Placing "this unassignItem "NVGoggles"; this removeItem "NVGoggles";" in the init field of a unit would normally remove it's NVGs, it appears this only works on BLUFOR and has no effect on OPFOR or IND.
- Legacy ID
Steps To Reproduce
- In the editor, set the time to night.
- Place down an OPFOR or IND unit, with one or two subordinates.
- In the init field of each subordinate put:
this unassignItem "NVGoggles"; this removeItem "NVGoggles";
- No joy. They are still wearing NVGs.
- Repeat step 2 with a BLUFOR unit.
- Repeat step 3.
- It works! No NVGs for BLUFOR grunts