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May 10 2016

Bohemia added a project to T79849: Add to Arma 3 thermobaric explosion.: Arma 3.
May 10 2016, 9:35 AM · Arma 3
Bohemia edited Steps To Reproduce on T79849: Add to Arma 3 thermobaric explosion..
May 10 2016, 9:35 AM · Arma 3
Bohemia added a project to T79848: Chopper turns upside donw and blow up when IA disembark: Arma 3.
May 10 2016, 9:35 AM · Arma 3
sebj84 edited Steps To Reproduce on T79848: Chopper turns upside donw and blow up when IA disembark.
May 10 2016, 9:35 AM · Arma 3
NumberFour edited Steps To Reproduce on T79847: KIA screen shows killed by "Klaxon" when killed by a person turret.
May 10 2016, 9:35 AM · Arma 3
Bohemia added a project to T79847: KIA screen shows killed by "Klaxon" when killed by a person turret: Arma 3.
May 10 2016, 9:35 AM · Arma 3
Koala added a comment to T79846: Helicopter with sling loaded vehicle immediately explodes after unit-switching to its pilot.

confirmed and upvoted

May 10 2016, 9:35 AM · Arma 3
oukej added a comment to T79846: Helicopter with sling loaded vehicle immediately explodes after unit-switching to its pilot.

Hey & thanks for the report! We'll look into it.

May 10 2016, 9:35 AM · Arma 3
Bohemia added a project to T79846: Helicopter with sling loaded vehicle immediately explodes after unit-switching to its pilot: Arma 3.
May 10 2016, 9:35 AM · Arma 3
NumberFour edited Steps To Reproduce on T79846: Helicopter with sling loaded vehicle immediately explodes after unit-switching to its pilot.
May 10 2016, 9:35 AM · Arma 3
Bohemia updated subscribers of T79846: Helicopter with sling loaded vehicle immediately explodes after unit-switching to its pilot.
May 10 2016, 9:35 AM · Arma 3
AJsarge edited Steps To Reproduce on T79845: Portable Helipad Lights - IR & Non-Strobe Option.
May 10 2016, 9:35 AM · Arma 3
Bohemia added a project to T79845: Portable Helipad Lights - IR & Non-Strobe Option: Arma 3.
May 10 2016, 9:35 AM · Arma 3
spartanmars added a comment to T79844: Cannot enter boat at the end of 'Tipping Point' mission.

I wasn't running any mods at first, but the last few times I tried I had a steam workshop scenario (DUWS) installed. I know it's not a problem that happens for everyone because I've watched videos on the internet and it was fine, it seems to only be a select few

May 10 2016, 9:35 AM · Arma 3
spartanmars added a comment to T79844: Cannot enter boat at the end of 'Tipping Point' mission.

I managed to get it to work by reloading my save starting at camp maxwell before tipping point. Also, I sprinted almost the entire way from the radio tower overlooking agia marina all the way to the boat

May 10 2016, 9:35 AM · Arma 3
Iceman added a comment to T79844: Cannot enter boat at the end of 'Tipping Point' mission.

Hello,
I could not reproduce the problem at all. Are you running any mods? Do you do anything special in that mission?
Thank you.

May 10 2016, 9:34 AM · Arma 3
Bohemia updated subscribers of T79843: taskState will not work in a trigger's condition..
May 10 2016, 9:34 AM · Arma 3
spartanmars edited Steps To Reproduce on T79844: Cannot enter boat at the end of 'Tipping Point' mission.
May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79844: Cannot enter boat at the end of 'Tipping Point' mission: Arma 3.
May 10 2016, 9:34 AM · Arma 3
AlphaDog edited Steps To Reproduce on T79843: taskState will not work in a trigger's condition..
May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79843: taskState will not work in a trigger's condition.: Arma 3.
May 10 2016, 9:34 AM · Arma 3
Bohemia updated subscribers of T79842: bring back Kick for Mod/Addon Notification.
May 10 2016, 9:34 AM · Arma 3
Sarge888 edited Steps To Reproduce on T79842: bring back Kick for Mod/Addon Notification.
May 10 2016, 9:34 AM · Arma 3
rogerx added a comment to T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.

