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Damca added a comment to T181072: ban BattlEye.

Ask BattlEye support, Bohemia doesn't manage anti-cheat bans

Sun, May 12, 9:25 PM · DayZ
kawalec created T181075: Starting a vote-kick should not be anonymous.
Sun, May 12, 9:09 PM · Arma Reforger
kawalec created T181074: Reforger is still not on the list of games supported by GeForce Experience.
Sun, May 12, 8:53 PM · Arma Reforger
Damca created T181073: Cheater on server EU - DE 1297.
Sun, May 12, 8:40 PM · DayZ
blef124 updated the task description for T181072: ban BattlEye.
Sun, May 12, 8:34 PM · DayZ
blef124 updated the task description for T181072: ban BattlEye.
Sun, May 12, 8:34 PM · DayZ
blef124 created T181072: ban BattlEye.
Sun, May 12, 8:34 PM · DayZ
T0ffel0k created T181071: hold "R" to swap magazines.
Sun, May 12, 7:54 PM · DayZ
monteUA updated the task description for T181068: Departure game.
Sun, May 12, 4:52 PM · DayZ
monteUA created T181068: Departure game.
Sun, May 12, 4:49 PM · DayZ
cryptearth added a comment to T149924: Script Commands Used by Staff On the 1 Popular Australian Rp server (Some other side issues aswell included).

Also Getting threats from staff about them going to beat people up irl

Sun, May 12, 4:41 PM · Restricted Project, Arma 3
cryptearth added a comment to T180901: suggestion! Not A Bug.

It would be even cooler to use the assets in a regular mission without either the DLC nor the compat mod - reason: modded servers these days is only for already established communities which are big enough to be able to afford the switch - or with high promotion.
The way these "few assets" were added in such a CDLC was quite a bad idea in the first place - as in contrast to all others it's just that: A few more assets for the vanilla game.
Don't get me wrong - I really like the stuff and yes, the devs deserve some money for it - but regular integration as a standard DLC like the Laws of War one would had been better.

Sun, May 12, 4:37 PM · Arma 3 Creator DLC - Reaction Forces
cryptearth added a comment to T181002: [Bug] Saving in Eden causes inconsistent mission.sqm.

Please post TEXT as TEXT instead of images in different resolutions - it's TEXT!
The 4 examples with additional leading zeroes seem more like some changed formatting as they don't change the actual evaluated value mathematical - in fact, there shouldn't be any leading zeroes in scientific notation.
In the end it's IEEE754 imprecision of floating point numbers. The main underlying issue is that A3 only uses one number type "scalar" which is floating point - this can issues for whole integers sometimes not able to be represented correctly in IEEE754 i.e. have 2 end up in 1.999 or 2.00000001 or something stupid like this.
As for the attribtues: Yes, they got swapped around, but here the issue isn't that the editor does it but rather that your comparison engine doesn't correctly recognize the blocks and only shows the labels changed but wrongly thinks content of the blocks changed. Yes, correctly the attributes shouldn't get shuffled around once they're set and not further modified, but that's not how the editor engine works, don't think about the attributed as a fixed-order set of elements but rather a not-fixed list: The editor loads all stuff into memory - and on save it gets back serialized - in the order it's currently in memory. And if, for some reason, the not-predictable order list has changed the order - or rather changed the order the contained elements stored - then that's perfectly ok from a programmers point of view if all that matters are the presence of the elements and thier values but not thier order.
If you use some version control which has to deal with such results you have to change the version control engine to correctly deal with the blocks as one instead of splitting up thier unordered content. It's not the editor at fault but your version control.

Sun, May 12, 4:24 PM · Arma 3
Ricks created T181067: Modify ranking system in contest.
Sun, May 12, 3:28 PM · Arma Reforger
sasatyaiki created T181066: help.
Sun, May 12, 3:28 PM · Arma 3
Ricks created T181065: Unloading supplies from a vehicles puts it right on top of it.
Sun, May 12, 2:53 PM · Arma Reforger
Ricks created T181064: Cannot push or unflip vehicle with dead or unconscious playes in it.
Sun, May 12, 2:45 PM · Arma Reforger
mmanyna added a comment to T175268: Colossal desync while hitting thin surface.

the problem is not solved!

