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May 10 2016

Oshydaka added a comment to T79913: make RotorLibSimulation configureable in detail serverside..

In my opinion, options should allow more flexibility

Like each options can take a number between 0 and 3

0 : Not active (forced, can't be changed by players)
1 : Active (forced, can't be changed by players)
2 : Not active (can be changed by users)
3 : Active (can be changed by users)

Why ?

Because something like "Show Gauges" options should be free to choose by players

May 10 2016, 9:37 AM · Arma 3
ECID added a comment to T79913: make RotorLibSimulation configureable in detail serverside..

there is a similar topic about this here:
http://feedback.arma3.com/view.php?id=21550

May 10 2016, 9:37 AM · Arma 3
armatech added a comment to T79913: make RotorLibSimulation configureable in detail serverside..

more control over RTD defo needed

May 10 2016, 9:37 AM · Arma 3
ECID edited Steps To Reproduce on T79913: make RotorLibSimulation configureable in detail serverside..
May 10 2016, 9:37 AM · Arma 3
Bohemia added a project to T79913: make RotorLibSimulation configureable in detail serverside.: Arma 3.
May 10 2016, 9:37 AM · Arma 3
Bohemia added a project to T79912: cannot hold breath on free-look with scope: Arma 3.
May 10 2016, 9:36 AM · Arma 3
BigBoss edited Steps To Reproduce on T79912: cannot hold breath on free-look with scope.
May 10 2016, 9:36 AM · Arma 3
BigBoss added a comment to T79911: incorrect mouse acceleration on free-look with scope.

I don't know when this bug was fixed, but in 1.48 and 1.50rc it is working correctly. So I think this ticket can be closed.

Thank you very much!

May 10 2016, 9:36 AM · Arma 3
BigBoss edited Steps To Reproduce on T79911: incorrect mouse acceleration on free-look with scope.
May 10 2016, 9:36 AM · Arma 3
shikohadou added a comment to T79910: Game crash Arma3.exe Fault Module Timestamp: 5458d0b2.

2 more recent dumps at 22:42 and 23:14 6/11/2014 https://www.dropbox.com/s/974ebsc17ztc8w7/arma%203%20dump%202.zip?dl=0

May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79911: incorrect mouse acceleration on free-look with scope: Arma 3.
May 10 2016, 9:36 AM · Arma 3
shikohadou added a comment to T79910: Game crash Arma3.exe Fault Module Timestamp: 5458d0b2.

2 more recent dump files, date 6/11/2014 time 21:44 gmt/20:01 gmt https://www.dropbox.com/s/ljq2o4281tt4sj9/Arma%203.zip?dl=0

May 10 2016, 9:36 AM · Arma 3
shikohadou added a comment to T79910: Game crash Arma3.exe Fault Module Timestamp: 5458d0b2.

even got DEP turn on fully

May 10 2016, 9:36 AM · Arma 3
shikohadou added a comment to T79910: Game crash Arma3.exe Fault Module Timestamp: 5458d0b2.

ok ill have a look for my crash dump files and see if i can zip them into zip files and upload them somewhere

May 10 2016, 9:36 AM · Arma 3
shikohadou added a comment to T79910: Game crash Arma3.exe Fault Module Timestamp: 5458d0b2.

Arma 3 dump 16/11/2014 https://www.dropbox.com/s/wgdofwtew0492dg/Arma%203%20Dump%20Ross%206112014.zip?dl=0

arma 3 dump 15/11/2014 https://www.dropbox.com/s/lxnmbxso82gq8uh/Arma%203%20dump%20ross%205112014.zip?dl=0

Arma 3 dump 15/11/2014 https://www.dropbox.com/s/65fr1bnkeu1y7jq/Arma%203%20dump%20ross%205112014%20%282%29.zip?dl=0

I think one or two of them where relating to stackhash_0a9e error i was having before but turning on DEP seemed to fix it, now iv got a random crash error with arma 3.exe

