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May 10 2016

Koala added a comment to T85556: Not floating character without weapons.

What do you mean with BAG GUN?

Please tell us, what you were doing in the latest video.
I can see, you were able to reproduce that issue with the rescue boat.
At least try it in english (write down reproduction steps) because not everybody on the whole planet will understand russian.

I only was able to reproduce it with all three kinds of the motorboat.


What do you mean with following words?

  "repayr of-boats Ying Tae tent
  the het INTE Tae Boat vitnut and TVO-Nanded veapon
  Start Tae Engin Andes Siloam
  Stop by the Andes het
  BAG"

That is not english. Nobody understand what you want us to tell.

May 10 2016, 12:41 PM · Arma 3
TonyStark added a comment to T85556: Not floating character without weapons.

I found the cause of the problem
I'll post a video later

May 10 2016, 12:41 PM · Arma 3
SnakePlissken added a comment to T85556: Not floating character without weapons.

I tested here in the editor and it's exactly the same thing.

If you use suit dive, and out of the boat without a primary weapon, the character stands still unable to move, and his hands is as if holding a weapon.

May 10 2016, 12:41 PM · Arma 3
Koala added a comment to T85556: Not floating character without weapons.

I was able to reproduce the issue in the editor without any mods (you have shown the issue in combination with the wasteland multiplayer modification).

The problem only occurs if you get out or eject out of a motorboat (civilian, police or rescue) in combination with the diver suit and unarmed. If you do so, you are only able to swim up and down but not forward or backward.

The unarmed diver is now in a gun holding state and the middle finger of his left hand is twitching.

For a better understanding, maybe change the steps of reproduction:

  1. open the editor
  2. place a diver unit (player) and a motorboat (empty) close to each other in the water
  3. preview the mission
  4. get in the motorboat and place your weapons in the boat cargo
  5. get out or eject out of the motorboat
  6. watch your hands and try to swim forward/backwards

You can't reproduce the issue with the other ship classes.

May 10 2016, 12:41 PM · Arma 3
Koala added a comment to T85556: Not floating character without weapons.

And maybe change the topic to:

unarmed diver can't swim after getting/ejecting out of a motorboat

May 10 2016, 12:41 PM · Arma 3
TonyStark added a comment to T85556: Not floating character without weapons.

http://www.youtube.com/watch?v=BuSk5y2Vlzc

repayr of-boats Ying Tae tent
the het INTE Tae Boat vitnut and TVO-Nanded veapon
Start Tae Engin Andes Siloam
Stop by the Andes het
BAG

May 10 2016, 12:41 PM · Arma 3
TonyStark added a comment to T85556: Not floating character without weapons.

http://www.youtube.com/watch?v=AGIrP-bfTL8

May 10 2016, 12:41 PM · Arma 3
razazel added a comment to T85555: Exception code: C00000FD STACK_OVERFLOW.

Hello,

thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you triy to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.

If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

Please let us know, thank you.

May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85556: Not floating character without weapons: Arma 3.
May 10 2016, 12:41 PM · Arma 3
TonyStark edited Steps To Reproduce on T85556: Not floating character without weapons.
May 10 2016, 12:41 PM · Arma 3
Ghostrider-DBD- edited Steps To Reproduce on T85555: Exception code: C00000FD STACK_OVERFLOW.
May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85555: Exception code: C00000FD STACK_OVERFLOW: Arma 3.
May 10 2016, 12:41 PM · Arma 3
BISWizard added a comment to T85554: Download a missing PBO.

No response from reporter, closing.

May 10 2016, 12:41 PM · Arma 3
BISWizard added a comment to T85554: Download a missing PBO.

Hello,
could you please upload Launcher logs (in the Options menu, there's the menu item "Export Launcher logs to desktop...") and point me to when and what mod you we're updating?

It may take time for Steam to re-download the file, providing it even bother to do that, so there might be a delay between the mod is repaired.