Sun, May 12, 2:33 PM · DayZ
pnlss added a comment to T175268: Colossal desync while hitting thin surface.

The problem has not been solved!!!

Sun, May 12, 2:31 PM · DayZ
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

In this case I have played more than an hour without any crashes, but when I left the game I got a STATUS_ACCESS_VIOLATION error. I have attached the report to this message.

Sun, May 12, 2:15 PM · DayZ
SERGGGG added a comment to T175268: Colossal desync while hitting thin surface.

the problem is not solved!

Sun, May 12, 2:07 PM · DayZ
andrejj added a comment to T175268: Colossal desync while hitting thin surface.

The problem has not been solved!!!

Sun, May 12, 2:07 PM · DayZ
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

Ok, STATUS_ACCESS_VIOLATION after ~20 minutes

Sun, May 12, 12:54 PM · DayZ
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

Sun, May 12, 12:35 PM · DayZ
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

The miracle did not happen - the game crashed after 1.5 hours of play with the STATUS_ACCESS_VIOLATION error. I've attached the report. I want your ideas/suggestions, please{F3987592}

Sun, May 12, 12:33 PM · DayZ
SaMatra added a comment to T181063: Scripting commands to control vehicle countermeasures.

If this ticket has a chance to be implemented, let me know and I'll make scripts to quickly test it.

Sun, May 12, 11:57 AM · Arma 3
SaMatra created T181063: Scripting commands to control vehicle countermeasures.
Sun, May 12, 11:56 AM · Arma 3
Krypton91 edited Steps To Reproduce on T181061: Bug Report: OnLeaveServerEvent Triggered Incorrectly When Entering Vehicle Using CylinderTrigger.
Sun, May 12, 7:40 AM · DayZ
Krypton91 created T181061: Bug Report: OnLeaveServerEvent Triggered Incorrectly When Entering Vehicle Using CylinderTrigger.
Sun, May 12, 7:31 AM · DayZ
SaMatra added a comment to T180926: Radio protocols when throw frag grenade won't work.

Found through comparison with alpha where it works, you need to have hit > 10 for it to work.

class CfgAmmo {
    class Grenade;
    class GrenadeHand:Grenade {
        hit = 10.00001;
    };
};

Really weird choice but seeing that alpha uses same grenade config as OA probably means this engine part wasn't touched for years.

Sun, May 12, 5:27 AM · Arma 3
jukia742 created T181060: online game.
Sun, May 12, 4:48 AM · Arma 3
wbebbo added a comment to T181029: No Deadzone Settings On Console Dayz.

NO DEADZONE SETTINGS This has been bothering ever since the game launched for consoles. There are countless arcade / third person games that have many more controller settings than DayZ - how come a tactical shooter only allows you to change your controller sensitivity and nothing else? The default deadzone is ridiculously high, especially for a game that requires precise aiming. Not being able to do small aiming corrections and having to literally quickly tap the analogue left and right in the hopes the crosshair stops where you want is extremely unintuitive and frustrating. If this wasn't bad enough, it has been decided that allowing people to play with Mouse and Keyboard (on servers that allow it) would be fun. So not only you forbid controller players of properly aiming, but you also makes them fight people that can precisely lay the crosshair on your head from 50m away without any aiming corrections after the first move. Update after update and this not even mentioned by the Devs. Imagine making a realistic shooter with limited controller settings...

Sun, May 12, 4:22 AM · DayZ Xbox
kawalec created T181059: Terrible lag on official servers.
Sun, May 12, 3:24 AM · Arma Reforger
Kazuko created T181058: Day Z not running on my system.
Sun, May 12, 2:52 AM · DayZ
WildHunt changed Severity from severity:none to severity:feature on T181056: No quickbar after serverswitch or ate.
Sun, May 12, 1:17 AM · DayZ
WildHunt created T181057: No quickbar after serverswitch or after reconnect.
Sun, May 12, 1:15 AM · DayZ
WildHunt created T181056: No quickbar after serverswitch or ate.
Sun, May 12, 1:12 AM · DayZ
you added a comment to T175268: Colossal desync while hitting thin surface.

the problem is not solved!