May 10 2016, 9:36 AM · Arma 3
Iceman added a comment to T79910: Game crash Arma3.exe Fault Module Timestamp: 5458d0b2.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79910: Game crash Arma3.exe Fault Module Timestamp: 5458d0b2: Arma 3.
May 10 2016, 9:36 AM · Arma 3
RickOShay edited Steps To Reproduce on T79909: AH6 & MH6 (& other helis) - erratic WP movement and height management - terrified of trees!.
May 10 2016, 9:36 AM · Arma 3
shikohadou edited Steps To Reproduce on T79910: Game crash Arma3.exe Fault Module Timestamp: 5458d0b2.
May 10 2016, 9:36 AM · Arma 3
Neptune added a comment to T79908: Migrate RotorLib settings to Difficulties class in .Arma3Profile.

I totally agree on this. Squads should be able to 'force' all rotorlib difficulties so being a pilot really becomes a skill that needa to be trained. Instead of the 'everyone can hop in and fly'. Especially the autotrim not being forced to be disabled is a killer for that.
For PvP I can see why this is an issue aswell. Eveeyone will go autotrimm enabled and fly arround like crazy.

I dont see why the forced disabling option was never there...?

May 10 2016, 9:36 AM · Arma 3
PiepMGI added a comment to T79908: Migrate RotorLib settings to Difficulties class in .Arma3Profile.

Sure, but before aeronautical considerations, i didn't find any mean to force simple difficulty as "map" (to decide if player can see units on map (extended map info) or not, and when (conditions).
Difficulties are too much hard coded.

May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79909: AH6 & MH6 (& other helis) - erratic WP movement and height management - terrified of trees!: Arma 3.
May 10 2016, 9:36 AM · Arma 3
galzohar added a comment to T79908: Migrate RotorLib settings to Difficulties class in .Arma3Profile.

Or even better, allow controlling it by script (though default value should still come from class difficulties as that's where it fits best).

And, of course, on Elite all the tough stuff should be enabled by default.

May 10 2016, 9:36 AM · Arma 3
StJimmy added a comment to T79908: Migrate RotorLib settings to Difficulties class in .Arma3Profile.

Really needed!

May 10 2016, 9:36 AM · Arma 3
Oshydaka added a comment to T79908: Migrate RotorLib settings to Difficulties class in .Arma3Profile.

In my opinion, options should allow more flexibility

Like each options can take a number between 0 and 3

0 : Not active (forced, can't be changed by players)
1 : Active (forced, can't be changed by players)
2 : Not active (can be changed by users)
3 : Active (can be changed by users)

Why ?

Because something like "Show Gauges" options should be free to choose by players

May 10 2016, 9:36 AM · Arma 3
armatech added a comment to T79908: Migrate RotorLib settings to Difficulties class in .Arma3Profile.

more control over RTD defo needed

May 10 2016, 9:36 AM · Arma 3
Shockster edited Steps To Reproduce on T79908: Migrate RotorLib settings to Difficulties class in .Arma3Profile.
May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79908: Migrate RotorLib settings to Difficulties class in .Arma3Profile: Arma 3.
May 10 2016, 9:36 AM · Arma 3
Quickvenge edited Steps To Reproduce on T79907: Rotor torque loading incorrect with aft and foward cyclic input during forward speed, and high G manuvers..
May 10 2016, 9:36 AM · Arma 3
Tavish edited Steps To Reproduce on T79906: this unassignItem "NVGoggles"; this removeItem "NVGoggles" has no effect on OPFOR or IND.
May 10 2016, 9:36 AM · Arma 3
Tavish added a comment to T79906: this unassignItem "NVGoggles"; this removeItem "NVGoggles" has no effect on OPFOR or IND.

Apologies! PLEASE CLOSE

Immediately realised my mistake.

NVGoggles_INDEP for indy
and
NVGoggles_OPFOR for opfor

Duh.