This needs to be closed. This bug was fixed a while ago, and I now can vividly see when my own team is firing on my butt. @#$@#$ :-/

May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79842: bring back Kick for Mod/Addon Notification: Arma 3.
May 10 2016, 9:34 AM · Arma 3
DarkDruid added a comment to T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.

Thanks for the feedback. Marking as fixed.

May 10 2016, 9:34 AM · Arma 3
rogerx added a comment to T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.

I use no modifications, just vanilla ARMA 3.

The equipment I additionally utilize and this bug then becomes extremely evident is Track IR hardware, and then viewing as third person during flying over AA vehicles. When flying in third person using Track IR, you'll notice there are almost no smoke trails from ground fired rockets! However, when viewing from another person's point of view from the ground and watching AA/AAA rockets go into the air, you can see smoke trails without issues. So this seems to only occur from the pilot's point of view, and easily seen in third person pilot seat, and might be more easily seen when using Track IR as it's difficult to move your head easily as third person via keyboard, etc, as the keyboard or joystick head movements are static, or limited to one limited angle and a limited span. Even when viewing externally and watching another aircraft fly over, you're still omitting from viewing from the pilot's seat.

I'm also wondering if at night (including hours of dawn and dusk), we should also be seeing flashes of light from the ground further indicating AA/AAA rockets firing, as well as light trails from the rocket motors? Others on the ground can easily see this activity.

Another but unlikely scenario, the smoke trails could be appearing as invisible from the angle of view with the colors used to indicate smoke trails and blending into the ground colors. It is very rare that I see any smoke trails and more like a fluke when I do see a rocket smoke trail, and I have yet to see any flashes of light from the ground AA/AAA firing at night. I doubt this has to do with the colors of the smoke trails, and I further mention below the only AA rocket fire smoke trails that I do see, might be coming from infantry AA rocket fire.

Maybe if I get more time, I'll put like 20 to 40 AA vehicles (Tigris) on the ground and fly over at a very high altitude, and at night. I'm wondering if decreasing the expertise will make them poor aimers, might aid further detecting this issue. But I think the magic here used for detecting this issue is using TrackIR hardware. Also, it maybe the rockets trails I do see are those only coming from infantry AA rockets and not the AA vehicles, or Tigris vehicles.

2015.04.28 01:00 UTC: I placed approximately 40 Tigris with low expertise on the map and used the Typhoon to fly-over using a view distance of about 3700km at an altitude between 3000-4000m. I now see some very brief white flashes of light, but no smoke plumes from the rocket motors. The flashes of light, or simulated rocket motor light, are so fast and so brief, I'm not sure it's even realistic as I wonder if the rockets can even travel at the speed of light. Usually when two objects are going in the same direction, the second object has more of a chance of being fully seen versus when two objects are moving at each other. Shrugs. Seems really odd to me. Maybe getting some experienced witness testimony as to what a pilot should be seeing from AA/AAA ground fire? ;-) (Also, there's still no tail number/art light when using collision lights at night. Aircraft use tail lights on their tail numbers to distinguish themselves from other aircraft at night. Main lights on aircraft still provide light while only on the ground, and main lights are never able to be seen once in the air.)

May 10 2016, 9:34 AM · Arma 3
rogerx added a comment to T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.

You're welcome.

May 10 2016, 9:34 AM · Arma 3
DarkDruid added a comment to T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.

Thanks for the feedback. I am able to reproduce it now and it seems, that there is a smoke trail but is very transparent and practically invisible from an airplane. Thanks!

May 10 2016, 9:34 AM · Arma 3
DarkDruid added a comment to T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.

Hi, I was unable to reproduce this issue (tested with Tigris and Wipeout). Are you able to reproduce this even in a simple mission created in the editor? Do you use any user-created mods? Thanks!

May 10 2016, 9:34 AM · Arma 3
rogerx added a comment to T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.

After the latest patch, out of the 50+ SAM/AA/AAA (surface-to-air/anti-aircraft) missile fired (by two Tigris) during a fly-over at an altitude of >2,000 meters (for which the AI are now programmed and able to see unrestricted over 1,500 meters after the latest patch), I still think I only saw maybe one or two AA/AAA missile trails while viewing as pilot from external 3D view. If any missile trails, as the trails I saw from 3D pilot could have been only artifacts of the trails.

