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Thank you for the report.
We will investigate with BattlEye.
Regards,
Geez
Resolved for the upcoming update/hotfix.
Also please use the xbox section for xbox related issues.
Regards,
Geez
In T182075#2624001, @camcantrun wrote:So it has just happened again with the new mods, I want to get you the proper information as it has reproduced so ya'll can figure this bad boy out so no one else goes through it.
I am going to attach the LOGS AND RPT but I'm not sure which of theses associative is the cause or if any are. It happened around 9:24 AM my time which was about three hours ago now so I got the closest .crash files and .rpt files to the time it occured. Hope all is well my friends, all the best.
DayZServer_2024-06-11_22-24-16.RPT2 MBDownloadscript_2024-06-11_22-24-21.log294 KBDownloadcrash_2024-06-11_22-24-21.log30 KBDownloaderror.log42 KBDownload
Hello Scronkyy.
Our philosophy is that once something becomes ruined, it is in a state that renders the item completely unusable. With this in mind, it makes no sense for us to spawn any items in a ruined state or even store those items on server and cause unnecessary strain on our servers. That is why we even use a special timer in "globals.xml" that makes sure we quickly get rid of any unusable items. From our testing, we have discovered that you can indeed spawn ruined items, but only if you set these items to spawn in this specific manner. If you set a quality range for item, those items will truly never spawn ruined, even if that range includes this state. Currently we do not consider what you have described as an issue due to the reasons mentioned above. Thank you for your feedback
Hello EricTViking.
Can you please try to update your gpu drivers or do a clean install?
Are you doing something specific before the crash occurs?
And if you are more advanced user, you could try to install radeon developer panel for advanced crash reports. https://gpuopen.com/rdp/
Regards,
Geez
packed again, signed again. worked this time.
Uhhgg... Yeah. NOT FIXED!
Had it happen in the exp as well just last night. The only consistent thing that i can find is when big fights are happening or about to, and you try to spam grenades as fast as possible.
Just spawned at Entre knowing the other team was at 90% capped. Started trying to chuck both my RDG's as fast as possible at the command tent. first one goes out and the second one stuck. I ended up just trying to surrender before getting wasted by a guy... who was empathizing with me and complaining about the bug... Before sending hot 5.56 right into my brain.
Having this issue still in 2024, the player has the collateral damage objective cancelled despite not even being remotely responsible for it failing, as the enemy AI just decides to run over some civilian and the game counts that as the player's fault.
Also would be great to have the revive healing loophole fixed where people go down in order to get fully healed by the end of the revive, instead only full healing if they're healed for the same conditions as a normal heal would reach you to 100%(being healed by a person with medic trait + medikit)
This was not done by design, it is presumed to be done by design by a BI dev, don't misconstrue.
It either way does not make much sense to change this value only when revive is enabled, as it would largely cause the Medkit(and the medic trait) to lose about half its effectiveness on the field which is being able to full-heal units.
I also had this a couple of days ago with Experimental version 1.2.0.52 with no mods.
I am preferring vanilla solution and independence.
this one is indeed most terrible thing, holding back a lot of people who were interested in animations.
because either you do complete overhaul supporting everyhing you can, or you just say "screw it"
grenade stuck in hand still happens in 1.1.0.42 stable in conflict official with regular and smoke grenades.
A forklift….Interesting idea. I think I like it :)
How is this issue still a thing? How hard is it to change volume on the pin-pull of a grenade?!
This is not the issue. The object will not spawn as ruined; it will only spawn as badly damaged unless explicitly forced with a min/max value of 1.0. It seems there might be some confusion with object despawn, but this is a completely separate issue not related to the CLE.
It really seems to me that this is some kind of object on the map, but I can’t figure out which one, I would like to find out any information about the object
By the way, casing (shell) drop sounds on differnt surfaces for rifles (svd for example, but they all use shell_39 sound, so basucally for all exept of shotguns), so drop on the ground sounds are being played "-1.5"m from the left side, and in rifles (again like svd) bolt opens from the right side, and case drops off from the right side (memory lod point nabojnicestart/nabojniceend also proves that), so it would be correct to replay sound on the right side by changing "-1.5 ...." to "1.5 ...."
Class: 'SurvivorBase'
Entity name:'76561198266859115' id:3554605
Nevermind, I'm stupid, it works, can be closed
@Geez sorry for being impatient, but when can we expect the hotfix ? It's been so long since we've started complaining about this.
And pretty much everyone is extremely annoyed by it. The game has become so frustrating, especially for the new players on Livonia and Namalsk. The another additional problem is that Infected again make you bleed too often when they hit you with the first hit. was that also intentionally changed ? Out of 20 infected, 12 were first hit - first bleed. This was already implemented some patches ago, and the feedback was overwhelmingly negative so it was reverted or it was a bug ( I don't remember anymore). Why bring it back again on top of absurd awareness ?. You basically can't shoot, extremely hard to stealth kill, can't talk in-game because the moment you do it, the whole infected village will be upon you. Prior to this change, Infected felt really good damage and awareness-wise. Pathing and big variety in death animations is what needs work imo.
is it fixed yet
If we all agree to play nice, I can add a registry system into DF for cameras and animations. 😄
If I could create a theme I would Pin it as Fun Games
I hope this doesn't get fixed yet till they fix the restock timer, because I use the .json to force use the restock timer for items that have a low item count. Example Add 2 DMRs to a JSON file, and set a max of 3 and a min of 1 to DMRs in types and it'll always use the restock timer in the types file after it gets picked up. Yes there will be only one DMR spawning, but it gets to use the restock timer, so DMR aren't easy to find. I did this to have a temporary fix to this bug until its fixed on 1.26: https://feedback.bistudio.com/T177835