Sun, May 12, 1:07 AM · DayZ
Damca created T181055: Character stays on server after unstable connection kick.
Sun, May 12, 12:17 AM · DayZ
Onizuka2022 created T181054: Bug ps5 .
Sun, May 12, 12:06 AM · DayZ PlayStation
Onizuka2022 created T181053: Bug ps5 .
Sun, May 12, 12:05 AM · DayZ PlayStation

Yesterday

Valera created T181052: Помогите пожалуйста исправить ошибку .
Sat, May 11, 11:33 PM · DayZ PlayStation
Leopard20 added a comment to T180223: [Feature Request] command - condition count for hashMaps.

Sorry, closed it by mistake 😅

Sat, May 11, 9:13 PM · Arma 3
Leopard20 added a project to T180223: [Feature Request] command - condition count for hashMaps: Arma 3.
Sat, May 11, 9:12 PM · Arma 3
Leopard20 reopened T180223: [Feature Request] command - condition count for hashMaps as "New".
Sat, May 11, 9:12 PM · Arma 3
Leopard20 closed T180223: [Feature Request] command - condition count for hashMaps as Resolved.
Sat, May 11, 9:11 PM · Arma 3
kawalec created T181051: MOB protection zone in Conflict.
Sat, May 11, 7:11 PM · Arma Reforger
TinSharky created T181050: Love the new 1.25 experimental update but….
Sat, May 11, 7:06 PM · DayZ Xbox
masquerade added a comment to T175268: Colossal desync while hitting thin surface.

https://youtu.be/BXJrQ3iuOyE

Sat, May 11, 6:41 PM · DayZ
EricJ created T181049: Door animation is not working, opens halfway instead of fully opening.
Sat, May 11, 6:17 PM · Arma 3
Munchkinkittens4homes created T181048: Unveiling the Intriguing World of "Prop Money": From Filmmaking to Legal Concerns.
Sat, May 11, 6:03 PM · Arma Reforger
bruhhh added a comment to T175268: Colossal desync while hitting thin surface.

the problem is not solved!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Sat, May 11, 4:42 PM · DayZ
zarya created T181047: Problem with 2D sights.
Sat, May 11, 4:39 PM · Arma Reforger
geek added a comment to T175268: Colossal desync while hitting thin surface.

The problem has not been solved!!!

Sat, May 11, 4:03 PM · DayZ
zubatka added a comment to T175268: Colossal desync while hitting thin surface.

The problem has not been solved!!!

Sat, May 11, 4:01 PM · DayZ
Damca added a comment to T175268: Colossal desync while hitting thin surface.

Real footage of whoever has to fix this shit (again)

Sat, May 11, 3:53 PM · DayZ
saq added a comment to T175268: Colossal desync while hitting thin surface.

Dobrý den, problém nebyl vyřešen
Hello, the problem still hasn't been solved

Sat, May 11, 3:53 PM · DayZ
Artem1995 added a comment to T175268: Colossal desync while hitting thin surface.

Hello again everyone, the problem with the lags has never been solved!

Sat, May 11, 3:48 PM · DayZ
zef1r added a comment to T175268: Colossal desync while hitting thin surface.

The problem has not been solved!!!

Sat, May 11, 3:43 PM · DayZ
bentc123 changed Reproducibility from reproducibility:none to reproducibility:unable on T181036: [Workbench] Files read-only in workbench but have full permissions.
Sat, May 11, 3:16 PM · Arma Reforger
barf added a comment to T181040: No connection with backend.

servers are back up now!

Sat, May 11, 2:15 PM · Arma Reforger
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

Later I couldn't even play for 15 minutes. I didn't change anything in the Windows/Steam/Game options, but I updated BIOS to the latest version (0806 -> 1656).
After that I played for an 1:20 hour without any problems, only when I exit the game, I got the STATUS_ACCESS_VIOLATION error.
BIOS update seems to have helped, but I'm going to do more testing.