If you're on the ground as a foot soldier, I believe you can see missile trails without any problems.

If I'm not mistaken, this becomes a problem with passengers of helicopters, also not being able to see or detect ground AA/AAA fire. During the day, should probably be able to see small smoke plums (and possibly flashes at night) from the ground firing and then smoke particle trails through the air and possibly light some light flashing from the rear of the missile rocket motors.

This bug is currently unassigned.

May 10 2016, 9:34 AM · Arma 3
rogerx added a comment to T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.

Finally using the 69th Enjin* server, I saw one AA missile trail from some infantry ground AA being fired at another pilot. (It was a very short, low, & quick flight for the AA missile toward the pilot head-on who was flying too low.)

So far ARMA 3 Version 1.40.129* still doesn't show any AAA missile trails from the pilot's perspective. (Can only see missile trails usually if you're on the ground or the one firing the missiles. If I'm not mistaken, can either sometimes or most times see infantry AA being fired at other pilots.)

May 10 2016, 9:34 AM · Arma 3
rogerx edited Steps To Reproduce on T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.
May 10 2016, 9:34 AM · Arma 3
TheMasterofBlubb added a comment to T79840: EOD/Bomb Suits.

Rewoking this ticket. Now is a good time to make something like that. A Bomb suit with protection(thanks to the new Hitpoint system). The weight would limit the user to walking through the new stamina system. Half the things is done Just need a 3D model.

May 10 2016, 9:34 AM · Arma 3
Bohemia updated subscribers of T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.
May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79841: No Anti Aircraft (SAM) Rocket Smoke Trails: Arma 3.
May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79840: EOD/Bomb Suits: Arma 3.
May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79839: Can't finish the "Showcasing" & "Showtime" Achievement?.

Fixed. The bugs was caused when v1.34 was rolling out.

May 10 2016, 9:34 AM · Arma 3
DenisP edited Steps To Reproduce on T79840: EOD/Bomb Suits.
May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79839: Can't finish the "Showcasing" & "Showtime" Achievement?.

Someone set this to closed

May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Still not closed?

May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Mods? Can you have this ticket closed?

May 10 2016, 9:34 AM · Arma 3
freexavier edited Steps To Reproduce on T79839: Can't finish the "Showcasing" & "Showtime" Achievement?.
May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79839: Can't finish the "Showcasing" & "Showtime" Achievement?: Arma 3.
May 10 2016, 9:34 AM · Arma 3
DarkDruid added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Thanks for the info and your feedback. Marking as resolved.

May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

The devs fixed this issue of "not having a green check" by adding a new option in the Strategic Map called Exit. Also I wasn't able to get the achievement because of the newer 1.34 was rolling out and newer achievements were also being added too.

May 10 2016, 9:34 AM · Arma 3
FightingPower added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

No offence, but there need to be real idiot ; All its written how to do, step by step.
http://images.akamai.steamusercontent.com/ugc/704037719774802339/95BDB488F5DD1CF6DA54B35D34D942AD11A3EA04/

http://images.akamai.steamusercontent.com/ugc/704037719774802597/3C08ED80FA9261ADBE11CED974A32D81133795A3/

http://images.akamai.steamusercontent.com/ugc/704037719774802862/DF1C5537A28CFFEBA7F2EB99AC70B493035E3329/

May 10 2016, 9:34 AM · Arma 3
FightingPower added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Then sory. But now its fully working, ticket can be closed.

May 10 2016, 9:34 AM · Arma 3
Unknown Object (User) added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

it seems you misunderstood me for calling me an idiot. I played the faction showcase BEFORE The update in wich they explained how to end them

May 10 2016, 9:34 AM · Arma 3
FightingPower added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

On pedestrian crossing you've got green light and red light - no need to think there as well, but one road-pirate can change this. Same with game, it need to force player to think, but i wasnt thinking long how to discover this strategic map, all is written in desription. Simply as possible....

May 10 2016, 9:34 AM · Arma 3
Unknown Object (User) added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

is that so? in that case ive played the faction showcase when they didn't told you how to end it in the description

May 10 2016, 9:34 AM · Arma 3
Unknown Object (User) added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

go-kill-back? this is not a mission, its a FACTION SHOWCASE. its only purpose its to make a demo of each faction's units and equipment. There should be no reason to be forced to think there.

