As designed according to the dev team.
Regards,
Geez
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Hello,
We cannot reproduce the issue on the latest version.
Regards,
Geez
Hello.
This does not seem like a contradiction.
Dried mushroom can still get damp if contracting water.
Regards,
Geez
Please do send the crash log files https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Could you verify game integrity first and if still crashes upload crash report?
Most games use raycasting or bounding boxes to detect what’s “nearby.” If an item is just outside this detection area (due to clipping), it won't appear in the tab.
@Worldguessr
@Eaglercraft What appears to be an invisibility or invulnerability hack—he destroyed your base, couldn't be hit, and then mockingly approached.
@Curve Rush Game maybe he used some kind of potion or armor that blocks all your attacks making him invulnerable. Also maybe he hacked the immortal mode and that's cheating.
When can we expect a fix?
Revision: 152954
Yesterday
I understand, thank you for your time.
I would also like to add I have tried deleting everything Arma related out of Windows Registry at this point, as some has said that fixed it for them. It did not in my case.
help me pleas
Idk why it says OS windows 7 its a ps5 not pc
Yup, I’ve already did that on multiple occasions. Also what’s really strange is that all the video settings seem to only save on display when i change them to the same value (High, or Low for example) but after saving the do no impact on the game graphics
I have found sort of a workaround. I have another computer in my house that is hardwired (Ethernet) the one that gives me the error is on WiFi. I'm not sure if this has anything to do with it... But I logged into steam, cloned the git repo for my mod, it uploaded the first time 👑 I still really hope to solve it this as my other computer is like a home theater and doesn't have a desk I can work at
ah sorry sent wrong one, but seems like the updates caused problems with "opencl.dll not found" error. this causes freeze and no logfile. Seems that reverting to earlier driver and then re-installing AMD cures the problem of crashes but there does seem to be a lot of stuttering in game even though fps is 144.
Hello kgr12.
Running the game on Linux client side is not fully supported. The game might run but we do not guarantee it will be without issues.
Regards,
Geez
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Thank you, confirmed!
gaslighting
yeah right, that's what we do!
so we are both editing the issues list and not admitting to having issues by not adding them to the Known Issues list. I guess we just can't win :-)
or, hear me out, the page was updated a couple of hours later because of not being synchronised with the data release… but that may just be an excuse again!
Inside is also still up.
Hello, the base is still up. I am there now having a look and everything is still intact.
In the custom terrain of 2.18, this command is completely invalid, and the helicopter will ascend to 200 meters
Hello.
This is not something we can do unfortunately.
Additional comment:
Seems the randomization is broken as well on restore layer to default.
A test to randomly spawn 1 object it always spawns the same object when using restore layer.
Server is 4061 North America MI
Thank you.
These are being looked at.
Regards,
Geez
Hello BaconBuns.
Unfortunately the archive you have sent only contains dump files from april and february.
Can you please check for more recent ones?
Unfortunately not at the moment. The issue was not reproduced nor was reported from other users. It could be caused by the specific setup you are using.
Wouldn't removing the double quoting be considered a breaking chnage, as extensions would need to be edited to not handle it anymore.
We also have toJson now to generate a giant string.
But, passing it to extensions is very annoying because it double-quotes the string. I want to fix that anyways.
The wiki is wrong, the default is not nil.
The default is nothing, if the value is not there, _this is not set.
It behaves the same as call.
Signatures is possible, BattlEye is not
Problem is the game does not have the languages.
At game/mission start, when loading stringtables, it only reads the configured language and skips over everything else.