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- Panel Type
- Query Panel
- Editable By
- learonim (learonim)
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- This panel does not appear on any dashboards.
I can confirm that I am experiencing this issue on my end aswell.
Revision: 153035
Major issue on my server, and quite a few other server's I've heard from
There are some indirect approaches via character command handler to force weapon fire:
//------------------------------------------------------------------------------------------------ modded class SCR_CharacterCommandHandlerComponent : CharacterCommandHandlerComponent { protected bool m_bACE_ForceWeaponFire = false; //------------------------------------------------------------------------------------------------ override bool HandleWeaponFire(CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) { if (m_bACE_ForceWeaponFire) { if (pInputCtx.WeaponIsRaised()) pInputCtx.SetWeaponPullTrigger(true); m_bACE_ForceWeaponFire = false; } return HandleWeaponFireDefault(pInputCtx, pDt, pCurrentCommandID); } //------------------------------------------------------------------------------------------------ void ACE_SetCanHandleWeaponFire(bool canHandle) { m_bACE_CanHandleWeaponFire = canHandle; } //------------------------------------------------------------------------------------------------ void ACE_ForceWeaponFire() { m_bACE_ForceWeaponFire = true; } }
However, this approach does not work when the weapon is lowered, so it's not good for features like weapon cook-off.
Hey Geez,
Thats why I am asking for the *exact* repro, so I can recreate it on my side
Confirmed! Seems to be working now! (profiling 2.20.153025)
Seems to be fixed in profiling 2.20.153025!
Seems to be also fixed in Revision: 152992
Is a fix for this coming? Or any status updates?
и ещё где папка с документами
что значит запустить стандартную версию,это где"?
Resolved for one of the future updates
Hello, do you have any custom spawns or increased numbers of AI? If so, then we would suggest reverting them.
Regards,
Geez
Hello,
this is caused by the modded content you are running.
We would suggest removing all the mods, deleting your DayZ documents folder and then verify the game data.
Once done, launch the vanilla version and if it works without issues, load mods and try to connect again.
Regards,
Geez
Turns out there is already a ticket for it: T166418
Also still a thing in Reforger, but typedef can be used as a workaround:
ProvokeTypenameIssue(TIntArray) //no problem
Hello,
The server crashes or your client crashes or freezes?
I understand. Thank you. I've been playing Dayz for about a month and didn't know there were any system messages on the servers and how to open them.
Am also having this issue.
постоянно вылетает с ошибкой ' выход из дейз произошел необычным способом
This crash occured twice, so I've uploaded both reports. Also, I noticed my video settings had changed yesterday before this crash, and I had to reset them manually.
Resolved for 1.29
Resolved for 1.29
Same issue happened to me on a couple of official servers, so had to play community.
Hello
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello,
The crash dump points towards the following: format = 0x00007ff709f42120 "Unable to locate a running instance of Steam"
Could you try to invite someone into a team and then leave the team? This could potentially fix the issue
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello,
this has been resolved internally and will be changed for future updates.
Regards,
Geez
Resolved for 1.29
I will keep a close eye on you
Thank you, this is as I have said. Vehicles crossing outside of the map edge will be disabled. This is anti abuse measure working as intended.
Regards,
Geez
@Big_Papa it should be enough to check my Steam profile https://steamcommunity.com/id/Tvinky/ and see how many hours I have played this game. 1k+ hours is enough to understand game mechanics and know the difference when there is legit kill and cheater kill.
Do you guys know any Windows server host?
In this discussion we are missing one minor detail, namely, how do magic bullets work (sound and visual effects)?
Only a person who personally created or used such bullets can know this, an ordinary player does not know such nuances.
Therefore, we can safely conclude that Tvinky is also a cheater, since he uses / used such bullets against other players.
Accordingly, he is also subject to a ban.
@Geez or other BI Admins. There are strange bots in these comments with new accounts posting regurgitated messages and weird links.