Details
- Panel Type
- Query Panel
- Editable By
- SkylarSuarez (SkylarSuarez)
- Appears On
- SkylarSuarez's Dashboard
Cannot reproduce on the current version.
Thank you for the report.
This is a known issue that has been reported previously. Closing the ticket as it is a duplicate.
Regards,
Geez
Hello CW5-Player.
We have tested this on our end but we were unable to reproduce the issue on the current version.
Regards,
Geez
Resolved for 1.28 stable.
As designed.
Resolved for one of the upcoming updates.
Resolved for one of the upcoming update.
Hello carlosuax.
This is a community server which is not under our administration. There is nothing we can do on our end. as we are not owners of the server.
Regards,
Geez
However i see something that is a bug. On the video you are marked as suicide which makes you loose XP. I've seen similar issues with some vehicules while exploding on mines or taking rockets. The pilot get is suicided and the other and considered TK, which makes him loose a whole bunch of tickets
I have experienced this on a couple of occasions as well.
Please close.
They are there, just super rare at the mo.
I would also like to see this
it happens with all weapons
It's possible that it was just a feature of that version. You can close the ticket.
I couldnt add you Geez to subscribers, had to create another task.
it's m79 launcher sound
In T189923#2800213, @nachoooo wrote:I found that in addition to ctx being NULL, the WeaponDebugger and current_state_id can also cause crashing. I've added error checks for those and also redid the overrides from prefix to modded overrides which should prevent any crashing. I'm uploading the new version now. WeaponFSM Fix
Is there anything else I can provide to help fix this issue? Or is this a known issue with a solution in the works?
Trying to be helpful here, I know Linux is a niche market, but it's been official since 1.24 and this is killing my player retention while I switch back to windows.
Just had a player on 1.28 EXP Linux!
Thanks ! You can close this ticket imo.
In T191357#2800609, @Ciberdead wrote:Hi Geez,Thanks for the update—I really appreciate it! I completely understand that you have to juggle internal priorities and a huge volume of feedback. On the other hand, community discussions can get a bit tricky when we don’t know which direction the studio is leaning.
For example, around the XP system and session lengths some players push for faster XP and shorter matches, while others prefer the current XP pace but longer sessions. Without a hint of your vision, these debates often turn into endless “what if” scenarios.
Even a brief statement of “we’re exploring more bite-sized matches” or “we’re focused on deeper progression” would help guide our ideas. It might even make sense to have a Community Manager share high-level goals and filter suggestions—no need for everyone to get a reply, just a bit of insight into the studio’s roadmap.
Thanks again for everything you do!
Best,
Ciberdead
Seems linked to the issue i had on conflicts : T191478
Hi Geez,
Resolved for 1.28 stable
In T189282#2800195, @Grongus wrote:Anyone know if 1.28 exp. has fixed this? They broke the weapon drawing/stowing animation itself, not just for the bk-43.
In T191477#2800501, @Noballs_Nofalls wrote:Any way you can see who touch my items or crates with the file logs? So you can ban them or so?
They came by my base again yesterday but i moved my crates so they couldnt do the same trick... so annoying maks the game not fun
Hello Ciberdead.
All of the provided feedback is sent to the dev team for review and consideration. However, due to the internal priorities and sheer amount of feedback it takes time for said feedback to be processed.
Usually we do let the users know once we actually implement one of the suggestions provided if it has been deemed appropriate by the dev team.
Regards,
Geez
Any way you can see who touch my items or crates with the file logs? So you can ban them or so?
They came by my base again yesterday but i moved my crates so they couldnt do the same trick... so annoying maks the game not fun
Resolved for one of the future updates.
Hello PR9INICHEK.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
For this, you would need the blank Model data and i dont think that BIS will allow the usage.