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May 10 2016

goldblaze edited Steps To Reproduce on T76914: units go too the firemission way point, rather then firing at it as artillery.
May 10 2016, 8:13 AM · Arma 3
Vortex6700 edited Steps To Reproduce on T76913: Squad AI Inventory Locked.
May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76913: Squad AI Inventory Locked.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76913: Squad AI Inventory Locked: Arma 3.
May 10 2016, 8:13 AM · Arma 3
ocf81 edited Steps To Reproduce on T76912: add command to remove terrain scarring.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76912: add command to remove terrain scarring: Arma 3.
May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76911: Distant sounds very loud after accessing gamemenu or alt-tab'ing..

Hello,

thank you for submitting the ticket. We are aware of the problem and are working on sorting it out.

Thank you!

May 10 2016, 8:13 AM · Arma 3
Scruffy added a comment to T76911: Distant sounds very loud after accessing gamemenu or alt-tab'ing..

Also happens when using Alt+Tab and switching back inside the game.

For a video see: http://forums.bistudio.com/showthread.php?152866-General-Discussion-%28dev-branch%29&p=2668113&viewfull=1#post2668113

May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76911: Distant sounds very loud after accessing gamemenu or alt-tab'ing..
May 10 2016, 8:13 AM · Arma 3
loutralep added a comment to T76911: Distant sounds very loud after accessing gamemenu or alt-tab'ing..

Win7 same problem

May 10 2016, 8:13 AM · Arma 3
1942rob edited Steps To Reproduce on T76911: Distant sounds very loud after accessing gamemenu or alt-tab'ing..
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76911: Distant sounds very loud after accessing gamemenu or alt-tab'ing.: Arma 3.
May 10 2016, 8:13 AM · Arma 3
goldblaze added a comment to T76910: Single units that receive a waypoint from zeus , ignore the Combat stance.

the speed is actually set using the images that show a solder walking, running and sprinting.

May 10 2016, 8:13 AM · Arma 3
Bohemia added a comment to T76910: Single units that receive a waypoint from zeus , ignore the Combat stance.

I don't have that option , is it in dev build ?

May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76910: Single units that receive a waypoint from zeus , ignore the Combat stance.
May 10 2016, 8:13 AM · Arma 3
goldblaze added a comment to T76910: Single units that receive a waypoint from zeus , ignore the Combat stance.

must be, I think it'll be on stable in a few days or a week or two.

May 10 2016, 8:13 AM · Arma 3
Bohemia edited Steps To Reproduce on T76910: Single units that receive a waypoint from zeus , ignore the Combat stance.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76910: Single units that receive a waypoint from zeus , ignore the Combat stance: Arma 3.
May 10 2016, 8:13 AM · Arma 3
wero added a comment to T76909: Horrible Gameplay.

@Fank Hi you wrote " if i got problems with the game.."
What do you think is the reason i am writing here?

The Game Engine the Ram management the Netcode.... means Low PFS every 4 hours Game restart cause ram is fragmented, our Server break down to 0,5 FPS randomly and then hundreds of steam ticket failures..... and by the way all these "things" we have seen more than 3 years on arma 2... i want Bohemia to do something but faster than on Arma 2... i am close to delete this game cause i wont wait the same long time till Bohemia will fix it... ok it takes a time to solve problems but i hope not the same long time like in arma 2
our Clan ( more than 70 members ) is frustrated and dissapointed....

May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76909: Horrible Gameplay.

Hello,

we thank you for your feedback and are sorry for any inconveniences.

Have a nice day.

May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76909: Horrible Gameplay.

This is a bugreport page if you got problems with this game, then feel free to share your problem in the forum, i think there are some other guys with the same issue.
And many will be helped there.

May 10 2016, 8:13 AM · Arma 3
Nou added a comment to T76908: Display of floating point precision is inaccurate, which leads to inefficient debugging..

Not sure why this was closed as a duplicate of the other issue. This is a different issue (and I was asked to make a ticket on any issues that result from the first ticket).

This is a bug. Numerical values are not displayed to the user correctly. This presents a fundamental problem in that what you see is not what you get, which leads to lots of issues. If you are having to do large integer math (like ACRE needs to do on frequencies in some cases) then it is helpful to know if you actually have an integer or not in your math, so you don't get unexpected results.

I am NOT asking for floating point precision to be increased but for the allowance of seeing what values we are actually working with in the engine (and it'd be nice if the scientific notation was dropped too, not sure what the benefit of that is).

May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76909: Horrible Gameplay: Arma 3.
May 10 2016, 8:13 AM · Arma 3
wero edited Steps To Reproduce on T76909: Horrible Gameplay.
May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76908: Display of floating point precision is inaccurate, which leads to inefficient debugging..

Related to 18538

May 10 2016, 8:13 AM · Arma 3
Nou added a comment to T76908: Display of floating point precision is inaccurate, which leads to inefficient debugging..

