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May 10 2016

simp1yhotmailcouk edited Steps To Reproduce on T83582: Certain containers do not have ammobox properties while certain others inappropriately do.
May 10 2016, 11:42 AM · Arma 3
simp1yhotmailcouk set Category to category:featurerequest on T83564: Show flight gauges on standard flight model.
May 10 2016, 11:41 AM · Arma 3
simp1yhotmailcouk set Category to category:featurerequest on T83544: Add pistol light attachment.
May 10 2016, 11:41 AM · Arma 3
simp1yhotmailcouk added a comment to T81850: Industrial shed side door is too small.

Issue still unresolved

May 10 2016, 10:44 AM · Arma 3
simp1yhotmailcouk added a comment to T81850: Industrial shed side door is too small.

Screenshot added

May 10 2016, 10:44 AM · Arma 3
simp1yhotmailcouk set Category to category:visualstructures on T81850: Industrial shed side door is too small.
May 10 2016, 10:44 AM · Arma 3
simp1yhotmailcouk set Category to category:visualstructures on T81747: Kavala Castle wall traps players.
May 10 2016, 10:40 AM · Arma 3
simp1yhotmailcouk set Category to category:visualstructures on T81746: Kavala Castle wall traps players.
May 10 2016, 10:40 AM · Arma 3
simp1yhotmailcouk set Category to category:launcher on T81720: Launcher does allow joining servers from Steam.
May 10 2016, 10:39 AM · Arma 3
simp1yhotmailcouk set Category to category:featurerequest on T81631: Add Render Worlds to default terrain set.
May 10 2016, 10:36 AM · Arma 3
simp1yhotmailcouk added a comment to T81546: Add ability to save weapon crates.

Related to 0019631
http://feedback.arma3.com/view.php?id=19631

May 10 2016, 10:34 AM · Arma 3
simp1yhotmailcouk set Category to category:zeusfeaturerequest on T81546: Add ability to save weapon crates.
May 10 2016, 10:34 AM · Arma 3
simp1yhotmailcouk added a comment to T81540: Fatigue is ruining some aspects of gameplay (add disable fatigue button).

Running half a kilometre without getting fatigued? What planet do you live on, Mars?

May 10 2016, 10:34 AM · Arma 3
simp1yhotmailcouk set Category to category:zeusfeaturerequest on T81393: Add files for full musical scale for Zeus pings.
May 10 2016, 10:29 AM · Arma 3
simp1yhotmailcouk added a comment to T80855: stances issue.

This isn't a bug, this is a feature! lol

May 10 2016, 10:12 AM · Arma 3
simp1yhotmailcouk added a comment to T80446: Medical houses do not allow units to heal.

@Benargee There's always a level of abstraction in ARMA. One could argue that ammo/fuel/repair trucks are unrealistic because there's nobody around to load crates, pump gas, or service trucks. Medical trucks and medical pods already allow the player to heal, so it would be fitting that medical buildings do as well. As for performance, it takes literally one line of code in Config.cpp (attendant = true;) to allow medical buildings to heal players, so I don't see how performance could possibly be impacted.

May 10 2016, 9:53 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T80446: Medical houses do not allow units to heal.
May 10 2016, 9:53 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T78586: showWaypoint only hides waypoints on the map, does not hide waypoints onscreen.
May 10 2016, 8:55 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T77918: Vehicles veer off course when reading map.
May 10 2016, 8:38 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T77897: Make uniform restrictions a mission attribute in description.ext.
May 10 2016, 8:37 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T77796: Compass face is black, rendering bearings unreadable.
May 10 2016, 8:35 AM · Arma 3
simp1yhotmailcouk added a comment to T77748: Zeus cannot change unit sides.

Issue resolved

May 10 2016, 8:34 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T77748: Zeus cannot change unit sides.
May 10 2016, 8:34 AM · Arma 3
simp1yhotmailcouk added a comment to T77748: Zeus cannot change unit sides.

I'm not talking about changing sides via scripting. I'm talking about changing sides using the groups feature of Zeus. Unless you're the admin of the server you're playing on, you won't be able to use that command.

May 10 2016, 8:34 AM · Arma 3
simp1yhotmailcouk added a comment to T77014: Zeus- speak through entity as alternative to posession.

[Ignore comment, did not read issue]
Issue still not fixed despite being mentioned as fixed in http://dev.arma3.com/post/sitrep-00117

May 10 2016, 8:15 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T76896: BLUFOR AI unbalanced against OPFOR AI.
May 10 2016, 8:12 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T76873: Getting kicked, banned, or losing connection to a server disables ARMA 3.
May 10 2016, 8:12 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T74167: "Cutscene" character animations do not work on player characters.
May 10 2016, 7:05 AM · Arma 3
simp1yhotmailcouk added a comment to T74106: Female soldiers models should be available in the game.

