@Nicolii: I totally agree!
@MulleDK19: I think it is sad that with the normal mode you can't see the difference... I like the new design, but I think they should change that...
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May 10 2016
Related to: http://feedback.arma3.com/view.php?id=5234
Ha ha! Cool man, I didn't see it that way. I never had to use it like that, but I agree, it is the same in the others games. So you have to order to target and then 3-4 (engage command) to order to attack? Thank you then.
THE TOPIC CAN BE SET AS CLOSED.
Yes, it is the way I did it. I mean, I did it as in OFP, Arma 1 and Arma 2... I select the unit, and then order to engage (or target if you want) through the 2-menu. In the other games, the unit then acknowledge and begging to walk in the enemy direction.
I think it is something very important... Not speaking iranian, but at least with an accent, as in OFP
Is it possible for you to share also the mission file (operation_hashpoint.pbo)? Because apparently you used the old mission version and it was updated today, so I don't have it anymore and I'm unable to load the save.
still not resolved...
Could be closed as fixed.
I didn't manage to reproduce it either...
I didn't understand :/
Here you got it: http://www.youtube.com/watch?v=5LDxEiDUqEI
@Lagueesha: That seems better!
I have tried such goggles IRL, when I was in the army, and in my memories, they don't do that noise, it's only in splinter cell :P
Thanks for the gif, I think you're right
I'm sorry, but I don't think so...
Try Bingo Fuel, flank by the right side, and when crossing the road, ask your AT-soldier to engage the tanks. Lol. He went into the forest and never came back. He's probably still running.
EDIT: Here the link to the situation: http://hpics.li/d6b6f64
(oh and yes he's in hold fire mode, but I tried of course without, but most of the time, he engage the APC with his rifle while running I don't know where :/ )
Yeah, it is a serious problem, and I hope it will be resolved!! It is not possible to play a SP mission, like in OFP CWC anymore...
@Fireball: Of course! No problem, thank you!
Thank you, it's nice!
It's really not the same, and it is not optimised. Only a bunch of guys running in every direction...
Ok, I will try that later! But what I ment anyway, is adding quickly multiples people, moving, using car, etc... in a town. And this people shound be able to react if there other men firing weapons and not just stand and wait.
Seems RESOLVED (because the soldier doesn't stop while watching the map, anymore...)
Seems resolved because the soldier doesn't stop anymore while watching the map.
As this bug have still not been seen, i post a youtube link so it will be easier for you to see the problem:
http://www.youtube.com/watch?v=VfePPwmOE3o
Upping this ticket, because I have now that in every MP that I play. Randomly, after 10 to 30 minutes, I lose the connection. I play the MP Zeus system. Maybe related to.
Is it possible to add up-votes? My issue had more than 20 up-votes, and was closed and set as duplicated of this one... http://feedback.arma3.com/view.php?id=6418
Related to: http://feedback.arma3.com/view.php?id=6418
BLUFOR AT soldiers also have difficulties to engage ennemy cars. They do it if the car is stop, but if the car is driving, the soldier engage it with the rifle.
Ah ok, you have to put the create module on the destination! Because otherwise, it didn't work with a marker, creating a task during the game with the module setdestination didn't work, and finally, the function settaskdestination doesn't work either :S
Thank you
That's incredible, it still doesn't work!!! -.-
May 9 2016
Hey, I wrote this on the bisforum, I thought I also had to write it here as it is already assigned to the devs:
"I only came here to say something I noticed today: I installed the JSRS 2.0 mod for a better sound.
And... And... WOW! I mean, you guys (BIS) would do the greatest mistake if you don't understand that it does SO MUCH difference, I mean it's totally incredible! I think the rifle sound are great in default version, but for explosion and gunfire that come from the enemies, and also for the teammates firing from behind, it's incredibly better!! I was not anymore moving under fire (because not anymore 'pic' 'pic' 'pic' when someone shooting at me), but instead hidding as much as possible. And only because of the sound! I will probably never be able to play without it, unless BIS try to do something with the default sound engine! I repeat: I think you're doing a mistake if you think it is not important. Sound immersion is very important."
+1 ProGamer
Something that the developper/moderator have to not forget is that if you put an obstacle on the road (a road is not always empty like in these videos), the first vehicle will pass and then the others will often take more time, or anyway, they will be delayed. And with the "normal" speed mode (versus "full" mode), the leader should wait, so the convoy stay together, and this never happend! So ok, cool, a convoy can now follow a road, but it is almost never the case in the game, like in a combat situation, or with other vehicle in front, or in a village, etc...
Edit: by the way, I think a convoy should also be possible in combat behaviour mode.
I heard the bridge problem would be fixed, I don't know then...
After looking at the 3 missions attached, I must say it is 1000 times better than in Arma 2 in the begging! I mean, it wasn't possible sometimes to reach the position, even in hours; and driving in a convoy wasn't even imaginable! So I think that the developers have done a really good work, but there still need some work. I think when the vehicle get stuck for example (rocks, trees, others vehicles, etc...), or when the isn't any roads, sometimes the way choosen is a little bit strange. For the cities, I think it isn't perfect but quite playable...
I have this problem too
I agree with this suggestion, you should be able to shoot while running, without precision, of course...
+1 blackburn!
@Christian_K: I agree!
@Laqueesha: or like in Sniper Ghost warrior 2. http://www.jeuxvideo.com/extraits-videos-jeux/0003/00039618/sniper-ghost-warrior-2-pc-avance-stop-tire-00111506.htm
(if it needs too much resources)
@columdrum: it's like the small computer in the OPFOR's cars. i don't think it need more work than this!
Very nice idea!!
I got this too, without having a car. But it happend everytime with a certain mission in the editor. I don't understand why.
UP voted