 PM · Arma 3
mickeymen added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

Why for 1,5 year didn't solve this problem?

Sep 22 2016, 10:11 AM · Arma 3

Sep 21 2016

mickeymen edited Steps To Reproduce on T120318: Eden does not determine automaticaly the squad leaders correctly (via rank).
Sep 21 2016, 11:10 AM · Arma 3
mickeymen renamed T120318: Eden does not determine automaticaly the squad leaders correctly (via rank) from EDEN editor does not determine the squad leaders correctly (via rank) to Inside squad, EDEN editor does not determine automaticaly the squad leaders correctly (via rank).
Sep 21 2016, 11:07 AM · Arma 3
mickeymen edited Steps To Reproduce on T120318: Eden does not determine automaticaly the squad leaders correctly (via rank).
Sep 21 2016, 11:05 AM · Arma 3
mickeymen updated the task description for T120318: Eden does not determine automaticaly the squad leaders correctly (via rank).
Sep 21 2016, 11:01 AM · Arma 3

Sep 20 2016

mickeymen updated the task description for T120318: Eden does not determine automaticaly the squad leaders correctly (via rank).
Sep 20 2016, 11:08 PM · Arma 3