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- Query Panel
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- ChicagoFlowerWall (ChicagoFlowerWall)
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- ChicagoFlowerWall's Dashboard
disabled hardware accelerated GPU scheduling on Windows
The crash happened inside Microsofts XAudio code. Nothing we can do about that. We cannot fix Microsoft's errors.
Not at this time, however I was directed by a BI staff member to downgrade my graphics drivers to 555.85 to see if this resolves the problem. I will report back when I have had more time to test.
Looks like it's fixed in the latest Experimental 1.3.0.76.
Well I don't know either...
You have submitted 7 crashes.
Each of these is something different, and they all look random and seem to make no sense, and I have never seen any of them before.
The crashing thing seems to be some joystick that you have attached, "vJoy Device"
The crash is actually inside a windows library, nothing we can do about that. Probably just remove your joystick or gamepad.
In the rpt log I also see there are some issues with your joystick
Hello, I tried everything according to your instructions, but unfortunately the problem still persists.
My drivers are up to date.
I have observed this problem already with the first version 1.3 released in December.
I do not have this problem with the stable version.
I played in SP Game master mode, searched dozens of dead bodies and everything seemed fine. Then I started SP Conflict mode and the FPS crashed
It happened at the start of the mission.
Thank you.
@Geez Please take 5 minutes of your time. I can't find the reason for the crashes.
In T188989#2755353, @BaconBuns wrote:should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
Hello gnif.
Have you tried to run vanilla non modded version to see if these crashes persist?
Lag Switcher: Freemym4
If it's of any use, this is the crash as it occurred as it was being recorded at the time.
Well spotted. I didn't even see it was moved to the lower left corner. It used to be in the middle of the screen just like the "Get on" message box which makes much sense in my opinion...
Additional information from console.log
hello BANAN_BAN.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello Kanas, if you disable Steam cloud sync, delete C:\Users\<user-name>\Documents\My Games\ArmaReforger folder and then verify the game data, does the issue still occur? Also are all your drivers up to date?
Regards,
Geez
should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
Resolved for 1.21 stable.
Hello everyone, this should be fixed for 1.27 stable, please let us know in case the issue persists after the release.
Regards,
Geez
Resolved for 1.27 stable.
Thank you for the report.
All hacking incidents are being investigated by BattlEye team.
Regards,
Geez
This is a known bug. Thank you!
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Also one error I often ran into is, that double escaped quotes cause a problem with the parser. I though I already opened a ticket for that, but I cannot find it anymore, so here again in short:
string str = "\"\""; will cause a compile error. The content of the str variable should be "", so I have to escape both quotes with a backslash, but there seesm to be some problem with the index being put one too far ahead or something else. I currently have to workaround the problem by using string str = "\"" + "\"", which is quite annoying to do