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[Suggestion] Allow players to damage/break items intentionally
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Description

I've found myself in situations where I know a bandit/killer is nearby and I already had a weapon, but didn't want to confront the bandit. In this situation, any other weapons I come across I would want to intentionally break or sabotage so that the bandit does not have an advantage. For example I might find a M4A1 rifle on the floor with some ammo, whereas I am using a Mosin, and prefer the Mosin. In this example I would want to break the M4A1 or make it unusable, without encumbering myself with more items (such as the magazines for the M4A1)

This is purely a suggestion and I think would help immensely with immersion/realism. In reality, if we had a powerful weapon we would not just leave other weapons for a potential threat to pickup. I believe this would add an interesting angle to the game also because you might find a weapon with the "broken" attribute, meaning only another player could have done this, and you know someone has been through the area. It could also allow players to leave trails or breadcrumbs for others too.

Details

Legacy ID
2854576604
Severity
None
Resolution
Open
Reproducibility
N/A
Steps To Reproduce

N/A

Additional Information

Suggestion only.

Event Timeline

Radicals edited Additional Information. (Show Details)
Radicals set Category to category:items.
Radicals set Reproducibility to N/A.
Radicals set Severity to None.
Radicals set Resolution to Open.
Radicals set Legacy ID to 2854576604.May 8 2016, 2:24 PM

I like this idea. Some way to make things ruined would be nice. I tried it with a backpack lately to waste it with my fire axe. Nothing happend, nor to my axe neither to the backpack.

If they are breakable, they should be repairable.