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- Query Panel
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- ChicagoFlowerWall (ChicagoFlowerWall)
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@Whoami yet they do, the devs have even confirmed they do.
I mean... Single fences dont despawn. It´s when you put them close to each other some of them disappear
@Whoami your belief is incorrect, I tested this in an open field with fences alone and apart and it occured, given the steps provided has evolved into "confirmed internally" i believe its safe to say theyre correct.
Construct a fence or watchtower as a player would in a normal gameplay scenario.
Thank you for the report.
This is known issue and it is being worked on.
Hello UniqueTitle.
This sounds like a possible network issue.
Regards,
Geez
Thank you for the report.
The types are not case sensitive so it will spawn as usual. We will fix it though.
Regards,
Geez
Maybe this could also be the problem of the Scenario list
Known and fixed for the upcoming hotfix.
Hello booker241.
Do you still experience this problem?
@Geez, check the Video until the end, and tell me this is a working ViewGeo...
Hello Vliek.
Since you mention using DZSA launcher.
Have you reproduced this with our official launcher as well?
Lol this was reported 4 years ago?
What? No.. its not if you compare it to all other buildings, this one does not have any ViewGeo!
In T188241#2770731, @Geez wrote:In T188241#2770729, @PR9INICHEK wrote:In T188241#2738224, @Geez wrote:Hello Yamachinu.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
GeezHi Geez
Can you try with info from T189809?
we have done so
In T188241#2770729, @PR9INICHEK wrote:In T188241#2738224, @Geez wrote:Hello Yamachinu.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
GeezHi Geez
Can you try with info from T189809?
In T188241#2738224, @Geez wrote:Hello Yamachinu.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
DAYZ doesn't work
Well done! 🔥🔥🔥
Hello R34P3R.
According to the dev team the viewgeometry works correctly on the object.
Resolved for one of the upcoming updates.
Regards,
Geez
Hello everyone. A Fix is planned for the upcoming hotfix :)
Resolved for one of the future updates.
Regards,
Geez
Unfortunately there is no information I can provide at the moment.
We are currently investigating the possibility of this occurring with servers who have the cheatcheck functionality enabled - https://feedback.bistudio.com/T189305 the bypass has been posted on this ticket and the server owners will have to adjust their server configuration.
However it is also possible someone has just destroyed part of your base.
@Geez, maybe this can be combined with: https://feedback.bistudio.com/T189521
The head alpha test is to slow. We also see this issue on the mounted HMG.
Hello, thank you for the videos, they've been reviewed and respecitve bans issued :)
Does this with my Arc a770 as well
@Geez Can this be patched for 1.28....
I am on a 46" 4K OLED TV, good vision and not far from the TV, but a lot of text is not readable unless I move (even) closer to the tv.
Also don't need a period after the words "Воскресенье"
P.s. Microchipping of animals in Russia will become mandatory only in the middle of this year, before that from 2023+- it was mandatory only in a few regions. I don't know what year is in have, but animal chipping for Russia is not particularly popular and still new (it's my opinion)
I am getting this same crash log.
OH WOW, I'm testing on my map and just noticed the insta off monsoon.
That's new with 1.27 That is BAD!
Now it works,
Obviously the biggest mistake of the developers was that they announced the update date a month before the tests were finished and instead of saying "oh we won't make it, the update will be later" they said "it doesn't matter that many bug reports are not closed, we're updating"
Moreover, judging by 0xffffffffffffffffff there are no checks for emptiness in the memory block, this is a very obvious error in c++
March 13, 2025. the request timeout error is still displayed. it can disappear for a couple of days or appear every 15 minutes for a whole day (like today). the computer meets the minimum system requirements, and I play on low graphics settings. But that's not the point. I used to be able to play for hours and there were no errors, it all started with update 1.25. Update 1.27 has already been released, but the error has not been fixed. Dayz is the main game I play. What do you want me to do? I can't play properly. when will this annoying bug be fixed? is work underway to eliminate it? The cost of the game is 37 dollars, where the appearance of such errors in the game is simply unacceptable.
Glad to see I'm not alone now and there are plenty of reports. The common things I see are 24H2 windows and X3d Cpu's with Arma being the thing that is spiking the CPU. Hopefully we don't have to wait too long for some kind of a response that they are indeed looking into it or better yet have identified the issue. Makes it pretty unplayable tbh. I haven't booted it up since mid Jan and even then that was only for an hour until it was unplayable. Fingers crossed fellas!
Hi can i get an update to this? it keeps happening. If this is intentional, why would you not just disallow fence kits to be placed too close to each other? Making a mechanic that deletes walls after letting you build them is wasting a lot of players' hard work and resources and leaving their bases vulnerable, possibly without them even knowing. This is further reducing the viability of base building as a whole. I've talked to several people who are experiencing this issue and i think you should take it seriously. Base building was already seen as largely pointless by many of the players i know who used to love building bases. On the high population official servers i hardly seen any bases. I do see tents just put up all over the map untouched and cargo trucks left in their spawns because base building it pointless now.
Im new to this im jus reporting this so idk if i did this right
In T189763#2767242, @M4ketech wrote:In T189763#2767183, @Nate_LapT wrote:I really hope this is part of the big improvements of gunplay we can expect
At this point when its been 7 years after community did ask ear plugs built in the game... We should not expect anything, we get maybe some new bullets and bullet drop dynamics 😆
Related: T189133
Even easier way to reproduce, start new match, go into game master, teleport to enemy town, no ai will spawn.
@arthur.morgan No, its Playstation
Unconfimed idiot.
PSN: doofyisnotaduper
It would be nice for the voip mechanic to be improved.
In T189290#2770134, @bzed wrote:@RPowerSpeed @Geez Indeed, completely support that. Loosing players might not be such an issue for those servers that have a long queue usually - but I have lost 90% of the usual players. Regular crashes, necessary wipes (especially due to CF being also broken, with the fix for it needing a wipe), module creators having to work around bugs in DayZ / the server - thats just super annoying. And a big waste of time for those who run the servers. I would rather create something nice for players instead of having to move players or even delete them because they can't login anymore - or with crashing servers its affecting everybody. There are too many open bugs in the client and the server, and its getting more and more frustrating.
Map markers should also be placed where your cursor was when you open radial menu instead of the name for the marker