Basically, the value stored internally should be shown when represented as a string. Truncation or rounding not performed by the user is disingenuous and can lead to problems.

May 10 2016, 8:13 AM · Arma 3
Nou added a comment to T76908: Display of floating point precision is inaccurate, which leads to inefficient debugging..

Suggested fix is a function that converts the single point float values in the SQF engine into their string form with out any manipulation, or extending the functionality of an existing command like str (though there may be backwards compatibility issues where developers relied on this flawed behavior in their displays).

May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76908: Display of floating point precision is inaccurate, which leads to inefficient debugging.: Arma 3.
May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76907: Custom Fonts for ArmA 3 Multiplayer Servers.
May 10 2016, 8:13 AM · Arma 3
Nou edited Steps To Reproduce on T76908: Display of floating point precision is inaccurate, which leads to inefficient debugging..
May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76908: Display of floating point precision is inaccurate, which leads to inefficient debugging..
May 10 2016, 8:13 AM · Arma 3
florianmuellerCH edited Steps To Reproduce on T76907: Custom Fonts for ArmA 3 Multiplayer Servers.
May 10 2016, 8:12 AM · Arma 3
Bohemia added a project to T76907: Custom Fonts for ArmA 3 Multiplayer Servers: Arma 3.
May 10 2016, 8:12 AM · Arma 3
kaltokri edited Steps To Reproduce on T76906: Show case vehicle: Unabvle to destroy primary target.
May 10 2016, 8:12 AM · Arma 3
Bohemia added a project to T76906: Show case vehicle: Unabvle to destroy primary target: Arma 3.
May 10 2016, 8:12 AM · Arma 3
Iceman added a comment to T76905: Showcase Combined Arms.

Hello,

were you able to reproduce it multiple times? If you provide us with repro steps, we will look into it,

thank you.

May 10 2016, 8:12 AM · Arma 3
kaltokri edited Steps To Reproduce on T76905: Showcase Combined Arms.
May 10 2016, 8:12 AM · Arma 3
Bohemia added a project to T76905: Showcase Combined Arms: Arma 3.
May 10 2016, 8:12 AM · Arma 3
Moricky added a comment to T76904: Zeus Helicopter Waypoints, Zeus APC's and Other Transport Waypoints not working properly..

TRANSPORT UNLOAD waypoint seems to be broken with Zeus units, we're investigating what's wrong.
UNLOAD waypoint works fine for me.
FIRE MISSION and LAND waypoint should be fixed now.

May 10 2016, 8:12 AM · Arma 3
Bohemia added a project to T76904: Zeus Helicopter Waypoints, Zeus APC's and Other Transport Waypoints not working properly.: Arma 3.
May 10 2016, 8:12 AM · Arma 3
Bohemia updated subscribers of T76903: Increased frequency and amplitude of weapon sway.
May 10 2016, 8:12 AM · Arma 3
TheG0thicPrince edited Steps To Reproduce on T76904: Zeus Helicopter Waypoints, Zeus APC's and Other Transport Waypoints not working properly..
May 10 2016, 8:12 AM · Arma 3
Bohemia added a project to T76903: Increased frequency and amplitude of weapon sway: Arma 3.
May 10 2016, 8:12 AM · Arma 3
Bohemia edited Steps To Reproduce on T76903: Increased frequency and amplitude of weapon sway.
May 10 2016, 8:12 AM · Arma 3
Goblinbutt added a comment to T76902: 64Bit executeable for ArmA 3.

Why? For those of us that don't really understand this kind of thing.

May 10 2016, 8:12 AM · Arma 3
Fank added a comment to T76902: 64Bit executeable for ArmA 3.

This issue could easily fixes:
18549
18538

http://en.wikipedia.org/wiki/64-bit_computing
a 64Bit binary can offer a larger address range, http://www.viva64.com/en/k/0036/

possibly can even cause the server to run longer, without performance drops

May 10 2016, 8:12 AM · Arma 3
Sniper_Party added a comment to T76901: Ragdoll related scripting commands.

Whoops. Similar to ID 0004063: http://feedback.arma3.com/view.php?id=4063 added tags on the other one to make it easier to find in the search.

May 10 2016, 8:12 AM · Arma 3
Fank edited Steps To Reproduce on T76902: 64Bit executeable for ArmA 3.
May 10 2016, 8:12 AM · Arma 3
Bohemia added a project to T76902: 64Bit executeable for ArmA 3: Arma 3.
May 10 2016, 8:12 AM · Arma 3
Sniper_Party edited Steps To Reproduce on T76901: Ragdoll related scripting commands.
May 10 2016, 8:12 AM · Arma 3
MadDogX added a comment to T76900: Cannot load sound.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:12 AM · Arma 3
Iceman added a comment to T76900: Cannot load sound.

