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[Eden Editor.] Live attachTo rendering.
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Description

Currently, Eden Editor does not show the live results of using attachTo.

This is normal expected behavior, because the init field starts after the mission starts.

But it would be nice if you'd be so kind to add a feature for live attachTo rendering and remember the offset coordinates so that it can be exported as script.

Or better yet, allow an object to be attached directly from the Eden Editor, while remembering the offset, so that it can simply be exported.

Details

Legacy ID
3880865177
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce
  1. Main object, and to be attached object in Eden Editor.
  2. (to be attached object) attachTo [(Main object),[0,0,0]];
  3. Observe no live change in positions.
Additional Information

There are workarounds however.

That is to make the composition of attached objects, then find their relative offset from the main object and copy them over.

This is rather complicated though.

Event Timeline

Phantom_Wolf edited Additional Information. (Show Details)
Phantom_Wolf set Category to Feature Request.
Phantom_Wolf set Reproducibility to Always.
Phantom_Wolf set Severity to None.
Phantom_Wolf set Resolution to Open.
Phantom_Wolf set Legacy ID to 3880865177.May 8 2016, 1:23 PM
Flax_ added a subscriber: Flax_.May 8 2016, 1:23 PM
Flax_ added a comment.Feb 18 2016, 4:19 PM

Another option would be to add an attachTo tool within 3DEN, which would allow you to place two objects down and click attach. Say:

1 - Place two objects.
2 - Right click the object you are attaching.
3 - Select "Attach To".
4 - Draw line to/ select object you are attaching to.
5 - Script works out relative pos with worldToModel and get/setVectorDirAndUp..

6 - WIN

I want to look into doing this but could be something devs are planning on.