May 10 2016, 9:34 AM · Arma 3
FightingPower added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

IF i'm not a genius, ans opened showcase for the first time, its not so hard, beacuse i easly found them. Mep [M] is for some reason, and using it was allways recomended for clearly understand mission since Operation Flahpoint, and easiest passing it, with usefull tips. Ticket indeed ready to close. Its not Battlefield - go-kill-back - it force you to think and its very good.

May 10 2016, 9:34 AM · Arma 3
Unknown Object (User) added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Ticket not ready to be closed. The instructions on how to finish them (and appear as complete) should be clearer than that

May 10 2016, 9:34 AM · Arma 3
FightingPower added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

It can be finished, you havent readed description and this is how it finish. Walk to any map near any presentation - option will appear "open strategic map", click and find place named "exit" or "finish" and done. Ticket ready to close

May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Someone set this to closed

May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Fixed. The bugs was caused when v1.34 was rolling out.

May 10 2016, 9:34 AM · Arma 3
FightingPower added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

So, maybe there is some way to pass it by walking to some officer? Look in game manual in game menu, today evening i'll try too "pass" it :)

May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

The achievements have been fix in v1.34.128.075, but you can't have a green check mark at it still.

May 10 2016, 9:34 AM · Arma 3
csdf13 added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Upvoted. It still bothers me to this day that you can't complete faction showcases yet. An idea to get the showcases completed would be having to visit each area of the showcase. Or, if anything fails, make it like ArmA2 where to get the completation you just had to start the scenario.

May 10 2016, 9:34 AM · Arma 3
Unknown Object (User) added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

i thought it was designed to never be completed.

May 10 2016, 9:34 AM · Arma 3
freexavier edited Steps To Reproduce on T79838: Can't finish the Faction Showcase, but there are achievements for it?.
May 10 2016, 9:34 AM · Arma 3
henoik edited Steps To Reproduce on T79837: [Suggestion] Add a way to adjust the fatigue system.
May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79838: Can't finish the Faction Showcase, but there are achievements for it?: Arma 3.
May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79837: [Suggestion] Add a way to adjust the fatigue system: Arma 3.
May 10 2016, 9:34 AM · Arma 3
Deadfast added a comment to T79836: Current implementation of gun scopes allows cheating.

This is a duplicate of an existing issue: #8592. Closing.

May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79836: Current implementation of gun scopes allows cheating: Arma 3.
May 10 2016, 9:34 AM · Arma 3
punkatux added a comment to T79836: Current implementation of gun scopes allows cheating.

scopes should be rather implemented in PiP manner or it should fallback to black screen outside of scope, but leaving this as-is (which I guess BI will do =/) is unacceptable

May 10 2016, 9:34 AM · Arma 3
punkatux edited Steps To Reproduce on T79836: Current implementation of gun scopes allows cheating.
May 10 2016, 9:34 AM · Arma 3
Anarchist added a comment to T79835: Game freezes and crashes after 10 - 15 minutes.

Uum, bump? Been a week...

May 10 2016, 9:34 AM · Arma 3
Anarchist added a comment to T79835: Game freezes and crashes after 10 - 15 minutes.

Hi Iceman,
I have already added all crush dump files to the ARMA.zip. I did also upload another "CrashDumps.zip" containing files of the ARMA archieve and some new crash dumps. (Such as one which has just happened a few moments ago) Hope to have a reply soon! Thanks again :)

May 10 2016, 9:34 AM · Arma 3
Iceman added a comment to T79835: Game freezes and crashes after 10 - 15 minutes.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:34 AM · Arma 3
Anarchist edited Steps To Reproduce on T79835: Game freezes and crashes after 10 - 15 minutes.
May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79835: Game freezes and crashes after 10 - 15 minutes: Arma 3.
May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79834: Friends cannot see host server: Arma 3.
May 10 2016, 9:34 AM · Arma 3
JCae2798 added a comment to T79833: Version 1.34x RC - VR Training bug.

Had to be a addon/mod affecting this. It is working on now with all addons turned off. Sorry for the misunderstanding.