Hello,

the same problem as #0018540 ticket.
from the DX-Diag you provided it can be seen that your graphic card is rather slow and does not meet the minimal System Requirements (VRAM at least 512 MB) so it is likely that the errors you see are present because some features failed to load.

There is nothing that can be done about it on our side.

Sorry for inconveniences, have a nice day.

May 10 2016, 8:12 AM · Arma 3
Bohemia added a project to T76901: Ragdoll related scripting commands: Arma 3.
May 10 2016, 8:12 AM · Arma 3
Iceman added a comment to T76900: Cannot load sound.

Thank you for cooperation.

Could you please try to switch to Steam Dev and see if the problems persist then?
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

Thank you

May 10 2016, 8:12 AM · Arma 3
PR9INICHEK added a comment to T76900: Cannot load sound.

In Dev Branch 1.19.123875 problem not solve :(

May 10 2016, 8:12 AM · Arma 3
Iceman added a comment to T76900: Cannot load sound.

Hello,

could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

After then, please try to run your Arma as an admin.

Thank you.

May 10 2016, 8:12 AM · Arma 3
PR9INICHEK added a comment to T76900: Cannot load sound.

Check Cache, Download 128 bytes, Run as admin Steam and Game.
Problem is not solved.

May 10 2016, 8:12 AM · Arma 3
MadDogX added a comment to T76899: Warning Message: No entry 'config.bin/CfgGlasses.T_HoodTanOG'..

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:12 AM · Arma 3
PR9INICHEK edited Steps To Reproduce on T76900: Cannot load sound.
May 10 2016, 8:12 AM · Arma 3
Bohemia added a project to T76900: Cannot load sound: Arma 3.
May 10 2016, 8:12 AM · Arma 3
Iceman added a comment to T76899: Warning Message: No entry 'config.bin/CfgGlasses.T_HoodTanOG'..

Hello,

from the DX-Diag you provided it can be seen that your graphic card is rather slow and does not meet the minimal System Requirements (VRAM at least 512 MB) so it is likely that the errors you see are present because some features failed to load.

There is nothing that can be done about it on our side.

Sorry for inconveniences, have a nice day.

May 10 2016, 8:12 AM · Arma 3
Iceman added a comment to T76899: Warning Message: No entry 'config.bin/CfgGlasses.T_HoodTanOG'..

Hello,

could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

After then, please try to run your Arma as an admin.

Thank you.

May 10 2016, 8:12 AM · Arma 3
PR9INICHEK added a comment to T76899: Warning Message: No entry 'config.bin/CfgGlasses.T_HoodTanOG'..

Check Cache, Run as admin Steam and Game.
Problem isn't solved.

May 10 2016, 8:12 AM · Arma 3
Iceman added a comment to T76899: Warning Message: No entry 'config.bin/CfgGlasses.T_HoodTanOG'..

Hello,

could you please upload your Dx-Diag?
http://www.matrixgames.com/forums/tm.asp?m=1597548

Thank you very much.

May 10 2016, 8:12 AM · Arma 3
PR9INICHEK added a comment to T76899: Warning Message: No entry 'config.bin/CfgGlasses.T_HoodTanOG'..

DxDiag in attach.

May 10 2016, 8:12 AM · Arma 3
Bohemia added a project to T76898: 3rd mission: Medic can not treat his teammates: Arma 3.
May 10 2016, 8:12 AM · Arma 3
PR9INICHEK edited Steps To Reproduce on T76899: Warning Message: No entry 'config.bin/CfgGlasses.T_HoodTanOG'..
May 10 2016, 8:12 AM · Arma 3
Bohemia added a project to T76899: Warning Message: No entry 'config.bin/CfgGlasses.T_HoodTanOG'.: Arma 3.
May 10 2016, 8:12 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T76898: 3rd mission: Medic can not treat his teammates.
May 10 2016, 8:12 AM · Arma 3
dazhbog added a comment to T76897: Floating point precision is very inaccurate..

zx64: correct on both accounts.

If this behavior breaks some specific mission or mechanic please report it as a separate issue.

May 10 2016, 8:12 AM · Arma 3
zx64 added a comment to T76897: Floating point precision is very inaccurate..

Looks like the game is using single precision: http://codepad.org/hcwPbKPf (I think you'll find a few game engines using single precision in 2014)

Also looks like (as with JavaScript) there is strictly no integer type, just operations on floats: http://codepad.org/YK8G2YV0

I am, of course, not implying that double precision would give exact answers, just the appearance of meeting expectations in these simple cases.

May 10 2016, 8:12 AM · Arma 3
Nou added a comment to T76897: Floating point precision is very inaccurate..

Also subtraction on large numbers is inaccurate: 33000011-33000000 = 12.

