- User Since
- Feb 23 2014, 8:08 PM (473 w, 1 d)
May 10 2016
Looks like a duplikate of 0013629: Throwing splint crashes servers.
To "Skin and quarter" a boar doesn't work with a kitchen knife either.
PS: I think this is related to 0014132: [Experimental] Cannot skin animals
I think this is a general issue and not on the client side. I played with two other friends and we had the same freezes "now and then" as described in the ticket. I experienced this in areas with other players so it might be a desync issue between clients/servers.
Happened to me too on experimental yesterday. I threw accidentally my axe while I was exiting a log cabin and the char got stuck on ground level and slided forwards without me doing anything. A reconnect fixed it.
I add around 25hrs of search for helis in the last few days on experimental (hardcore of corse)... found nothing.
It's still not possible in current experimental branch. :-(
Bug is still there on current experimental branch.
The environment should be the same size on every setting, just the details vary.
You are aware that you can actually have more than 1 character? If you switch back to the version (stable or experimental), gamemode (regular or hardcore) and hive (public or private) you created your char, the char comes back.
I can confirm this. I added two screenshots which show the issue. There are several other things that are invisible: Working shoes, rotten fruits (bananas, tomatoes) and tactical bacon is what I can confirm till now.
I played on a DE acceleration test hardcore server (there is only one... sadly...).
Happened to me in over 200hrs 1 or 2 times. If you log out in Elektro/Cherno/Airfield its your own fault if you get killed at reconnect. If you get logged out by desync/kick/crash than connect to a low population server, get your char out of any hot zones.
This would make serverhopping easyier --> downvote.
Hi, I can confirm this issue. Sometimes the fracture is not indicated in the status menue. I used a splint and the message said that I cured my fracture...
Edit: Actually it was 3 or 4 days from today on experimental branch.
Hi, this bug is already acknowledged there:
Hi, as Brian Hicks stated in his tweet from Friday:
"Just an FYI, you'll see vastly reduced experimental server numbers over the weekend."
A tip for you: A bugreport is not a suggestion. ;)
- The zombiehordes are already in focus. For more visit the forums:
- The buildings and cities will be upgraded with the next patches. The new houses look awesome.
- I think till some FPS gains are made the two "skyscraper"cities above cherno are enough.
How exactly do you know you died because of the ladder? Maybe someone else just shot you.
If you didn't die because of the ladder: Your description is wrong.
If you died because of the ladder: Please try to search before open new bugreports. http://feedback.dayzgame.com/view.php?id=155
Hope this helps.
This is a duplicate report. Please use the search function before posting an issue.
No way to tell anything about reproducing... I can say the following:
- I downgraded from experimental branch to stable.
- Had issues with Steam
- Therefore I had to delete /appcache/
- First crash after 2 minutes of gameplay
- Secound crash in the "waiting" time...
I would say this is related to 0009869 which describes the problem better. As I came also in this circumstances a few days ago on experimental, I would say it is a bug.
The body should vanish for all OR should be visible and "lootable" for all.
Voted down because of ghosting.
[EDIT to clarify 2014-03-16 19:19 CET]
What if at the ATC watchtower someone ran away from a fight (he may started), hide in some hangar and logout. You and your buddies chase him and search the near hangars, barracks etc., but can't find him. Now there are two endings to that:
A: He could rejoin anytime and attack your group again from somewhere in your back what you didn't expect because you searched that area. (I'd say this is also some sort of ghosting...)
B: He cannot rejoin till the timer is expired and you know that. After five minutes your back isn't save anymore.
PS: Thanks for the hint with the additional info. Therefore I threw the link out of my comment. But then this is a duplicate, isn't it?
in 0.37.115791 the Zombies are far more dangerous and you start to bleed so often that rags are one of the basic things. My experience is that they stopped attacking the head. Nearly every time I found and wear some ballistic helmet (BTW: Nice to find blue ones and the possibility to spraypaint them) but started to bleed 2 of 3 times after an attack.
I love this change, because I guess it will make the game harder and more people are forced to shoot for zombies.
Hi, played on branch 0.37.115791 and got attacked by a Zombie. After that the same message occurred randomly like in the screenshot. There was no Status like "fractured" shown. So no clue what can I do against it. Does Morphine helps also in this case?
I would support that. Or at least a button to quickly turn the filter on or off.
I could write some stories down, but three words are enough: No more weapons!
It also happens at ponds.
Against it. Already too many weapons in game.
Hi, this happens not to my list. Maybe the problem could be, that the filter options also filters the favorite list. I was a little confused with this.
I got it because of my emailsub... Just to confirm that "private" is NOT completely "private"...
BTW I searched the "private" button at the time I sended my reply. There was no. So both functions function the way they should. But honestly, there has to be a way to report to bugs private. Completely through the whole process.
I like this idea. Some way to make things ruined would be nice. I tried it with a backpack lately to waste it with my fire axe. Nothing happend, nor to my axe neither to the backpack.
I was wrong, it is still possible in v42.
It was my first time attacked by an invisible zombie. I was to the north of pusta in the firs (the road triangle) when it occurred to me. So confirmed on 0.37.115791