May 10 2016, 9:34 AM · Arma 3
jimbo38307 edited Steps To Reproduce on T79834: Friends cannot see host server.
May 10 2016, 9:34 AM · Arma 3
Iceman added a comment to T79833: Version 1.34x RC - VR Training bug.

Hello,
thank you for the report. Unfortunately, I am unable to reproduce the problem, I cannot reproduce the loop at all. Could you please try to share more details so I am able to reproduce it? Thanks a lot.

May 10 2016, 9:34 AM · Arma 3
JCae2798 edited Steps To Reproduce on T79833: Version 1.34x RC - VR Training bug.
May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79833: Version 1.34x RC - VR Training bug: Arma 3.
May 10 2016, 9:34 AM · Arma 3
ph0enX added a comment to T79833: Version 1.34x RC - VR Training bug.

I have the same problem...

Alway failure loop. I cannot even try the mission...

May 10 2016, 9:34 AM · Arma 3
mikero edited Steps To Reproduce on T79832: pbo header cannot contain utf8 strings.
May 10 2016, 9:34 AM · Arma 3
Bohemia updated subscribers of T79832: pbo header cannot contain utf8 strings.
May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79832: pbo header cannot contain utf8 strings: Arma 3.
May 10 2016, 9:34 AM · Arma 3
Killzone_Kid added a comment to T79831: I mean Lecklerck off course Im sorry.

Try BIS forums http://forums.bistudio.com/index.php
Thanks

May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79831: I mean Lecklerck off course Im sorry: Arma 3.
May 10 2016, 9:34 AM · Arma 3
Ugenef edited Steps To Reproduce on T79831: I mean Lecklerck off course Im sorry.
May 10 2016, 9:34 AM · Arma 3
Killzone_Kid added a comment to T79830: How to macke Leckreck for you ?.

Try BIS forums http://forums.bistudio.com/index.php
Thanks

May 10 2016, 9:34 AM · Arma 3
Ugenef edited Steps To Reproduce on T79830: How to macke Leckreck for you ?.
May 10 2016, 9:34 AM · Arma 3
Muji added a comment to T79829: Ghillie suit texture cover ARCO optic on Zafir while zoomed an moving.

Same problem with the RCO, perhaps with other scopes too. Very annoying.

May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79830: How to macke Leckreck for you ?: Arma 3.
May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79829: Ghillie suit texture cover ARCO optic on Zafir while zoomed an moving: Arma 3.
May 10 2016, 9:34 AM · Arma 3
ruPaladin added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Still broken. Commy2 gave steps to reproduce.

May 10 2016, 9:34 AM · Arma 3
Elvaron edited Steps To Reproduce on T79828: Please add a script command to add weapon inertia offsets to a unit..
May 10 2016, 9:34 AM · Arma 3
4554551N edited Steps To Reproduce on T79829: Ghillie suit texture cover ARCO optic on Zafir while zoomed an moving.
May 10 2016, 9:34 AM · Arma 3
commy2 added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Command does not work with "weapons" on the binocular slot.

player addWeapon "Laserdesignator";
player addWeaponItem ["Laserdesignator", "Laserbatteries"];

player addWeapon "Laserdesignator";
player addWeaponItem ["Laserdesignator", ["Laserbatteries", 1]];

player addWeapon "Laserdesignator";
player addWeaponItem ["Laserdesignator", ["Laserbatteries",1,"Laserdesignator"]];

None of these above add the laser battery magazine.

May 10 2016, 9:34 AM · Arma 3
commy2 added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Command is broken for launchers.

player addWeapon "launch_RPG32_F";
player addWeaponItem ["launch_RPG32_F", ["RPG32_F", 1]];

player addWeapon "launch_RPG32_F";
player addSecondaryWeaponItem "RPG32_F";

Both cause the launcher to reload and a generic reloading sound to play.

May 10 2016, 9:34 AM · Arma 3
Bohemia added a project to T79828: Please add a script command to add weapon inertia offsets to a unit.: Arma 3.
May 10 2016, 9:34 AM · Arma 3
Killzone_Kid added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

https://community.bistudio.com/wiki/addWeaponItem

May 10 2016, 9:34 AM · Arma 3
bux578 added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

There's still the reload time delay when doing e.g.:
player addSecondaryWeaponItem "NLAW_F"

May 10 2016, 9:34 AM · Arma 3