May 10 2016, 8:12 AM · Arma 3
Nou edited Steps To Reproduce on T76897: Floating point precision is very inaccurate..
May 10 2016, 8:12 AM · Arma 3
Bohemia updated subscribers of T76897: Floating point precision is very inaccurate..
May 10 2016, 8:12 AM · Arma 3
Bohemia added a project to T76897: Floating point precision is very inaccurate.: Arma 3.
May 10 2016, 8:12 AM · Arma 3
the_Demongod added a comment to T76896: BLUFOR AI unbalanced against OPFOR AI.

you can always adjust the overall AI skill coefficient under "gameplay" in the settings.

May 10 2016, 8:12 AM · Arma 3
ocf81 added a comment to T76897: Floating point precision is very inaccurate..

I would really like you to read http://floating-point-gui.de/ and then understand that FP arithmetic will not ever return precise decimal results. That being said, I would really like to know the precision used in the game engine.

The Int calculation is somewhat puzzling though. That should not happen.

May 10 2016, 8:12 AM · Arma 3
simp1yhotmailcouk edited Steps To Reproduce on T76896: BLUFOR AI unbalanced against OPFOR AI.
May 10 2016, 8:12 AM · Arma 3
Ornsi added a comment to T76895: Powerfull Pc with really low Fps.

looks like arma is using your integrated graphics card.
thre should be some way in the driver options to "tell" your pc to use the dedicated graphics card for arma.
and if there isnt you can try disabling the integrated graphics card in the device manager.

May 10 2016, 8:12 AM · Arma 3
Bohemia added a project to T76896: BLUFOR AI unbalanced against OPFOR AI: Arma 3.
May 10 2016, 8:12 AM · Arma 3
Bohemia updated subscribers of T76896: BLUFOR AI unbalanced against OPFOR AI.
May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

i found problem and solved it was hidden marlwe viruse hugging the gpu. without anything noticing

May 10 2016, 8:12 AM · Arma 3
Iceman added a comment to T76895: Powerfull Pc with really low Fps.

Hello,

could you please describe shortly where the problem was and tell us how it got fixed? It would help us a lot for future problems,

thank you!

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

I think i found fix, Alt+enter then leave window mode for few seconds then go back to full screen, it fixs the fps problem.

cuz i rarely use game in window mode, when i window moded and went to full screen, it fix problem somehow.

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

GPU virus, that can't be detected by anti virus nor taskmananger.

it huggs the GPU 99%.

delete virus usually bitcoin miners.

May 10 2016, 8:12 AM · Arma 3
the_Demongod added a comment to T76895: Powerfull Pc with really low Fps.

could you update the ticket (maybe in the additional info section) with more information about how you fixed the problem? That way, it will be easier for people to try themselves if they have a similar problem.

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

i don't really know how it got fixed, i was monitor task manager, used just take little cpu, now good took amount of cpu.

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

here we go again, i got fps problem once again. i uploaded image.

ill try everything i have tried before

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

i tried everything, every setting, google a lot fixes nothing worked.

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

i can ultra now with high fps. Thanks for solving my problem!

May 10 2016, 8:12 AM · Arma 3
the_Demongod added a comment to T76895: Powerfull Pc with really low Fps.

have you tried the good old autodetect settings? it might set everything to "standard" but at least see if that fixes your fps

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

autodetect leaves me to low. i think game is using my weak graphic card that is leads to power save.

look image just uploaded 2 graphic cards. one for power save and other one for gaming.

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

somehow my fps went 50, it got fixed.

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

i don't play windows mode. just did windows mode so i can screenshot

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

there no black background.

so how can fix this?

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

done, i uploaded image

May 10 2016, 8:12 AM · Arma 3
the_Demongod added a comment to T76895: Powerfull Pc with really low Fps.

be sure to check some things such as display aspect ratio. when I upgraded from a 720p monitor to a 1080p one, I lost a ridiculous amount of fps (10-20). I thought perhaps my computer just couldn't handle a 1080p render, turns out my aspect ratio wasn't quite correct (the calibration images were just a tad out of alignment). I fixed it, and instantly gained back said lost fps. Worth a shot. I typically get 28-38 fps, which isn't so bad, considering I run most settings on high or very high, and usually set my render distance to 9000+ (I'm a pilot).
@Fank, :O what are your system specs? that's amazing. what view distance do you run at?

May 10 2016, 8:12 AM · Arma 3
the_Demongod added a comment to T76895: Powerfull Pc with really low Fps.

no it is not windowed mode related, it has to do with the render resolution. Just check the calibration square/circle picture to make sure you can't see the black background behind it.

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

arma 3 takes only 23 percent of cpu

May 10 2016, 8:12 AM · Arma 3
aymanh added a comment to T76895: Powerfull Pc with really low Fps.

i uploaded image, windows mode with sea main menu. anti virus is off.

May 10 2016, 8:12 AM · Arma 3