May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85554: Download a missing PBO: Arma 3.
May 10 2016, 12:41 PM · Arma 3
Falcon911 edited Steps To Reproduce on T85554: Download a missing PBO.
May 10 2016, 12:41 PM · Arma 3
d3nn16 edited Additional Information on T85553: add server difficulty setting to switch on/off automatic target&lock action (next target, etc).
May 10 2016, 12:41 PM · Arma 3
d3nn16 set Category to category:serverbrowsersteam on T85552: game type is defined statically but one mission can have multiple game types.
May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85553: add server difficulty setting to switch on/off automatic target&lock action (next target, etc): Arma 3.
May 10 2016, 12:41 PM · Arma 3
Jan187 set Category to category:launcher on T85551: Arma 3 Launcher Exception Log.
May 10 2016, 12:41 PM · Arma 3
BISWizard added a comment to T85551: Arma 3 Launcher Exception Log.

Hello,
according to the system can't render the main window of Launcher. Please do start Launcher in safe-mode and let it disable it's hardware acceleration (by holding Ctrl+Shift while you start it, more at http://arma3.com/launcher/troubleshooting) or use the -nohwa command line parameter.

May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85552: game type is defined statically but one mission can have multiple game types: Arma 3.
May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85551: Arma 3 Launcher Exception Log: Arma 3.
May 10 2016, 12:41 PM · Arma 3
kevinwilliam edited Steps To Reproduce on T85550: the screen became blur and pop this error massage.
May 10 2016, 12:41 PM · Arma 3
razazel added a comment to T85550: the screen became blur and pop this error massage.

Hello,

it looks like the crash dumps were not created (we need rpt + bidmp + mdmp file). It could be that your game actually did not crash or it crashed and was killed off (via task manager) too quickly for crashdumps to create.

Next time it freezes, please try to wait a minute or two so the dumps have time to create. If there are no crashdumps after then, we'll try to find another solution.

Thank you

May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85550: the screen became blur and pop this error massage: Arma 3.
May 10 2016, 12:41 PM · Arma 3
razazel added a comment to T85549: Arma 3 Troubleshooting Report.

Hello,

thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you triy to run your Arma without any mods. If the crashes still happen then, please send another crashdumps (make sure there is rpt + mdmp + bidmp created).

If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

Please let us know, thank you.

May 10 2016, 12:41 PM · Arma 3
Bohemia updated subscribers of T85548: On steep slopes the player switches to the standard walk as on flat terrain. It's not realistic..
May 10 2016, 12:41 PM · Arma 3
Bohemia updated subscribers of T85549: Arma 3 Troubleshooting Report.
May 10 2016, 12:41 PM · Arma 3
Fizya009 set Category to category:errormessage on T85549: Arma 3 Troubleshooting Report.
May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85549: Arma 3 Troubleshooting Report: Arma 3.
May 10 2016, 12:41 PM · Arma 3
ceeeb edited Steps To Reproduce on T85547: FIXED: Low stamina breathing sound pauses when weapon is deployed.
May 10 2016, 12:41 PM · Arma 3
mickeymen edited Steps To Reproduce on T85548: On steep slopes the player switches to the standard walk as on flat terrain. It's not realistic..
May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85548: On steep slopes the player switches to the standard walk as on flat terrain. It's not realistic.: Arma 3.
May 10 2016, 12:41 PM · Arma 3
Bohemia updated subscribers of T85547: FIXED: Low stamina breathing sound pauses when weapon is deployed.
May 10 2016, 12:41 PM · Arma 3
Koala added a comment to T85546: Virtual Arsenal removes backpacks.

Hello, can you please be more specific?

Please add detailed reproductions steps to your ticket.

Best regards

May 10 2016, 12:41 PM · Arma 3
Bohemia updated subscribers of T85546: Virtual Arsenal removes backpacks.
May 10 2016, 12:41 PM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T85546: Virtual Arsenal removes backpacks.
May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85547: FIXED: Low stamina breathing sound pauses when weapon is deployed: Arma 3.
May 10 2016, 12:41 PM · Arma 3
BISWizard added a comment to T85545: Err 0x00000035.

Hello,
the description for that error and possible solutions are listed on our community wiki: https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0x00000035_-_ERROR_BAD_NETPATH

May 10 2016, 12:41 PM · Arma 3
sergei948 set Category to category:errormessage on T85545: Err 0x00000035.
May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85546: Virtual Arsenal removes backpacks: Arma 3.
May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85545: Err 0x00000035: Arma 3.
May 10 2016, 12:41 PM · Arma 3
R3vo added a comment to T85544: Author attribute is not properly read.

I have had this issue already before the 28th Dec, when I submitted this ticket. Verifying Arma 3 files, or resubscribing etc. didn't help.

