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I am getting the same. I usually just keep trying to join the (official) server and eventually it works. It can take 1-10 times of getting the error before it works. Just started getting this error in the last week.
In T187513#2724186, @Wetzer wrote:In T187513#2723849, @Yamachinu wrote:This has been posted on before, but it's one of those small QoL issues that would be nice to not have to think about. if I'm quickly trying to take mags or rearm off a body/vehicle i suddenly pick up extra things i don't want because the item position in the inventory moves on it's own while i am looting. Why?
In my eyes this is not only a "small QoL issue". This is a missing essential functionality of the engine itself. The presentation of items in the inventory has to be some kind of sorted to prevent it from "jumping".
And it is an inventory thing: The player interacts every session with it and in looting situations it has to be happen quickly and the player shouldn't have to fight against the interface then.
This is a good suggestion
In T187513#2723849, @Yamachinu wrote:This has been posted on before, but it's one of those small QoL issues that would be nice to not have to think about. if I'm quickly trying to take mags or rearm off a body/vehicle i suddenly pick up extra things i don't want because the item position in the inventory moves on it's own while i am looting. Why?
A friend of mine struggled all night last night. I'm fine. Not everyone can see.
Just go to another server and then go back to this one.
https://www.youtube.com/watch?v=dF4Zx83OpuE It's easy to do and works as I understand it even now
Hello, it has been 10 months already. How has your testing been going, and when will the Simplified Chinese issue be fixed?
location 6214.09 / 7678.06
"The gunshot audio range adjustments are terrible and need serious improvement. It's like a grease distributor block not functioning properly—everything gets out of sync and ruins the experience!"
I am getting the same issue. Glad to see I am not alone
Bump?
у меня процессор Intel Core Quad CPU Q8300 2.50 GHz
игра запускалась и работала штатно пол года тому назад.
и вот недавно попутался ее включить , но перед запуском Steam начал загружать большой пакет обновлений к игре. после вышла такая ошибка. ......
This has been posted on before, but it's one of those small QoL issues that would be nice to not have to think about. if I'm quickly trying to take mags or rearm off a body/vehicle i suddenly pick up extra things i don't want because the item position in the inventory moves on it's own while i am looting. Why?
"Gunshot audio range adjustments have been really disappointing lately. It’s crucial for an immersive experience, especially when enjoying intense action scenes. 🔊💥 It reminds me of searching for the perfect film app apk—one that offers seamless playback, high-quality audio, and no annoying glitches. A well-balanced sound design can make or break the viewing experience. Here’s hoping developers take note and improve the audio dynamics soon!
Thank you Geez. I'll table this for another thread. I believe the arrow should not despawn at such a close distance when even a pistol, when compensated for drop, can kill a player at further distance. Like I said above: great effort on cleaning up the bows utility but not so great execution on the distance. That style of bow, arrow, and broadlead can go much further than 100-110m in real life. See you in the Outlands!
In T182498#2654951, @intenso2891 wrote:Problem was found.
class CfgVehicles {
class Clothing_Base; // External class reference class Clothing : Clothing_Base {}; class GhillieHood_ColorBase; // External class reference class GhillieAtt_ColorBase; // External class reference class GhillieBushrag_ColorBase : Clothing { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieTop_ColorBase : Clothing { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieSuit_ColorBase : Clothing { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieSuit_Tan : GhillieSuit_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieSuit_Woodland : GhillieSuit_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieSuit_Mossy : GhillieSuit_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieTop_Tan : GhillieTop_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieTop_Woodland : GhillieTop_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieTop_Mossy : GhillieTop_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"};now this crashing server,,,
Hello Send6624.
Can you please send us the exact files causing the crash?
Regards,
Geez
In T182645#2635218, @Garageman wrote:We had the same (simular) issue with our 4 DayZ servers.
Solution: Do not use the GameLabs workshop! That mod is crashing servers since the last update of dayzserverx64.exe!
We frequently had issues with that workshop over the past 12 month - and only that workshop. We are using a mass of workshops on each of our servers, and gamelabs is the only one troubling us...We opened a ticket at CFtools, but, unfortunately (as allways) they did not answer, yet.
The autorestart feature of CFtools will still work - as long as you do not change the RCON password, or delete your server(s) from the CFtools.
Cheers.
.:. lutz
Hello @DrZiLLo The devs have checked the crash dumps but unfortunately there is not much information that would lead us towards what is causing this. Unfortunately there is nothing else we can do at this moment.
Realistically, will being able to toggle the red thirst sound effect on/off ever be an option?
In T187482#2723301, @Timballisto wrote:Sony says that I am unable to get a refund for this.
Thank you for the report.
This is a known problem that is being looked into.
Regards,
Geez
Thank you for thereport.
This will be investigated by Battl Eye.
Regards,
Geez