@drebin052
I don't think the technical implementation is the problem. I think the problem is whether or not BI is willing to put in the time and money to make female assets with radio protocol and everything. Female models isn't a game-breaking issue. At the end of the day, it's another low-priority feature request. I wouldn't expect women to return to ARMA until ARMA 4.

May 10 2016, 7:03 AM · Arma 3
simp1yhotmailcouk added a comment to T74106: Female soldiers models should be available in the game.

The problem isn't that there aren't female models. The game is absolutely fine without females. Females neither add nor detract from the overall quality of the game. The problem is that there is an overall lack of official content in the game. For example, in ARMA 2 vanilla, there was a variety of civilian vehicles (ie. Skoda 120, VAZ Lada, Honda Civic, VW Golf, various trucks, pickups), but in ARMA 3 you only get a hatchback, an SUV, a pickup, and a truck. Female character models are just another thing missing from ARMA 3.
The community is always free to port content from ARMA 2 or make their own replacements, but until mods become more integrated with the game (i.e. Steam Workshop integration, auto-downloading) ARMA 3 will continue to feel lacking in content. Undoubtedly, BIS will add this content in the inevitable paid DLC to be released a year or two down the road.

May 10 2016, 7:00 AM · Arma 3
simp1yhotmailcouk added a comment to T74106: Female soldiers models should be available in the game.

While female soldiers are a contentious issue, female civilians should be in the game by the time the "Win" campaign DLC is released. Compared to ARMA 2, the amount of interactive assets in the game is meagre if not for the efforts of modders.

May 10 2016, 6:59 AM · Arma 3
simp1yhotmailcouk added a comment to T73796: Make "DayZ" items inventory items.

Are you trolling?

May 10 2016, 6:51 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T73485: Range on M2HMG misaligned.
May 10 2016, 6:43 AM · Arma 3
simp1yhotmailcouk added a comment to T72837: Destroyed brown mud hut thrusts players into the sky.

Yes, but I don't have the classname for it

May 10 2016, 6:22 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T72837: Destroyed brown mud hut thrusts players into the sky.
May 10 2016, 6:22 AM · Arma 3
simp1yhotmailcouk added a comment to T71142: Character position on second-rear-right cargo seat wrong on offroad.

Still unresolved on some variants (eg. Guerilla w/ backpacks) of the offroad

May 10 2016, 5:37 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T71142: Character position on second-rear-right cargo seat wrong on offroad.
May 10 2016, 5:36 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T71140: Handgun penetration lacking against civilian vehicles.
May 10 2016, 5:36 AM · Arma 3
simp1yhotmailcouk added a comment to T71140: Handgun penetration lacking against civilian vehicles.

Windscreen, side windows, and most of the hull (excluding engine block).

May 10 2016, 5:36 AM · Arma 3
simp1yhotmailcouk added a comment to T69403: "Throwing Smoke" when throwing Chem Light.

Still broken as of release of campaign DLC "Win"

May 10 2016, 4:34 AM · Arma 3

May 9 2016

simp1yhotmailcouk added a comment to T60025: No female soldiers models available.

Late post but, I think that no particular emphasis should be placed on having female SOLDIERS ingame as women are a minority in the military.

Having said that female civilians however are not only an area that MUST be improved in ARMA 3, but must be able to do whatever male characters do. The reason for this is that female characters in ARMA 2 had absolutely no gameplay value whatsoever. They had the gameplay value of the mongrel in ARMA 2, which gives a whole new meaning to a certain word that begins with the letter B. If you give female characters the ability to wield and fire weapons, there's much less incentive for abusing the characters.

It's 9 days until launch and I really hope this is implemented.

May 9 2016, 9:14 PM · Arma 3
simp1yhotmailcouk added a comment to T60025: No female soldiers models available.

Late post but, I think that no particular emphasis should be placed on having female SOLDIERS ingame as women are a minority in the military.

Having said that female civilians however are not only an area that MUST be improved in ARMA 3, but must be able to do whatever male characters do. The reason for this is that female characters in ARMA 2 had absolutely no gameplay value whatsoever. They had the gameplay value of the mongrel in ARMA 2, which gives a whole new meaning to a certain word that begins with the letter B. If you give female characters the ability to wield and fire weapons, there's much less incentive for abusing the characters.

It's 9 days until launch and I really hope this is implemented.

May 9 2016, 9:12 PM · Arma 3
simp1yhotmailcouk added a comment to T59444: Snakes can open doors.

Issue still unresolved

May 9 2016, 6:56 PM · Arma 3