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Medical houses do not allow units to heal
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Description

Cargo buildings marked with medical insignia such as Land_Medevac_house_V1_F and Land_Medevac_HQ_V1_F do not give the player the option to heal. If medical buildings were able to heal players, Zeus moderators would be able to create more creative scenarios, and increase player immersion.

Details

Legacy ID
2826360597
Severity
None
Resolution
Open
Reproducibility
Always
Category
Health System

Event Timeline

simp1yhotmailcouk edited Additional Information. (Show Details)
simp1yhotmailcouk set Category to Health System.
simp1yhotmailcouk set Reproducibility to Always.
simp1yhotmailcouk set Severity to None.
simp1yhotmailcouk set Resolution to Open.
simp1yhotmailcouk set Legacy ID to 2826360597.May 7 2016, 8:00 PM

And they shouldn't by default. You can use addAction to do this. https://community.bistudio.com/wiki/addAction. I can think of a lot off people who wouldn't like this functionality. It's not realistic and would cause the game to take a performance hit if it ran on each hospital in the game.

@Benargee There's always a level of abstraction in ARMA. One could argue that ammo/fuel/repair trucks are unrealistic because there's nobody around to load crates, pump gas, or service trucks. Medical trucks and medical pods already allow the player to heal, so it would be fitting that medical buildings do as well. As for performance, it takes literally one line of code in Config.cpp (attendant = true;) to allow medical buildings to heal players, so I don't see how performance could possibly be impacted.

Well, you see medical trucks and crates are added into the mission as an option. I don't like the idea of it being default. If it's built into the game it should be optional.