Sat, May 11, 1:10 PM · DayZ
MarianOglesby created T181046: How Zenleaf CBD Gummies Can Enhance Your Wellness Routine.
Sat, May 11, 12:53 PM · Arma Reforger
Nerexis changed Reproducibility from reproducibility:none to reproducibility:always on T181045: Linux Server is not able to download mods.
Sat, May 11, 12:38 PM · Arma Reforger
Nerexis created T181045: Linux Server is not able to download mods.
Sat, May 11, 12:37 PM · Arma Reforger
monkaw added a comment to T180223: [Feature Request] command - condition count for hashMaps.
Sat, May 11, 12:33 PM · Arma 3
Andee created T181043: No sound using hammer/tenderizer on a rock.
Sat, May 11, 11:52 AM · DayZ
SaMatra added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

Bug found in inAreaArrayIndexes, it ignores c for height:

private _area = [positionCameraToWorld [0,0,0], 20, 20, 0, true, 20];
[
     [player] inAreaArrayIndexes _area
    ,[player] inAreaArray _area
]

> [[],[B Alpha 1-2:1 (Sa-Matra)]]

Sat, May 11, 11:37 AM · Arma 3
wbebbo added a comment to T181029: No Deadzone Settings On Console Dayz.

NO DEADZONE SETTINGS

Sat, May 11, 10:59 AM · DayZ Xbox
ilbinek created T181041: [Feature Request] Add more options for UAV waypoint altitude/make it customisable.
Sat, May 11, 10:32 AM · Arma 3
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

I ran a files verification on Steam, also disabled cloud synchronization... and played for 55 minutes before the STATUS_STACK_OVERFLOW error occurred.

Sat, May 11, 10:11 AM · DayZ
barf edited Steps To Reproduce on T181040: No connection with backend.
Sat, May 11, 9:55 AM · Arma Reforger
barf created T181040: No connection with backend.
Sat, May 11, 9:40 AM · Arma Reforger
aloraimmediate created T181039: Immediate 6000 Alora-{Immediate 4000 Alora Plattform}-Lesen Sie alle unbekannten Fakten !!.
Sat, May 11, 9:16 AM · Arma 3 Creator DLC - CSLA Iron Curtain
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

Sat, May 11, 7:52 AM · DayZ
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

Sat, May 11, 7:52 AM · DayZ
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

Hello there! Still have issues with game. Now this is STATUS_STACK_OVERFLOW error.

Sat, May 11, 7:51 AM · DayZ
Mr_Mojo_Risin created T181038: DE 4295 cheater.
Sat, May 11, 1:20 AM · DayZ
bobbybouchebaby added a comment to T181037: crash when headset unplugged.

Just had this happen to me for the first time. Not sure if it's known or not I knew about unplugging headsets messing with voip, but never crashes.

Sat, May 11, 1:03 AM · DayZ
bobbybouchebaby created T181037: crash when headset unplugged.
Sat, May 11, 1:02 AM · DayZ
bentc123 created T181036: [Workbench] Files read-only in workbench but have full permissions.
Sat, May 11, 12:45 AM · Arma Reforger
TilW created T181035: Workbench crash when disabling child entity with own children on prefab.
Sat, May 11, 12:42 AM · Arma Reforger Modding
Yamachinu added a comment to T181019: Ammo depot building should be rank dependent..

Well i think it goes back to rank dependence right? Right now Light vic is far less useful than it used to be. Heavy vic offers more utility in almost every way for very little extra cost, including being far easier to place defensively and build around. Heavy vic can get any vehicle and make full repairs, so really the light vic yard only serves to increase cap time or be used if you don't have the supply for a big one, which you are almost always better off waiting till you do have it for the above reasons.
The rank progression is a key component to the overall progression and it encourages players no matter what stage they join the round to gain rank. It would be nice to see changing up rank requirements and structure progression within experimental

Sat, May 11, 12:19 AM · Arma Reforger

Fri, May 10

flashy added a comment to T180979: Error: GPU hangs/Access violation, illegal write.

So far so good on experimental

Fri, May 10, 11:47 PM · Arma Reforger
flashy added a comment to T180979: Error: GPU hangs/Access violation, illegal write.

Also can you please provide us with the following information?:

  • any overclocking on CPU?
  • any overclocking on the GPU?
  • what PSU are you using? Do you have sufficient headroom to cope with power surges from the GPU/CPU?
  • and do you experience this in any other game as well?
Fri, May 10, 10:56 PM · Arma Reforger
_SLIN_ added a comment to T142540: Magazine loss on reload..

Intressting about it is the mag appears for a moment in the inventory and gets "deleted". Can happen moving mags from the weapon into a container too.

Fri, May 10, 10:37 PM · Arma 3
kawalec added a comment to T181019: Ammo depot building should be rank dependent..