May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79907: Rotor torque loading incorrect with aft and foward cyclic input during forward speed, and high G manuvers.: Arma 3.
May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79906: this unassignItem "NVGoggles"; this removeItem "NVGoggles" has no effect on OPFOR or IND: Arma 3.
May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79905: Steam ticket Failed: Arma 3.
May 10 2016, 9:36 AM · Arma 3
Bohemia updated subscribers of T79904: Artillery computer cannot display custom icons due to lack of IDD and uiNamespace variable.
May 10 2016, 9:36 AM · Arma 3
Icekraks edited Steps To Reproduce on T79905: Steam ticket Failed.
May 10 2016, 9:36 AM · Arma 3
Iceman added a comment to T79905: Steam ticket Failed.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:36 AM · Arma 3
AgentRev edited Steps To Reproduce on T79904: Artillery computer cannot display custom icons due to lack of IDD and uiNamespace variable.
May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79904: Artillery computer cannot display custom icons due to lack of IDD and uiNamespace variable: Arma 3.
May 10 2016, 9:36 AM · Arma 3
LeaKS123 updated subscribers of T79903: ammobox commands not working in multiplayer.

@KillZone Kid okay sorry, i created one already but noone answering it. Thats why i looked for other similar threads.

May 10 2016, 9:36 AM · Arma 3
Killzone_Kid added a comment to T79903: ammobox commands not working in multiplayer.

As far as this ticket is concerned, this was not a bug.

@LeaKS123 your issue seems to be different. Please create new ticket and attach detailed repro.

May 10 2016, 9:36 AM · Arma 3
LeaKS123 added a comment to T79903: ammobox commands not working in multiplayer.

I added "global" commands, but now my friends can see it but they can't put it on it " picking it " in the ammobox, and if they manage to do it by taking it in the bag , putting it on the floor and then putting it on them again, i can't see it on their character , its like they are nude. And i can pick items from ammobox if i put it directly on my character but if i take it in my inventory then try to put it , it does'nt work

May 10 2016, 9:36 AM · Arma 3
gachopin added a comment to T79903: ammobox commands not working in multiplayer.

Thank you TakeHomeTheCup.
This was not bug. I had to use global commands.

May 10 2016, 9:36 AM · Arma 3
gachopin edited Steps To Reproduce on T79903: ammobox commands not working in multiplayer.
May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79903: ammobox commands not working in multiplayer: Arma 3.
May 10 2016, 9:36 AM · Arma 3
TakeHomeTheCup added a comment to T79903: ammobox commands not working in multiplayer.

You have to use global commands.
For example : clearMagazineCargoGlobal this;

https://community.bistudio.com/wiki/clearMagazineCargoGlobal

Pretty much add "global" to the end of the local command.

May 10 2016, 9:36 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T79902: Mi-290 Taru Loadmaster Head Translation Reversed.
May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79902: Mi-290 Taru Loadmaster Head Translation Reversed: Arma 3.
May 10 2016, 9:36 AM · Arma 3
Killzone_Kid added a comment to T79900: Seperate keys for Engine On / Engine Off, Collision Lights On / Off, Wheel Brake Hold / Release.

exactly, currentDriver command is needed because of copilot enabled vehicles

May 10 2016, 9:36 AM · Arma 3
mickeymen edited Steps To Reproduce on T79901: Please extend equipment of tanks and add guided missile shell..
May 10 2016, 9:36 AM · Arma 3
rogerx added a comment to T79900: Seperate keys for Engine On / Engine Off, Collision Lights On / Off, Wheel Brake Hold / Release.

Many thanks for the script, providing further insight into the addAction and it's usage!

I'm no pilot, but the flight boards appear duplicated between pilot and co-pilot. And from hindsight, the co-pilot should be able to perform such tasks alongside the pilot. So I personally do not think there's a problem having both pilots having access, except for the fact you might get a psychotic co-pilot whom might like to play with the lights. So it might need some final fixing detecting the "unlock controls" function, but I would be happy with this if it were published as is, along with likely many other people.