May 10 2016, 12:41 PM · Arma 3
BISWizard added a comment to T85544: Author attribute is not properly read.

For the mods from Steam Workshop the authors are not read from the mod.cpp file (which might not be even downloaded at the time the mod is listed in Launcher), but instead taken from Steam Workshop metadata, and the author name resolution on Steam is failing in this case, hence author unknown.

Might be possible change in future if we find some time to properly separate author and publisher information fields.

May 10 2016, 12:41 PM · Arma 3
R3vo added a comment to T85544: Author attribute is not properly read.

Just wanted to mention, that the author attribute is missing for every workshop mod at them moment. It seems the author name resolution is failing for everyone.

May 10 2016, 12:41 PM · Arma 3
BISWizard added a comment to T85544: Author attribute is not properly read.

Hello,
it's known to happen time to time. It should fix itself after some time, or you can try to restart Steam client to see if that helps.
But we look into it anyway just to be sure, thank you.

May 10 2016, 12:41 PM · Arma 3
FeralCircus added a comment to T85543: Respawning seems to break the chat system in MP....

I think that I may have sorted out my problem...

A feature was introduced called 'Stream Friendly UI'
And it was set to 'enabled' as default, disabling this seems to have rectified my problem and the chat is working as it should again.

Just in case anyone else has this problem here's a link to the feature and how to switch it off...
http://thezombieinfection.com/wiki/index.php/Stream_Friendly_UI

May 10 2016, 12:41 PM · Arma 3
R3vo set Category to category:launcher on T85544: Author attribute is not properly read.
May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85544: Author attribute is not properly read: Arma 3.
May 10 2016, 12:41 PM · Arma 3
Bohemia updated subscribers of T85543: Respawning seems to break the chat system in MP....
May 10 2016, 12:41 PM · Arma 3
FeralCircus set Category to category:multiplayer on T85543: Respawning seems to break the chat system in MP....
May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85543: Respawning seems to break the chat system in MP...: Arma 3.
May 10 2016, 12:41 PM · Arma 3
Koala added a comment to T85542: Remove the frequent automatic "Regroup" message when a team member gets far away..

Duplicate of #0003901

May 10 2016, 12:41 PM · Arma 3
Bohemia added a project to T85542: Remove the frequent automatic "Regroup" message when a team member gets far away.: Arma 3.
May 10 2016, 12:40 PM · Arma 3
BattlePizza set Category to category:von on T85542: Remove the frequent automatic "Regroup" message when a team member gets far away..
May 10 2016, 12:40 PM · Arma 3
Bohemia added a project to T85540: Arma 3 crashes whenever joining KOTH servers: Arma 3.
May 10 2016, 12:40 PM · Arma 3
cabooserooster edited Steps To Reproduce on T85540: Arma 3 crashes whenever joining KOTH servers.
May 10 2016, 12:40 PM · Arma 3
bPatrik set Category to category:controls on T85541: Can not map Joystick to use it's buttons for double press nor for useing buttons in combo.
May 10 2016, 12:40 PM · Arma 3
Bohemia added a project to T85541: Can not map Joystick to use it's buttons for double press nor for useing buttons in combo: Arma 3.
May 10 2016, 12:40 PM · Arma 3
onefox added a comment to T85538: Error with headless client signature check on Linux, timing out.

never mind after 2,5 hours in the hc get the time out.

Player headlessclient: Signature check timed out

May 10 2016, 12:40 PM · Arma 3
Bohemia added a project to T85539: Game Crashing when trying to join server: Arma 3.
May 10 2016, 12:40 PM · Arma 3
sarogahtyp added a comment to T85538: Error with headless client signature check on Linux, timing out.

same issue here, i am running server and headless client on the same machine, both in seperated chroot environments.

my command line for hc uses -cpucount=1 and i connect with global ip adress not with the local 127.0.0.1
im not loading any mod at hc or server.

i ve scripted an auto reconnect for the hc so that it connects 1 minute after disconnection.
in my logs i can see that it is disconnected after nearly exact 2 and a half hour every time.
if i watch cpu consumption of the hc process then I can see it raising within those 2.5 h from 15-20% at the beginning to 100% at the end of that time.
that was testet with an altis domination mission, mission was started but no one was playing.

