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- nikhilguleria (tractorgyanng)
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btw, i have 2 times destroyed this (now) respawning target vehicle without completing the mission....
so, please change the status of the ticket back to unresolved/ open
I have tested the issue in the current experimental version 1.2.0.38
In T181655#2615957, @Geez wrote:Hello everyone.
We have tested this on our end but we were unable to find any issues.
Regards,
Geez
This is a huge issue for anyone unfortunate enough to join this server as it locks that account on the server and the game won’t let you join any server no matter what. Naturally “DO NOT JOIN” is an aft warning however no one can predict the server would lock them out of the game forever. This needs to be fixed ASAP since it takes advantage of the new system in place to prevent accounts from being on multiple servers at once. Logout timers need to have a maximum time limit made for server owners, since they can just make it unlimited and lock people out of their accounts maliciously.
Reinstalling battleye, windows, game.... none of it solved the issue.
Also had this happen to me on my own home server a few times when i threw grenades and flashbangs but they never produce any error messages or stacktraces other then 'access violation'.
Today I had a crash when accidentally walked into a fire barrel and was just about to take damage.
This is what that crash produced:
In T171868#2443584, @Janolat wrote:Since the last update to 0.9.8.53 it got pretty bad again. Crashed three times in ten minutes on the 128 slots servers.
Constantly crashing (GPU hangs!) or loosing connection every 10-20 minutes.
Or add a sound and text alert, as is done with a backpack with a radio, when it becomes active or vice versa
Relation to T179383
Please close this ticket
Fixed: Supplies->vehicle transfer via drag and drop was not always registered
It seems that this can now be done with version 1.2
I would like to add to this. As a longtime official server enjoyer, my favorite past time is to build bases. Particularly deep in the forest. The one thing I feel would add to the challenge for base raiders, would be if there is a mechanism in place that removes the ability to tear down a watchtower wall or fence. The two solutions I came up with was one:
In T165660#2616940, @speedwaystar wrote:er, has it been fixed?
Attempting to isolate testing further, I'm able to reproduce this crash almost every time during the shutdown sequence:
Assigned ToAssigned To ADMINS
Still no fix with 1.25 ....
In T181558#2615663, @kuzyn wrote:Basically the answer is here https://forums.dayz.com/topic/259783-dayz-update-125/?do=findComment&comment=2494547
Would be very useful as a command.
In T181743#2616779, @LydHosting wrote:Hello Steniboy. This problem has already been reported in another ticket : https://feedback.bistudio.com/T181638.
Follow this ticket if you wish to be notified of its correction.
I want to add this to the feedback.
er, has it been fixed?
Workaround
https://www.youtube.com/watch?v=3oa2vA2aINY
Relates to T177436
Maybe close this ticket?
Maybe close this ticket?
Maybe close this ticket?
Maybe close this ticket?
Hello, I can confirm that I have the same loading problem on both the private and public servers of Bohémia Interactive.
Hello, I have been monitoring the packet loss and on these days the packet loss was again red (according to the icon):
An example of a crash when the hive is initialised :
------------------------------------ WIN-UTOF1UC2OFH, 01.06 2024 17:23:13 Unhandled exception
I can confirm, gas pumps in Toplin and Sitnik prior to 1.25 worked on my xbox console server. My members reported and I confirmed this morning that u can no longer dispense gas nor can u blow up the tanks
Do you have any updates?
Thank you.
can be closed, small animals are now using ragdoll to allow go thru.
Hello Steniboy. This problem has already been reported in another ticket : https://feedback.bistudio.com/T181638.
Follow this ticket if you wish to be notified of its correction.
Like @voudou reinstalling BattlEye didn't solve the problem for one of the users concerned. What can we provide developers to help them understand this issue?
In T181655#2616337, @sanguine00 wrote:Intentional or not, I think it's strange that the developers aren't noticing a difference, unless I'm misunderstanding Geez' reply.
As others have stated, the AI itself isn't really in a state to be ramping up the sensitivity to this point. It just results in frustration and being punished despite doing the right thing. I'm assuming there was a reason the developers intended to "focus" on the AI last year, despite walking that back later on. They feel cheap.
I have my doubts this was intentional, though. It seems like they are ignoring the existence of visual obstacles.
I should also point out that we've had a few reports of this from players on our customers servers. I've passed on the method recommended by @Geez. I'm waiting to feedback from these players.
Same issue since patch 1.25...
It seems memory gets overwritten while loot/eventspawner is doing something.
While the intention might be to make better use of limited screen real estate, it indeed should not make core gameplay frustrating. Consistent and user-friendly design is crucial for a smooth experience.
In T181655#2615957, @Geez wrote:Hello everyone.
We have tested this on our end but we were unable to find any issues.
Regards,
Geez
As a workaround I just realized I can drag the child prefab I want to add to the parent layer.
So you just need like a dummy prefab to let you add new stuff.