But from what I'm guessing, you might also be trying to explain the co-pilot cannot be given this feature/function unless he's detected as a the "driver" or the pilot with the controls. (ie. No function to check for the co-pilot seat occupant, unless he is driving/flying.)

May 10 2016, 9:36 AM · Arma 3
Killzone_Kid added a comment to T79900: Seperate keys for Engine On / Engine Off, Collision Lights On / Off, Wheel Brake Hold / Release.

Here is a kind of pseudo work around

this addAction ["", {
_this select 1 action [

		["EngineOn", "EngineOff"] select isEngineOn (_this select 0), 
		_this select 0

];
}, "", -10, false, true, "User1", "_this == driver _target"];
this addAction ["", {
_this select 1 action [

		["CollisionLightOn", "CollisionLightOff"] select isCollisionLightOn (_this select 0), 
		_this select 0

];
}, "", -10, false, true, "User2", "_this == driver _target"];

engine is bound to User Action 1
collision light to User Action 2

unfortunately there is no way to detect if copilot is current driver so this will not be available for copilot. Also it for some reason adds actions with no text to scrolling action menu so you will get 2 non selectable items added

May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79901: Please extend equipment of tanks and add guided missile shell.: Arma 3.
May 10 2016, 9:36 AM · Arma 3
mickeymen added a comment to T79899: Please give fire switch mode for all Titan Launchers..

Yes, in ACE3, you cannot use Titan launcher in manual mode, and this sad. But you can capture other small targets, not only Tanks, vehicles (such as infantry for example)
Despite the cons, I think TL in ACE3 implemented better than in vanilla game

May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79900: Seperate keys for Engine On / Engine Off, Collision Lights On / Off, Wheel Brake Hold / Release: Arma 3.
May 10 2016, 9:36 AM · Arma 3
rogerx added a comment to T79900: Seperate keys for Engine On / Engine Off, Collision Lights On / Off, Wheel Brake Hold / Release.

Still no function mapping for Collision lights, for mapping to a joystick button. Collision lights could include flashing lights for vehicles, such as police or caution lights and placed within the same category as the common lights/headlights key.

Should also be a spot light key, which could also include head light high beams. (Shrugs.)

May 10 2016, 9:36 AM · Arma 3
StJimmy added a comment to T79900: Seperate keys for Engine On / Engine Off, Collision Lights On / Off, Wheel Brake Hold / Release.

Is there a key in controls for collision lights even. Atl least I'm missing it so if there is I'd be happy to know :) If there isn't BIS should add it.

I agree with you.

May 10 2016, 9:36 AM · Arma 3
Elvaron edited Steps To Reproduce on T79900: Seperate keys for Engine On / Engine Off, Collision Lights On / Off, Wheel Brake Hold / Release.
May 10 2016, 9:36 AM · Arma 3
Bohemia updated subscribers of T79900: Seperate keys for Engine On / Engine Off, Collision Lights On / Off, Wheel Brake Hold / Release.
May 10 2016, 9:36 AM · Arma 3
JC_ added a comment to T79900: Seperate keys for Engine On / Engine Off, Collision Lights On / Off, Wheel Brake Hold / Release.

Boggles the mind why they put this in a context menu and never gave it a proper key binding and now it lives buried and unloved on the feedback tracker.

May 10 2016, 9:36 AM · Arma 3
mickeymen added a comment to T79899: Please give fire switch mode for all Titan Launchers..

@Lex, unfortunately this question is not interested in BIS/ try ACE3 mod, I have not seen any problems with stability in this mod

May 10 2016, 9:36 AM · Arma 3
Lex added a comment to T79899: Please give fire switch mode for all Titan Launchers..