May 10 2016, 12:40 PM · Arma 3
Mr_Plopper set Category to category:gamecrash on T85539: Game Crashing when trying to join server.
May 10 2016, 12:40 PM · Arma 3
GBAlkali added a comment to T85538: Error with headless client signature check on Linux, timing out.

Had it run for about 4 hours with -cpucount=1 without any problems so far. Nevertheless I hope that this will be fixed soon.

May 10 2016, 12:40 PM · Arma 3
onefox added a comment to T85538: Error with headless client signature check on Linux, timing out.

I get the same problem with ubuntu 14.04 LTS.

Would it not be nice and kind of a solution to allow a IP list that is excluded from signature checks?

May 10 2016, 12:40 PM · Arma 3
onefox added a comment to T85538: Error with headless client signature check on Linux, timing out.

BTW did you guys tried the -cpuCount=1 param, for me its looks like its fixing the problem, I know its not great but at least it will work until a fix.
Both HC and Server are on the same Server for me.

May 10 2016, 12:40 PM · Arma 3
ENETDOWN added a comment to T85538: Error with headless client signature check on Linux, timing out.

Linux is a 2nd class citizen with these guys. They can't even get the Linux client updated from 1.42, they've teased us with talk a 1.52 version for a few months, but we're not seeing any dev branches updates to help them with testing. Now they have 1.54 version on Windows and no timeline for Linux Battleye support, so a Linux client is pretty much useless for multiplayer.

May 10 2016, 12:40 PM · Arma 3
tobiassolem added a comment to T85538: Error with headless client signature check on Linux, timing out.

This is still broken.

May 10 2016, 12:40 PM · Arma 3
rlex added a comment to T85538: Error with headless client signature check on Linux, timing out.

Can confirm. Tested on debian 8.x and ubuntu 14.04 LTS, both either crashes with signature verification timeout or just fails to verify signatures (BIS A3 ones, not mods) just at start.

May 10 2016, 12:40 PM · Arma 3
ENETDOWN added a comment to T85538: Error with headless client signature check on Linux, timing out.

After additional testing, I was able to get Linux HC to work on a separate (Ubuntu 15.10 on VMware) single core/cpu VM. I was not able to get it to work on the same VM as the server (2 core/cpu VM), even when I used taskset to run both processes on the same core/cpu. It appears that there is a race condition specific to the Linux HC, when running on multi-core/cpu machines.

May 10 2016, 12:40 PM · Arma 3
cuel added a comment to T85538: Error with headless client signature check on Linux, timing out.

Related
http://feedback.arma3.com/view.php?id=22914

May 10 2016, 12:40 PM · Arma 3
ENETDOWN added a comment to T85538: Error with headless client signature check on Linux, timing out.

Encountered the same issue. I was able to get the headless client to connect by making the VM single core. Obviously, not an acceptable solution. I suspect a race condition exists, probably in the handshake.

Additional details: Both the server and the HC are running on a Ubuntu 15.10 VM (running under VMware). I was able to get the HC to connect and FuMS to run correctly, however both processes were running on a single core. When I increased VMs core, the issue manifested.

May 10 2016, 12:40 PM · Arma 3
sqwishy added a comment to T85538: Error with headless client signature check on Linux, timing out.

Oddly enough, I also don't get this issue doing the reverse; a headless client on linux connecting to a dedicated server on windows.

Maybe it's a problem with isolation? I'm curious what will happen with a linux everything on two different machines, virtual machines/containers, or different users on the same machine?

May 10 2016, 12:40 PM · Arma 3
tobiassolem added a comment to T85538: Error with headless client signature check on Linux, timing out.

Interesting, sqwishy, that means that it's likely the -client parameter in Linux that makes it time out.

May 10 2016, 12:40 PM · Arma 3
tobiassolem added a comment to T85538: Error with headless client signature check on Linux, timing out.

I tried running everything from a separate folder alltogether to see if that changed things, but unfortunately it didn't. Setting up a VM seemed counterproductive given ARMA's ill nature toward VM:s performancewise.

May 10 2016, 12:40 PM · Arma 3
sqwishy added a comment to T85538: Error with headless client signature check on Linux, timing out.

I tried with the arma 3 server running in a docker container and the headless client on the host and the headless client still froze up. I don't have the resources to try running each on separate linux machines. But that isn't really a viable workaround anyway, and neither is using visualization as you pointed out.