@Yamachinu
I prefer when antenna and heavy truck depot are build first. With the truck I can take 15 people so we capture any base in 3 seconds, while in 4 people brought by jeep will wait much longer. Even though the truck droves slower it's faster when capturing bases. And I can use the truck to bring in the supplies.
And, yes we need rank-dependent construction.

Fri, May 10, 9:50 PM · Arma Reforger
ohok added a comment to T181034: Main menu is laggy .

The main menu is broken

Fri, May 10, 9:47 PM · DayZ Xbox
ohok created T181034: Main menu is laggy .
Fri, May 10, 9:47 PM · DayZ Xbox
InclementDab added a comment to T181033: ScriptReadWriteContext has arbitrary buffer limit.

This will be used to copy additional data from object to object. I have a serializeablebase class that exists in DF that gets used VERY constantly. Often data will exceed this limit, and being able to copy data from point to point is critical for something like trader (weapons alone is 10kb).

Fri, May 10, 9:26 PM · DayZ Modding, DayZ
Yamachinu added a comment to T181019: Ammo depot building should be rank dependent..

I have thought about this issue as well and have reported on it. I think it's just basic human nature to want to get geared and get out. The Problem currently is that only one of those plans can happen on the start of the round. I always try to get a light vehicle up first with a radio, and often the difference is huge. People quickly catch a ride and we get a quick start especially since we you'll have enough to get a UAZ/Jeep right off of the start. This can often make or break a game depending on your MOB spawn. If your team has a far north or far south spawn, speed and mobility are key to not getting trapped. Unfortunately i have also been kicked or yelled at for "putting up the wrong thing first", even when communicating my intention.

Fri, May 10, 9:16 PM · Arma Reforger
SurvivorZ added a comment to T180843: Camo Net Description .

Any chance this gets fixed/added in the game?

Fri, May 10, 9:14 PM · DayZ Xbox
mrCurry added a comment to T165233: Large Framerate Drop When Using Map.

+1, started recently for me ( a week ago )
The issue occurs only after opening the map. Sometimes it drops to 2-3 FPS straight away.
Sometimes the drops happens incrementally by 5-15 FPS at a time as you open the map.
Happens on both Vanilla and Modded servers.

Fri, May 10, 8:29 PM · Arma Reforger
InclementDab created T181033: ScriptReadWriteContext has arbitrary buffer limit.
Fri, May 10, 8:12 PM · DayZ Modding, DayZ
maesreign added a comment to T180166: Feature request | ban by device id.

This would be so awesome to see! Just anything to help with the abuse of alt accounts. I am thankful for the alt timer but definitely needs more to it.

Fri, May 10, 5:49 PM · Arma Reforger Xbox, DayZ Xbox
Geez added a comment to T180979: Error: GPU hangs/Access violation, illegal write.

Also can you please provide us with the following information?:

  • any overclocking on CPU?
  • any overclocking on the GPU?
  • what PSU are you using? Do you have sufficient headroom to cope with power surges from the GPU/CPU?
Fri, May 10, 4:57 PM · Arma Reforger
Geez changed the status of T180979: Error: GPU hangs/Access violation, illegal write from New to Need More Info.

Hello flashy.
Can you please try this on Experimental version as well?

Fri, May 10, 4:51 PM · Arma Reforger
BIGFOOTG added a comment to T179181: Feature Request *alt timers+priority*.

Every tool we can get is more then we had, shower us with this.

Fri, May 10, 4:29 PM · DayZ Xbox
maesreign added a comment to T179181: Feature Request *alt timers+priority*.

Being a server owner and helping out in other console communities this is a huge problem pretty much any active server. This would be so amazing if something could be done. My personal server alone has nearly 3,000 alternative accounts banned. That's just between two servers. There are days when alternative accounts are completely out of control and I have to spend so much time making sure they are banned, so my community is happy. The alt timer was definitely a huge help when released, being able to adjust our timers and have more control over it would be extremely helpful.

Fri, May 10, 4:16 PM · DayZ Xbox
Brandoon added a comment to T179181: Feature Request *alt timers+priority*.

This would be amazing to help us police this issue more on our servers

Fri, May 10, 3:39 PM · DayZ Xbox