The strong kickback fastened to the launcher the Titan wrong. The direct trajectory at rockets in ACE is realized only for the antipersonnel rocket. From strong kickback of installation, the rocket doesn't manage to be deployed when you try to shoot at a short distance to 500 meters. or it is more. To execute a shot and precisely guide the rocket it won't turn out.
The second. Anti-tank missiles in ACE have no direct trajectory. There is no opportunity to make a shot on equipment without capture, in manual control mode on the laser. If the tank stands behind low strengthening from bags with sand, it is visible only a tank tower, the anti-tank missile gets to bags. Without MOD ACE, I can in these conditions put the tank out of action the anti-tank missile in the manual mode of targeting on the sight laser., but at a distance it is more than 500 meters.
MOD ACE the realistichny was presented by the Titan as analog of M98 Javelin. I don't like strong sensitivity of capture of the purpose to trembling of hands.

May 10 2016, 9:36 AM · Arma 3
mickeymen added a comment to T79899: Please give fire switch mode for all Titan Launchers..

"Firing practice on a direct trajectory isn't present - badly"
NO!!! direct trajectory in the ACE3 present also! The player can choose fire mode, switching the Tab-key. Of course can be in ACE3 is not all done perfectly, but in any case it looks better and more realistic

May 10 2016, 9:36 AM · Arma 3
Lex added a comment to T79899: Please give fire switch mode for all Titan Launchers..

I tried ACE3. I can't tell that MOD solves a problem completely.

  • a sight - it is excellent
  • capture of the purpose - it is excellent
  • a rocket trajectory a canopy on the purpose - it is excellent
  • the place of hit of the rocket in the purpose - is bad (in a tower it would be excellent). The equipment being behind an obstacle can be struck not in all situations.
  • Firing practice on a direct trajectory isn't present - badly.
  • The way of guidance of the rocket from the closed zone on the UAV laser is absent - badly.
May 10 2016, 9:36 AM · Arma 3
Lex added a comment to T79899: Please give fire switch mode for all Titan Launchers..

I offer, armored glasses let remain whole. This one that has to remain on a place, after explosion of the car from the rocket. )))
Solve behavior of these elements in other ticket. Here the speech only about rockets the titan and request for two modes of flight of the rocket of the titan.
The damage to equipment which is caused by the rocket shouldn't raise doubts.
Even, if to present that glass, and the case of the car will remain whole. The blast wave will turn everything that in the car, into porridge, as in the mixer.

May 10 2016, 9:36 AM · Arma 3
Lex added a comment to T79899: Please give fire switch mode for all Titan Launchers..

Arma 3 and without MOD isn't stable, on it I don't like to use MOD. But that isn't the question. Question to characteristics of the AT rockets of the Titan, as to analog of rockets M98 Javelin.

May 10 2016, 9:36 AM · Arma 3
mickeymen added a comment to T79899: Please give fire switch mode for all Titan Launchers..

User, This features perfectly realized in the ACE 3 mod!

http://www.armaholic.com/page.php?id=28557

Instead of having to wait years, when BIS will make the game realistic and better, play in the mods.

May 10 2016, 9:36 AM · Arma 3
Shields added a comment to T79899: Please give fire switch mode for all Titan Launchers..

There is no point aiming for the windshield, its best to aim for the engine so you can disable it. Should not take more than one missile to destroy the engine.

May 10 2016, 9:36 AM · Arma 3
Lex added a comment to T79899: Please give fire switch mode for all Titan Launchers..

57-58 page. In total about - curveball\fastball
http://ru.scribd.com/doc/36176275/TM-91425-688-10-M98-Javelin-Weapon-System

May 10 2016, 9:36 AM · Arma 3
mickeymen added a comment to T79899: Please give fire switch mode for all Titan Launchers..

Maybe you're right, but today PCML can't destroy Mrap or Hunter, even after two hits in the front glass! I think, in this case, the frontal hit should cause more damage, than a hit to the armored side, because in the any case the glass should be always weaker than main armor!
Thus, i think, hardly the top tank's armor will be weaker, than the armored glass of cars in the game. Top attack? No sense...