May 10 2016, 12:40 PM · Arma 3
sqwishy added a comment to T85538: Error with headless client signature check on Linux, timing out.

This issue doesn't occur when testing a headless client on windows connecting to a dedicated server on linux.

May 10 2016, 12:40 PM · Arma 3
tobiassolem edited Steps To Reproduce on T85538: Error with headless client signature check on Linux, timing out.
May 10 2016, 12:40 PM · Arma 3
tobiassolem added a comment to T85538: Error with headless client signature check on Linux, timing out.

This have been tested with 1.54 AND the latest perf v7

May 10 2016, 12:40 PM · Arma 3
Bohemia updated subscribers of T85538: Error with headless client signature check on Linux, timing out.
May 10 2016, 12:40 PM · Arma 3
Bohemia added a project to T85538: Error with headless client signature check on Linux, timing out: Arma 3.
May 10 2016, 12:40 PM · Arma 3
Bohemia updated subscribers of T85537: player setCustomAimCoef 0 does not centre aimpoint on screen.
May 10 2016, 12:40 PM · Arma 3
Bohemia added a project to T85537: player setCustomAimCoef 0 does not centre aimpoint on screen: Arma 3.
May 10 2016, 12:40 PM · Arma 3
ceeeb edited Steps To Reproduce on T85537: player setCustomAimCoef 0 does not centre aimpoint on screen.
May 10 2016, 12:40 PM · Arma 3
ItsRow edited Steps To Reproduce on T85536: Upon pressing play on the launcher, and having the Arma 3 logo reach 'Loading Addons" I get an exit code.
May 10 2016, 12:40 PM · Arma 3
Bohemia added a project to T85536: Upon pressing play on the launcher, and having the Arma 3 logo reach 'Loading Addons" I get an exit code: Arma 3.
May 10 2016, 12:40 PM · Arma 3
SharkPorn edited Steps To Reproduce on T85535: Game freezes upon explosions happening.
May 10 2016, 12:40 PM · Arma 3
Bohemia added a project to T85535: Game freezes upon explosions happening: Arma 3.
May 10 2016, 12:40 PM · Arma 3
der_Luxx edited Steps To Reproduce on T85534: Uniform description in German Version is wrong.
May 10 2016, 12:40 PM · Arma 3
Bohemia added a project to T85534: Uniform description in German Version is wrong: Arma 3.
May 10 2016, 12:40 PM · Arma 3
razazel added a comment to T85533: Testserver Crash with an ERROR i´ve never seen befor.

Hello,

we are sorry for the trouble you are having with the game.

Could you please tell us if this happens everytime after the 10 hours or does the time of the crash vary? How many players are connected to the server?

Any information will help us greatly and will be appreciated.

Thank you

May 10 2016, 12:40 PM · Arma 3
Bohemia added a project to T85533: Testserver Crash with an ERROR i´ve never seen befor: Arma 3.
May 10 2016, 12:40 PM · Arma 3
hirschi edited Additional Information on T85533: Testserver Crash with an ERROR i´ve never seen befor.
May 10 2016, 12:40 PM · Arma 3
Phantom_Wolf edited Steps To Reproduce on T85532: [Eden Editor.] Live attachTo rendering..
May 10 2016, 12:40 PM · Arma 3
Flax_ added a comment to T85532: [Eden Editor.] Live attachTo rendering..

Another option would be to add an attachTo tool within 3DEN, which would allow you to place two objects down and click attach. Say:

1 - Place two objects.
2 - Right click the object you are attaching.
3 - Select "Attach To".
4 - Draw line to/ select object you are attaching to.
5 - Script works out relative pos with worldToModel and get/setVectorDirAndUp..

6 - WIN

I want to look into doing this but could be something devs are planning on.

May 10 2016, 12:40 PM · Arma 3
Bohemia updated subscribers of T85531: Miss Spelled Word.
May 10 2016, 12:40 PM · Arma 3
Bohemia added a project to T85532: [Eden Editor.] Live attachTo rendering.: Arma 3.
May 10 2016, 12:40 PM · Arma 3
plosey set Category to category:edeneditor on T85531: Miss Spelled Word.
May 10 2016, 12:40 PM · Arma 3
Bohemia added a project to T85531: Miss Spelled Word: Arma 3.
May 10 2016, 12:40 PM · Arma 3