I would just like to add that if any server owner has these settings with cheat check on, this is another reason why fences and watchtowers are deleting:
Recent Activity
Today
Can confirm we are also experiencing this.
Earlier I indicated an incorrect name of the problem - I fixed it.
Same issues our our servers. Random times etc
Same crash logs
Hi @Geez, the issue persists after both.
I have the same issue
I installed 2 fences with platforms on the top of a watchtower. Then finished dismantling the 1st floor of the watchtower and server crashed.
Before you do that, I suggest check your custom locations for duplicated vehicles
Since version 1.27, the buildable cabin I created has been crashing the game every time it was deployed. I searched extensively to find the cause of the problem. It comes from the model.cfg file—when the number of lines in SkeletonBones exceeds 138, the game crashes.
Can someone also please explain the purpose of these:
Same problem here.
Maybe related? @Geez This is a client crash with similar access violation.
Related and could be merged. Notice that the pilot suit doesn't have this problem. Inflated and deflated versions of other clothing models are used by other assets to make them fit.
Resolved for 1.3
Hello DrZiLLo.
Unfortunately we cannot view the video as it is set as private
@Geez I can confirm: the bug is fixed in 1.27 Stable 🫡 Tested today on Official Server.
I have a cabin that can be built the same way as the Watchtower. Since version 1.27, upon deployment, the server crashes with exactly the same error...
I can confirm that this happens and is annoying AF.
Hello Traqu.
We have tested this on our end but we are unable to produce said issue. Can you try to disable Steam cloud sync and delete your DayZ documents folder and let us know if this persists?
Regards,
Geez
Hello Traqu.
We have tested this on our end but we are unable to reproduce this on our end.
Regards,
Geez
We also noticed same crash happens client-side as well
Another one server, same crash
Here is another one from another server
Unfortunately there are no steps to reproduce it. As we see from other reports, happens even on empty server.
We have much more same crashes across a lot community servers, but unfortunately they are unable to register on Bohemia Feedback Tracker to share their logs.
If you need more dumps/logs with same error from different servers - i can provide them.
addPlayerScores, addScore they also don't work if the player changes sides
we have to take detours
@DarkWolf Hi, ok let us check if the 1.3 going public. Because in 1.2 i need up to one hour to upload a pack with 3 - 4GB (In 1.3 Exp. i only need 20min for 7GB). And like above, the daytime did not makes any difference. So the speed was also bad at 0.3.00 CET (night)
Thank you everyone.
We are currently investigating the crash.
Any possible reproduction steps would help us greatly.
@Geez, this stopped happening after I restarded my PC; had this issue happen twice already though.
Hello megazordinary.
The only knives that should not fit are BoneKnife, StoneKnife and KukriKnife.
Is it possible your belt was ruined and you could nto swap the knives?
Hi, we are not limiting speeds in any way so this was probably due to poor connection / routing to the backend which was probably improved by recent changes in infrastructure.
I had same thing happen when deploying modded item that used this soundset
This is clearly modded setup, you can see modded vehicle, winter setup and modded wreck (vanilla but not present on cherno by default)
Issue still persists in 1.3.0.84 vanilla.
Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez
Hello Weyland.
Do you run a non vanilla setup or is everything vanilla? If you run non vanilla setup, can you please confirm if this occurs on vanilla as well or not? And if not, can you send us the modified mission files?
Regards,
Geez
+ same problem.
Fire and View works fine, only Geometry is faulty. For me it didn't move any door in Geometry lod. I would suggest to check any modifiers in geometry, and if there's any - test without them. I'm no expert, but if View and Fire works fine, Geo should too (unless something broke with 1.27, there's alway possibility)