PCML with damaging as we see now, you need to throw it in the trash

May 10 2016, 9:36 AM · Arma 3
Shields added a comment to T79899: Please give fire switch mode for all Titan Launchers..

Of course there is sense to doing that, its the reason that makes it a very effective AT weapon. Like i said there is a way to buff it by using a realistic target marking system for it. Oh and of course it should be a single use launcher. You're just repeating what i said..

May 10 2016, 9:36 AM · Arma 3
Shields added a comment to T79899: Please give fire switch mode for all Titan Launchers..

Well by all logic it should cause more damage if it hits the top as armor is thinner up there.

May 10 2016, 9:36 AM · Arma 3
mickeymen added a comment to T79899: Please give fire switch mode for all Titan Launchers..

Today (v1.50) The PCML - useless weapon in the game. Even if Bis will do a vertical attack, is unlikely this will rectify the situation. The problem is that PCML has a weak damage effect.

May 10 2016, 9:36 AM · Arma 3
mickeymen added a comment to T79899: Please give fire switch mode for all Titan Launchers..

@Shields, the PCML in the game has the most warped realization. Not only that, this weapon is not working as it should work in real life, but also it cannot destroy Mpap, Hunter or Truck!
I have create this ticket - http://feedback.arma3.com/view.php?id=24947
Anti-Tank weapon not able destroy a car, even with two hits!
For me this is a big nonsense, but, BIS says it's okay.

Thus, no any sense to create a vertical attack to PCML, because for BIS this weapon works is perfectly/

May 10 2016, 9:36 AM · Arma 3
Shields added a comment to T79899: Please give fire switch mode for all Titan Launchers..

PCML also needs this feature, all its power hides behind the TDA. The NLAW can only penetrate +500mm but the armor on MBTs is significantly weaker on the top, making the NLAW very effective rocket.

If what you're afraid of is that it would become too powerfull, then perhaps you should remove the silly lock on feature and use the system it has in real life. It is not a lock on system, it requires you to "paint" the target for 3-6 seconds and keep following untill impact.

May 10 2016, 9:36 AM · Arma 3
R3vo added a comment to T79899: Please give fire switch mode for all Titan Launchers..

Another advantage is that you can attack vehicles behind obstacles like trees or buildings.

May 10 2016, 9:36 AM · Arma 3
macieksoft added a comment to T79899: Please give fire switch mode for all Titan Launchers..

There is already a mod called MHD TopDownAttack.

[quote]Attack via top, for improved penetration of tank armor.[/quote]
Not really. Top attack do not has bigger RHA penetration, the only difference is that it hits weaker parts of the tank.

May 10 2016, 9:36 AM · Arma 3
mickeymen added a comment to T79899: Please give fire switch mode for all Titan Launchers..

"Not really. Top attack do not has bigger RHA penetration, the only difference is that it hits weaker parts of the tank."
Yes, that is what I meant. The top of a tank turret less armed.

May 10 2016, 9:36 AM · Arma 3
mickeymen edited Steps To Reproduce on T79899: Please give fire switch mode for all Titan Launchers..
May 10 2016, 9:36 AM · Arma 3
Iceman added a comment to T79898: Unable to sling medium-sized cargo containers; unable to lift small-sized.

Thank you for the report, we'll investigate what can be done about it (some mass atributes cannot be changed due to dependencies and collisions).

May 10 2016, 9:36 AM · Arma 3
Bohemia updated subscribers of T79899: Please give fire switch mode for all Titan Launchers..
May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79899: Please give fire switch mode for all Titan Launchers.: Arma 3.
May 10 2016, 9:36 AM · Arma 3
FeroX113 edited Steps To Reproduce on T79898: Unable to sling medium-sized cargo containers; unable to lift small-sized.
May 10 2016, 9:36 AM · Arma 3
pops edited Steps To Reproduce on T79897: Random game crash.
May 10 2016, 9:36 AM · Arma 3
Iceman added a comment to T79897: Random game crash.

