I actually found a VSS on Sakhal EXP (Official) just yesterday or so, was in the T3 military peninsula
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Today
I also noticed today something interesting when I try to spawn the RAK with a spawnGearPresetFile json file set in cfggameplay.json on our community server. The RAK will be on the player but without a mag and none of the mags will spawn that I set on the player. Swapping with other guns and mag combos will spawn them on the player.
Yesterday
if whoever sees this can escalate this, its a game breaking bug for livonia
I have the SAME issue, but only with Ctrl and C, with crouching and marking for teammates (so far)
Can confirm it's happening with the Green slugs aswell, more than likely the rubber slugs too.
I'm having the same issue. A new control can't be bound to any of the default keys. It makes the game un-enjoyable, which is sad, because I really like this game.
*on 1.28 experimental
Or move it all to Object.
Same thing happens with the Blaze
Have had the same problem twice You can't see the gas that a distance and you can barely tell you're in it when you run into town. The effects of the gas and sounds are there it's just you can't see it
Is it possible you were being shot at by something subsonic? Like a VSS/ASVAL?
I noticed this on EXP
Summary of what I’ve noticed:
I can back this up, had a couple instances where I exited a boat, and attempted to vault up onto the ice sheets, only to be abruptly snapped back to where I was (even resulted in me falling into the water)
I can back up Jaakaels’ comment, that I found a RAK, with both kinda of mags (15/25 rnd) mags on an official Chernarus server. (Specifically the “Many Cars” one
Geez,how long does it take you to do something about the low temperature in Livonia?
Some furtherance to this:
That’s called a lagswitch my friend. Not hacking in the slightest just cheating. Devs have been working on mitigation features though so maybe it’ll come out sometime this year.
The same thing happens with grenades as long as they are close enough to still kill the occupants of the vehicle, and it looks like the in-game blast damage doesn't have an additional attenuation with armor
Guys, the windows are still not shot through. Exp 1.28
Video of driving into invisible gas
https://youtu.be/pyfZg0NCVd8
PROBLEM CREATING A SCENARIO WITH GAME MASTER ON PS5
I don’t know what to say. I can’t even get past the first screen.
i have this problem now more frequent even when the system is not under stress nor enfusion workbench open.
Thanks for compiling this list. Managing a server without these tools feels like dealing with crazy cattle sometimes. Hopefully, the developers will implement these suggestions soon.
also it seems that Unlike earlier Arma titles—which via BattlEye RCon it supported commands like Say [player#] to broadcast messages and return chat logs
hope you'll add that too for reforger
Summary
I was on an official Chernarus server right after the last official wipe day and stumbled on two zombies wearing Halloween witch hats.
WORKAROUND: drag the supplies out of the HQ. It seems to want to use the shit in the area and does not recognize that it has any amount of supplies inside of it. But you're right. Pretty game breaking imo
Hallo nochmalls ich habe mein problem gefunden... peinlich es wahr bei der ps5 eine funktion aus die nur im hauptmenü erreichbar ist die ausgeschaltet wahr und ich es nicht gesehen hab und die bedeutung davon wusste ich bedanne und entschuldige mich für deine unterstützung und sorry das ich deine zeit in anspruch nam
SuperFTlol drove through Kabanino and the gas didn't render in https://www.twitch.tv/superftlol/clip/KitschyAnnoyingRatSoBayed-1RKX6_2mMINECVRO
Rly...Bohemia.... We asked to disable forced weapons rise and your solution is "a gradual pullback".
Problem solved! Currently MSI Afterburner and RivaTuner causing massive issue with Workbench and RTX 50 Series. You need to disable some default settings, than Workbench runs normaly and GPU Mhz is fine.
Thu, Apr 17
Just wanted to add to this. Deadzones in general on analogs are not adjustable. Not on foot or in vehicles and it makes things exceedingly difficult.
It's already a huge disadvantage to go against M & KB users with an analog controller. No deadzone makes it significantly harder.
Flying a helicopter with a dual analog, the left and right ananlog having no deadzone make the first 50% of the controller do nothing. Really hurts the mobility imo. Thank you for adressing this issue.
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Risoluzione problemi vari Game Master PS5
Same issue here, 9800x3d and 4080 Super, any update Bohemia? Been like 6 months + now...