Hello,
thanks for the report, I have analysed the crashdumps and assigned them to programmers.

May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79897: Random game crash: Arma 3.
May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79898: Unable to sling medium-sized cargo containers; unable to lift small-sized: Arma 3.
May 10 2016, 9:36 AM · Arma 3
Kalthramis added a comment to T79896: Add Firing From Vehicles to more Helicopters; Add Door, Misc Controls to Co-Pilot, Loadmaster.

Edited to reduce text size, as well as adding suggestion to allow pilots to open doors, in consideration of solo-pilots.

May 10 2016, 9:36 AM · Arma 3
Peter added a comment to T79896: Add Firing From Vehicles to more Helicopters; Add Door, Misc Controls to Co-Pilot, Loadmaster.

Upvoted

May 10 2016, 9:36 AM · Arma 3
Bohemia updated subscribers of T79896: Add Firing From Vehicles to more Helicopters; Add Door, Misc Controls to Co-Pilot, Loadmaster.
May 10 2016, 9:36 AM · Arma 3
_Sp1k3_ added a comment to T79896: Add Firing From Vehicles to more Helicopters; Add Door, Misc Controls to Co-Pilot, Loadmaster.

I personally don't like that the co-pilot and loadmaster almost can't do anything. I really like your idea. It also would be nice if the loadmaster actually could use slingload, because he has a perfect view.

May 10 2016, 9:36 AM · Arma 3
GLTLegislator added a comment to T79895: Waypoint "drop cargo" doesn't really work.

Issue is still present in 1.42

May 10 2016, 9:36 AM · Arma 3
Bohemia added a project to T79896: Add Firing From Vehicles to more Helicopters; Add Door, Misc Controls to Co-Pilot, Loadmaster: Arma 3.
May 10 2016, 9:36 AM · Arma 3
pete101 added a comment to T79895: Waypoint "drop cargo" doesn't really work.

Same problem - sometimes using a larger completion radius help but not always

May 10 2016, 9:36 AM · Arma 3
Kalthramis edited Steps To Reproduce on T79896: Add Firing From Vehicles to more Helicopters; Add Door, Misc Controls to Co-Pilot, Loadmaster.
May 10 2016, 9:36 AM · Arma 3
Legolas added a comment to T79895: Waypoint "drop cargo" doesn't really work.

When the chopper gets to the "Drop Cargo" Waypoint; it just flys around sideways in a big circle!!

It also has the same issue if you try this in Zeus using AI.

May 10 2016, 9:36 AM · Arma 3
CZ_BPK added a comment to T79895: Waypoint "drop cargo" doesn't really work.

New added Containers for CH-67 Huron (Fuel, Cargo, Ammo, Medical and Repair) has the same problem. AI pick them up fine, but Waypoint Drop Cargo does not work.
AI get stuck never drops the cargo and never completes waypoint.

May 10 2016, 9:36 AM · Arma 3
SashaArmA3 added a comment to T79895: Waypoint "drop cargo" doesn't really work.

I tried this today ->

  • use editor
  • use unit BLUFOR air CH-67 Huron (AI)
  • place a container NATO (support) on the map
  • waypoint for CH-67 Huron; lift cargo (on container) -> drop cargo (on your position)

and for me it works.
Maybe solved with the 1.36 Patch.
Thanks!

May 10 2016, 9:36 AM · Arma 3
GLTLegislator added a comment to T79895: Waypoint "drop cargo" doesn't really work.

Maybe it's working for containers, but not for vehicles. Tried it with CH-67 Huron + Hunter and it was awful. The helicopter didn't drop anything, he flew around in circles. Editor + MP mode.

May 10 2016, 9:36 AM · Arma 3
CZ_BPK added a comment to T79895: Waypoint "drop cargo" doesn't really work.

Same problem here!

May 10 2016, 9:36 AM · Arma 3